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Macro Heroes (?!)


CrabHelmet

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AWWWWWWWWWWWWWWWWWWWWWWWWWWH RIIIIIIIIIIIIIIIGHT

 

i wasnt even looking at the fusions

 

so chain materiel

fusion electrum

fire electrum

cards come back

fusion electrum

fire electrum...

 

that is AWESOME

 

rep for this

 

its simpler than your catapult turtle one

 

^_^

 

Actually, it's more complicated than Catapult Turtle, since it uses four cards instead of three. However, the advantage is that I only need to run 4 Heroes instead of 13 Dragons, leaving more room for searching, thinning, and stalling.

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i like this deck a lot.

He can return his removed monsters Elemental Hero Electrum' date=' but why is Chimeratech Fortress Dragon here?

[/quote']

 

This was such a good post until you questioned the inclusion of Chimeratech Fortress Dragon.

 

haha i know now why you put Chimeratech Fortress Dragon here its your must to be here card

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Actually, I seriously doubt this deck is competitive. It has no backup strategy (unlike the Fifteen Dragon variant), Heavy Storm/Giant Trunade don't work very well with Macro Cosmos, and it doesn't really have a counter to Des Wombat/Prime Material Dragon (unless I magically assemble all four heroes and Fusion Gate in my hand).

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Guest Chaos Pudding

Actually' date=' I seriously doubt this deck is competitive. It has no backup strategy (unlike the Fifteen Dragon variant), Heavy Storm/Giant Trunade don't work very well with Macro Cosmos, and it doesn't really have a counter to Des Wombat/Prime Material Dragon (unless I magically assemble all four heroes and Fusion Gate in my hand).

[/quote']

 

Oh wait, I'm not in the Fifteen Dragon thread? Ignore my post then, I have no idea if this deck is Pro or not.

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