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Bleach: Chilling Terror! Attack of the Arrancar! [Started/Accepting Here/PG-16]


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[spoiler= App]

[b]Name:[/b] Susumu Kaimoku
[b]Zanpakuto Name:[/b] Ikasamahane (Full name: Hontou Ikasamahane)
[b]Appearence:[/b] Kaimoku is a woman appearing in her early twenties at most, with long, glossy black hair that would reach down to her waist and splay out like bird's wings if she didn't keep it tightly held into a strange combination of a pony tail and a topknot that results in a single long, almost whiplike strand of hair falling from the back of her head. Her long bangs nearly hide her broad, somewhat unnatural-looking turquoise eyes. Her left eye contains a computer screen in the form of a small contact lens, which can change its color to orange or red depending on the circumstances and what it is being used for at the moment.
Susumi has a rather slender figure, with little muscle growth or fat evident, though manages to avoid looking skeletal. Her hands are tough and calloused from multiple chemical burns as well as training with her Zanpakuto, though most of her complexion is a smooth untanned white due to her lack of training outdoors.
Her body is rather scarred, though it is totally hidden beneath her clothes. A T-shaped surgical scar stretches vertically just under her breasts, and horizontally down to a little before the middle of her stomach. A similar line lies on her left side, starting three inches down from her armpit down to about an inch above her hip. The final stretches vertically from her right side, around where her kidney would be, to a little below her right shoulder blade; this one is jagged, healed improperly, and obviously not the result of surgical instrument.
Kaimoku usually eschews the normal Shinigami robe in all but the most official occasions, preferring instead to wear an immaculately white laboratory longcoat with the symbol of the Twelfth sewed into the cuff; when outside the Twelfth Division headquarters, she will wear her Captain's Haori over this, though she doesn't wear it while in the actual building.

Her unreleased Zanpakuto is a nonstandard sort, given it was created by artificial means. It lacks a sheath, and resembles a long, modified rapier; the hilt is a simple handle, made of a rubber-like fiber that molds to the hand, and the blade is a pair of serrated wires set a fraction of am inch away from eachother. The blade is very sharp, but not particularly hard; it is made for slashes and quickly killing an opponent, not blocking counterattacks or pushing against an opponent's sword.

[b]Rank:[/b] Shinigami Captain of the Twelfth
[b]Bio:[/b] Kaimoku (who highly dislikes [i]anyone[/i] using her first name in casual conversation) was an oddity born in one of the richer districts of Rukongai. A spirit born with exactly zero Spiritual Power, she constantly disappointed her family, who'd been desperately hoping for a Shinigami in the family. No matter how much training she underwent, how much she studied or how much she meditated, it was literally impossible for her to summon even a spark of power.
This oddity did not escape the notice of the Twelfth Division, who often scouted Rukongai in order to attain test subjects. Intrigued by the idea of a being seemingly totally without Spirital Power (a state they thought theoretically impossible), her parents were quickly bought off and she was brought into the Seireitei as a subject under their caring jurisdiction.
Though she was initially just a pet project by some of the higher-numbered Seats of the division, Captain Mayuri Kurosuchi eventually took a personal interest. With the goal of creating a Shinigami out of a living being that lacked reiatsu, he tried everything from organ transplants to reiatsu-therapy in order to get a reaction. When everything attempt failed, he simply took it as a challenge and tried harder, unleashing everything in his arsenal. Under the effects of hundreds of horrific experiments and tests, Susumu's memory and self identity slowly ebbed away until she was a blank slate Mayuri could imprint on- she took to reading books, studying, even suggesting possible reasons for her lack of power. Mayuri of course scoffed at all of her hypotheses, but provided her with all the information she wanted from the Division's libraries. In a strange way, Susumu found herself looking at Mayuri as a replacement father figure, horrific though he may be.
Eventually, the Twelfth Squad captain came up with an idea- a false Zanpakuto with its own internal supply of power. Taking the more physical route, he had her bond with it before she had others train her in the way of the blade; learning to fight was new to her, but she wanted a chance to please her assumed father, and fought back though she couldn't activate any of her sword's abilities. Weeks passed, and Susumu was surprised to eventually she faced Mayuri, holding his own blade. The Captain was brutal; his assault would live on in her wounds for months later, culminating finally with a strike that ripped through a good chunk of her body, destroying a large number of her organs. At that moment, the pinnacle of death, it finally happened- the false Zanpakuto Spirit within her blade managed to break the barrier between them, and grant her the ability to use reiatsu. By unleashing her Shikai, she was able to save herself- to Mayuri's delight at his experiment working out.
After that day, Kaimoku became a full member of Twelfth Division and made her way up the ranks until she became the successor to Mayuri himself. She drifted apart from her father from then, that fatal attack having destroyed the love she had for him- but the respect remained, always, for making her into a Shinigami.

[b]Shikai Release phrase:[/b] Deny
[b]Shikai Appearence:[/b] Ikasamahane turns into a long, clear, almost plastic-like or glassy wing that extends from Kaimoku's right shoulder, her entire sword arm having been covered in armor-like plates. This armor has a futuristic bluish-white tinge, and a glowing circuit of reiatsu passes through it at all times; one can tell how much power Kaimoku is putting into by how long it takes that circuit to take a full transit of the instrument.
Her left eye will synchronize with her Zanpakuto at this point, turning a deep sea blue color.
[b]Shikai Abilities:[/b] With Ikasamahane, Kaimoku is capable of perfect flight without using any reiatsu. She can stop and move on a dime at a very high speed, to the point where Shunpo is unnecessary in most cases. Primarily, however, Ikasamahane cuts through any reiatsu it comes near- making it a potent weapon while in Soul Society, and slightly less so otherwise.
Illusion-type Zanpakuto abilities as well as reiatsu barriers of any sort are essentially ignored while Ikasamahane exists. Kido and energy-blast type abilities can be severed as they approach, however that requires a certain amount of Kaimoku's own reiatsu in order to do.
Ikasamahane's only offensive ability is to quickly pass by the target; by slicing Spiritual Particles in the air, it can create a vacuum-wave of sharpness in the air, like a sword's swing, as it moves by. This attack has the advantage of being entirely invisible and doesn't require contact with the enemy, even if it DOES require close proximity.
The wing will actively regenerate itself, as well as any part of Kaimoku's body covered by the armor, if damaged. This regeneration requires Kaimoku to quickly deplete her own Spiritual Energy, however.

[b]Bankai Appearence:[/b] Ikasamahane coils itself around Kaimoku, covering most of her body in slick, almost serpentine armor and a pair of translucent wings. The armor extends from her shoulders to her head, covering her eyes in a visor-like helmet, and back down around the front of her arms to form gauntlets with clawed edges. The wings are larger than the Shikai variant and formed almost like a dragon's wings, emphasised by the line of material that follows her spine downward as a tail. The energy moves from the back of her thighs to the front and eventually forms around her feet as a pair of grieves. Multiple data lines, carrying large amounts of Reiatsu through the system, constantly move in flux around the suit.
Kaimoku's clothing usually changes at this point to plain, flowing white garments that don't intrude on the armor, though it won't if she's wearing too many cumbersome items for it to form.
When necessary, the gauntlets can each summon a long rapier-like weapon from their wrists.

[b]Bankai Abilities:[/b] Hontou Ikasamahane constantly emits a field of Reiatsu destruction. Anything that comes near it without a focused form is instantly annihilated- which can include just about anything that isn't a high power offensive technique thrown directly at her. Simply by being in the area, reiatsu becomes increasingly unstable, making Kido become far less accurate and more difficult to shape, negating certain types of Zanpakuto that effect the general area (typically illusion based), and when weaponized, cutting through nearly any defense.
The armor provided to Hontou Ikasamahane is almost entirely immune to Kido, as any spell powerful enough to penetrate the annihilation field surrounding it would lose most of its energy before it hit its target. Likewise, energy-based Zanpakuto abilities are usually futile, as are any abilities that effect reiatsu in a less direct manner (Ie, Illusion and Telepathic-based Zanpakuto).
Hontou Ikasamahane's greatest ability lies in its offensive abilities, which can now cut through enemy reiatsu rather than just the air in order to hit the opponent from the undefended inside. Though they can still be blocked, reiatsu-generated barriers can be cut through without much difficulty due to the nature of the technique. Ikasamahane retains granting perfect flight and high-speed abilities to its wearer.
[/spoiler]
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Name: Mal Nyuhara
Zanpakuto Name: Shira
Appearence:
[spoiler=images][IMG]http://i253.photobucket.com/albums/hh64/ArtistNo1/Fave%20Naruto%20Pics/440052.jpg[/IMG]
[IMG]http://i1105.photobucket.com/albums/h348/changes29/images.jpg[/IMG][/spoiler]
Rank/team: Shinigami
Bio:
[spoiler= I wrote a lot, sorry]
Mal was born into hatred. The fact that he isn't a hollow is a complete surprise. He was born in Germany, 1929. His father was a German owner of an alcoholic brewing company that went out of business as a consequence to World War 1. His mother was a stay at home mom who died as a part of a Nazi campaign to further the influence of Hitler’s Germany. She died in when he was 8. Mal previously had the name “Malef Hein”, but had changed his name to “Mal Hein” after the death of his mother. He went as Mal, and nobody called him different. To everyone, he was a German. His naturally blonde hair and blue eyes allowed him to use the German “Axis Powers” treaty to fly to Japan for safety. He had even changed his name to “Mal Nyuhara”. Sadly, the country of Germany had been denied much information to the outside world. His flight was shot down by the US Army during the Doolittle operation.

When Mal died, he was pulled into power that said it could give him revenge. The power crept around him as a small bit of a hollow mask began to create itself as a fragment around the corner of his head. Mal closed his eyes, temporarily letting it take control. Images began to corrupt what little mortal ideals he held. The star of David taped on his wrist for the first eight years of his life, the shooting of his mother and plane, the Nazi campaign that changed his life, and the face of the Axis leaders themselves. His eyes opened as a new hope shone threw. The mask slowly faded away as he fell into what he thought was hell. He was greeted, however, by the captain of the first squad.

“Welcome, Shinigami.” The captain said. News of him single-handedly defeating the arrancar everyone thought he would be traveled fast. They didn’t even have a room for him. He was taken in by a small, frightful old woman. The woman had a piano for entertainment, and Mal had been mesmerized by it. It was then that his bankai had unknowingly begun to craft itself. He played the piano like an expert, but didn’t know why. It was as if he and the piano had connected.

At the academy, many had still talked about him. It was mostly gossip. The old woman had a daughter around Mal’s age living with her, and many said that Mal and the daughter had become “more than friends”. Their maturity upset Mal, but he never let it show. He always wore a smile, humming different notes to himself to quiet down the whispers around him. While at the academy, he had done amazingly in all of his tests except for one. When playing Shogi, he was too easily distracted. Though he didn’t know it was a test, in the middle of a match when he was winning he would start whistling to himself. The examiners, already infuriated at being on the losing side, would constantly give him a bad mark.

The first squad captain decided to check in on Mal for himself. They played a game of Shogi, and Mal barely won. Still, Mal began to hum once more while winning. The captain didn’t take offense, but did ask him about it. Mal responded that he didn’t know why he did it. Subconsciously, he feels like when he is ahead he needs to hum. It’s a strange side effect of the arrancar taking him over. He felt ahead and began to lose control by focusing on what it wanted him too. He thinks he does better when he’s distracted.

After the academy, Mal graduated and was personally selected by the first squad captain to be the Lieutenant. He and the first squad captain were the only ones that knew of his Shikai and Bankai’s powers. He had taken an oath to only use both if he was in an emergency. He focuses more on Kidou spells, trying to stop enemies at a distance. Binding spells are his favorite. He also created the “Emergency Retreat Squad” in order to help units in danger. The retreat squad focuses on binding enemies so that no further damage could be done. Its true powers have yet to be tested.
[/spoiler]

Shikai Release phrase: Entertain, Shira!
Shikai Appearence: Shira becomes a brown rod with a small black top hat as the handle.
Shikai Abilities: While in the entertain mode, Mal’s enemies become a bit more childish. Their focus is easily interrupted, making kidou spells harder to cast and strategies harder to form. As the shikai is released, a pleasing melody also goes through the area. Not only do the enemies become unfocused, they also become a bit more calm.
Bankai Appearence: The hat on the rod disappears and the rod itself turns into a guitar. The guitar is black, but each node is a miniature version of a hollow mask.
Bankai Abilities: The Bankai has 6 stages, each being referred to as a “String”. Though the Bankai isn’t complete until all strings are played, Mal rarely plays them all.
[spoiler= 6 Strings]
Extra String – This string, once played, slightly increases the size of Mal’s muscles, making him stronger. It also increases his size a foot, from 6’1 to 7’1

Addition String – This string, once played, gives Mal two additional arms. The arms also receive the affects of the Extra String.

Division String – This string, once played, creates a separate Mal. The separate Mal can’t attack and looks like Mal’s normal form. However, the separate Mal can intercept attacks and take a lot of damage before dieing. Once dead, the separate Mal becomes a dark fog and goes back into the guitar.

Gold String – This string, once played, greatly increases Mal’s defenses. He can take many hits without flinching. Also, this string gives Mal two golden wings. The wings double as shields.

Break String – This string, once played, eliminates the affects of all the strings played before it other than that of the Gold String. Mal goes back to looking normal. The break string, though, greatly increases the speed of Mal and makes him stronger.

Effigy String – The final string of Mal’s bankai, and his fully activated bankai form. The effigy string creates multiple small idols around the field. There are three total, a red, blue, and green idol. Each one looks like a monkey and copies the “Hear no evil, speak no evil, see no evil” appearance. The guitar itself disappears into three different patches of dark fog that goes inside of each idol, one through the mouth, one through the eyes and the other through the ears.

Each idol can be broken, but it takes quite a bit of effort. The red idol is an idol of light and of “See no evil”. As it stands, small flashes from the palms covering its eyes fire towards the enemy, blinding him/her. The blue idol is the idol of propaganda and of “Hear no evil”. As it stands, multiple screeches can be heard throughout the area. These screeches render many enemies useless. The final idol, the green idol, is the idol of freedom and of “Speak no evil”. It creates a green aura around Mal, making him completely silent.[/spoiler]
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[quote name='Hydra of Legend' timestamp='1308712814' post='5301853']
[spoiler= App]

[b]Name:[/b] Susumu Kaimoku
[b]Zanpakuto Name:[/b] Ikasamahane (Full name: Hontou Ikasamahane)
[b]Appearence:[/b] Kaimoku is a woman appearing in her early twenties at most, with long, glossy black hair that would reach down to her waist and splay out like bird's wings if she didn't keep it tightly held into a strange combination of a pony tail and a topknot that results in a single long, almost whiplike strand of hair falling from the back of her head. Her long bangs nearly hide her broad, somewhat unnatural-looking turquoise eyes. Her left eye contains a computer screen in the form of a small contact lens, which can change its color to orange or red depending on the circumstances and what it is being used for at the moment.
Susumi has a rather slender figure, with little muscle growth or fat evident, though manages to avoid looking skeletal. Her hands are tough and calloused from multiple chemical burns as well as training with her Zanpakuto, though most of her complexion is a smooth untanned white due to her lack of training outdoors.
Her body is rather scarred, though it is totally hidden beneath her clothes. A T-shaped surgical scar stretches vertically just under her breasts, and horizontally down to a little before the middle of her stomach. A similar line lies on her left side, starting three inches down from her armpit down to about an inch above her hip. The final stretches vertically from her right side, around where her kidney would be, to a little below her right shoulder blade; this one is jagged, healed improperly, and obviously not the result of surgical instrument.
Kaimoku usually eschews the normal Shinigami robe in all but the most official occasions, preferring instead to wear an immaculately white laboratory longcoat with the symbol of the Twelfth sewed into the cuff; when outside the Twelfth Division headquarters, she will wear her Captain's Haori over this, though she doesn't wear it while in the actual building.

Her unreleased Zanpakuto is a nonstandard sort, given it was created by artificial means. It lacks a sheath, and resembles a long, modified rapier; the hilt is a simple handle, made of a rubber-like fiber that molds to the hand, and the blade is a pair of serrated wires set a fraction of am inch away from eachother. The blade is very sharp, but not particularly hard; it is made for slashes and quickly killing an opponent, not blocking counterattacks or pushing against an opponent's sword.

[b]Rank:[/b] Shinigami Captain of the Twelfth
[b]Bio:[/b] Kaimoku (who highly dislikes [i]anyone[/i] using her first name in casual conversation) was an oddity born in one of the richer districts of Rukongai. A spirit born with exactly zero Spiritual Power, she constantly disappointed her family, who'd been desperately hoping for a Shinigami in the family. No matter how much training she underwent, how much she studied or how much she meditated, it was literally impossible for her to summon even a spark of power.
This oddity did not escape the notice of the Twelfth Division, who often scouted Rukongai in order to attain test subjects. Intrigued by the idea of a being seemingly totally without Spirital Power (a state they thought theoretically impossible), her parents were quickly bought off and she was brought into the Seireitei as a subject under their caring jurisdiction.
Though she was initially just a pet project by some of the higher-numbered Seats of the division, Captain Mayuri Kurosuchi eventually took a personal interest. With the goal of creating a Shinigami out of a living being that lacked reiatsu, he tried everything from organ transplants to reiatsu-therapy in order to get a reaction. When everything attempt failed, he simply took it as a challenge and tried harder, unleashing everything in his arsenal. Under the effects of hundreds of horrific experiments and tests, Susumu's memory and self identity slowly ebbed away until she was a blank slate Mayuri could imprint on- she took to reading books, studying, even suggesting possible reasons for her lack of power. Mayuri of course scoffed at all of her hypotheses, but provided her with all the information she wanted from the Division's libraries. In a strange way, Susumu found herself looking at Mayuri as a replacement father figure, horrific though he may be.
Eventually, the Twelfth Squad captain came up with an idea- a false Zanpakuto with its own internal supply of power. Taking the more physical route, he had her bond with it before she had others train her in the way of the blade; learning to fight was new to her, but she wanted a chance to please her assumed father, and fought back though she couldn't activate any of her sword's abilities. Weeks passed, and Susumu was surprised to eventually she faced Mayuri, holding his own blade. The Captain was brutal; his assault would live on in her wounds for months later, culminating finally with a strike that ripped through a good chunk of her body, destroying a large number of her organs. At that moment, the pinnacle of death, it finally happened- the false Zanpakuto Spirit within her blade managed to break the barrier between them, and grant her the ability to use reiatsu. By unleashing her Shikai, she was able to save herself- to Mayuri's delight at his experiment working out.
After that day, Kaimoku became a full member of Twelfth Division and made her way up the ranks until she became the successor to Mayuri himself. She drifted apart from her father from then, that fatal attack having destroyed the love she had for him- but the respect remained, always, for making her into a Shinigami.

[b]Shikai Release phrase:[/b] Deny
[b]Shikai Appearence:[/b] Ikasamahane turns into a long, clear, almost plastic-like or glassy wing that extends from Kaimoku's right shoulder, her entire sword arm having been covered in armor-like plates. This armor has a futuristic bluish-white tinge, and a glowing circuit of reiatsu passes through it at all times; one can tell how much power Kaimoku is putting into by how long it takes that circuit to take a full transit of the instrument.
Her left eye will synchronize with her Zanpakuto at this point, turning a deep sea blue color.
[b]Shikai Abilities:[/b] With Ikasamahane, Kaimoku is capable of perfect flight without using any reiatsu. She can stop and move on a dime at a very high speed, to the point where Shunpo is unnecessary in most cases. Primarily, however, Ikasamahane cuts through any reiatsu it comes near- making it a potent weapon while in Soul Society, and slightly less so otherwise.
Illusion-type Zanpakuto abilities as well as reiatsu barriers of any sort are essentially ignored while Ikasamahane exists. Kido and energy-blast type abilities can be severed as they approach, however that requires a certain amount of Kaimoku's own reiatsu in order to do.
Ikasamahane's only offensive ability is to quickly pass by the target; by slicing Spiritual Particles in the air, it can create a vacuum-wave of sharpness in the air, like a sword's swing, as it moves by. This attack has the advantage of being entirely invisible and doesn't require contact with the enemy, even if it DOES require close proximity.
The wing will actively regenerate itself, as well as any part of Kaimoku's body covered by the armor, if damaged. This regeneration requires Kaimoku to quickly deplete her own Spiritual Energy, however.

[b]Bankai Appearence:[/b] Ikasamahane coils itself around Kaimoku, covering most of her body in slick, almost serpentine armor and a pair of translucent wings. The armor extends from her shoulders to her head, covering her eyes in a visor-like helmet, and back down around the front of her arms to form gauntlets with clawed edges. The wings are larger than the Shikai variant and formed almost like a dragon's wings, emphasised by the line of material that follows her spine downward as a tail. The energy moves from the back of her thighs to the front and eventually forms around her feet as a pair of grieves. Multiple data lines, carrying large amounts of Reiatsu through the system, constantly move in flux around the suit.
Kaimoku's clothing usually changes at this point to plain, flowing white garments that don't intrude on the armor, though it won't if she's wearing too many cumbersome items for it to form.
When necessary, the gauntlets can each summon a long rapier-like weapon from their wrists.

[b]Bankai Abilities:[/b] Hontou Ikasamahane constantly emits a field of Reiatsu destruction. Anything that comes near it without a focused form is instantly annihilated- which can include just about anything that isn't a high power offensive technique thrown directly at her. Simply by being in the area, reiatsu becomes increasingly unstable, making Kido become far less accurate and more difficult to shape, negating certain types of Zanpakuto that effect the general area (typically illusion based), and when weaponized, cutting through nearly any defense.
The armor provided to Hontou Ikasamahane is almost entirely immune to Kido, as any spell powerful enough to penetrate the annihilation field surrounding it would lose most of its energy before it hit its target. Likewise, energy-based Zanpakuto abilities are usually futile, as are any abilities that effect reiatsu in a less direct manner (Ie, Illusion and Telepathic-based Zanpakuto).
Hontou Ikasamahane's greatest ability lies in its offensive abilities, which can now cut through enemy reiatsu rather than just the air in order to hit the opponent from the undefended inside. Though they can still be blocked, reiatsu-generated barriers can be cut through without much difficulty due to the nature of the technique. Ikasamahane retains granting perfect flight and high-speed abilities to its wearer.
[/spoiler]
[/quote]
Accepted.

@Kon: WTF ARE YOU TALKING ABOUT!?!?!?
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[quote name='King of Nothing' timestamp='1308718538' post='5302050']
I thought it was Reach, as in Halo Reach.

Huh, guess that explains the bit about the Bankais
[/quote]
I'm going to cry myself to sleep tonight over this...

You better keep with this...

HOW DID YOU THINK Shinigami, or Visoreds or Arrancar... or Zanpakuto, even CAME NEAR halo?... O_O

I just hope your still staying...
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[font="Tahoma"][size="2"][font="Tahoma"][i]"Torch everything, angel of the black-burning sword."[/i] - Axon[/font]
[b]
[/b][/size][/font]
[font="Tahoma"][size="2"][b]Name:[/b] Juro Hazama
[b]Zanpakuto Name:[/b] Schwarz-Verbrennung Engel (ブラックバーニングエンジェル, [i]Black-Burning Angel)[/i]
[b]Appearence:[/b] Juro is a muscular Shinigami with a calm and aloof appearance that fits his personality. Juro appeared to be early twenties at the most. Juro has hazel slate eyes and long, jet-stream, flowing black hair which he always has down. He is also one of the tallest Shinigami, towering at 202 centimeters (approximately 6 feet 6 inches). He wears a sleeveless captain's haori that has a ragged look to it, along with the scarf around his neck. He also wears fingerless white gloves that covers only the back of his hand. He also has a huge scar across his chest, also a scar at the bridge of his nose. Juro's skin is a combination of both pale and smooth skin, having multiple cuts on his upper torso, including the big cut that crosses both his left and right chest. His right is a blank eye, a deep scar runs through the eye down to his mouth. His body tone is cut, similar to a regular bodybuilder with cut muscles. His sword is name Schwarz-Verbrennung, Black-Burning Angel. The sword is a daito, with a black blade. The cross guard has ten prongs bent out to form the shape of a decagon. The blade itself can endure even the strongest attacks. A medium length of chain with a skull's head at the end dangles from the base of the hilt. The hilt is bandaged, attached to his right hand. The zanpaktou has no sheath, usually seeing him carrying it in his hand or on his shoulder.
[b]Rank/Team:[/b] Shinigami. Captain of the 4th Division.
[b]Bio:[/b] Juro is a very cold, callous (Showing or having an insensitive and cruel disregard for others) dispassionate figure, and is rather aloof, brooding, and indifferent, willing to harm both his comrades and enemies should they ever get in his way. He refers to anyone he does not find interesting
as "trash" and treats them as expendable (Designed to be used only once and then abandoned or destroyed.) He is not particular violent and will only
fight when provoked. He displays little respect for authority and says whatever is on his mind, regardless of whether or not it is appropriate. He tends to
be lazy and unenthusiastic who apparently spends much of his time asleep. He is not eager to take leadership role. He is not particularly interested in whatever is going on around him.

[b]Shikai[/b] Release phrase: Burn everything to darkness, Schwarz-Verbrennung.
[b]Shikai[/b] Appearence: Everything stays the same for Juro, his clothes and appearance stays the way it is. The only thing that changes his sword. His sword generates into a blade of black flames, also giving him angel wings made of black flames, giving him the ability to fly. Black colored with blue outline flames burst around Juro.
[b]Shikai[/b] Abilities: Schwarz-Verbrennung, when granted the ability in its shikai phase, increases its cutting power, performing tremendously powerful and precise strikes, capable of cutting through very sturdy targets. He is also able to easily cut down multiple high rank captains, and arrancars with ease. When in contact with the blade of black flames, it burns anything that touches the blade, easily to nothing.
[b]Bankai Appearence: [/b]Schwarz-Verbrennung takes on the appearance of a spear-like staff. The black engulfing the staff inside the blade, the blade manifesting the black flames. He still has the angel wings made from black flames.
[b]Bankai Abilities: [/b]Schwarz-Verbrennung was granted the power called, Angel's Flame from Heaven. Angel's Flame from Heaven granted Juro three abilities,
Angel's Blast from Heaven, Angel's Slice from the Divine, and Angel's Illusion from Above.
[list][*][b]Angel's Blast from Heaven: [/b]This blast is a black beam with a yellow outline to it, which is similar to his other attack, Angel's Slice from the Divine. This attack can only be used when he is in his full demonic state. Juro's blast from heaven is powerful enough to destroy a large part of any town and/or city. When this attack is finished, Juro cannot use the attack again for at least 30 seconds.[*][b]Angel's Slice from the Divine: [/b]The blade from Schwarz-Verbrennung's manifested the black flames, allowing Juro swinging it towards the opponent. It also causes a massive veil of black flames to erupt upwards and approach the target, darkening the sky, burning anything caught within the blast, easily destroying anything that touches it. The flames continues to rise, dissipating into the sky. It is only effective when Juro is in long-range.[*][b]Angel's Illusion from Above: [/b]Juro creates multiple illusions, for example, creating decoys of himself to fight his opponents and other illusions to distract his opponents, Juro can hide his own movements and attack with impunity (freely.) His opponent will remain focused on the illusion until it is too late.[/list][/size][/font]
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[quote name='Techi☺' timestamp='1308718938' post='5302064']
I'm going to cry myself to sleep tonight over this...

You better keep with this...

HOW DID YOU THINK Shinigami, or Visoreds or Arrancar... or Zanpakuto, even CAME NEAR halo?... O_O

I just hope your still staying...
[/quote]
...Well, see, I thought Kenpachi was an allegory to Master Chief.

Yeah, I'm still staying. My app's accepted, right? XD
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[quote name='Axon' timestamp='1308720062' post='5302098']
[font="Tahoma"][size="2"][font="Tahoma"][i]"Torch everything, angel of the black-burning sword."[/i] - Axon[/font]
[b]
[/b][/size][/font]
[font="Tahoma"][size="2"][b]Name:[/b] Juro Hazama
[b]Zanpakuto Name:[/b] Schwarz-Verbrennung Engel (ブラックバーニングエンジェル, [i]Black-Burning Angel)[/i]
[b]Appearence:[/b] Juro is a muscular Shinigami with a calm and aloof appearance that fits his personality. Juro appeared to be early twenties at the most. Juro has hazel slate eyes and long, jet-stream, flowing black hair which he always has down. He is also one of the tallest Shinigami, towering at 202 centimeters (approximately 6 feet 6 inches). He wears a sleeveless captain's haori that has a ragged look to it, along with the scarf around his neck. He also wears fingerless white gloves that covers only the back of his hand. He also has a huge scar across his chest, also a scar at the bridge of his nose. Juro's skin is a combination of both pale and smooth skin, having multiple cuts on his upper torso, including the big cut that crosses both his left and right chest. His right is a blank eye, a deep scar runs through the eye down to his mouth. His body tone is cut, similar to a regular bodybuilder with cut muscles. His sword is name Schwarz-Verbrennung, Black-Burning Angel. The sword is a daito, with a black blade. The cross guard has ten prongs bent out to form the shape of a decagon. The blade itself can endure even the strongest attacks. A medium length of chain with a skull's head at the end dangles from the base of the hilt. The hilt is bandaged, attached to his right hand. The zanpaktou has no sheath, usually seeing him carrying it in his hand or on his shoulder.
[b]Rank/Team:[/b] Shinigami. Captain of the 4th Division.
[b]Bio:[/b] Juro is a very cold, callous (Showing or having an insensitive and cruel disregard for others) dispassionate figure, and is rather aloof, brooding, and indifferent, willing to harm both his comrades and enemies should they ever get in his way. He refers to anyone he does not find interesting
as "trash" and treats them as expendable (Designed to be used only once and then abandoned or destroyed.) He is not particular violent and will only
fight when provoked. He displays little respect for authority and says whatever is on his mind, regardless of whether or not it is appropriate. He tends to
be lazy and unenthusiastic who apparently spends much of his time asleep. He is not eager to take leadership role. He is not particularly interested in whatever is going on around him.

[b]Shikai[/b] Release phrase: Burn everything to darkness, Schwarz-Verbrennung.
[b]Shikai[/b] Appearence: Everything stays the same for Juro, his clothes and appearance stays the way it is. The only thing that changes his sword. His sword generates into a blade of black flames, also giving him angel wings made of black flames, giving him the ability to fly. Black colored with blue outline flames burst around Juro.
[b]Shikai[/b] Abilities: Schwarz-Verbrennung, when granted the ability in its shikai phase, increases its cutting power, performing tremendously powerful and precise strikes, capable of cutting through very sturdy targets. He is also able to easily cut down multiple high rank captains, and arrancars with ease. When in contact with the blade of black flames, it burns anything that touches the blade, easily to nothing.
[b]Bankai Appearence: [/b]Schwarz-Verbrennung takes on the appearance of a spear-like staff. The black engulfing the staff inside the blade, the blade manifesting the black flames. He still has the angel wings made from black flames.
[b]Bankai Abilities: [/b]Schwarz-Verbrennung was granted the power called, Angel's Flame from Heaven. Angel's Flame from Heaven granted Juro three abilities,
Angel's Blast from Heaven, Angel's Slice from the Divine, and Angel's Illusion from Above.
[list][*][b]Angel's Blast from Heaven: [/b]This blast is a black beam with a yellow outline to it, which is similar to his other attack, Angel's Slice from the Divine. This attack can only be used when he is in his full demonic state. Juro's blast from heaven is powerful enough to destroy a large part of any town and/or city. When this attack is finished, Juro cannot use the attack again for at least 30 seconds.[*][b]Angel's Slice from the Divine: [/b]The blade from Schwarz-Verbrennung's manifested the black flames, allowing Juro swinging it towards the opponent. It also causes a massive veil of black flames to erupt upwards and approach the target, darkening the sky, burning anything caught within the blast, easily destroying anything that touches it. The flames continues to rise, dissipating into the sky. It is only effective when Juro is in long-range.[*][b]Angel's Illusion from Above: [/b]Juro creates multiple illusions, for example, creating decoys of himself to fight his opponents and other illusions to distract his opponents, Juro can hide his own movements and attack with impunity (freely.) His opponent will remain focused on the illusion until it is too late.[/list][/size][/font]
[/quote]
Accepted.

*facepalms* Thanks for staying though...
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Name:[color="#0000FF"] Seth [/color]Omins

Zanpakuto Name: Fiero Gatillo (Wild Trigger)
[spoiler=Zanpakuto] [IMG]http://i6.photobucket.com/albums/y208/picmasterex/RevolverGunBlade2.jpg[/IMG]
[/spoiler]
If Seth pulls the trigger of his zanpakuto, his blade releases a purple/black cero.

Appearence: Seth stands at 5'11 and looks as if he could be in his late twentys, however he is much older than he appears. Seth has short, messy, spikiey silver hair. Seth's pupis are a bright purple and his iris is the color black. Seth's mask remains resembles the shape of a dimond, which rest on the middle of his forehead, his mask remains aswell as his eyes are often covered by his hair. Seth wears a black shirt, white pants with black boots, a white vest and a white cowboy hat. Seth's outfit resembles that of a cowboy, his white and black clothing looks as if it could be made out of leather. Seth has the nummer two tattoo on his middle finger of his right hand, his hollow hole in the center of his chest but is hidden by his shirt. His zanpakuto rest on his hip.

Rank/Team: Arrancar, Espada #2

Bio: Seth is extremely cruel, ruthless and devoted to what he calls ' Sparking the flames of war. ' Seth finds a great deal of enjoyment from antagonising a situation. Seth has also proven himself to be very clever, resourceful, tactical. It is very common for set to sit back and watch as two individuals fight over something he caused.

When Seth was a Adjuchas he resembled what looked liked a cross between a giant beetle and a canon. As a Adjuchas Seth never fought hit opponents directly, he used his abilitys to lure in opponents and blast them away from a distance. Seth always held a lust for power but he did not wish to gain more pwer for his own needs. Seth only wishes to gain power so that he can spread misery and sarrow to others. Now that Seth has become an arrancar his plans still remmains the same, he will continue to grow stronger and cause pain to others.


Resurrección Release phrase: Lay them to rest, Fiero Gatillo

Resurrección Appearence: In Seth's first release his general body shape and tone remains the same. The dimond on seth's forehead forms into a cresent shape over his right eye. One of the most noticable changes towards Seth's body is the fact that he now has what can only be described as four cannon barrels. The cannon barrels appears to be made from the same material as his mask remains. The cannon barrels exits his left shoulder, right shoulder, left side of his lower back, and the right side of seth's lower back. The cannon barrels are long and wide, his cannon barrels seems to always be pointing foward from his body. Along Seth's neck down to the tip of his spine, three rows of large spikes/spines rest.

Resurrección Abilities: While in this form Seth is able to fire rays of ceros from his cannon barrels. It has been proven that the ceros fired from his cannon barrels are much stronger than his regular ceros. What makes this form special is the way he can fire his ceros from his cannon barrels.

Spread- Seth can fire his cero in a wide range. This attack covers a large, which makes it hard for an opponent to evade even with abilitys like flash step. This attack is made to cover a large area and to hit alot of enemys at once, however it is also the weakest attack he has. Seth uses this ability more like a defensive maneuver.

Gatling- Seth fires a barrage of ceros at a rapid rate. This attack has low accuracy, but it does have the fastest firing rate out of his attacks. He tends to huse this attack and his Spread ability aginst fast foes.

Charge- Seth's strongest shot is his charge ability. He gathers a large mass of energy within his cannon barrels and fires a narrow cero stream at his enemy. Due to the fact that this attack has a large force of energy behind it an enemy would be a fool to try and block it. This attack is one of Seth's trade mark abilitys.

Spikes- The three rows of spikes on seths back can extend and retract. The lenght of how far they can strech is unkonw. Because Seth's cannon barrels are infront of him, he is always vunerable so he uses this attack to guard himself.

Seth may have three special ways of firing his cero but he can also mix and match. Seth can fire his ceros any way he wishes. When fighting seth is should be noted that he fights at a fair range for obvious reasons.

(( I did not see it in the app, so i dont know if you are allowing the arrancars to get a second form but if you are.))

2nd Resurrection Appearance: When Seth shifts into his seond release state he becomes very big, about the size of two trucks put together. Seth's body can be broken up in to two parts. The first half of seth's body from the waist up remains the same human shape he held in his last form. The cresent shaped mask remains over his right now covers his entire eye and forms into a sort of scope. A single cresent shaped horn now exits the top of his head. The four cannon barrels exiting his body still remain but the wide barrrels have closed and be come much more narrow. The now narrow barrels can only fire regular ceros. Although the top half of Seth's body remained the same the bottom half is a different story. From the waist down lies a huge spiked husk/shell. This husk looks like the body of a beetle. The husk is covered head to toe with spikes and it has been recorded that there are a total of fifty one cannons spaced out along the husk. The hierro on this husk/shell seems to be impenetrable. The top half of Seth's body is connected to this husk/shell and he is able to withdraw into his shell if needed. His shell may be able to with hold many attacks but is upper half (human body) is rather weak. Seth can move in this form but he becomes very slow.

2nd Resurrection Abilities: Seth still holds his past abilitys but gains two new abilitys in this form.

Scope- When seth goes into his second form he gains a scope over his right eye. This scope allows his to see thing from a far distance of one thousand yards away, which is equal to the lenght of ten football fields.

Sniper- Seth's strongest ability is his sniping capables. When Seth enters his second state the spikes on his back is replaced with a long pointed needle, which looks like a lance to some. Seth is able to mend this needle with his right arm. Once the needle like figure has fused with his arm it take the form of a weapon that a human might call a sniper rifle. This new sniper rifle gathers a large amount of energy, much more than Seth's charge ability and in half the time. When the energy is released it exits the sniper rifle in a thin narrow stream. Unlike his other black/purple ceros this attack is the color white and has the ability to pierce, travel long distances, and cause a large explosion on impact. This move is very strong but to use it seth must leave the safty of his husk which leaves him very open to attacks.
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