Toffee. Posted June 3, 2011 Report Share Posted June 3, 2011 Rogue Seahorse -WIND- Lvl3 [Fiend/Effect] If this card is discarded by the effect of a level 6 "Rogue" monster, draw 1 card. If this card is sent to the Graveyard, except by the effect of a level 6 "Rogue" monster, the following effect active for as long as this card remains in the Graveyard. All Battle Damage done to your Lifepoints from battles involving level 6 "Rogue" monsters is reduced by half. 0ATK / 0DEF Rogue Falcon -WIND- Lvl6 [Fiend/Effect] You can Normal Summon this card to your Opponent's side of the field by Tributing 1 monster you control for your Normal Summon or Set for the turn, OR discard 1 other card to Special Summon this card to your Opponent's side of the field. Control of this card switches to your Opponent during the Opponent's next End Phase of the turn in which this card was Summoned. This card gains the following effect depending on how it was Summoned to your Opponent's side of the field: •Normal Summoned: If this card destroys an Opponent's monster as a result of battle, send the top 2 cards of your Opponent's deck to the Graveyard and draw 2 cards. •Special Summoned: Only once, you can add 1 level 6 "Rogue" monster from your deck to your hand. The original owner of this card can activate the following effect. At any time during either player's turn, you can destroy this card and gain 500 Lifepoints. 2300ATK / 2100DEF Rogue Drill-Horn -WIND- Lvl6 [Fiend/Effect] You can Normal Summon this card to your Opponent's side of the field by Tributing 1 monster you control for your Normal Summon or Set for the turn, OR discard 1 other card to Special Summon this card to your Opponent's side of the field. Control of this card switches to your Opponent during the Opponent's next End Phase of the turn in which this card was Summoned. This card gains the following effect depending on how it was Summoned to your Opponent's side of the field: •Normal Summoned: Increase the ATK of all level 6 "Rogue" monsters by 500, and they inflict piercing damage. •Special Summoned: Once per turn when the Opponent Summons a monster, you can change the battle position of that monster. The original owner of this card can activate the following effect. At any time during either player's turn, you can destroy this card and gain 500 Lifepoints. 2000ATK / 2400DEF Rogue Behemoth -WIND- Lvl6 [Fiend/Effect] You can Normal Summon this card to your Opponent's side of the field by Tributing 1 monster you control for your Normal Summon or Set for the turn, OR discard 1 other card to Special Summon this card to your Opponent's side of the field. Control of this card switches to your Opponent during the Opponent's next End Phase of the turn in which this card was Summoned. This card gains the following effect depending on how it was Summoned to your Opponent's side of the field: •Normal Summoned: Only once, you can reveal 1 level 6 "Rogue" monster in your hand to your Opponent to draw 3 cards. •Special Summoned: Once per turn if a level 6 "Rogue" monster would be destroyed by battle, it is not destroyed. The original owner of this card can activate the following effect. At any time during either player's turn, you can destroy this card and gain 500 Lifepoints. 1800ATK / 1800DEF Rogue Kill-Fish -WIND- Lvl6 [Fiend/Effect] You can Normal Summon this card to your Opponent's side of the field by Tributing 1 monster you control for your Normal Summon or Set for the turn, OR discard 1 other card to Special Summon this card to your Opponent's side of the field. Control of this card switches to your Opponent during the Opponent's next End Phase of the turn in which this card was Summoned. This card gains the following effect depending on how it was Summoned to your Opponent's side of the field: •Normal Summoned: While you control another level 6 "Rogue" monster that has it's Normal Summoned effect, level 3 or lower monsters cannot activate their effects. •Special Summoned: Each time the Opponent Summons a level 4 or lower monster, gain 300 Lifepoints. The original owner of this card can activate the following effect. At any time during either player's turn, you can destroy this card and gain 500 Lifepoints. 2100ATK / 500DEF Rogue Negative -WIND- Lvl6 [Fiend/Effect] You can Normal Summon this card to your Opponent's side of the field by Tributing 1 monster you control for your Normal Summon or Set for the turn, OR discard 1 other card to Special Summon this card to your Opponent's side of the field. Control of this card switches to your Opponent during the Opponent's next End Phase of the turn in which this card was Summoned. This card gains the following effect depending on how it was Summoned to your Opponent's side of the field: •Normal Summoned: When control of this card switches, Remove from play 1 card on the field and gain 800 Lifepoints. •Special Summoned: Once per turn, while you control another level 6 "Rogue" monster, you can draw 1 card. The original owner of this card can activate the following effect. At any time during either player's turn, you can destroy this card and gain 500 Lifepoints. 2200ATK / 1200DEF Rogue Genie -WIND- Lvl6 [Fiend/Effect] You can Normal Summon this card to your Opponent's side of the field by Tributing 1 monster you control for your Normal Summon or Set for the turn, OR discard 1 other card to Special Summon this card to your Opponent's side of the field. Control of this card switches to your Opponent during the Opponent's next End Phase of the turn in which this card was Summoned. This card gains the following effect depending on how it was Summoned to your Opponent's side of the field: •Normal Summoned: The ATK of this card becomes 3000. •Special Summoned: This card can attack twice during each Battle Phase. The original owner of this card can activate the following effect. At any time during either player's turn, you can destroy this card and gain 500 Lifepoints. 1700ATK / 2200DEF Reckless Force -Spell- Activate only while you control no monsters. Select any number of face-up level 6 "Rogue" monsters on your Opponent's side of the field. When control of the selected monsters switches due to their own effect, draw 2 cards for each one. Until your next End Phase, you cannot Summon or Set monsters to your side of the field. Careless Action -Trap- Activate only when the Opponent Summons a monster from his/her hand, deck, or Graveyard, while you control no monsters, and the Opponent controls at least 1 level 6 "Rogue" monster. Destroy all monsters on the field, except level 6 "Rogue" monsters. Until your next End Phase, you cannot Summon or Set monsters to your side of the field. Field Drain -Counter Trap- Activate only while you control a level 6 "Rogue" monster that has its Normal Summoned effect. Negate the activation and effect of a monster card and destroy it. If this card is destroyed by a card effect, draw 1 card. Link to comment
Darkest Hour Posted June 4, 2011 Report Share Posted June 4, 2011 God damn these things have a lot of effect text. Link to comment
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