Jump to content

The Magical Warriors


CamManS5

Recommended Posts

Noremac - The King of the Magical Warriors

******

Dark - Spellcaster/Effect

 

This card is also treated as a Warrior-type monster. Once per turn, during your Draw phase, instead of drawing you can pay 800 Life Points to select any Spell card from your deck that has an effect that involves Spellcaster-type monsters or Warrior-type monsters and add it to to your hand.

 

2400 ATK/2000 DEF

 

 

 

Sirhc - The Messager of the Magical Warriors

**

Dark - Spellcaster/Effect

 

This card is also treated as a Warrior-type monster. By paying 1000 Life Points and showing this card and a "Noremac - The King of the Magical Warriors" from your hand to your opponent while you have no monsters on your side of the field you can Special Summon this card from your hand. If this face-up card is destroyed by battle or by an opponent's card effect and sent to the graveyard select one "Magical Warriors" monster from your deck and place it on top of your deck.

 

1200 ATK/0 DEF

 

 

 

Tnert - The Adviser of the Magical Warriors

****

 

Dark - Spellcaster/Effect

 

This card is also treated as a Warrior-type monster. Once per turn you can select up to two cards in your hand and show them to your opponent, then add those cards to your deck and suffle it, after that draw the same amount of cards that you added to the deck.

 

1700 ATK/1500 DEF

 

 

 

Noraa - The Swordsman of the Magical Warriors

****

 

Dark - Warrior

 

"The only one of the Magical Warriors that cannot use magic without help, however his strength is a great asset to the Magical Warriors. He sometimes gets on Noremac's nerves."

 

2000 ATK/0 DEF

 

 

 

Yroc - The Deserter of the Magical Warriors

****

 

Dark - Spellcaster/Effect

 

This card is also treated as a Warrior-type monster. If this card is selected as an attack target or is targeted by an opponent's card effect return this card to the bottom of the owner's deck. (If this card was targeted by an opponent's card effect he or she can select a new target.)

 

2200 ATK/1300 DEF

 

 

 

 

Ttam - The Fool of the Magical Warriors

*

 

Light - Spellcaster/Effect

 

If this card is targeted by an opponent's card effect this card is destroyed. During each End Phase the control of this card switches. This card cannot be tributed for a Tribute Summon.

 

0 ATK/0 DEF

 

Ylime - The Mistriss of the Magical Warriors

**

 

Dark - Spellcaster/Effect

 

This card is also treated as a Warrior-type monster. During your Stand-by Phase you can tribute this face-up card to increase your Life Points by 600 for each "Magical Warriors" monster on the field.

 

1400 ATK/500 DEF

 

 

 

 

Oemor - Noremac's Cat

**

Earth - Beast/Union

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Noremac - The King of the Magical Warriors" as an Equip spell card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster with this card's effect place one Spell Counter on each face-up card you that can have Spell Counters on during each Stand-by Phase. Increase the ATK of the equipped monster by 600 pionts. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)

 

600 ATK/500 DEF

 

 

 

 

Friction of the Magical Warriors

Spell

 

This card can only be activated if "Noremac - The King of the Magical Warriors" and "Noraa - The Swordsman of the Magical Warriors" are face-up on your side of the field. Pay 400 Life Points and destroy one "Noraa - The Swordsman of the Magical Warriors" on your side of the field to destroy either one monster on the field or two spell or trap cards on the field.

 

 

 

Trinity of the Magical Warriors

Continuous Spell

 

If "Noremac - The King of the Magical Warriors", "Sirhc - The Messager of the Magical Warriors", and "Tnert - The Adviser of the Magical Warriors" are face-up on the field "Magical Warriors" monsters cannot be destroyed as a result of battle. During each Stand-by Phase pay 400 Life Points, if you cannot this card is destroyed.

 

 

 

Ultimate Attack of the Magical Warriors

Spell

 

This card can only be activated if there are five "Magical Warriors" monsters with different names on your side of the field. Remove from play from your graveyard all "Magical Warriors" cards and inflict 200 points of damage to your opponent for each card removed from play by this card's effect.

 

 

 

Eromeralc - City of the Magical Warriors

Field Spell

 

Each time the effect of a "Magical Warriors" monster is activated place one Spell Counter on this card (max 50). This card gains effects based on the number of Spell Counters on this card. *5 or more: If this card would be destroyed you can remove all counters on this card instead. *10 or more: Increase the ATK of all "Magical Warriors" monster on the field by 500 points. *15 or more: Once per turn by removing ten Spell Counters on this card all damage you take this turn is reduced to 0. This effect can be activated during either player's turn. *20 or more: You can remove fifteen Spell Counters from this card to negate an opponent's card effect. *40 or more: Remove thirty Spell Counters on this card to Special Summon one level four or lower "Magical Warriors" monster from your graveyard.

 

 

 

Mimicry of the Magical Warriors

Spell

 

 

Select two "Magical Warriors" monsters on the field. (The second monster you select must be an Effect monster.) The first monster you selected gains the effect(s) of the second monster you selected until the end of this turn. (If a Normal Monster is selected it is treated as an Effect Monster until the end of this turn.)

 

 

 

Magic Generator of Eromeralc

Continuous Spell

 

During each End Phase place three Spell Counters on "Eromeralc - The City of the Magical Warriors".

 

 

 

Concentration of the Magical Warriors

Trap

 

Move all Spell Counters on the field to one "Eromeralc - City of the Magical Warriors".

 

 

 

Union of the Magical Warriors

Trap

 

Increase the ATK of a "Magical Warrior" monster equal to the ATK of another "Magical Warriors" monster on the field until the End Phase of this turn.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...