Jump to content

[Finished]New Weekly Contest!


Recommended Posts

[font="Arial"][size="2"]
Each week ill post a card requirement or requirements, and the person with the best card will get a rep! Requirements will be posted every Wednesday!

[spoiler=card requirements][/size][/font]
[font="Arial"][size="2"]Make fusion Support![/size][/font]
[font="Arial"][size="2"][/spoiler][/size][/font]
[font="Arial"][size="2"][spoiler=example][/size][/font]
[font="Arial"][size="2"]
|Fusion Redemption|7||Spell Card|Spell||Quick-Play|||Activate this card when your opponent special summons a monster that is a Fusion Material for a Fusion Monster in your Extra Deck. Destroy that monster and discard one of the other fusion materials to Special summon that Fusion Monster. If the Fusion Monster that was special summoned is selected as an attack target, before damage calculations, you can return it back to your extra deck and your opponent selects another monster as an attack target.|
[/spoiler][/size][/font]
Link to comment
Share on other sites

Sure, I'll try.

[spoiler="Entry:"]Cheerwig
Level 5
EARTH Insect
2200/2000
You can Special Summon this card by returning 1 Insect-Type monster you control to the Deck. When this card is Summoned, you can send Insect-Type monsters from your Deck to the Graveyard equal to the number of Insect-Type monsters you control. When this card is sent from the field to the Graveyard, add 1 "Cheerwig" from your Deck to your hand.

[spoiler="Explanation"]Insect self-mill, handy for Level Eaters.[/spoiler][/spoiler]
Link to comment
Share on other sites

ill give it a go

[spoiler='singing hornet']Singing Hornet
***
earth
insect/effect
You can discard 2 cards to Special Summon this card from your hand. Your opponent cannot activate Spell, Trap or Monster effects during the Battle Phase. When this card you control is destroyed and sent to the Graveyard, draw 1 card.
700/0[/spoiler]
Link to comment
Share on other sites

Need a leaderboard for weekly winners too. :)

[b]Water Skimmer[/b]
[b][color="#0000FF"]WATER[/color][/b]
**
Insect/Tuner
200/200
Lore: If you control 2 or more Continuous Spell cards, you can Special Summon this card from your hand. You can treat this card as DARK attribute for the Synchro Summon of an Insect-Type Synchro monster.


The spells being Insect Neglect and Verdant Sanctuary. Plus level four insect = Underground Arachnid.

Link to comment
Share on other sites

[color="#FF8C00"]Ultra Terrorer Moth[/color]
EARTH / Level 7 / Insect / Effect
ATK 2400 / DEF 2400

When your opponent activates a Spell Card, you can Special Summon this card from your hand by Tributing 1 Level 5 or higher Insect-Type monster you control. When this card is Special Summoned by this effect, you can add 1 Level 4 Insect-Type from your Deck to your hand. When this card would be destroyed by the effect of Trap Cards, you can shuffle 1 Level 4 or lower Insect-Type from your hand into your Deck to negate its activation and destroy the Trap Card.

My entry.
Link to comment
Share on other sites

[center]Joining.

[spoiler=Entry][img]http://img820.imageshack.us/img820/1063/115072b.jpg[/img]
Once per turn, you can Banish 1 Insect-Type monster from your Graveyard, and increase this card's ATK by half the ATK of the selected monster. This card cannot attack unless you control 1 or more face-up Insect-Type monsters except this card. Once per turn, you can negate an effect that selects 1 face-up Insect-Type monster on your field and destroy it. When this card is destroyed by battle and sent to the Graveyard, you can select 1 Insect-Type monster in your deck with an ATK of 1500 or less and Special Summon it.[/spoiler][/center]
Link to comment
Share on other sites

I'll give it a try.
[spoiler=Insect Gambler]
[center]
[u]Insect Gambler[/u]
Insect | Effect | *****
[I]This card cannot be Normal summoned or Set. This card can be special summoned during your Main Phase 1 by discarding one card and tributing one insect monster. During your Main Phase 1, flip two coins. If you get two tails, this card changes to defense position and gains 1500 DEF until your next standby phase. If you get two heads, this card switches to attack position and gains 1500 ATK until your next standby phase. If you get one heads and one tails, destroy this card. You can special summon this card from the graveyard during your standby phase by banishing two cards, one from the graveyard and one from your hand. If this effect is activated, the next time this card leaves the field, it is banished.[/I]
ATK 800 DEF 800
[/center]
[/spoiler]
[spoiler=A little history of the making of this card (completely random)]
Not my first Insect monster, (my ideal deck is an Insect one (I know, weird)) but it is my first gambling card.
[/spoiler]
Link to comment
Share on other sites

[color="#FFA500"][b]Shiny Dustmyte
[EARTH/Insect-Type/Level 1/Effect]
[100 ATK/800 DEF][/b]
If you draw this card, you must reveal it to your opponent. During the turn this card is sent to the Graveyard: draw 1 card each time you Synchro Summon a monster then, during the End Phase, your opponent can draw 1 card.[/color]

[code][color="#FFA500"][b]Shiny Dustmyte
[EARTH/Insect-Type/Level 1/Effect]
[100 ATK/800 DEF][/b]
If you draw this card, you must reveal it to your opponent. During the turn this card is sent to the Graveyard: draw 1 card each time you Synchro Summon a monster then, during the End Phase, your opponent can draw 1 card.[/color][/code]
Link to comment
Share on other sites

I'll join for the 2[sub]nd[/sub] week part...

Here's my entry

Ram the Warlock of Chaos

Lv 4 | Attribute : DARK
Spellcaster/Combo/Effect
1800 ATK | 1500 DEF

When this card is Combo Summoned, send 2 cards from the top of your Deck to the Graveyard.

How to Combo Summon:
-You can Combo Summon a Combo type monster [b]from your Hand[/b] when there's a monster that was summoned (including Normal, Flip, and Special Summon) with the [b]same attribute & type[/b] as the Combo type monster. (For example: You have "Ram the Warlock of Chaos" in your Hand. Then you Normal Summon "Peten the Dark Clown" which is a DARK & Spellcaster type Monster. When you summon Peten, you can say "Combo Summon" to Combo Summon Ram from your Hand.

-You must perform Combo Summon [b]immediately[/b] to Chain the summon of the monster. (For example: If a monster is summoned, then your opponent chain it with a Mystical Space Typhoon, you [b]cannot[/b] perform a Combo Summon)

-You [b]cannot[/b] perform a Combo Summon in order to Chain a Combo Summon. (For example: You Combo Summon "Ram the Warlock of Chaos", then you cannot perform another Combo Summon of "Ram the Warlock of Chaos" to Chain it.

-A Combo Monster [b]cannot[/b] be used as a Synchro Material Monster. (Well as you know, it would be unbalanced :lol: )

-You [b]can[/b] perform a Combo Summon during [b]Either Players Turns !!![/b]

Link to comment
Share on other sites

[quote name='maximate' timestamp='1308728699' post='5302298']
I'll join for the 2[sub]nd[/sub] week part...

Here's my entry

Ram the Warlock of Chaos

Lv 4 | Attribute : Dark
Spellcaster/Combo/Effect

When this card is Combo Summoned, send 2 cards from the top of your Deck to the Graveyard.

How to Combo Summon:
-You can Combo Summon a Combo type monster [b]from your Hand[/b] when there's a monster that was summoned (including Normal, Flip, and Special Summon) with the [b]same attribute & type[/b] as the Combo type monster. (For example: You have "Ram the Warlock of Chaos" in your Hand. Then you Normal Summon "Peten the Dark Clown" which is a DARK & Spellcaster type Monster. When you summon Peten, you can say "Combo Summon" to Combo Summon Ram from your Hand.

-You must perform Combo Summon [b]immediately[/b] to Chain the summon of the monster. (For example: If a monster is summoned, then your opponent chain it with a Mystical Space Typhoon, you [b]cannot[/b] perform a Combo Summon)

-You [b]cannot[/b] perform a Combo Summon in order to Chain a Combo Summon. (For example: You Combo Summon "Ram the Warlock of Chaos", then you cannot perform another Combo Summon of "Ram the Warlock of Chaos" to Chain it.

-A Combo Monster [b]cannot[/b] be used as a Synchro Material Monster. (Well as you know, it would be unbalanced :lol: )

-You [b]can[/b] perform a Combo Summon during [b]Either Players Turns !!![/b]
[/quote]

so you can combo summon of an opponents monster? and do they allow Xyz summon?

Link to comment
Share on other sites

Can i enter? If so:

Infernal Dragon of Darkness
DARK/Base 3/Dragon/Fortress/Effect:
3 face-down Trap Cards
Cannot be Special Summoned Except by Fortress Summon. You can send 1 face-down Trap card you control to the Graveyard; Increase the Base of this card by 1. This card gains the following effects depending on the Base of this card:
• 3: This card gains 300 ATK and DEF
• 5: This card cannot be destroyed by battle.
• 8: Once per 2 of your turns, you can Normal Summon 1 Extra time.
• 10: This card gains 1500 ATK.
• 12: This card gains all of it's effects.
ATK: 2500 DEF: 2000

How to Fortress Summon: You must send cards (Spells, Traps, or Monsters) To the Fortress Zone to summon a Fortress monster. Cards sent to the Fortress Zone remain there until the Fortress Monster that they were used to summon is destroyed, then they are shuffled into your deck. Fortress monster have Base instead of levels.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...