Jord200 Posted June 18, 2011 Report Share Posted June 18, 2011 you have to make a monster, first to 5 votes wins 2 reps. Jord200's card 1 DARK Tuner + 1 or more non-TunersWhen this card destroys a monster in battle, gain Life Points equal to the destroyed monster's Level x 200. Once per turn you can pay 2000 Life Points to increase the ATK of 1 monster you control by 1000. Clair's card 1 Tuner + 1 or more non-Tuner DARK or LIGHT monstersOnce per turn, during your Main Phase, you can halve this card's ATK, until the End Phase. If you do, it can attack your opponent directly this turn. If this card inflicts Battle Damage to your opponent, you can remove from play 1 LIGHT and 1 DARK monster in your Graveyard. If you do, this card can attack once again in a row. The Battle Damage this card inflicts to your opponent is halved Link to comment Share on other sites More sharing options...
Yang Xiao-Long Posted June 18, 2011 Report Share Posted June 18, 2011 Clair GMV. Her card has a fitting picture, overall better OCG, and an effect that is fitting for Synchro standards. Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted June 18, 2011 Report Share Posted June 18, 2011 Clair. Her OCG is better- and @Jord200's card, 2000 Life Points is absolutely way too much for that little of an increase. Clair balances out the inflicted damage by halving it. Link to comment Share on other sites More sharing options...
EndlessOcean Posted June 19, 2011 Report Share Posted June 19, 2011 They are actually pretty similar. Jord200's makes you pay 2000 for a 1000 increase, which may be a bit much, but Clair's basically lets you inflict a minimum of 1000. They both let you do the same thing, albeit it is a bigger cost for Jord200's, but overall, i'd have to say Clairs, simply because of the better picture. Link to comment Share on other sites More sharing options...
Guest Cursed Reaction Posted June 19, 2011 Report Share Posted June 19, 2011 While they are both somewhat underpowered, Clair gets my vote. Technically, both cards have wrong OCG :P I will compare them both with Equip Spells. Jord's card simply takes far too much time for a puny increase. Axe of Despair does the job better and even that's quite inconsistent. Clair's is reminiscent of Flashing Swords, Tryce's Equip Spell. Meaning that Clair's is rather unoriginal. But is still half playable, considering you can get 1500 Life Points damage. Which wouldn't be so bad if Life Points didn't matter so much these days. Link to comment Share on other sites More sharing options...
Nghtwing Posted June 19, 2011 Report Share Posted June 19, 2011 Clair GMV cause it's Pic is EPIC and it's effect fits more for synchros not saying that is pretty well balanced Jord's Card is pretty well UP'd since 2000 LP is TOO MUCH in a real Battle for that little increase ;/ Link to comment Share on other sites More sharing options...
Max Darkness Posted June 19, 2011 Report Share Posted June 19, 2011 Both are pretty unoriginal; Jord's is a weaker "Fairy Lily" and Clair's is a modified "Drill Warrior". Balancewise, Jord's is a lot of Life Points for not a lot of ATK, and Clair's will only end up doing around 1000 damage without assistance. I vote Clair since her's is less underpowered. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.