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Introducing the Conceptions!


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[quote][color="#FFA500"][b]Conception Cursebreaker[/b][/color]
LIGHT / Spellcaster / Level 3 / ATK 1600 / DEF 1000

This card gains the following effect(s) depending on the number of "Conception Cursebreaker" that are banished. • 0: When this card is targetted by an effect, destroy it. • 1+: This card is unaffected by your opponents Trap Cards. • 2+: This card is unaffected by your opponents Spell Cards.

[color="#FFA500"][b]Conception Strategist[/b][/color]
LIGHT / Warrior / Level 4 / ATK 1000 / DEF 1800

This card gains the following effect(s) depending on the number of "Conception Strategist" that are banished. • 0: All "Conception" monsters lose 300 ATK. • 1+: Once per turn, you can negate 1 attack that targets a "Conception" monster. • 2+: All "Conception" monsters gain 500 ATK and DEF.

[color="#FFA500"][b]Conception Fighter[/b][/color]
DARK / Warrior / Level 4 / ATK 1800 / DEF 700

This card gains the following effect(s) depending on the number of "Conception Fighter" that are banished. • 0: This card loses 200 ATK. • 1+: If this card attacks, your opponent cannot activate Spells or Traps until the end of the Damage Step. • 2+: This card can attack twice each turn.

[color="#FFA500"][b]Conception Cursenchanter[/b][/color]
DARK / Spellcaster / Level 4 / ATK 1700 / DEF 800

This card gains the following effect(s) depending on the number of "Conception Cursenchanter" that are banished. • 0: When a Spell Card is activated, both players discard 1 card. • 1+: When a Spell card is activated, inflict 400 damage to your opponent. • 2+: When a Trap card is activated, destroy 1 face-up card.

[color="#FFA500"][b]Conception Thinker[/b][/color]
LIGHT / Spellcatser / Level 3 / ATK 0 / DEF 2200

This card gains the following effect(s) depending on the number of "Conception Thinker" that are banished. • 0: This card loses 800 DEF. • 1+: Once per turn, you can banish 1 "Conception" monster in your Deck, except "Conception Thinker" • 2+: Once per turn, increase the ATK of all "Conception" monsters by 400 points.

[color="#FFA500"][b]Conception's Spirit[/b][/color]
LIGHT / Fairy / Level 1 / ATK 0 / DEF 0

When this card is destroyed, you can Special Summon all other banished "Conception's Spirit". The effect of "Conception's Spirit" can only be activated once per turn.

[color="#FFA500"][b]Conception Riftsplitter[/b][/color]
DARK / Spellcaster / Level 8 / ATK 0 / DEF 0

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Conception Machine". When this card is Summoned, no Trap Cards can be activated. This card gains 400 ATK and DEF for every banished "Conception" monster. When this card inflicts Battle Damage, return 1 banished "Conception" monster to your Deck.

[color="#DDA0DD"][b]Conception Machine[/b][/color]
Continuous Trap

This card gains the following effects depending on the number of "Conception" cards that are banished. You can only activate each effect once per turn. • 0+: You can banish 1 "Conception" monster from your Deck. • 3+: When a "Conception" monster is banished, you can Special Summon 1 monster with the same name from your Deck. • 7+: You can send this card to the Graveyard to Special Summon 1 "Conception Riftsplitter" from your Deck.

[color="#DDA0DD"][b]Conception Perception[/b][/color]
Normal Trap

Select 1 "Conception" monster you control. Banish all monsters of the same name from your Deck. During the End Phase, that monster loses 500 ATK

[color="#DDA0DD"][b]Conception Aspiration[/b][/color]
Normal Trap

Pay 800 Life Points. Banish 3 different "Conception" monsters from your Deck. You can only activate 1 "Conception Aspiration" per duel.

[color="#48D1CC"][b]Conception Apprehension[/b][/color]
Quick-play Spell

Banish 1 "Conception" monster you control. Special Summon 1 monster with the same name from your Deck.

[color="#48D1CC"][b]Conception Resurrection[/b][/color]
Equip Spell

Activate only while at least 3 "Conception" monsters are banished. Select 1 of them, Special Summon it and equip it with this card. It cannot attack this turn. When this card is destroyed, Banish the equipped monster.[/quote]

Please rate/hate/comment/suggest/fix/whatever else you do!
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Well, first of all, do you mean Removed From Play or Destroyed when you say 'Banished'? Other then that, they don't seem to bad. I guess i don't find them that unique because I've seen plenty of cards with effects such as these. When I saw the title ad the captions, I expected them to gain effects depending on [i]which[/i] Conception monster was in the Graveyard, so their effects wold be along the lines of 'When this card is in the Graveyard, all face-up 'Conception' monsters gain [insert effect here]'. But that's just me.
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[quote name='Luna Lovegood' timestamp='1307285116' post='5256739']
Well, first of all, do you mean Removed From Play or Destroyed when you say 'Banished'? Other then that, they don't seem to bad. I guess i don't find them that unique because I've seen plenty of cards with effects such as these. When I saw the title ad the captions, I expected them to gain effects depending on [i]which[/i] Conception monster was in the Graveyard, so their effects wold be along the lines of 'When this card is in the Graveyard, all face-up 'Conception' monsters gain [insert effect here]'. But that's just me.
[/quote]
Banished is new OCG (or so-called problem solving card text) for remove from play. This means that bottomless trap hole in the new OCG will become:
Activate only when your opponent Summons a monster(s) with 1500 or more ATK: Destroy and banish the monster(s).

Dimensional prison will become:
Activate only when your opponent declares an attack. Banish the attacking monster.

and trap hole will stay the same (3 examples to make this concept clearer; the first one both destroys and banishes the monster, the second one only baishes and the last one only destroys)
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