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XYZs are fun to make


Lonk

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D.D. Slasher
Rank 4
DARK
Beast-Warrior/xyz/Effect
ATK/2300 DEF/1800

2-3 Level 4 Monsters

When this card declares an attack, you can detach 1 xyz material from this card to Banish the attack target. If this card is removed from the field, Special Summon 1 of your Removed from Play monsters.

Renegade HERO Revolver
Rank 3
EARTH
Warrior/xyz/Effect
ATK/1800 DEF/1400

2 Level 3 "HERO" Monsters

When this card is selected as an attack target, you can detach 1 xyz material from this card to destroy the attacking monster. When this card is removed from the field, Special Summon 1 "HERO" monster from your Graveyard, ignoring the summoning conditions.

Baron of the Sea Trident
Rank 2
WATER
Sea Serpent/xyz/Effect
ATK/1500 DEF/1000

2-4 Level 2 Monsters

Once per turn, you can detach 1 xyz material to draw 1 card. If that card is a Sea Serpent-Type Monster, destroy 1 card on the field.

XYZ Replenishing Chamber
Continuous Trap Card

Once per turn, you can select 1 Xyz Monster you control. When the an Xyz Material(s) is detached, you can Recharge those monsters under the selected Xyz Monster. That monster cannot be selected by this card's effect again for the remainder of the duel.

Recharge - To Overlay any monsters from your hand or Graveyard under an Xyz monster.
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Slasher and Baron need a fixed number of Xyz material monsters. Xyz's aren't like synchros - the number of monsters (of whichever level) is the thing you're trying to get to, rather than a total level, so they don't need the flexibility in monster numbers that Synchro or Ritual monsters do. At the very least, they need to require at least 2 Xyz material monsters, otherwise what you've created is an effect monster with a level equal to their rank, but which can be brought out far more easily than any one monster in the main deck.

Slasher would be fine with two materials, and only summoning your own banished monsters when it goes.

Revolver is nice, but I would suggest that you limit it to Level 4 or lower heroes, or at the very least exclude any other Revolvers from it's effect, since unless it gets banished or sent back to the deck it's able to loop with itself. Remove the attaching of Xyz materials from it as well - if it can summon itself/another Revovler then it's basically taking out two monsters before it goes down, only to come right back and take down too more, if it can't then it's not an immediate issue, and attaching 1 material could be interesting, but could be a problem with future HERO Xyz monsters.

Baron is nice, but breaks Deep Sea Diva - it turns her into a 1500 attacker + pot of greed + foolish for lvl 2 Sea Serpents, with the potential in Sea Serpent heavy decks to destroy a couple of their cards as well. Quillbolt can also use this to get +2s, Ojamas are all level 2, and some high-tier decks use things like Doppelwarrior. Lose the destruction and add a once per turn clause at the minimum, also consider making it specific, having to send both materials for the draw and/or making it need 3 or 4 monsters.

Replenishing Chamber is a neat idea, but I think the name's wrong. It's also slightly broken - there's a new rank 4 that's a solemn judgement in monster form, and being able to use that effect every turn is broken. It's probably better off as a normal trap that can be used to activate an effect instead of one of the materials.
I think the name would better fit something that allowed you to 'recharge' an Xyz with new materials from your hand, field and/or grave.
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I would like to say that when xyzs go farther into time, Konami will design xyzs with no set monsters for more flexibility, which would actually increase their overall potential.

Baron and Revolver will be fixed. Also, I like the idea of a Recharge instead of attach. Makes it seem much more official (and Konami will probably make those cards in the future that allow a recharge).

Thanks for your advice. I appreciate it:)
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[quote name='ZeroChill' timestamp='1307197045' post='5253632']
I would like to say that when xyzs go farther into time, Konami will design xyzs with no set monsters for more flexibility, which would actually increase their overall potential.
[/quote]
Honestly, this wouldn't be a bad idea, as long as they get some sort of drawback to having less Xyz materials. Still, 1 material for a generic Xyz is a bad idea.
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I can't agree with you that variable numbers increase flexibility. Unless you're working with Xyzs, Synchros and Fusions or something, I can't see how you can't have the space for at least one monster that needs two materials of the ranks you summon most (and if you are why are you using 3+ monster Xyzs?), so the flexibility can be covered by different monsters. Especially since there's decent generic 2 monster Xyzs for both rank 3 and 4 already. They're already getting more specific with requirements (type, normal monsters only), I can't see variable material counts yet. The real problem is that the number of monsters is what defines what you can Xyz summon - in that sense, they're more like fusions than synchros, which are defined by the total level. Making the Xyz material count variable isn't all that different from making a Synchro that's "whatever level you want between 5 and 8." They're your cards, so obviously you can go ahead and ignore me, but I just don't see variable Xyz material numbers as being likely or needed.

All of them should need a minimum of two units though - Compare Slasher to Gene-Warped Warwolf, or Baron to Atlantean Pikeman. These are the best monsters of their respective levels that don't have negative effects. Notice how a) they're normal monsters, b) they're the only ones with that power level, c) they're still weaker than your monsters, who also have a beneficial effect and can be summoned effectively just by summoning [i]any[/i] single monster of the appropriate level. There's really no need for any Xyz to use 1 material monster - if that's the case, just make it a normal effect monster and limit the use of the effect to once per duel.

I didn't mean use the term 'recharge' as card grammar. I meant it as a description - as in, you use a rechargeable battery, and then you plug it in. You don't usually plug attach it to the mains whenever you want to use what the battery powers.

If you've changed Baron, it still reads that you can grab any monster (it now just makes it clear you get the monster, it needs to say '...[b]your[/b] banished monster...'. When it can banish whatever it attacks as well, that's too broken ("I attack your bigger monster, and kick it out of play. Oh, and now I tributed Slasher for Caius so I can take that monster you just had to remove and summon it to my field."
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[quote name='Time Psyduck' timestamp='1307219184' post='5254662']
I can't agree with you that variable numbers increase flexibility. Unless you're working with Xyzs, Synchros and Fusions or something, I can't see how you can't have the space for at least one monster that needs two materials of the ranks you summon most (and if you are why are you using 3+ monster Xyzs?), so the flexibility can be covered by different monsters. Especially since there's decent generic 2 monster Xyzs for both rank 3 and 4 already. They're already getting more specific with requirements (type, normal monsters only), I can't see variable material counts yet. The real problem is that the number of monsters is what defines what you can Xyz summon - in that sense, they're more like fusions than synchros, which are defined by the total level. Making the Xyz material count variable isn't all that different from making a Synchro that's "whatever level you want between 5 and 8." They're your cards, so obviously you can go ahead and ignore me, but I just don't see variable Xyz material numbers as being likely or needed.

[b]Well, I made Revolver HERO specific. I have to say, that the varied numbers will be one way Xyzs will evolve in the future, so it will be ahead of it's time.[/b]

All of them should need a minimum of two units though - Compare Slasher to Gene-Warped Warwolf, or Baron to Atlantean Pikeman. These are the best monsters of their respective levels that don't have negative effects. Notice how a) they're normal monsters, B) they're the only ones with that power level, c) they're still weaker than your monsters, who also have a beneficial effect and can be summoned effectively just by summoning [i]any[/i] single monster of the appropriate level. There's really no need for any Xyz to use 1 material monster - if that's the case, just make it a normal effect monster and limit the use of the effect to once per duel.

[b]I got rid of the 1 (I realized it's absurd to use a 1400 ATK just to get a 2300 ATK)[/b]

I didn't mean use the term 'recharge' as card grammar. I meant it as a description - as in, you use a rechargeable battery, and then you plug it in. You don't usually plug attach it to the mains whenever you want to use what the battery powers.

[b]Ah. Well, that is pretty good. Well, let's see the new card grammar Konami will have for this situation, but I like Recharge.[/b]

If you've changed Baron, it still reads that you can grab any monster (it now just makes it clear you get the monster, it needs to say '...[b]your[/b] banished monster...'. When it can banish whatever it attacks as well, that's too broken ("I attack your bigger monster, and kick it out of play. Oh, and now I tributed Slasher for Caius so I can take that monster you just had to remove and summon it to my field."

[b]Removed from play is hard to work with sometimes. Banished would be a better zone term than Removed from Play because of the unusual grammar problems it could cause (like what I did there). However, Konami didn't change the zone's name yet:([/b]
[/quote]

Anyways, I fixed what you said needed to be fixed. Like I said, thanks for your advice Psyduck.

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