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Structure Deck 22: Vault of the Watt


Azuh

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TCG Set Prefix: SD22
North American Release Date: December 21, 2012
Cover Card: Wattleviath
Features:
Based on the Fairy-Type Theme.
A Thunder-Type Deck orientated on utilizing the "Watts".
Includes 5 new cards and many reprints.

[b]Includes 40 cards:[/b]
1 Rulebook
1 Game Mat
1 Dueling Guide

[b]SD22-EN001 - [/b]Wattleviath
[LIGHT/Thunder/Effect/Level 8]
If you control 2 or more face-up "Watt" monsters, you can Special Summon this card from your hand. The Special Summon of this card cannot be negated. When a "Watt" monster you control inflicts Battle Damage to your opponent, you can Special Summon 1 "Watt" monster from your hand or Graveyard, except "Wattleviath". When this card is destroyed by your opponent's card effect, add 1 "Watt" card from your Deck to your hand.
[ATK: 1500 / DEF: 1900]

[b]SD22-EN002 - [/b]Wattphoenix
[LIGHT/Thunder/Effect/Level 7]
When a "Watt" monster you control attacks your opponent directly, you can Special Summon this card from your Graveyard. If this card was Special Summoned this way, you can destroy a number of cards on the field up to the number of face-up "Watt" cards you control.
[ATK: 1300 / DEF: 0]

[b]SD22-EN003 - [/b]Wattkoala
[LIGHT/Thunder/Tuner/Level 2]
While you control another face-up "Watt" card(s), this card cannot be destroyed by battle. Each time a "Watt" monster inflicts Battle Damage to your opponent, draw 1 card.
[ATK: 300 / DEF: 1000]

[b]SD22-EN004 - [/b]Wattberyx
[b]SD22-EN005 - [/b]Wattbetta
[b]SD22-EN006 - [/b]Wattdragonfly x2
[b]SD22-EN007 - [/b]Wattgiraffe
[b]SD22-EN008 - [/b]Watthopper x2
[b]SD22-EN009 - [/b]Wattkiwi
[b]SD22-EN010 - [/b]Wattlemur
[b]SD22-EN011 - [/b]Wattmole
[b]SD22-EN012 - [/b]Wattpheasant
[b]SD22-EN013 - [/b]Wattsquirrel
[b]SD22-EN014 - [/b]Wattwoodpecker
[b]SD22-EN015 - [/b]Rai-Mei
[b]SD22-EN016 - [/b]Rai-Jin
[b]SD22-EN017 - [/b]Thunder King Rai-Oh

[b]SD22-EN018 - [/b]50,000 Unstoppable Watts
[Quick-Play Spell]
"Watt" monsters gain 200 ATK for each "Watt" monster in the Graveyard and are unaffected by the effects of your opponent's Spell or Trap Cards until the End Phase.

[b]SD22-EN019 - [/b]Wattcastle
[b]SD22-EN020 - [/b]Wattcine
[b]SD22-EN021 - [/b]Wattcube
[b]SD22-EN022 - [/b]Wattjustment
[b]SD22-EN023 - [/b]Recycling Batteries
[b]SD22-EN024 - [/b]Makiu, the Magical Mist
[b]SD22-EN025 - [/b]Wattkey x2
[b]SD22-EN026 - [/b]Solidarity
[b]SD22-EN027 - [/b]Lightning Vortex
[b]SD22-EN028 - [/b]Pot of Duality

[b]SD22-EN029 - [/b]Wattever
[Normal Trap]
Activate only by revealling 1 "Watt" monster in your hand when your opponent declares an attack. Negate that attack and Special Summon that "Watt" monster. If the Special Summoned "Watt" monster remains face-up on the field, until the End Phase of your next turn, your opponent cannot activate any Spell or Trap Cards.

[b]SD22-EN030 - [/b]Wattkeeper
[b]SD22-EN031 - [/b]Judgment of Thunder x2
[b]SD22-EN032 - [/b]Threatning Roar
[b]SD22-EN033 - [/b]Mirror Force
[b]SD22-EN034 - [/b]Raigeki Break
[b]SD22-EN035 - [/b]Bottomless Trap Hole
[b]SD22-EN036 - [/b]Solemn Warning
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great deck!

like the spell and trap support!!


i would switch pot of duality with this custom card i made

Wattery ticket
Spell/ normal spell
Effect: discard 1 Level 4 or lower "Watt" monster in your hand, Reveal the top cards of your Deck equal to the discarded monsters level, if the discarded monsters level is 1 or 2 add 1 revealed card to your hand, if the discarded monsters level is 3 or 4 add 2 revealed cards to your hand. Then shuffle the rest back into your Deck. You can only activate 1 "Wattery ticket" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.

if you add it give me credit.
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[quote name='duel tester' timestamp='1306943848' post='5246492']
great deck!

like the spell and trap support!!


i would switch pot of duality with this custom card i made

Wattery ticket
Spell/ normal spell
Effect: discard 1 Level 4 or lower "Watt" monster in your hand, Reveal the top cards of your Deck equal to the discarded monsters level, if the discarded monsters level is 1 or 2 add 1 revealed card to your hand, if the discarded monsters level is 3 or 4 add 2 revealed cards to your hand. Then shuffle the rest back into your Deck. You can only activate 1 "Wattery ticket" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.

if you add it give me credit.
[/quote]


Problem is that decks only gets you a Max of 5 new cards...

BUT...yeah Warning and duality in the same deck was kinda pushing it a little you know...XD
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[quote name='Bringerofcake' timestamp='1307006111' post='5248438']
The last line of Wattever is confusing. Should the If be a When?
[/quote]

Activate only by revealling 1 "Watt" monster in your hand when your opponent declares an attack. Negate that attack and Special Summon that "Watt" monster. [i]During the End Phase[/i], if the Special Summoned "Watt" monster remains face-up on the field, until the End Phase of your next turn, your opponent cannot activate any Spell or Trap Cards.

Forgot to add it in >_>
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I love watts, but I've always felt they were missing something important... That Tuner would make watts SO freaking happy that it isn't even funny
Plus, the two boss monsters are both good
the quick play is AWESOME
and I Lol'd at the trap, though the new effect is a much better wording
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