Jump to content

Card Maker Academy


Recommended Posts

  • Replies 857
  • Created
  • Last Reply

this is a bit off topic but can i get some feed back for my new card before i post it in the realistic section!!!!

[img]http://img15.imageshack.us/img15/3384/394253.jpg[/img]

Effect:

This monster can not be special summoned. You must offer up 1 monster in your hand that is level 4 and up. When this monster attacks a monster with a lower level and destroys it you can attack your opponent directly equal to the destroyed monsters attack points.

[b]ILL ONLY POST IT IF I GET GOOD FEED BACK[/b]

Link to comment
Share on other sites

Fake types don't belong in RC. OCG is way off.

[i]Cannot be [b]Special Summoned[/b]. Must be [b]Normal Summoned or Set[/b] by sending 1 Level 4 or high monster from your hand to the Graveyard. When this card destroys a monster with a lower: You can inflict damage to your opponent equal to the destroyed monster's ATK.[/i]

Bold should switch places. A lot of errors.

Link to comment
Share on other sites

[quote name='SNASHU' timestamp='1311680634' post='5388395']
this is a bit off topic but can i get some feed back for my new card before i post it in the realistic section!!!!

[img]http://img15.imageshack.us/img15/3384/394253.jpg[/img]

Effect:

This monster can not be special summoned. You must offer up 1 monster in your hand that is level 4 and up. When this monster attacks a monster with a lower level and destroys it you can attack your opponent directly equal to the destroyed monsters attack points.

[b]ILL ONLY POST IT IF I GET GOOD FEED BACK[/b]
[/quote]

[b]OCG Fix:[/b] Cannot be Special Summoned. Must be Normal Summoned or Set by Tributing 1 Level 4 or higher in your hand. When this card destroys a monster with a lower Level than this card: You can inflict damage to your opponent equal to the destroyed monster's ATK.

[i]Thoughts:[/i] Interesting summoning method. But it's a fake type (it would be Warrior, Machine or Rock), and the picture has no background. Also, it's underpowered since even with the Attribute Field Spells, it's only at 2500. And the name doesn't make much sense.


EDIT: Ninja!

Link to comment
Share on other sites

so it should be like this (i have used max's one so thanx max and Mr. Striker)

[img]http://img801.imageshack.us/img801/3384/394253.jpg[/img]

Effect:

Cannot be Special Summoned. Must be Normal Summoned or Set by Tributing 1 Level 4 or higher in your hand. When this card destroys a monster with a lower Level than this card: You can inflict damage to your opponent equal to the destroyed monster's ATK.

Link to comment
Share on other sites

Here's one that I think could use some balance tweaking...

[spoiler=Card&Lore][img]http://img543.imageshack.us/img543/9735/214780.jpg[/img]

Lore: When this card is successfully Synchro Summoned, you may banish up to 2 Spell Cards from your graveyard. Put a Spell Counter on this card for each card banished this way. Once per turn, you may remove a Spell Counter from this card to select and activate one of the following effects: ()Destroy a face-down card on the field. ()Put a Spell Counter on another monster you control. ()Both players draw a card.[/spoiler]

Link to comment
Share on other sites

[i]When this card is successfully Synchro Summoned: You can banish up to 2 Spell Cards from your Graveyard. [u]Put a Spell Counter on this card for each card banished this way.[/u] Once per turn: You can remove a Spell Counter from this card to select and activate one of the following effects: ()Destroy a face-down card on the field. ()Put a Spell Counter on another monster you control. ()Both players draw a card.[/i]

Underline means more research needed for myself.

Link to comment
Share on other sites

@ Unownguy:
[i]Summoning Requirements[/i]
When this card is Synchro Summoned: You can banish up to 2 Spell Cards in your Graveyard; Put a number of Spell Counters on this card equal to the number of cards banished by this card's effect. Once per turn, you can remove 1 Spell Counter on this card to select and activate 1 of the following effects:
* Destroy 1 face-down card on the field. * Put 1 Spell Counter on a card you control. * Both players draw 1 card.


I always have a problem with Spell Counter-generators, since they can easily become overpowered. Also, this to me, doesn't have the slightest thing to do with Spell Counters, being more linked to the "Slime" and "Worm" monsters. For that reason, it could possibly be an Aqua-Type monster and should have a different effect.

Link to comment
Share on other sites

[quote name='Max Darkness' timestamp='1311777941' post='5391557']
@ Unownguy:
[i]Summoning Requirements[/i]
When this card is Synchro Summoned: You can banish up to 2 Spell Cards in your Graveyard; Put a number of Spell Counters on this card equal to the number of cards banished by this card's effect. Once per turn: You can remove 1 Spell Counter on this card to select and activate 1 of the following effects:
* Destroy 1 face-down card on the field. * Put 1 Spell Counter on a card you control. * Both players draw 1 card.


I always have a problem with Spell Counter-generators, since they can easily become overpowered. Also, this to me, doesn't have the slightest thing to do with Spell Counters, being more linked to the "Slime" and "Worm" monsters. For that reason, it could possibly be an Aqua-Type monster and should have a different effect.
[/quote]

BTW, I won my 7th contest with a prize of 9000 points.

Link to comment
Share on other sites

[spoiler=Card 2 and Lore][img]http://img856.imageshack.us/img856/9735/214780.jpg[/img]

During your Standby Phase, you may put a 'Mercury Counter' on a monster an opponent controls. Monsters with Mercury Counters on them lose 300 ATK and DEF and cannot attack. When this card leaves the battlefield, remove all Mercury Counters on any monsters on the battlefield.[/spoiler]

How's this, then?

Link to comment
Share on other sites

[Put summon conditions here e.g. 1 Tuner + 1 or more non-Tuner monsters]
During your Standby Phase: You can put a Mercury Counter on a face-up monster your opponent controls. Monsters with Mercury Counters on them lose 300 ATK and DEF and cannot declare an attack. When this card leaves the field: Remove all Mercury Counters on the field.


Too slow to really be useful, maybe try a quicker effect, or else this is UP'd.

Link to comment
Share on other sites

[size="1.5"][color="#008080"][center][font="Century Gothic"]A bit depressed ATM my computer didn't arrive (i ordered it) because they were out of stock but a glitch kept it in stock on the site. Well i should get my comp by August 1st, until then my activity will remain as it has been- next to none.

@ Unownguy
Tristan got the OCG fix. The pic is nice and the name is decent considering the pic yet... the pic doesn't really seem to be a dragon ._.
And since its level 7 its abit UP. IMO you could increase its ATK a bit(to 2600-2700), or decrease the level by 1 and down the DEF a bit.[/font][/center][/color][/size]

Link to comment
Share on other sites

[font="Century Gothic"][color="#A0522D"][size="1.5"][center]@ Unownguy
Ah so the dimensions were not good. Tip: When looking for images try to make sure the image is at least close to shape of the images space on the card or crop the image so it is. Also on to the card; better than before.

@ Anyone Interested
Anybody want to have a 1v1, if you dont reply within a few hours a may lose access to a computer for another few days >.<
IF someone is interested make the requirements yourself, just make them simple xD.[/center][/size][/color][/font]

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...