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n00b meets new.(Cyber and roid support added)


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Just some cards I'm writing out that are support to not-so-popular themes to make them better, and some random cards that I've recently created. Please comment! :B

 

 

NEW:

 

Mysterious White Box

Light/Spellcaster/2/100/1000

When this face-down card is destroyed as a result of battle, inflict 800 damage to your opponent's Life Points and Special Summon 1 "Mysterious Box- Blue" in face-down defense position.

 

Mysterious Blue Box

Water/Spellcaster/3/500/1500

When this face-down card is destroyed as a result of battle, increase your Life Points by 800 and Special Summon 1 "Mysterious Box- Black" from your deck in face-down defense position.

 

Mysterious Black Box

Dark/Spellcaster/4/1000/2000

This card cannot be Normal Summoned or Set. When this face-down defense position monster is declared as an attack target, flip this card into face-up attack position and destroy the attacking monster, then inflict 500 damage to your opponent's Life Points.

 

Question- Mark

Earth/Spellcaster/4/?/500

This card's ATK is equal to the number of monsters in your opponent's graveyard x200.

 

Question- Riddle

Dark/Spellcaster/4/2400/0

This card cannot declare an attack unless there is a face-down spell or trap card on your side of the field. When this card declares an attack, your opponent selects 1 face-down spell or trap card on your side of the field and calls if it is a spell or trap. If they call it correctly, destroy the selected card and negate this card's attack.

 

Mystery Dice

Normal Spell

When this face-down card is destroyed by a card effect, roll a six-sided die. Then you may Special Summon 1 monster from your hand with a level equal to 1 level lower than the result. If you cannot, inflict 500 damage to both players.

 

Lumination Box

Continuous Spell

During each of your Standby Phases, flip a coin. If heads, look at 1 face-down card on your opponent's side of the field or in their hand. If tails, reveal 1 face-down card on your side of the field or in your hand.

 

Wrong Answer!

Normal Trap

When this card is revealed to your opponent by a card effect or sent to the graveyard, inflict 500 damage to your opponent's Life Points.

 

Contagious Laughter

Continuous Trap

Activate while a "Mysterious" or "Question" monster is face-up on your side of the field. Monsters on your opponent's side of the field lose 600 ATK while attacking.

 

 

 

OLD:

 

Elemental Hero Pureheart

Light/Warrior/1900/100

Once per turn, you may increase your Life Points by 600. This card cannot declare an attack the turn it activates this effect.

 

Elemental Hero Cicla

Water/Warrior/3/500/1400

When this card is destroyed as a result of battle, decrease the ATK of the monster that destroyed this card by 400. You may then Special Summon up to 2 "Elemental Hero Cicla"s from your hand or deck in face-up defense position.

 

Elemental Hero Polymer

Earth/Warrior/7/2000/2000

Once per turn, while this card is in face-up attack position, you may remove from "Elemental Hero" Fusion Material Monsters that are listed by a Fusion Monster Card from your hand, Graveyard or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. This card cannot declare an attack the turn this effect is activated, and when this card is destroyed, destroy all monsters summoned by this card's effect.

 

Elemental Hero- Glacier

Water/Warrior/5/1800/2800

"Elemental Hero Bubbleman" + "Elemental hero Cicla" + "Elemental Hero Cicla"

This monster cannot be Special Summoned except by Fusion Summon. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 400 for as long as this card is face-up on the field.

 

Elemental Hero- Darspacia [[ Black Hole, basically ]]

Dark/Warrior/9/3000/2900

"Elemental Hero Neos" + "Elemental Hero Necroidshaman" + "Elemental Hero Plasma"

This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned successfully, you may destroy all cards on the field except for this one. Once per turn, instead of attacking with this monster, you may remove from play 1 card on the field.

 

Elemental Hero- Crossheart

Earth/Warrior/8/2300/1800

"Elemental Hero Wildheart" + "Elemental hero Pureheart"

This card cannot be Special Summoned except for Fusion Summoned. Once per turn, you may return 1 monster on your side of the field to the owner's deck to change control of a monster on the field. Monsters who change control with this card's effect cannot change their battle position or attack during the turn this effect was activated.

 

Pureheart Redemption

Normal Spell Card

Tribute 1 face-up "Elemental Hero Pureheart" on your side of the field, then select and activate 1 of the following effects:

- Add 4 cards from your Graveyard to your deck and shuffle. Then draw 2 cards from your deck.

- Increase your Life Points by 1500.

- Add 1 Warrior-Type monster from your Graveyard to your hand.

 

Elemental Oath

Normal Spell Card

Discard 1 "Elemental Hero" from your hand. Add 1 card from your graveyard to your hand. That card cannot be set, summoned, or activated during this turn.

 

 

Motoroid

Earth/Machine/5/1900/1800

If this card was Tribute Summoned by tributing a “roid” monster, this card can attack your opponent’s Life Points directly.

 

Tankroid T

Earth/Machine/4/2200/1600

When this card destroys an opponent’s monster as a result of battle, summon 1 “Shellroid Token” (Fire/Machine/1/0/0) in defense position on your opponent’s side of the field.

 

Oilroid

Earth/Machine/4/200/1800

During each of your End Phases while this card is face-up on the field, you may select and activate one of the following effects:

- Add 1 level 3 or lower “roid” monster from your graveyard to your hand.

- Increase your Life Points by 400.

- Increase this card’s ATK and DEF by 200.

 

Beltroid

Earth/Machine/2/500/500

When this card is destroyed as a result of battle, add 1 “roid” monster from your deck with 1500 ATK or less to your hand.

 

Armroid

Earth/Machine/3/1000/1200

You may tribute this face-up card on your side of the field to destroy 1 spell or trap card on the field.

 

Shellroid

Fire/Machine/1/0/0

You may discard this card from your hand while “Tankroid T” is face-up on your side of the field to destroy 1 card on your opponent’s side of the field. “Tankroid T” cannot attack the turn this effect was activated.

 

Vehicroid Factory

Field Spell Card

Your opponent may pay 1000 Life Points to destroy this card. During your Draw Phase, instead of drawing normally you may add 1 level 4 or lower “roid" monster from your deck or graveyard to your hand. If from the deck, shuffle afterwards.

 

Factoroid

Earth/Machine/7/2000/3000

“Beltroid” + “Oilroid” + “Armroid” + “Motoroid”

This card cannot be Special Summoned except by Fusion Summon. During each of your Standby Phases, you may Special Summon 1 non-Fusion “roid” monster from your hand or graveyard in face-up attack position OR increase the ATK of a “roid” monster on your side of the field by 1000 until the End Phase of the turn.

 

 

Quad-Cyber Dragon

Light/Machine/6/1900/1400

As long as there are 4 or more different “Cyber” monsters in your graveyard, this card’s name is treated as “Cyber Dragon”. If this card is used as Fusion Material for “Cyber End Dragon”, “Cyber End Dragon” is unaffected by your opponent’s Spell Card effects until your next Standby Phase.

 

Cyber Decoy

Dark/Machine/3/900/1000

When a “Cyber” monster on your side of the field is to be destroyed by an opponent’s card effect, you may destroy this card instead.

 

Time Bending

Quick-Play

Return from your hand, field, or graveyard to your deck Fusion Material monsters for a Fusion Monster in your Fusion Deck. During your fourth End Phase after activating this card, Special Summon the chosen Fusion Monster (This summon is treated as a Fusion Summon). In addition, double the summoned monster's ATK while it is attacking.

 

Twin Proto-Cyber Dragon

Light/Machine/6/1700/1600

“Proto-Cyber Dragon” + “Proto-Cyber Dragon”

Either Fusion Material monster for this card may be replaced by “Cyber Dragon”. If this card is Fusion Summoned by fusing both 1 “Proto-Cyber Dragon” and 1 “Cyber Dragon”, this card is unaffected by Trap Cards during the Battle Phase. This card can attack twice in the same Battle Phase.

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