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Advanced Fortune Ladies


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Did I make them broken? These will be used in the fanfic at some point... I havn't updated that in weeks.

[b][color="#FF8C00"]Advanced Fortune Lady Light[/color][/b]
Spellcaster/LIGHT/0/0/Lv1
This card's ATK and DEF are equal to its Level x 100. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control a face-up "Fortune Lady" Monster, you can Special Summon this Card From your hand. When this card is removed from the field, you can Special Summon 1 "Fortune Lady" Monster from your Deck.

[color="#FF8C00"][b]Advanced Fortune Lady Dark[/b][/color]
Spellcaster/DARK/0/0/Lv5
This card's ATK and DEF are equal to its Level x 500. During each of your Standby Phases, increase the Level of this card by 1 (max 12). If you control a face-up "Fortune Lady" Monster, you can Special Summon this Card From your hand. When this card is Special Summoned, Special Summon 1 "Fortune Lady" Monster from your Deck.

[color="#FF8C00"][b]Advanced Fortune Lady Water[/b][/color]
Spellcaster/WATER/0/0/Lv4
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When you Normal Summon this card, You can Special Summon 1 "Fortune Lady" Monster from your Hand. When this card is Special Summoned, draw 1 card.

[color="#FF8C00"][b]Advanced Fortune Lady Earth[/b][/color]
Spellcaster/EARTH/0/0/Lv6
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When you Normal Summon this card, Add 1 "Fortune Lady" Monster from your Deck to your hand. There can only be 1 Face-up "Advanced Fortune Lady Earth" on the field.
[color="#FF8C00"][b]
Advanced Fortune Lady Fire[/b][/color]
Spellcaster/FIRE/0/0/Lv2/Tuner
This card's ATK and DEF are equal to its Level x 200. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned by the effect of a "Fortune Lady" Monster, Destroy Monsters equal to the number of "Fortune Lady" monsters you control.

[color="#FF8C00"][b]Advanced Fortune Lady Wind[/b][/color]
Spellcaster/WIND/0/0/lv3
This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Special Summoned by the effect of a "Fortune Lady" Monster, Destroy all Spell and Trap cards your Opponent Controls.

[b][color="#808080"]Advanced Fortune Lady Clear[/color][/b]
Spellcaster/LIGHT/0/0/Lv7

1 "Fortune Lady" Tuner Monster + 1 or more Non-Tuner "Fortune Lady" Monsters
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Synchro Summoned, Special Summon 1 "Fortune Lady" Monster from your deck. Once per turn, you can remove from play 1 "Fortune Lady" Monster from your Graveyard to Special Summon 1 "Fortune Lady" Monster from your Deck whose level is equal to or lower than the Removed card. During Your Standby Phase, Special Summon any Removed From Play "Fortune Lady" Monsters.

[b]Advanced Fortune Lady Prisim[/b]
Spellcaster/DARK/0/0/Rank 5

2 Level 5 "Fortune Lady" Monsters

This card's ATK and DEF are equal to its Rank x 500. During each of your Standby Phases, increase the Rank of this card by 1 (max 12). Once per turn, you can Detach one of this card's XYZ Materials to Special Summon 1 "Fortune Lady" Monster from your deck.

[b][color="#00FF00"]Fortune Swap![/color][/b]
Spell/Quick-Play

Select 1 "Fortune Lady" Monster you control, send it back to your Deck. Then, Special summon 1 "Fortune Lady" Monster from your Deck.
[b]
[color="#800080"]Unlucky Fortune[/color][/b]
Trap/Counter

Activate only when a opponent's Monster declares an attack. Negate the attack and end the Battle phase. Then, Remove from play the Attacking Monster, send 1 "Fortune Lady" Monster you control to the Graveyard and Special Summon 2 Removed From Play "Fortune Lady" Monsters.
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Light is GREAT, IMO, that thing sets you up for a lot and leads to many +s (this one may be OP'd)
Sac Light for Dark... and you get a great Field Presence... Damn
Water is Nice
Earth is WAY too big a beatstick 3600 that can be Special Summoned Turn 1 is just too Awesome... even if there can only be one on the field
Fire also seems really too strong
Wind seems fair, I guess

So Basically... my plan: FoolishB Earth, MReborn Earth, SS Light, SS Dark, SS Fire, Synch Trish, SS Earth... then just Rape your opponent: 3600 + 2700 + 2500 = 8800 Damage and the opponent with no monsters...


Some of them are too powerful, they need to be a made a little less strong 'cause these would just rape everything
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[quote name='The blazing MARS' timestamp='1307745090' post='5272679']
Advanced Fortune Lady fire is a bit broken... I guess... Should I make it destroy all monsters on the field instead?
[/quote]
The Field would make it bad, IMO, but they you could abuse Light...
Maybe make it something like "Destroy Monsters equal to the number of "Fortune Lady" monsters you control"
Something like that maybe... not sure... but I'd make it manditory, so that you may have to destroy your own monsters... but thats just my opinion
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You started using "one" for "1" and using "deck" for "Deck"
and I don't believe that "Removed From Play" is all caps like that, but I may be wrong

Fortune Swap is SO Pro

The Synchro is DEF OP'd


Summon Light, SS Dark, SS Dark, SS Dark, SS Fire, Nuke Opponent, Synch for Level 8, SS Earth = Win
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I'd suggest putting EARTH back at 600 and adding the ability "While this is face-up on the field, halve all battle damage your opponent takes." That should theoretically make it good only for beatsticking. If it's still too good, remove the word 'battle' from the aforementioned ability.
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