Toffee. Posted June 8, 2011 Report Share Posted June 8, 2011 Urban Patrol Tank -FIRE- Lvl4 [Machine/Effect] If this card destroys an "Urban" monster as a result of battle, draw 1 card. Once per turn this Defense Position card cannot be destroyed as a result of battle. 1800ATK / 1400DEF Urban Core Drill -FIRE- Lvl4 [Machine/Effect] When this card is Summoned, you can add 1 "Proving Grounds" from your deck to your hand. When control of this card switches, this card's original owner draws 1 card. 1500ATK / 1500DEF Urban Delta-Air -FIRE- Lvl4 [Machine/Effect] You can discard this card to add 1 "Proving Grounds" from your Graveyard to your hand. If this card is destroyed as a result of battle by an "Urban" monster, Special Summon 2 "Urban" monsters from your deck to your side of the field, except "Urban Delta-Air". 1100ATK / 2000DEF Urban Sigma Cannon -FIRE- Lvl4 [Machine/Effect] You can pay 1000 Lifepoints to Special Summon this card from your hand. When this card is Summoned, this card is changed to Defense Position. Each time control of an "Urban" monster(Except "Urban Sigma Cannon") is switched, inflict 800 damage to your Opponent. 1200ATK / 1800DEF Urban Infantry -FIRE- Lvl4 [Machine/Effect] Once per turn you can Special Summon 1 "Urban" monster from your hand to your Opponent's side of the field, and draw 1 card. 1400ATK / 900DEF Urban Demolition -FIRE- Lvl4 [Machine/Effect] Once per turn you can destroy all "Urban" monsters on your Opponent's side of the field and gain 800 Lifepoints for each one. Then, destroy cards on the field up to the number of "Urban" monsters destroyed with this effect. 1700ATK / 1300DEF Urban Mechanic -FIRE- Lvl4 [Machine/Effect] Once per turn you can reveal the top 5 cards of your deck and select 1 "Urban" monster among them and Special Summon it to either side of the field. Send the remaining cards to the Graveyard. If you activated this effect, control of this card switches. 1600ATK / 1900DEF Urban General -FIRE- Lvl4 [Machine/Effect] When this card is Normal Summoned, and you control a face-up "Proving Grounds", you can add up to 2 "Urban" monsters, except "Urban General" from your deck to your hand. 1500ATK / 300DEF Proving Grounds -Field Spell- Increase the ATK and DEF of all "Urban" monsters by 300. The following effect can be activated by both players. At any time, during the turn player's turn, he/she can switch control of any number of face-up monsters on their side of the field. If this card would be destroyed, you can send another face-up Spell or Trap card you control to the Graveyard instead, and gain 500 Lifepoints. Battle Rush -Continuous Spell- Increase the ATK and DEF of all "Urban" monster you control by 300. If an "Urban" monster you control destroys an "Urban" monster as a result of battle, inflict 800 damage to your Opponent and gain 800 Lifepoints. Spy Check -Continuous Spell- Increase the ATK and DEF of all "Urban" monster you control by 300. If an "Urban" monster you control destroys an "Urban" monster as a result of battle, you can add 1 "Urban" monster from your deck to your hand with the same name as the destroyed monster. Both Sides -Quick-Play Spell- Select 1 face-up "Urban" monster you control, and the Opponent selects 1 monster on his/her side of the field. Switch control of the selected monsters. Urbanomics -Continuous Trap- Each time control of an "Urban" monster switches, place 1 "Urban" counter on this card. Increase the ATK and DEF of all "Urban" monsters you control by 200 for each "Urban" counter on this card. You can send this card to the Graveyard with 5 or more "Urban" counters on it to draw 3 cards. Link to comment
Skarlet Posted June 9, 2011 Report Share Posted June 9, 2011 This set seems really interesting. I dunno how it'd handle but clearly it's not meant to be meta. I really like the mechanic you've got going on here, also, just a thought. Urban Battle Dispatcher -FIRE- Lvl6 [Machine/Synchro/Effect] 1 Tuner monster + 1 or more "Urban" monsters. Once per turn, you can select 1 "Urban" monster you control except this card and gain life points equal to the ATK of the selected monster, then give control of that card to your opponent. If this card destroys an "Urban" monster by battle, it can attack once again in a row. 2200ATK / 1400DEF Probably a little broken, I just liked the look of the set, figured something like that could be a fun addition. As an afterthought Urban Double Agent -FIRE- Lvl2 [Machine/Tuner] When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Urban" monster your opponent controls. 600ATK / 200DEF Link to comment
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