TCG warrior Posted June 4, 2011 Report Share Posted June 4, 2011 The thing I mean with that "Futun, Their Owner" it is not one of the "masters", is that the word "Master" is used a lot in Yu-Gi-OH! card names. The main goal is to get "Futun, Their Owner" in the Extra Deck and then Xyz or Synchro summon Summon him. Please rate/ comment. Say OCG errors, tell me what more cards I can make for this archtype or tell me why this archtype sucks (if it does). [spoiler=archtype bosses] Futun, Their Owner Level 12/ WIND Reptile/Effect Lore: When this card is Normal Summoned or Xyz Summoned, it's send to your Extra Deck and it's treated as a Synchro Monster with the following Summoning conditions: 1 Tuner "Futun's" Monster + 1 or more non-Tuner monsters. When this card is Synchro Summoned, it gains the following effect: This card cannot be used as a Fusion Material Monster or Xyz Material Monster. Up to twice per turn, if this card would leave the field by an opponent's card effect, it doesn't. Once per turn you can select 1 Level 3 or lower "Futun's" Monster in your Graveyard, this card gains ATK equal to the selected monster's ATK until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. ATK: 3500 DEF: 3500 Futun’s Twin Brother Level 12/ WIND Reptile/Effect Lore: This card's name is always treated as "Futun, Their Owner" When this card is Normal Summoned or Synchro Summoned, it's send to your Extra Deck and it's treated as a Xyz Monster with 5 as Rank and the following Summoning conditions: 2 level 5 "Futun" Monsters When this card is Xyz Summoned, it gains the following effect: This card cannot be used as a Fusion Material Monster or Xyz Material Monster. This card is unaffected by your opponent's Spell and Trap Card effects. Once per turn you can pay 1000 Life Points to select 1 "Futun" Monster in your Graveyard and have it treated as a Xyz Material Monster for this card. Up to twice per turn you can detach 1 Xyz Material Monster from this card to have this card gain 1000 ATK until the End Phase, this effect can also be used during your opponent's turn. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. ATK: 2500 DEF: 3000[/spoiler] [spoiler=Fusion Tuners] Futun’s Flying Carp Level 1/ WIND Sea Serpent/Fusion/Effect Lore: 1 Sea Serpent-Type Synchro Monster + 1 WIND Monster. this card cannot be summoned except by fusion summon. The Synchro Monster that used this card as a Synchro Material Monster gains 1000 DEF and cannot be targetted by card effects. ATK: 500 DEF: 1900 Futun’s Knight of Fire Level 2/ FIRE Warrior/Fusion/Effect Lore: 1 Warrior-Type Synchro Monster + 1 FIRE Monster. this card cannot be summoned except by fusion summon. The Synchro Monster that used this card as a Synchro Material Monster gains 1000 ATK and it is unaffected by the effects of Trap Cards. ATK: 100 DEF: 2200 Futun’s Melted Dino Level 4/ WATER Dinosaur/Fusion/Effect Lore: 1 Dinosaur-Type Synchro Monster + 1 WATER Monster. This card cannot be Special Summoned except with "Polymerization". The Synchro Monster that used this card as a Synchro Material Monster can attack twice per Battle Phase. ATK: 2200 DEF: 500 Futun’s Rock Lizard Level 3/ EARTH Rock/Fusion/Effect Lore: 1 Rock-Type Synchro Monster + 1 EARTH Monster. this card cannot be summoned except by fusion summon. The Synchro Monster that used this card as a Synchro Material Monster cannot be destroyed by battle. ATK: 1800 DEF: 0[/spoiler] [spoiler=non-Synchro Synchro monsters (when you read the effects, you know what I mean)] Flaming Rock of Futun Level 4/ FIRE Rock/Effect Lore: by paying 1000 Life Points, you can have this card treated as a Synchro Monster until the End Phase. ATK: 1800 DEF: 1300 Flashing Dino of Futun Level 4/ EARTH Dinosaur/Effect Lore: by banishing 3 cards from you Graveyard, you can have this card treated as a Synchro Monster until the End Phase. ATK: 1500 DEF: 2000 Flying Warlord of Futun Level 4/ WIND Warrior/Effect Lore: by returning 2 cards you control to your hand, you can have this card treated as a Synchro Monster until the End Phase. ATK: 1900 DEF: 500 Four-Headed Fish of Futun Level 4/ WATER Sea Serpent/Effect Lore: Once per turn you can have this card treated as a Synchro Monster until the End Phase, if you do, your opponent draws 1 card. ATK: 500 DEF: 2100[/spoiler] [spoiler=other “Futun” monsters/ support monsters] Developing Creature of Futun Level 4/ WIND Reptile/Effect Lore: Once per turn you can tribute 1 Reptile-Type, Dinosaur-Type or Dragon-Type Monster you control and pay 800 Life Points to add 1 "Futun" Card, 1 "polymerization or 1 "Fusion" Spell Card, except "Diffusion Wave-Motion" and "Future Fusion". ATK: 1800 DEF: 1400 F-Defender Level 3/ FIRE Pyro/Effect Lore: When this card is Normal Summoned, it is switched to Defense Position. Face-up "Futun" monsters you control cannot be destroyed by battle. "Futun, Their owner" is unaffected by opponent's Trap Cards. ATK: 0 DEF: 1800 Flamvell Dragon of Futun Level 5/FIRE Dragon/Effect Lore: While you control a face-up "Futun" monster, you can Normal Summon this card without tributing. Once per turn, you can pay 1000 Life points to declare 1 Type of monster. Until the End Phase, this card's Type is treated as the declared one. During each of your End Phases, inflict 400 damage to your opponent. ATK: 2350 DEF: 1200 Mini Army of Futun Level 1/EARTH Warrior/Effect Lore: When this card is Normal Summoned, it is switched to defense position. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of "Futun, Their Owner". If you do, you can declare a Level from 5 to 8. Until the End Phase, the Level of this card becomes the declared Level. ATK: 0 DEF: 1900 Futunator Level 2/ FIRE Warrior/Effect Lore: FLIP: special summon up to 4 "Futunator Tokens" (Warrior-Type/FIRE/2 Stars/ATK 0/DEF 1400) in Defense Position. "Futunator Tokens" can be used as Xyz Material Monsters for the Xyz Summon of "Futun, Their Owner". These tokens cannot be used as Synchro Material Monsters except for the Synchro Summon of "Futun, Their Owner". ATK: 0 DEF: 1950 Morphtronic Futun Stamp Level 4/ FIRE Machine/Effect Lore: ● While in Attack Position: Once per turn you can pay 1000 Life Points to add 1 "Futun's Release" from your Deck or Graveyard to your hand or send 1 "Futun, Their Owner" from your hand to your Extra Deck and treat it as a Xyz Monster with 4 as Rank and the following summoning conditions: 4 Level 4 monsters. ● While in Defense Position: Once per turn you can add 1 "Morphtronic" Spell Card or Trap Card. ATK: 1900 DEF: 0 Phoenix of Futun Level 4/ FIRE Winged Beast/Spirit Lore: This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can send 1 "Futun, Their Owner" from your hand or Deck to your Extra Deck and treat it as a Synchro Monster with the following Summoning Conditions: 1 Fusion Tuner Monster + 4 or more non-tuner "Futun" Monsters ATK: 1900 DEF: 1600 Spirit of the Futun Zombie Level 4/WIND Zombie/Spirit This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can send 1 "Futun, Their Owner" from your hand or Deck to your Extra Deck and treat it as a Xyz Monster with 2 as Rank and the following Summoning Conditions: 5 Level 2 "Futun" Monsters ATK: 1800 DEF: 1700 [/spoiler] [spoiler=support spells/ traps] Branding it’s Creatures Normal Trap Lore: Until the End Phase, "Futun" monsters you control cannot be destroyed by battle. During the End Phase this card was activated, you can destroy 1 card on the field. F-Force Continuous Spell Lore: "Futun" monsters you control gain 100 ATK for each "Futun" card in your Graveyard, 300 ATK for each "Futun's" card in your Graveyard and 600 ATK for each "Futun, Their Owner" in your Graveyard. Futun’s Brand Quick-Play Spell Lore: This card can only be activated when you have at least 1 "Futun" monster on your side of the field. Select 1 monster your opponent controls and take control of it until the end phase. It cannot attack or used as Synchro Material Monster, Xyz Material Monster or Fusion Material Monster except when you control 1 face-up "Futun, Their Owner". Futun’s Release Quick-Play Spell Lore: This card can only be activated while you control 2 or more face-up "Futun"monsters. Tribute 1 "Futun" monster to send 1 Banished "Futun, Their Owner" to your Extra Deck or send 1 "Futun, Their Owner" from your hand, Deck or Graveyard to your Extra Deck, it's then treated as an Synchro Monster with the following Summoning Conditions: 1 Tuner Monster + 1 or more non-Tuner "Futun" monsters. Unsold Slave Continuous Trap Lore: select 1 face-up monster your opponent controls to activate this card. Pay 2000 Life Points and take control of it. Destroy this card during your second End Phase after this card was activated. When this card is Destroyed, destroy the selected monster. When the selected monster is removed from the field, destroy this card. [/spoiler] Link to comment
TCG warrior Posted June 6, 2011 Author Report Share Posted June 6, 2011 BUMB, you don't have to make a whole story with corrections, what I did wrong and what I should do better, I'm also happy with just hearing whether this archtype is a good idea or a bad one. The first small reaction gains 2 points, the first long reaction with everything explained etc. gains 10 points Link to comment
Alice Moonflowyr Posted June 11, 2011 Report Share Posted June 11, 2011 Huh. I like it. You should make these into images. Currently 7/10. Link to comment
anonimen31 Posted June 23, 2011 Report Share Posted June 23, 2011 7,5 from me. So here's my quesion - Futun, Their owner is a monster that needs to be tribute summoned, to go to the extra deck, so you can synchro for a 12? If so than good luck with that! Next I believe that you should change the wording to the piercing effect, because I don't think the ocg is correct. Read an e-hero blade edge. Also the twin...Well........IDK really it sucks that he has the name while in the deck, so you can't have more than 3 of both COMBINED. Flying carp and the knight have TOO much attack/defence to be level 2 or 3...make them a salvageble level 4-5 (the idea is to bring out the main bosses right?) The non-synchro, synchro monsters are an interesting concept but what purpose does it have? Once again Futun is your win condition, right? Finally I don't really see how you could bring out the twin brother except by netting out 2 flamvell futun but...what are the odds of that? Also the original guy - a level 1 tuner + level 4+ level 3 + level 4 = hard to acomplish SINCE the actual tuner is a fusion. So this is why I give you a 7,5 from me...well ok 7,75 for the effort, cause it does look interesting. Make it a bit more plausible to get out your bosses and you'll get a good 9 from me . PS Check out the cards in my sign Also don't get the idea that it sucks. No! on the contrary it has real potential, just a little push could go a long way. So my suggestion is make the fusions level 5-6 ish and you're all set to go. And I think it's a great idea. Can't wait to see them and all their glory with pictures Link to comment
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