Jump to content

Matt Bahamut Structure Deck 24 - Psychic Hyperdrive


Recommended Posts

PHSD-001[b] D.D. Axon Kicker[/b] [color="#FF8C00"]U.Rare[/color]
[b][color="#00FF00"]WIND[/color][/b]
Psychic/Effect
********
2500 / 2300
This card cannot be Special Summoned, except by returning 3 of your removed from play Psychic-Type monsters to your Deck. Your opponent cannot activate Spell or Trap cards during the turn this card is successfully summoned by this effect. Once per turn, you can pay 1000 Life Points to Special Summon 1 Psychic-Type monster that is removed from play. A monster summoned by this effect has it's Level reduced to 1, and its effect negated. If this card is removed from the field, remove from play all cards summoned by this effect.


PHSD-002 [b]D.D. Psycho Drifter[/b] [color="#C0C0C0"]S.Rare[/color]
[b][color="#4B0082"]DARK[/color][/b]
Psychic/Tuner
**
800 / 800
When this card is removed from play, Special Summon it and take 800 damage (this is not optional). The effect of 'D.D. Psycho Drifter' can only be used once a duel.


PHSD-003 [b]Firebrand Psychic[/b]
[b][color="#FF0000"]FIRE[/color][/b]
Psychic/Effect
**
1000/400
Once per turn, you can remove 1 Psychic-Type monster in your hand from play to inflict 500 damage to both players


PHSD-019 [b]Foolish Banishment[/b] [color="#C0C0C0"]S.Rare[/color]
[b][color="#4169E1"]SPELL[/color][/b]
Select 1 card in your Deck and remove it from play.


PHSD-029 [b]Super Psycho Assault[/b]
[b][color="#800080"]TRAP[/color][/b]
Pay 3000 Life Points. Special Summon as many of your removed from play Psychic-Type monsters as possible. Monsters summoned by this effect cannot be used for a Tribute or Synchro Summon. During the End Phase, remove from play all monsters that were Special Summoned by this effect.

Deck:
PHSD-001 D.D. Axon Kciker
002 D.D. Psycho Drifter
003 Firebrand Psychic
004 Overdrive Teleporter
005 Serene Psychic Witch x2
006 Silent Psychic Wizard
007 Esper Girl
008 Krebons
009 Genetic Woman
010 Destructotron
011 Psychic Commander
012 Psychic Snail
013 Hushed Psychic Cleric
014 D.D. Scout Plane
015 D.D. Warrior Lady
016 Caius the Shadow Monarch
017 Plaguespreader Zombie
018 Destiny Hero Malicious x2
019 Foolish Banishment
020
021
022 Emergency Teleport
023 Mystical Space Typhoon
024 D.D.R - Dif. Dimension Reincarnation
025 Miracle Synchro Fusion
026 Psychic Path
027 Psychic Feel Zone
028 Psychokinesis
029 Super Psycho Assault
030 Brain Hazard
031 Psychic Rejuvenation x2
032 Psychic Trigger
033 Destruct Potion
034 Dimensional Prison
035 Mind Over Matter
036 Solemn Wishes
037 Torrential Tribute

Taking suggestions for the gaps.

Go ahead.
Link to comment
For the gaps: Monster Reborn and Dark Hole. Since they were on the ban list for a while, they haven't been reprinted recently.

Your new cards look nice, but the issue I have is the deck as a whole. It seems a bit too synchro-oriented, to the point where it doesn't seem like it would be usable at all without them. A structure deck is potentially the only cards someone has - unless they can work without changing things or adding an extra deck, the pack doesn't meet it's key design criteria. Reprints are nice, but they're not the primary reason for the structure deck.

Miracle Synchro Fusion has to go. It's a waste of space in the structure deck, since you don't have anything to summon it with or even a Synchro for fusion material.
Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...