CDDRodrigo Posted June 7, 2011 Report Share Posted June 7, 2011 [b][color="#FF8C00"]Zary, Lightsworn Hero[/color][/b] Warrior/Effect LIGHT/4*/ATK 1900 DEF 1000 During each of your End Phases: Send the top 2 cards of your deck to the Graveyard; then destroy face-up cards your opponent controls equal to the number of "Lightsworn" monsters sent to the Graveyard by this effect. [color="#FF8C00"][b]Victoria, Lightsworn Adjuster[/b][/color] Spellcaster/Tuner LIGHT/2*/ATK 1000 DEF 200 When this card is sent to the Graveyard for a Synchro Summon: Send the top 3 cards of your Deck to the Graveyard. For each "Lightsworn" monster sent to the Graveyard by this card's effect, the Synchro Monster that used this card as a Synchro Material Monster gains 700 ATK. [color="#C0C0C0"][b]Zeus, Lightsworn Divinity[/b][/color] Fairy/Synchro/Effect LIGHT/10*/ATK 3500 DEF 2500 1 "Lightsworn" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Destroy cards your opponent controls equal to or less than the number of "Lightsworn" monsters with different names in your Graveyard. Your opponent cannot activate Trap Cards during the Main Phase 1. [b][color="#FF00FF"]Nullification of Light[/color][/b] Trap/Counter Activate only while you control a face-up "Lightsworn" monster: Negate the activation of a Spell, Trap or Effect Monster's effect and destroy it. Then send the top 2 cards of your Deck to the Graveyard. Link to comment
El-Rrey Posted June 7, 2011 Report Share Posted June 7, 2011 Needs some work on the OCG. Otherwise, meh monsters are meh but awesome Trap Card is awesome. Link to comment
CDDRodrigo Posted June 7, 2011 Author Report Share Posted June 7, 2011 [quote name='El-Rrey' timestamp='1307456536' post='5263462'] Needs some work on the OCG. Otherwise, meh monsters are meh but awesome Trap Card is awesome. [/quote] You do know about the new wording, right? Link to comment
Bahamut - Envoy of the End Posted June 7, 2011 Report Share Posted June 7, 2011 Hmm... Can't make my mind up about Hero, it can only destroy cards that are face up, so it won't regularly smash your opponent, but if you're behind facing a boss monster just summon this end your turn and you're probably back in the match just like that. By ending your turn... Can't say I like that concept as someone playing the game for fun. Victoria, I like the effect, 500 is probably surfice but no big deal. Zeus, powerful effect but obviously going to be tricky(ish) to get out. Should still mill as heavily as JD though. Trap is excellent. Link to comment
Bringerofcake Posted June 10, 2011 Report Share Posted June 10, 2011 Zeus's destruction effect needs to have lightsworns with different names. Link to comment
CDDRodrigo Posted June 10, 2011 Author Report Share Posted June 10, 2011 [quote name='Bringerofcake' timestamp='1307701531' post='5271398'] Zeus's destruction effect needs to have lightsworns with different names. [/quote] True. Link to comment
Darkest Hour Posted June 12, 2011 Report Share Posted June 12, 2011 The 3 monsters are kind of boring, but I love the counter trap. Link to comment
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