Bahamut - Envoy of the End Posted June 11, 2011 Report Share Posted June 11, 2011 PHSD-001[b] D.D. Axon Kicker[/b] [color="#FF8C00"]U.Rare[/color] [b][color="#00FF00"]WIND[/color][/b] Psychic/Effect ******** 2500 / 2300 This card cannot be Special Summoned, except by returning 3 of your removed from play Psychic-Type monsters to your Deck. Your opponent cannot activate Spell or Trap cards during the turn this card is successfully summoned by this effect. Once per turn, you can pay 1000 Life Points to Special Summon 1 Psychic-Type monster that is removed from play. A monster summoned by this effect has it's Level reduced to 1, and its effect negated. If this card is removed from the field, remove from play all cards summoned by this effect. PHSD-002 [b]D.D. Psycho Drifter[/b] [color="#C0C0C0"]S.Rare[/color] [b][color="#4B0082"]DARK[/color][/b] Psychic/Tuner ** 800 / 800 When this card is removed from play, Special Summon it and take 800 damage (this is not optional). The effect of 'D.D. Psycho Drifter' can only be used once a duel. PHSD-003 [b]Firebrand Psychic[/b] [b][color="#FF0000"]FIRE[/color][/b] Psychic/Effect ** 1000/400 Once per turn, you can remove 1 Psychic-Type monster in your hand from play to inflict 500 damage to both players PHSD-019 [b]Foolish Banishment[/b] [color="#C0C0C0"]S.Rare[/color] [b][color="#4169E1"]SPELL[/color][/b] Select 1 card in your Deck and remove it from play. PHSD-029 [b]Super Psycho Assault[/b] [b][color="#800080"]TRAP[/color][/b] Pay 3000 Life Points. Special Summon as many of your removed from play Psychic-Type monsters as possible. Monsters summoned by this effect cannot be used for a Tribute or Synchro Summon. During the End Phase, remove from play all monsters that were Special Summoned by this effect. Deck: PHSD-001 D.D. Axon Kciker 002 D.D. Psycho Drifter 003 Firebrand Psychic 004 Overdrive Teleporter 005 Serene Psychic Witch x2 006 Silent Psychic Wizard 007 Esper Girl 008 Krebons 009 Genetic Woman 010 Destructotron 011 Psychic Commander 012 Psychic Snail 013 Hushed Psychic Cleric 014 D.D. Scout Plane 015 D.D. Warrior Lady 016 Caius the Shadow Monarch 017 Plaguespreader Zombie 018 Destiny Hero Malicious x2 019 Foolish Banishment 020 021 022 Emergency Teleport 023 Mystical Space Typhoon 024 D.D.R - Dif. Dimension Reincarnation 025 Miracle Synchro Fusion 026 Psychic Path 027 Psychic Feel Zone 028 Psychokinesis 029 Super Psycho Assault 030 Brain Hazard 031 Psychic Rejuvenation x2 032 Psychic Trigger 033 Destruct Potion 034 Dimensional Prison 035 Mind Over Matter 036 Solemn Wishes 037 Torrential Tribute Taking suggestions for the gaps. Go ahead. Link to comment
Bahamut - Envoy of the End Posted June 15, 2011 Author Report Share Posted June 15, 2011 Really? Really? Link to comment
Time Psyduck Posted June 15, 2011 Report Share Posted June 15, 2011 For the gaps: Monster Reborn and Dark Hole. Since they were on the ban list for a while, they haven't been reprinted recently. Your new cards look nice, but the issue I have is the deck as a whole. It seems a bit too synchro-oriented, to the point where it doesn't seem like it would be usable at all without them. A structure deck is potentially the only cards someone has - unless they can work without changing things or adding an extra deck, the pack doesn't meet it's key design criteria. Reprints are nice, but they're not the primary reason for the structure deck. Miracle Synchro Fusion has to go. It's a waste of space in the structure deck, since you don't have anything to summon it with or even a Synchro for fusion material. Link to comment
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