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Lightlord support


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[b][color="#FF8C00"]Zary, Lightsworn Hero[/color][/b]
Warrior/Effect
LIGHT/4*/ATK 1900 DEF 1000
During each of your End Phases: Send the top 2 cards of your deck to the Graveyard; then destroy face-up cards your opponent controls equal to the number of "Lightsworn" monsters sent to the Graveyard by this effect.

[color="#FF8C00"][b]Victoria, Lightsworn Adjuster[/b][/color]
Spellcaster/Tuner
LIGHT/2*/ATK 1000 DEF 200
When this card is sent to the Graveyard for a Synchro Summon: Send the top 3 cards of your Deck to the Graveyard. For each "Lightsworn" monster sent to the Graveyard by this card's effect, the Synchro Monster that used this card as a Synchro Material Monster gains 700 ATK.

[color="#C0C0C0"][b]Zeus, Lightsworn Divinity[/b][/color]
Fairy/Synchro/Effect
LIGHT/10*/ATK 3500 DEF 2500
1 "Lightsworn" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Destroy cards your opponent controls equal to or less than the number of "Lightsworn" monsters with different names in your Graveyard. Your opponent cannot activate Trap Cards during the Main Phase 1.

[b][color="#FF00FF"]Nullification of Light[/color][/b]
Trap/Counter
Activate only while you control a face-up "Lightsworn" monster: Negate the activation of a Spell, Trap or Effect Monster's effect and destroy it. Then send the top 2 cards of your Deck to the Graveyard.
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Hmm...

Can't make my mind up about Hero, it can only destroy cards that are face up, so it won't regularly smash your opponent, but if you're behind facing a boss monster just summon this end your turn and you're probably back in the match just like that. By ending your turn... <_< Can't say I like that concept as someone playing the game for fun.

Victoria, I like the effect, 500 is probably surfice but no big deal.

Zeus, powerful effect but obviously going to be tricky(ish) to get out. Should still mill as heavily as JD though.

Trap is excellent.

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