MibeR Posted June 18, 2011 Report Share Posted June 18, 2011 @Max : i would say that that cards you face-down concept is really cool, but i was hoping some more effect other than they cant see a Graveyard. Maybe destruction effect etc Link to comment Share on other sites More sharing options...
Nghtwing Posted June 18, 2011 Report Share Posted June 18, 2011 hey guys, its right (legal) if I post a card I'm making ofr a contest here or this is law-breaking? Link to comment Share on other sites More sharing options...
MibeR Posted June 18, 2011 Report Share Posted June 18, 2011 So, you would use that card in a contest, and having everybody here suggestion before. Its illegal IMO Link to comment Share on other sites More sharing options...
Nghtwing Posted June 18, 2011 Report Share Posted June 18, 2011 That's what I thought and that's why I asked your opinion :) thanks @Maha ;) Link to comment Share on other sites More sharing options...
MibeR Posted June 18, 2011 Report Share Posted June 18, 2011 okay MMII, you must use your own OCG ang idea while you want to join a contest Link to comment Share on other sites More sharing options...
Max Darkness Posted June 18, 2011 Report Share Posted June 18, 2011 @Max : i would say that that cards you face-down concept is really cool, but i was hoping some more effect other than they cant see a Graveyard. Maybe destruction effect etc Well, considering this locks down every single effect that triggers in the Graveyard, and almost certainly will waste an opponent's staples, it is powerful enough. REALLY GOOD *___* as I've said you are THE genius :lol: anyway, I think its better to use it when I'm tougher on Cardmaking ;) But I would be glad if you show me examples :) Since you asked: [spoiler=1. Death Synchros] Effect: When this card is Normal Summoned, shuffle your Extra Deck. Then, add the top card of your Extra Deck to the top of your Graveyard. If this card is in the Graveyard, and you control a Synchro Monster which was Synchro Summoned from the Graveyard, you can banish this card and 2 other "Occult" monsters in your Graveyard to shuffle your opponent's Extra Deck and banish the top card of your opponent's Extra Deck face-down, until your opponent's End Phase. Carrying the whim of those betrayed, escape the spirit world. Now, exact your dark revenge! Death Synchro! Sadistic desire, Vengeful Spirit Yuana! Effect: 1 Tuner + 1 or more non-Tuner monstersThis card cannot be Special Summoned except by Synchro Summon from the Graveyard. When this card is sent from the Extra Deck to the Graveyard, select 1 random card in your opponent's Extra Deck. If that monster's Level is lower than this card's, inflict damage to your opponent equal to half that monster's ATK. Monsters used for the Summon of a monster from either player's Extra Deck cannot leave the Graveyard. [spoiler=2. Death/Occult Fusions] Effect: You can discard this card to add 1 "Occult Fusion" from your Deck or Graveyard from your hand. If this card is used as a Fusion Material Monster for a monster that is Fusion Summoned from the Graveyard, you can send 1 Fusion Monster in your Extra Deck to the Graveyard. Effect: Send, from your hand or side of the field, the Fusion Material Monsters listed on a Fusion Monster Card and Special Summon that monster from your Graveyard. (This Special Summon is treated as a Fusion Summon). You can banish this card in your Graveyard to select 1 Level 6 or lower Fusion Monster in your Extra Deck, and send it to the Graveyard. The sky will burn black with your transcendant wrath. Appear before us to shine your tainted light! Occult Fusion! Brazen evil, Dark Star Draconis! Effect: 2 Thunder-Type or "Occult" monstersThis card can only be Fusion Summoned from the Graveyard. When this card is Fusion Summoned, select a number of cards in your opponent's Graveyard up to the number of "Occult" Fusion Material Monsters used to Summon this card. The selected cards cannot leave your opponent's Graveyard while this card remains on the field. If this card would be returned to the hand or Deck, you can send it to the Graveyard instead to Special Summon this card's Fusion Material Monsters from your Graveyard. [spoiler=3. Death Rituals] Effect: If this card is used as a Tribute for a Ritual Monster that must be Ritual Summoned from the Graveyard, or is Tributed by the effect of Spell Card that places a Ritual Monster on your side of the field from your Graveyard, that Ritual Monster gains the following effect: * When this monster inflicts Battle Damage to your opponent, increase that damage by an amount equal to the number of non-Synchro "Occult" monsters in your Graveyard x 100. Effect: Select 1 "Forgotten" Ritual Monster in your Graveyard and Tribute monsters from your hand or side of the field whose total Levels equal or exceed the selected monster's Level. Then, Ritual Summon the selected monster from your Graveyard. While this card is in the Graveyard, if you draw a Ritual Monster during your Draw Phase, you can discard that card to draw 1 card and return this card to your Deck. Ancient fury that the earth cannot restrain erupt forth. Punish the heathens in both this life and the next! Death Ritual! Eternal flame, Adranus, Forgotten Chthonian! Effect: This cannot be Special Summoned except by Ritual Summon from the Graveyard with the Ritual Spell Card "Lost Sanctuary". This card cannot be destroyed by monsters Special Summoned from the Graveyard. Cards sent to the Graveyard are added to their owner's Graveyard instead. Once per turn, you can select 1 Ritual Monster in your Deck, and add it to your Graveyard. Then, return 1 Ritual Spell Card and 1 Level 3 or lower Ritual Material Monster in your Graveyard to your hand. [spoiler=4. D. Synchros] Effect: Activate only when a Ritual, Fusion or Synchro Monster in your Graveyard would be banished. You can banish 1 monster in your Extra Deck instead. This effect is applied until the end of the turn. Envoy of the world beyond, descend to imprison the souls of the foolish. Let fate's hand be their judge. Dimension Synchro! Mistress of the stars, Tiphaine, Celestial Architect! Effect: 1 Fairy-Type Tuner + 2 or more non-Tuner monstersThis card can only be Synchro Summoned from the Removed from Play Zone. This card is treated as a Level 8 monster while not on the field. When this card is Synchro Summoned, flip all cards in both player's Graveyards face-down. While this card is face-up on the field, cards are sent to the Graveyard face-down. When either player activates an effect that targets a card(s) in the Graveyard, they choose 1 card in their Graveyard and reveal it. If it is a correct target, resolve the effect. If not, they shuffle their Graveyard and select another card. When this card leaves the field, flip all cards in both player's Graveyard face-up. [spoiler=5. D. Fusions] Effect: Both players shuffle, then reveal the top 3 cards of their Extra Deck. Banish the 3 revealed monsters with the lowest ATK. During each player's End Phase, they can return 1 monster banished by this card's effect to their Extra Deck or Graveyard. Guardian of the bridge between our dimension and the next appear. Open the gate and force them through! Dimension Fusion! Delphic creature, Twisted Aracha! Effect: "Twisted Scorp" + 1 "Twisted" monsterThis card can only be Fusion Summoned from the Removed from Play Zone. Once per turn, when your opponent uses a monster(s) to Summon a monster from their Extra Deck, you can banish those Material Monsters from the field or Graveyard. Monsters that would be destroyed by battle by this card are not destroyed, and are banished instead. [spoiler=6. D. Rituals] Effect: You can reveal this card in your hand to have this card also treated as a WATER monster, until the End Phase. This card on the field cannot be used as a Material Monster or be Tributed, except for a Ritual Summon. When this card is added to your banished cards, except if it was banished, return it to your hand. If this card is Tributed by the effect of a "Gateway" Ritual Spell Card for the Ritual Summon of a monster with the same Attribute as this card, once per turn, you can select 1 of your banished Ritual Monsters, and decrease its Level by 1, until the End Phase. Thou art spoken in legend as the fallen's ruler. Arise from your terran prison and release all to the spirit world! Dimension Ritual! Goddess of death, Yomi-No-Mikoto! Effect: This card cannot be Special Summoned except by Ritual Summon from the Removed from Play Zone with a "Gateway" Ritual Spell Card. This card returns to the Removed from Play Zone during the End Phase of a turn it is Ritual Summoned or flipped face-up. You can reveal this card in your hand to add it to your banished cards. When a card is sent to the Graveyard, you can add it to its owner's banished cards instead. When this card would be returned to the Removed from Play Zone, you can select 1 monster in your Graveyard that was Tributed by the effect of a Ritual Spell Card, and add it to your banished cards instead. [spoiler=7. Placed on the Field]Souls cry out in anger as you rise from purgatory. Take their rage and tear through your enemies! Appear now, Accursed Soul Dragon! Effect: This card can only be placed on the field by its own effect. During your Main Phase, while this card is in your hand, by selecting 2 or more Dragon-Type monsters you control and 1 non-Dragon-Type monster in your Deck and adding them to your Graveyard, place this card face-up on the field. Your opponent can only use a number of their Monster Card Zones equal to the number of monsters added to place this card on the field. The activation of Spell and Trap Cards you control cannot be negated by your opponent's Effect Monsters. When an opponent's Effect Monster's effect activates, you can negate that effect by banishing 1 of the added monsters in your Graveyard. Monsters banished by this card's effect cannot leave the Removed from Play Zone while this card is on the field. [spoiler=8. 'Vortex Summon'] Effect: This card cannot be used as a Material Monster. When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower "Skyborne" monster from your Deck. You can add this card plus at least 1 other "Skyborne" monster you control to your Deck to Special Summon 1 "Skybound" monster from your hand or Deck whose Level equals the total Levels of the added monsters. The storms that strike the earth, appear in animal form. Mould lightning's power to your will and take victory! Descend, Skybound Tempest Vulturnus! Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of a "Skyborne" monster. When this card is Special Summoned by adding 3 or more "Skyborne" monsters to your Deck, you can draw 2 cards. Once per turn, you can reveal and destroy 1 WIND monster in your Deck to send 1 card on the field to the Graveyard. When this card is returned to your hand or Deck by an opponent's card effect, return 1 card your opponent controls to the bottom of their Deck. Link to comment Share on other sites More sharing options...
Tenacious Treachery Posted June 18, 2011 Report Share Posted June 18, 2011 i would like to become a student here's my card for the exam Lore:When this card is Normal Summoned, you can banish 2 Warrior-Type monsters in your Graveyard to select 1 monster on the field except this card. Gain Life Points equal to that monster's ATK. When this card is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the DEF of the monster that destroyed this card. I made a Life Points manipulation card for the exam... Link to comment Share on other sites More sharing options...
Max Darkness Posted June 18, 2011 Report Share Posted June 18, 2011 i would like to become a student here's my card for the exam Lore:When this card is Normal Summoned, you can banish 2 Warrior-Type monsters in your Graveyard to select 1 monster on the field except this card. Gain Life Points equal to that monster's ATK. When this card is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the DEF of the monster that destroyed this card. I made a Life Points manipulation card for the exam... Its final burn is quite savage for a Level 4, but its effect is quite esoteric for a Warrior. The OCG is good too. I'll let others muse on it before coming to a decision. Link to comment Share on other sites More sharing options...
CMRenji Posted June 18, 2011 Report Share Posted June 18, 2011 The exam is for accepted students. You need to show us an entry card before an exam card. I don't know if the Principal will approve of you using 1 card for both. Link to comment Share on other sites More sharing options...
MibeR Posted June 18, 2011 Report Share Posted June 18, 2011 @Max: i see, thats your card :lol: @tenacious : 3/3 for the balanced, good job i say low Obelix or high Ra. you have the potential Link to comment Share on other sites More sharing options...
Max Darkness Posted June 18, 2011 Report Share Posted June 18, 2011 The exam is for accepted students. You need to show us an entry card before an exam card. I don't know if the Principal will approve of you using 1 card for both. Others have done it before, like Thomas King. Simply judge for both entry and exam. Link to comment Share on other sites More sharing options...
CMRenji Posted June 18, 2011 Report Share Posted June 18, 2011 Others have done it before, like Thomas King. Simply judge for both entry and exam.Oh, okay then. The card is a tad OP'd in my opinion. You banish 2 Warrior-Type monsters, and gain plenty of Life Points. Then, when it's destroyed, your opponent gets a decent loss of Life Points. So, if your opponent has a decent high level monster with around 2400-2800 ATK/DEF, you can put a large gap between you and your opponent's Life Points. And it only costs a couple of your monsters. While I find it somewhat OP'd, everything else seems quite nice. I say Mid-High Ra for you. Link to comment Share on other sites More sharing options...
Kazooie Posted June 18, 2011 Report Share Posted June 18, 2011 ...I really want to make a set of cards that can be used in the meta. I think I'm getting closer, but I have no clue if these cards could even start to stand up against Blackwings, let alone things like Sams. I may test them against them, if I can get anyone to, but for now, I'm going to have to go by feeling alone. [spoiler=Dark Matter Splatter]Dark Matter Splatter PlantField SpellOnce per turn, you can banish 1 “Dark Matter” card in your Graveyard to Special Summon 1 Level 5 or lower “Dark Matter” monster from your Deck. That monster cannot attack. Dark Matter DumpingNormal SpellWhen this card is activated, banish up to 3 “Dark Matter” monsters in your Deck. Then draw 1 card. Dark Matter Mon InLevel 1 / Dark / FiendEffect / TunerATK: 0 / DEF: 1000This card can only be Special Summoned by the effect of “Dark Matter Splatter Plant”. When this card is Normal Summoned, you can add 1 “Dark Matter” monster except “Dark Matter Mon In” from your Deck to your hand. Dark Matter Sna KeLevel 1 / Dark / BeastEffectATK: 500 / DEF: 0When this card is banished by a “Dark Matter” card, Special Summon it. Destroy this card during the End Phase. Dark Matter Rob EnLevel 2 / Dark / Winged-BeastEffectATK: 1200 / DEF: 0When this card is summoned, banish 1 monster in your Deck. When this card is sent to the Graveyard, add that banished monster to your hand. It cannot activate its effects while this card is in the Graveyard. Dark Matter Jag UrLevel 3 / Dark / BeastEffect / TunerATK: 250 / DEF: 0This card can attack your opponent directly. When this card inflicts battle damage to your opponent, you can banish 1 Level 3 or lower “Dark Matter” monster from your Deck. Dark Matter SolLevel 5 / Dark / FairyEffectATK: 1800 / DEF: 0Increase this card’s ATK by 200 for every banished “Dark Matter” card. If this card is summoned by the effect of “Dark Matter Splatter Plant” it gains the following effect.-Once per turn, when this card destroys a monster by battle, destroy 1 Spell or Trap Card your opponent controls. Dark Matter Din OsLevel 5 / Dark / DinosaurSynchro / Effect / TunerATK: 0 / DEF: 10001 “Dark Matter” Tuner + 1 or more “Dark Matter” monstersThis card cannot be destroyed by card effects. When this card is Synchro Summoned, you can banish up to 3 “Dark Matter” monsters in your Graveyard. For every monster banished by this effect, this card gains 500 DEF. Dark Matter Sho MaLevel 6 / Dark / FiendSynchro / EffectATK: 2400 / DEF: 14001 Tuner + 1 or more “Dark Matter” monsters When this card is Synchro Summoned, banish 1 card in both players’ Graveyards. Once per turn, you can add 1 banished “Dark Matter” monster to your hand. If you control “Dark Matter Splatter Plant” you can add 2 “Dark Matter” monsters instead. Before anyone asks, no, they aren't supposed to share a Type. Being able to run Solidarity with these cards and suffer nothing would be a bit too much I think. Comments would be nice. I can understand if you don't want to look at them and comment in detail, but something would be nice. I don't bother with finding images anymore, since I always get bored while looking and just stop making cards in general, so written cards are what I'm going to be making from now on. Link to comment Share on other sites More sharing options...
Nghtwing Posted June 18, 2011 Report Share Posted June 18, 2011 [spoiler=Max Darkness' Quote] Since you asked: [spoiler=1. Death Synchros] Effect: When this card is Normal Summoned, shuffle your Extra Deck. Then, add the top card of your Extra Deck to the top of your Graveyard. If this card is in the Graveyard, and you control a Synchro Monster which was Synchro Summoned from the Graveyard, you can banish this card and 2 other "Occult" monsters in your Graveyard to shuffle your opponent's Extra Deck and banish the top card of your opponent's Extra Deck face-down, until your opponent's End Phase. Carrying the whim of those betrayed, escape the spirit world. Now, exact your dark revenge! Death Synchro! Sadistic desire, Vengeful Spirit Yuana! Effect: 1 Tuner + 1 or more non-Tuner monstersThis card cannot be Special Summoned except by Synchro Summon from the Graveyard. When this card is sent from the Extra Deck to the Graveyard, select 1 random card in your opponent's Extra Deck. If that monster's Level is lower than this card's, inflict damage to your opponent equal to half that monster's ATK. Monsters used for the Summon of a monster from either player's Extra Deck cannot leave the Graveyard. [spoiler=2. Death/Occult Fusions] Effect: You can discard this card to add 1 "Occult Fusion" from your Deck or Graveyard from your hand. If this card is used as a Fusion Material Monster for a monster that is Fusion Summoned from the Graveyard, you can send 1 Fusion Monster in your Extra Deck to the Graveyard. Effect: Send, from your hand or side of the field, the Fusion Material Monsters listed on a Fusion Monster Card and Special Summon that monster from your Graveyard. (This Special Summon is treated as a Fusion Summon). You can banish this card in your Graveyard to select 1 Level 6 or lower Fusion Monster in your Extra Deck, and send it to the Graveyard. The sky will burn black with your transcendant wrath. Appear before us to shine your tainted light! Occult Fusion! Brazen evil, Dark Star Draconis! Effect: 2 Thunder-Type or "Occult" monstersThis card can only be Fusion Summoned from the Graveyard. When this card is Fusion Summoned, select a number of cards in your opponent's Graveyard up to the number of "Occult" Fusion Material Monsters used to Summon this card. The selected cards cannot leave your opponent's Graveyard while this card remains on the field. If this card would be returned to the hand or Deck, you can send it to the Graveyard instead to Special Summon this card's Fusion Material Monsters from your Graveyard. [spoiler=3. Death Rituals] Effect: If this card is used as a Tribute for a Ritual Monster that must be Ritual Summoned from the Graveyard, or is Tributed by the effect of Spell Card that places a Ritual Monster on your side of the field from your Graveyard, that Ritual Monster gains the following effect: * When this monster inflicts Battle Damage to your opponent, increase that damage by an amount equal to the number of non-Synchro "Occult" monsters in your Graveyard x 100. Effect: Select 1 "Forgotten" Ritual Monster in your Graveyard and Tribute monsters from your hand or side of the field whose total Levels equal or exceed the selected monster's Level. Then, Ritual Summon the selected monster from your Graveyard. While this card is in the Graveyard, if you draw a Ritual Monster during your Draw Phase, you can discard that card to draw 1 card and return this card to your Deck. Ancient fury that the earth cannot restrain erupt forth. Punish the heathens in both this life and the next! Death Ritual! Eternal flame, Adranus, Forgotten Chthonian! Effect: This cannot be Special Summoned except by Ritual Summon from the Graveyard with the Ritual Spell Card "Lost Sanctuary". This card cannot be destroyed by monsters Special Summoned from the Graveyard. Cards sent to the Graveyard are added to their owner's Graveyard instead. Once per turn, you can select 1 Ritual Monster in your Deck, and add it to your Graveyard. Then, return 1 Ritual Spell Card and 1 Level 3 or lower Ritual Material Monster in your Graveyard to your hand. [spoiler=4. D. Synchros] Effect: Activate only when a Ritual, Fusion or Synchro Monster in your Graveyard would be banished. You can banish 1 monster in your Extra Deck instead. This effect is applied until the end of the turn. Envoy of the world beyond, descend to imprison the souls of the foolish. Let fate's hand be their judge. Dimension Synchro! Mistress of the stars, Tiphaine, Celestial Architect! Effect: 1 Fairy-Type Tuner + 2 or more non-Tuner monstersThis card can only be Synchro Summoned from the Removed from Play Zone. This card is treated as a Level 8 monster while not on the field. When this card is Synchro Summoned, flip all cards in both player's Graveyards face-down. While this card is face-up on the field, cards are sent to the Graveyard face-down. When either player activates an effect that targets a card(s) in the Graveyard, they choose 1 card in their Graveyard and reveal it. If it is a correct target, resolve the effect. If not, they shuffle their Graveyard and select another card. When this card leaves the field, flip all cards in both player's Graveyard face-up. [spoiler=5. D. Fusions] Effect: Both players shuffle, then reveal the top 3 cards of their Extra Deck. Banish the 3 revealed monsters with the lowest ATK. During each player's End Phase, they can return 1 monster banished by this card's effect to their Extra Deck or Graveyard. Guardian of the bridge between our dimension and the next appear. Open the gate and force them through! Dimension Fusion! Delphic creature, Twisted Aracha! Effect: "Twisted Scorp" + 1 "Twisted" monsterThis card can only be Fusion Summoned from the Removed from Play Zone. Once per turn, when your opponent uses a monster(s) to Summon a monster from their Extra Deck, you can banish those Material Monsters from the field or Graveyard. Monsters that would be destroyed by battle by this card are not destroyed, and are banished instead. [spoiler=6. D. Rituals] Effect: You can reveal this card in your hand to have this card also treated as a WATER monster, until the End Phase. This card on the field cannot be used as a Material Monster or be Tributed, except for a Ritual Summon. When this card is added to your banished cards, except if it was banished, return it to your hand. If this card is Tributed by the effect of a "Gateway" Ritual Spell Card for the Ritual Summon of a monster with the same Attribute as this card, once per turn, you can select 1 of your banished Ritual Monsters, and decrease its Level by 1, until the End Phase. Thou art spoken in legend as the fallen's ruler. Arise from your terran prison and release all to the spirit world! Dimension Ritual! Goddess of death, Yomi-No-Mikoto! Effect: This card cannot be Special Summoned except by Ritual Summon from the Removed from Play Zone with a "Gateway" Ritual Spell Card. This card returns to the Removed from Play Zone during the End Phase of a turn it is Ritual Summoned or flipped face-up. You can reveal this card in your hand to add it to your banished cards. When a card is sent to the Graveyard, you can add it to its owner's banished cards instead. When this card would be returned to the Removed from Play Zone, you can select 1 monster in your Graveyard that was Tributed by the effect of a Ritual Spell Card, and add it to your banished cards instead. [spoiler=7. Placed on the Field]Souls cry out in anger as you rise from purgatory. Take their rage and tear through your enemies! Appear now, Accursed Soul Dragon! Effect: This card can only be placed on the field by its own effect. During your Main Phase, while this card is in your hand, by selecting 2 or more Dragon-Type monsters you control and 1 non-Dragon-Type monster in your Deck and adding them to your Graveyard, place this card face-up on the field. Your opponent can only use a number of their Monster Card Zones equal to the number of monsters added to place this card on the field. The activation of Spell and Trap Cards you control cannot be negated by your opponent's Effect Monsters. When an opponent's Effect Monster's effect activates, you can negate that effect by banishing 1 of the added monsters in your Graveyard. Monsters banished by this card's effect cannot leave the Removed from Play Zone while this card is on the field. [spoiler=8. 'Vortex Summon'] Effect: This card cannot be used as a Material Monster. When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower "Skyborne" monster from your Deck. You can add this card plus at least 1 other "Skyborne" monster you control to your Deck to Special Summon 1 "Skybound" monster from your hand or Deck whose Level equals the total Levels of the added monsters. The storms that strike the earth, appear in animal form. Mould lightning's power to your will and take victory! Descend, Skybound Tempest Vulturnus! Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of a "Skyborne" monster. When this card is Special Summoned by adding 3 or more "Skyborne" monsters to your Deck, you can draw 2 cards. Once per turn, you can reveal and destroy 1 WIND monster in your Deck to send 1 card on the field to the Graveyard. When this card is returned to your hand or Deck by an opponent's card effect, return 1 card your opponent controls to the bottom of their Deck. WOW , pretty good cards you got there :) I loved the idea. Yeah, you're really insane like you said Max :P Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 18, 2011 Report Share Posted June 18, 2011 i would like to become a student here's my card for the exam Lore:When this card is Normal Summoned, you can banish 2 Warrior-Type monsters in your Graveyard to select 1 monster on the field except this card. Gain Life Points equal to that monster's ATK. When this card is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the DEF of the monster that destroyed this card. I made a Life Points manipulation card for the exam... *goes into shock* 3/3 for OCG. Obelisk rank. Link to comment Share on other sites More sharing options...
MibeR Posted June 18, 2011 Report Share Posted June 18, 2011 @Kazooie: You have pretty burned Deck there. Keep it like that and it is balanced as it is. 9/10 for the Set Link to comment Share on other sites More sharing options...
The Sleeping Dude Posted June 18, 2011 Report Share Posted June 18, 2011 Agree with Mr. Striker XD Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 18, 2011 Report Share Posted June 18, 2011 Hey, Angrybird! Nice helping your brother out. Low-mid Ra for me. Link to comment Share on other sites More sharing options...
The Sleeping Dude Posted June 18, 2011 Report Share Posted June 18, 2011 XDjust a little OCG brah! i actually said to him that his card is not going to be good cause its dang OP'dbut whatever you guys said works for me! Link to comment Share on other sites More sharing options...
Nghtwing Posted June 18, 2011 Report Share Posted June 18, 2011 Hey , in which level of Ra does my skills applie? Link to comment Share on other sites More sharing options...
LC Posted June 18, 2011 Report Share Posted June 18, 2011 I'd like to know also. Low Ra, Mid Ra, High Ra? And can someone tutor me in ocg? Link to comment Share on other sites More sharing options...
Kid Gogeta Jr. Posted June 18, 2011 Report Share Posted June 18, 2011 I'd like to be a student. Here is something I whipped up.createcard.php Link to comment Share on other sites More sharing options...
Nghtwing Posted June 18, 2011 Report Share Posted June 18, 2011 Oh God, my cardmaking inspiration has vanished! Can somebody save me please? :( . By saying this, somebody knows a Cool Custom Image Archieve where I can look for inspiration? Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 18, 2011 Report Share Posted June 18, 2011 If you can look through all of Jazin Kay's archive and find no inspiration, there's no hope for you. @Mackenjii Instead of attaching the card, click on the card you made on the Card Maker. A link should soon appear beneath. Copy and Paste the link, with the tags still around it. Link to comment Share on other sites More sharing options...
Nghtwing Posted June 18, 2011 Report Share Posted June 18, 2011 Thank You :lol: Link to comment Share on other sites More sharing options...
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