Lonk Posted June 21, 2011 Report Share Posted June 21, 2011 Mist Valley Prophet Level 4 WIND Winged Beast/Effect ATK/1600 DEF/800 You can return this face-up card to your hand and add 1 "Divine Wind of Mist Valley" from your Graveyard to your hand. Mist Valley Striker Level 3 WIND Winged Beast/Effect ATK/1200 DEF/1000 When this card is Normal Summoned, you can return 1 other face-up WIND monster you control to the hand. If you do, destroy 1 card on the field. You can only activate the effect of "Mist Valley Striker" once per duel. Mist Valley Apex Chick Level 1 WIND Winged Beast/Effect ATK/400 DEF/200 When this card is returned from the field to your hand, you can Special Summon 1 "Mist Valley Apex Avian" from your Graveyard or hand. Your opponent cannot chain any cards to the effect of the Special Summoned "Mist Valley Apex Avian". Mist Valley Sorcerer Level 5 WIND Thunder/Effect ATK/2500 DEF/1400 You can return 1 Thunder-Type or Winged Beast-Type monster you control to the hand to Special Summon this card. Once per turn, you can Special Summon 1 Thunder-Type monster from your hand or Graveyard. It's effects are negated and it cannot declare an attack. When this card is removed from the field, destroy all Level 5 and higher monsters you control. Blessing of the Mist Valley Continuous Spell Card Once per turn, when a WIND monster you control is returned to the hand, return 1 WIND monster in your Graveyard to your Deck. Link to comment
Giga Hand Posted June 23, 2011 Report Share Posted June 23, 2011 For Mist Valley Prophet, DWoMV is powerful enough as it is. It doesn't need any search cards that aren't Terraforming. Mist Valley Striker can return itself, and could easily be considered overpowered when combined with DWoMV. Apex Chick seems like its only use is getting Apex Avian out, which is powerful enough to justify requiring 2 tributes or some other ridiculous hoop to jump thorugh to summon. Sorceror is too easy to get out given its effect and ATK, it can revive Thunder Lord which is frightening indeed. I say give it less ATK and you're good. Blessing seems counterproductive. There are way more cards that target the grave than the deck, and the only use I see is giving Reborn Tengu a one-way ticket to bannedville. I take back the counterproductive comment, it's ridiculous. I understand that Mist Valleys are undersupported, but I think these cards are a tad overpowered. Link to comment
Lonk Posted June 24, 2011 Author Report Share Posted June 24, 2011 I see your point. I will make some fixes. Anyways, thanks for responding Giga Hand. I could always rely on your constructive criticism. Link to comment
Giga Hand Posted June 24, 2011 Report Share Posted June 24, 2011 The new Mist Valley Prophet looks like it's only use is while DWoMV is in the grave, and also active. They rely on the card a lot anyway, this is a great way to keep DWoMVs coming. Great card for the deck. I give it a thumbs up. The new Striker got a nerf, but not enough of one. Always consider the presence of DWoMV when making Mist Valley cards, this is a +2 with it out. The new Sorceror is very nice, but looks like it would have more use in Watts than MVs. Very easy to get a Synchro Monster out. Goes very well with Thunderbird, though. With DWoMV out this can let you go into Thunder Lord pretty easily, bounce Thunderbird and summon Soldier. Which is harder to do than just reviving TL, I think. Can bounce Raiza, I still say it needs a nerf. Link to comment
Giga Hand Posted June 25, 2011 Report Share Posted June 25, 2011 For Sorceror, did you have to include that destruction clause? It's a Mist Valley, since it's easy to get a synchro summon with it make it bounce them instead. It's balanced, but something about it bugs me. Striker... I guess it's balanced, but something about once-per-duel clauses rubs me the wrong way. I guess it's just me, it looks fine. Link to comment
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