Azuh Posted June 22, 2011 Report Share Posted June 22, 2011 [b]Temporal Machine Angel[/b] [LIGHT/Fairy/Effect/Level 1] When this card is Summoned, add 1 "Ain" Trap Card from your Deck to your hand. Once per turn, you can Normal Summon 1 "Temporal Machine God" monster in addition to your Normal Summon or Set. If you do, you can Normal Summon that monster without Tributing. If this card is destroyed by battle, return all monsters on the field to the hand. [ATK: 0 / DEF: 0] [b]Temporal Machine Priestess[/b] [LIGHT/Spellcaster/Effect/Level 1] You can Special Summon this card from your hand in face-up Attack Position, if you do return this card to your Deck at the end of the Battle Phase. You can Tribute this card to Normal Summon 1 "Temporal Machine God" monster in addition to your Normal Summon or Set. If you do, you can Normal Summon that monster without Tributing. [ATK: 0 / DEF: 0] [b]Temporal Machine God Sandaion[/b] [LIGHT/Fairy/Effect/Level 10] This card cannot be Special Summoned. If you control 3 or more "Temporal Machine God" monsters, you can Normal Summon this card without Tributing. When this card declares an attack on a face-up monster your opponent controls, you can negate that attack and inflict damage to your opponent equal to the number of "Temporal Machine God" monsters you control x 1000. During your Standby Phase, return this face-up card to the Deck. [ATK: 4000 / DEF: 4000] [b]Temporal Machine God Camion[/b] [EARTH/Fairy/Effect/Level 10] This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase in which this card battled, return monsters your opponent controls to the Deck equal to the number of "Temporal Machine God" monsters you control after damage calculation, and inflict 500 damage to your opponent for each monster returned. During your Standby Phase, return this face-up card to the Deck. [ATK: 0 / DEF: 0] [b]Temporal Machine God Gabrion[/b] [WATER/Fairy/Effect/Level 10] This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase in which this card battled, return Spell and Trap Cards your opponent controls to the Deck equal to the number of "Temporal Machine God" monsters you control after damage calculation, and inflict 500 damage to your opponent for each card returned. During your Standby Phase, return this face-up card to the Deck. [ATK: 0 / DEF: 0] [b]Temporal Machine God Hanion[/b] [EARTH/Fairy/Effect/Level 10] This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase in which this card battled, while your Life Points are higher than your opponent's, inflict damage to your opponent equal to the difference. During your Standby Phase, return this face-up card to the Deck. [ATK: 0 / DEF: 0] [b]Temporal Machine God Michion[/b] [FIRE/Fairy/Effect/Level 10] This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase in which this card battled, while you control 2 or more "Temporal Machine God" monsters, halve your opponent's Life Points. During your Standby Phase, return this face-up card to the Deck. [ATK: 0 / DEF: 0] [b]Temporal Machine God Raphion[/b] [WIND/Fairy/Effect/Level 10] This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. When this card battles an opponent's monster, after damage calculation return that monster it battled to the hand and inflict damage to your opponent equal to half that monster's ATK. During your Standby Phase, return this face-up card to the Deck. [ATK: 0 / DEF: 0] [b]Temporal Machine God Razion[/b] [FIRE/Fairy/Effect/Level 10] This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase in which this card battled, return all monsters in your opponent's Graveyard to the Deck and inflict 1000 damage to your opponent. During your Standby Phase, return this face-up card to the Deck. [ATK: 0 / DEF: 0] [b]Temporal Machine God Tzaphion[/b] [WATER/Fairy/Effect/Level 10] This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase in which this card battled, if you control another "Temporal Machine God" monster, draw cards until you have 5 cards in your hand. During your Standby Phase, return this face-up card to the Deck. [ATK: 0 / DEF: 0] [b]Temporal Machine God Zadion[/b] [WIND/Fairy/Effect/Level 10] This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase in which this card battled, you can make your Life Points become 4000. During your Standby Phase, return this face-up card to the Deck. [ATK: 0 / DEF: 0] [b]Zero Machine Ain[/b] [Continuous Trap] If you control a "Temporal Machine God" monster, this card can be activated from your hand. Each time you Normal Summon a "Temporal Machine God" monster, you can add 1 "Temporal Machine God" monster from your Deck to your hand. [b]Infinite Machine Ain Soph[/b] [Continuous Trap] If you control a "Temporal Machine God" monster, this card can be activated from your hand. Each time you Normal Summon a "Temporal Machine God" monster, you can Special Summon 1 "Temporal Machine God" monster from your hand. While you control a face-up "Temporal Machine God" monster, "Ain" Trap Cards cannot be destroyed by card effects. [b]Infinite Light Ain Soph Aur[/b] [Continuous Trap] If you control a "Temporal Machine God" monster, this card can be activated from your hand. "Temporal Machine God" monsters you control do not have to have their effects activated that return them to the Deck during your Standby Phase. During either player's turn, you can send this card, a face-up "Infinite Machine Ain Soph" and a face-up "Zero Machine Ain" to your Graveyard to send "Temporal Machine God" from your hand or Deck to your Graveyard equal to the number of "Temporal Machine God" monsters you control. [b]Crown of the Empress[/b] [Normal Trap] If you control a "Temporal Machine God" monster, this card can be activated from your hand. If your opponent Synchro Summoned this turn, draw 1 card. [b]The Fool's Ruling[/b] [Normal Trap] If you control a "Temporal Machine God" monster, this card can be activated from your hand. When your opponent activates a card's effect that inflicts damage, negate it. [b]The High Priestess' Staff[/b] [Normal Trap] If you control a "Temporal Machine God" monster, this card can be activated from your hand. Activate only when an opponent's monster declares an attack. Negate the attack. [b]The Magician's Wisdom[/b] [Normal Trap] If you control a "Temporal Machine God" monster, this card can be activated from your hand. During this turn, if cards on the field are returned to the hand, inflict 300 damage to your opponent for each card returned. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.