Jump to content

Kaze’s Image-Mix Contest! ~Winners Announced


Kocrow17

Recommended Posts

  • Replies 143
  • Created
  • Last Reply

[align=center]Well

 

Heres mine lol

 

kazeen000ym0.png

 

 

Tis a bit basic i know, but im busy today

 

Its one of my Choice cards

 

Either

 

- Your opponent gets rid of cards from their deck, thus, deck destruction and trap protection

 

or

 

- You have a high attacking monster on the field

 

and eitherway, you have an after effect when its destroyed ^_^

 

Win / Win card ^_^ [/align]

Link to comment
Share on other sites

A new card for me since the last one probably sucked balls.

 

All achievement cards are placed in a separate deck, like a Side Deck, before the beginning of the duel. When certain requirements are fulfilled you can Special Summon achievement monsters that are usually powerful.

 

kakcr9.jpg

Link to comment
Share on other sites

My entry:

 

BtD.jpg

 

Alright, the effect:

"This monster cannot be destroyed as a result of Battle. Whenever a monster with an ATK greater than this monster's DEF points attacks this Defense position monster, inflict the difference as Battle damage to your Life Points. As long as this monster remains face-up on your side of the field, you may draw 1 card from your Deck whenever you receive Battle damage. As long as this monster remains face-up on the field, during the end of your opponent's Battle Phase, any non-DARK monster in face-up Attack position that has not declared an attack during this Battle Phase must attack this monster. If this monster is sent to the Graveyard, inflict 1000 points of direct damage to your Life Points."

 

Breaking it down:

 

1) This monster is indestructible in battle.

 

2) Any monster that attacks this monster gains a piercing effect, so placing it in defense mode doesn't make you invulnerable.

 

3) Each time you receive Battle damage, you draw one card (does not apply to direct damage from card effects.

 

4) Any non-DARK monster that does not attack during a turn must attack this card, thereby ensuring that you will receive Battle damage from this card's effect, drawing more cards.

 

5) If this card is sent to the Graveyard, be it by an effect or by a Tribute summon, you lose 1000 Life Points.

 

Basically, I believe it is balanced. While you have a wall of defense that gives you drawing power, 800 DEF isn't much, and if your opponent gets a powerhouse out, you will basically receive 2000+ points of damage per turn. And since your opponent may find it beneficial to not get rid of this monster with a Spell or Trap card and keep attacking it, you may get in trouble if you have not planned your moves carefully. On the other hand, if you can keep your Life Points up while this card is on the field, you will be getting at least an extra 1-2 cards per turn. But there's also another downside - if your opponent does get rid of it, or if you decide to replace it with a stronger monster or just destroy it to prevent its harmful effects, you get 1000 points of damage.

 

Like I said, I think all these balance out, but with so much to consider, go figure..

Link to comment
Share on other sites

Ok here is my entry

380884191jpgset1GODKAset2ZECONtypeW.jpg

This card cannot be Special Summoned except by its own effect. When this card is Summoned, search your Deck for 1 Level 5 or lower monster and remove it from play. At each of your Standby Phases, place 1 Cherry Counter (Max.5) on this card, by removing 5 Cherry Counters on this card you can Special Summon the removed monster to your side of the field in face-up Atack Position. When this card is removed from the field you can pay Life Points equal to 800 x the amount of "Capped Samurai of the cherry blossom" that remain in your Deck and Special Summon them to your side of the field

PLZ RATE OUT OF 10

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...