.Rai Posted June 9, 2011 Report Share Posted June 9, 2011 Although I usually do sigs, I'm also interested in fakemon. It's a new project but feel free to check out my dA account if you want more info (and other art and photos). [url=http://arcticbrush.deviantart.com/]http://arcticbrush.deviantart.com/[/url] [center][IMG]http://i54.tinypic.com/504kdj.jpg[/IMG][/center] [center]No. 13 [b]Name:[/b] (レヌパ) Lenupa (lens + pupa) [b]Name Pronunciation:[/b] Le-n-u-pah [b]Species:[/b] The Lens Pokemon [b]Type: [/b]Bug [b]Ability: [/b]CompoundEyes, Shed Skin (Tinted Lens) [b]Evo Chain: [/b]??? -Lv8-> Lenupa -Lv18->??? [b]CobaltOcean Pokedex Entry: [/b]The massive eyes of LENUPA give them a near 360° range of vision. Their skin is rock-hard. [b]ShiningSummit Pokedex Entry: [/b]Their lens are very complex and give a near 360° range of vision. It doesn't move from its branch until evolution. [u][b]Base Stats[/b][/u] [b]HP:[/b] 55 [b]ATK:[/b] 65 [b]DEF:[/b] 80 [b]SP. ATK:[/b] 30 [b]SP. DEF:[/b] 90 [b]SPD: [/b]40 [b]TOTAL:[/b] 360[/center] Link to comment Share on other sites More sharing options...
Catman25 Posted June 9, 2011 Report Share Posted June 9, 2011 I'm digging the presentation. <3 Fakemon could use some shading work though (if the sprite rules still apply). Link to comment Share on other sites More sharing options...
Night Posted June 9, 2011 Report Share Posted June 9, 2011 AI is clean. Don't really care for "fakemons" tbh. Shading is off though, and the "fakemon" itself is quite boring. Link to comment Share on other sites More sharing options...
Boss Z Posted June 10, 2011 Report Share Posted June 10, 2011 It seems like nothing is going on though, but the way its presented is awesome More needs to happen with the body... you might want ti add some pupils to the red lens, otherwisr it looks REALLY incomplete And we need to see some evolutions for this thing The yellow lines don't appear to match up, the one on the left side appears to go down further (because it does) and it really shouldn't based on the angle... or atleast not that much Shouldn't be the middle stage either, easily a first form... only because there is no where to go backwards, its only really possible to go forwards Link to comment Share on other sites More sharing options...
.Rai Posted June 10, 2011 Author Report Share Posted June 10, 2011 [quote name='Catman25' timestamp='1307653298' post='5270073'] I'm digging the presentation. <3 Fakemon could use some shading work though (if the sprite rules still apply). [/quote] [quote name='NightWalker' timestamp='1307660294' post='5270277'] AI is clean. Don't really care for "fakemons" tbh. Shading is off though, and the "fakemon" itself is quite boring. [/quote] It's a small interest of mine but I do prefer tagging. I thought shading was off a little. [quote name='∞ Skiel ∞' timestamp='1307668798' post='5270593'] It seems like nothing is going on though, but the way its presented is awesome More needs to happen with the body... you might want ti add some pupils to the red lens, otherwisr it looks REALLY incomplete And we need to see some evolutions for this thing The yellow lines don't appear to match up, the one on the left side appears to go down further (because it does) and it really shouldn't based on the angle... or atleast not that much Shouldn't be the middle stage either, easily a first form... only because there is no where to go backwards, its only really possible to go forwards [/quote] Basically this is the generic cocoon stage of most bugs. I noticed the left line was slightly longer but it would be too difficult to fix. Link to comment Share on other sites More sharing options...
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