Umbra Posted June 21, 2011 Report Share Posted June 21, 2011 In an attempt to revitalize the game somewhat, this topic will introduce a game mechanic that isn't a new subtype. Counters and are often related to certain archetypes. Spell Counters, the most well known of the bunch, are associated with Spellcasters, while Aliens and Venoms both have their own types of Counter. While the system itself is functional, its nature naturally excludes some cards. You cannot, for instance, place a Spell Counter on a Normal Spell, or anything that leaves the field immediately after its resolution. For this reason, I came up with this iteration of [i]Charges[/i]. Charges are, in their simplest form, built-in Counters. They are best demonstrated through examples. [b]Hover the mouse[/b] over the dotted-underline words for explanations or elaborations. Break Dragon EARTH Dragon 6 / 2400 / 1800 When this card destroys a monster by battle, you can [acronym="Keyword used to describe the usage of charges]expend[/acronym] 1 Charge to destroy 1 card on the field. [acronym="Label for the charge numbers."]Charges:[/acronym] [acronym="The number of unused charges."]2[/acronym]/[acronym="The maximum number of charges."]2[/acronym] Rejuvenation Quick-Play Spell Select 1 [acronym="Keyword used to describe a card that has no charges left. Note that a monster that doesn't have charges is not considered Discharged."]Discharged[/acronym] monster you control. The selected monster gains up to 2 Charges. Empowered Cage Trap Card Select 1 [acronym="A card that has one or more charges."]Charged[/acronym] monster your opponent controls. The selected monster is [acronym="In this context, 'Discharge' means 'Remove all Charges from the monster.']Discharged[/acronym] and cannot declare an attack this turn. [acronym="This card remains on the field while it has at least 1 Charge."]Repeating Chorus[/acronym] Trap Card Once per turn, you can remove 1 Charge to add 1 Spell Card in your Graveyard to your hand. It cannot be activated this turn. Charges: 2/2 Link to comment
Toffee. Posted June 21, 2011 Report Share Posted June 21, 2011 [quote name='Umbra' timestamp='1308621281' post='5299202'] You cannot, for instance, place a Spell Counter on a Normal Spell, or anything that leaves the field immediately after its resolution. [/quote] Yea, but this is why they made Pitch Black Power Stone a Continuous Trap O,o Oh, and Empowered Cage seems a [i]little[/i] underpowered, as its sort of archetype specific(more or less). So you could [i]maybe[/i] give it a bonus effect like drawing 1 card or something. Link to comment
Umbra Posted June 21, 2011 Author Report Share Posted June 21, 2011 It was made for demonstrative purposes and not to actually be used, but I see your point. Link to comment
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