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Random Idea: You know those self searchers...?


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With all decks containing (the same ten generic) Synchro monsters and the new exceed mechanic coming out soon, I wondered if these might be helpful in some way.

[center][url=http://yugioh.wikia.com/index.php?title=Giant_Germ&image=GiantGermCP05-EN-SR-png][img]http://images2.wikia.nocookie.net/__cb20080207033847/yugioh/images/thumb/0/06/GiantGermCP05-EN-SR.png/303px-GiantGermCP05-EN-SR.png[/img][/url][/center]

MBC-034 [b]Small Germ[/b]
[color="#4B0082"]DARK[/color]
*
Fiend/Effect
500/100
Effect: This card's name is treated as 'Giant Germ'. When this card is destroyed by battle and sent to the Graveyard, inflict 200 damage to your opponent. You can also Special Summon up to 2 "Giant Germs" from your Deck in face-up Defence Position.

MBC-035 [b]King Germ[/b]
[color="#4B0082"]DARK[/color]
***
Fiend/Effect
1500/100
Effect: This card's name is treated as 'Giant Germ'. When this card is destroyed by battle and sent to the Graveyard, inflict 800 damage to your opponent. You can also Special Summon 1 "Giant Germ" from your Deck in face-up Attack Position.

Good/Bad/Indifferent?
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Being named "Giant Germ" kills them. The Harpie Lady ruling will apply, so you'll only be able to have 3 of any combination of them in the deck. They'd be better off working independently, as variations on the theme.

King Germ could work to find the initial Giant Germ, but I can say from experience that you usually draw at least one Giant Germ soon enough, and if not Sangan and Mystic Tomato already do the same thing but also work with other monsters.
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