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[Finished]Combo Contest (GREAT PRIZES)


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This contest will be very different to other contests because not only must you submit Custom Cards, you must also submit 2 more Custom Cards. Furthermore the cards must combo with eachother.

[spoiler='Prizes']
I did these first simply because we all like prizes.

1st Place: 8 reps, 100 points + 3 Custom Cards (1 Member Card (Gold Grade), 1 Alternate Artwork Card (PM me the card for alternative artwork), 1 Other Card + 1 Wish
2nd Place: 0 reps, 50 points + 2 Custom Cards (1 Member Card (Silver Grade), 1 Other Card
3rd Place: 0 reps, 25 points + 1 Custom Member Card (Bronze Grade)
All others shall receive a consolation prizes of MAX 5 points will go to those who deserve it, but anyone who competes will get 1 point.

If you have an further questions on prizes, please PM me.
[/spoiler]
[spoiler='Rules']
The rules are simple and yet complex:

1: You must follow the entry criteria to its EVERY extent. There will be an application form below to fill in that will aid you to do this.

2: I will be accepting contestants and judges. Please note that there is NO entry fee for contestants or judges. Also there is no limit to the amount of contestants. However I will not allow anymore than 10 judges, myself included. To be a judge, you must be either at least Level 3 or have posted a 10/10 card (in this case you must PM me the link)

3: Cards must not be similar in the overall theme. EG:
[quote name='Person A' timestamp='1306777111' post='5242061']
Person A posts Tyrano Exploder (note not areal card (that i know of)
[/quote]
[quote name='Person B' timestamp='1306777111' post='5242061']
Person B posts Explosive T-REX (note not areal card (that i know of)
[/quote]

4: No Divine Attribute, Divine-Beast Type monsters or God cards are accepted. EG:
[spoiler='Disqualified Material 1'][img]http://img685.imageshack.us/img685/7633/150623.jpg[/img][/spoiler]

5: Judges will not be allowed to compete.

6: Bribery of any kind will cause both the contestant and the judge (if he/she is found to accept the bribe) immediate disqualification and a moderator will be informed.

7: Creativity will have certain limitations. Exceeds or Xzys are accepted, but a new Summoning alltogether isn't. Also, new types and attributes are forbidden.

8: If you can find an OTK with your card, you have the option to make it Forbidden, Limited or Semi-Limited. Please note that if you do there will be no penalty.

9: Any abuse to contestants/judges will be punished accordingly.
10: Any rule breakers will immediately disqualified. Depending on how grave the rule broken is I will act accordingly. This will then be confirmed with a moderator to see if it is fair. Light Rule breakers will be allowed to redeem themselves by re-entering, but they must use ENTIRELY different cards.

If you have an further questions on rules, please PM me.
[/spoiler]
[spoiler='Application Form']
Username:
Cards:
Combination:
[/spoiler]
[spoiler='Contestant List']
[spoiler='shieldsp']
Username: shelds9
Cards (Some are: Semi-limited): [img]http://img804.imageshack.us/img804/1983/235906.jpg[/img]

[img]http://img683.imageshack.us/img683/6018/235906m.jpg[/img]

[img]http://img135.imageshack.us/img135/1983/235906.jpg[/img]

Combination: Mostly used with Glow-Up and Spore, but can be used with themselves. Some of them might be [/spoiler]
[spoiler='Qu@ke']
Username: Qu@ke
Cards:
[center][img]http://img146.imageshack.us/img146/7359/416778.jpg[/img]
LORE:
This card can only be activated on your turn. You may Draw 2 cards from your deck at the cost of 500 points per card and than shuffle your deck. If any of the draw cards are "Signal Tower B" you can Draw 1 more card. This card cannot be destroyed by the effects of Spell cards.
[img]http://img84.imageshack.us/img84/7359/416778.jpg[/img]
LORE:
This card can only be activated on your turn and while "Signal Tower A" is Face-Up on your Field. As long as this card remains on the Field all newly Summoned or Set monsters (excluding Special Summons) must be switched to Face-Up Defense Position, flip effects are not activated. This card cannot be destroyed by the effects of Trap Cards.
[img]http://img135.imageshack.us/img135/7359/416778.jpg[/img]
LORE:
This monster cannot be Normal Summoned or Set, this monster can only be Special Summoned while "Signal Tower A" and "Signal Tower B" are Face-Up on the Field. This monster is also treated as an Insect-Type. This monster cannot be selected as an attack target unless in Defense Position. This card gains 1000 ATK for each card in your Hand. As long as both "Signal Tower A" and "Signal Tower B" are on the Field this monster is not effected by Spell or Trap cards.[/center]
[/spoiler]
[spoiler='¥en']
Name: ¥en
[spoiler=Cards - Lightning Abuse Combo]
[img]http://img32.imageshack.us/img32/3937/420519.jpg[/img]
[i]Effect:
When you control another monster, this card's ATK become 1500. When this card is Summoned, you can add 2 Quick-Play Spell Cards from your Deck to your hand. When this card destroys a monster by battle, you can add 1 Quick-Play Spell Card that is removed from play or in your Graveyard to your Deck. When this card is destroyed by battle, destroy the attacking monster and add Quick-Play Spell Cards from your Deck to your hand up to the Level of the destroyed monster.[/i]

[img]http://img4.imageshack.us/img4/3937/420519.jpg[/img]
[i]Effect:
When you control no other Thunder-Type monsters, this card's ATK is 1600. When a Quick-Play Spell is removed from play, you can Special Summon this card from your hand or Deck. When your opponent declares an attack, you can add 1 removed from play Quick-Play Spell Card to your Graveyard. Once, by paying 1000 Life Points, you can destroy all cards your opponent controls with an ATK lower than the ATK of this card. When you have no Quick-Play Spell Cards that are removed from play, this card is destroyed.[/i]

[img]http://img845.imageshack.us/img845/3937/420519.jpg[/img]
[i]Effect:
If you control a Thunder-Type monster, you can Normal Summon this card without Tribute. Once per turn, you can remove from play 1 Quick-Play Spell Card in your hand. If you do, your opponent cannot activate Spell or Trap cards during the Battle Phase. When this card attacks your opponent directly, you must remove from play 1 Quick-Play Spell Card from your hand. You can equip a Quick-Play Spell Card to this card as an Equip Spell Card to increase its ATK by 300. If this card is destroyed while Equipped with a Quick-Play Spell Card, the equipped cards are added to your hand.[/i]


Combo:

[b]Lightning Abuse OTK[/b]

Required
- 2x Dreadraptor in Deck
- 2x Quick-Play spells in hand (Preferably from a previous Doomchain)
- 1x Doomchain in hand
- 1x Mechawolf in on field

Now that Mechawolf is out already, Normal Summon Doomchain. Activate its effect and grab two Quick Plays, preferably one Mystical Space Typhoon and one junk card. Activate Mechawolf's effect and remove from play the junk Quick-Play, allowing both Dreadraptors to activate and get on the field. Before the battle Phase, activate Dreadraptor's second effect to clear the field. Equip Dreadraptor with Mystical Space Typhoon and 1 Quick-Play from your hand, giving him 2600 ATK. With the field cleared and Spells and Traps pointless for the Battle Phase, remove from play your last Quick-Play and attack for game.

[b]DNA Surgery Limiter Removal OTK[/b]

Required
- 1x Mechawolf on field
- 1x Doomchain in hand
- 1x Quick Play Spell in hand
- 1x Dreadraptor in Deck
- 1x DNA Surgery on field

DNA Surgery should be active and you should declare Machine. Summon Doomchain to gain your two Quick-Plays, and notice you no longer have Thunder-Type monsters, so your Dreadraptor is going to be a bit weaker. Get Mystical and a Limiter, and remove your junk Quick-Play to bring out Dreadraptor. All of your monsters will be Machine-Type, but you can clear the field with Dreadraptor and use Limiter removal, giving you the following.

Mechawolf: 4000 ATK
Doomchain: 3000 ATK
Dreadraptor: 3200 ATL

Discard Mystical and attack for game.

[b]Card Statuses[/b]

Due to the ability to OTK, Dreadraptor is Forbidden, with Mechawolf limited due to the Limiter Removal OTK.

[b]Combo information[/b]

There are other combinations I'm sure, but I have not thought of them. Mystical Space Typhoon is used as the preferred card just in case effect activations, such as Dreadraptor's, are countered by your opponent. In such a situation, an OTK would turn into a crippling - 7000+ in some cases, which could end a battle that began only a few turns earlier. If there is another Quick-Play Spell in your hand, such as would be the case if you had a Doomchain out earlier, the OTK can continue unhindered.
[/spoiler]
[/spoiler]
[spoiler='jkkohles']
[img]http://img832.imageshack.us/img832/7512/12082.jpg[/img]
[img]http://img847.imageshack.us/img847/3634/12082p.jpg[/img]
[img]http://img833.imageshack.us/img833/1585/12082t.jpg[/img]
[/spoiler]
[spoiler=master fosakia']
[b]Username[/b]: master foskia
[spoiler=Cards][center][IMG]http://i51.tinypic.com/2wc1zjt.jpg[/IMG]
If you use this card for a Synchro Summoning, you can consider this card's star level 0. When you Synchro Summon this card, you can return all cards on the field to its owner's hands, except this card.
_________________________________________________________________________________________
[IMG]http://i56.tinypic.com/2ecnoro.jpg[/IMG]
If you control 1 "Happy" monster, you can consider this card a "Happy" monster. When this card is considered a "Happy" monster, you can change its star level to 1 or 2 and gains 250 ATK.
_________________________________________________________________________________________
[IMG]http://i56.tinypic.com/315iir6.jpg[/IMG]
1 "Happy" Tuner + 2 or more "Happy" non-Tuner monsters
This card gains the effects of the monsters used for its Synchro Summoning. Both players can only Synchro Summon "Happy" monsters.
[/center][/spoiler]
[b]Combination[/b]:
a lot of special summoning for monsters with a low atk/def but with nice effects when the are many "happy" monsters. the zebra can change its star level to 1 or 2 and gains 250 atk. the parrot hasn't got an effect apparently because it's a effect monster not a synchro monster, but it's made for synchro summoning the panda. the panda is a very powerful monster and it can destroy a lot of cards when it comes into play and negates the synchro summoning of all non-happy synchro monsters, and can be even more powerfull if you use a couple of zebras (each one gives him 250 ATK).

PANDA
made with parrot: it will be the only card on the field. then special summon a lot of happy monsters for a massive attack
made with zebra: gets 250 atk and can change its level for other summons (maybe for another panda O_O)
[i]MADE WITH NOT SHOWED CARDS
made with pidgeons: when your opponent destroys it (both by battle or card effect), you can special summon it during your next turn
made with cats: destroys monsters, traps and let you draw cards
etc...[/i]

and these are only a few "happy" monsters, there are more synchros, monsters and spells
that's all folks! lol
[/spoiler]

[spoiler='Judge List']
- Kyng of Ice
- GLaDOS MK. 2
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[/spoiler]
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[quote name='Dwarven King' timestamp='1306798142' post='5242934']
You can only give a max of 3 reps per day. :<
[/quote]
I'll find a way, don't you worry...are you entering?

[quote name='Hybrid-X89-0rb' timestamp='1306798356' post='5242943']
Just before I enter...can I use cards that I already posted?
[/quote]
Of course, so long as they can combo with eachother.

Bump
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[img]http://img804.imageshack.us/img804/1983/235906.jpg[/img]

[img]http://img683.imageshack.us/img683/6018/235906m.jpg[/img]

[img]http://img135.imageshack.us/img135/1983/235906.jpg[/img]

Combo: Mostly used with Glow-Up and Spore, but can be used with themselves. Some of them might be Semi'd though...
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[quote name='shelds9' timestamp='1306804506' post='5243193']
[img]http://img804.imageshack.us/img804/1983/235906.jpg[/img]

[img]http://img683.imageshack.us/img683/6018/235906m.jpg[/img]

[img]http://img135.imageshack.us/img135/1983/235906.jpg[/img]

Combo: Mostly used with Glow-Up and Spore, but can be used with themselves. Some of them might be Semi'd though...
[/quote]

How do they work with eachother though?

[quote name='¥en' timestamp='1306804646' post='5243201']
I'm sorry if I just am reading this wrong, but do we submit two pairs of cards that are combinations or just one pair?! Also, would a terrible trio be allowed.
[/quote]

Ok, to clarify, you need to submit 3 Custom Cards that all work well and combo with eachother.
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[spoiler=Insect Satellite Combo]
[center][img]http://img146.imageshack.us/img146/7359/416778.jpg[/img]
LORE:
This card can only be activated on your turn. You may Draw 2 cards from your deck at the cost of 500 points per card and than shuffle your deck. If any of the draw cards are "Signal Tower B" you can Draw 1 more card. This card cannot be destroyed by the effects of Spell cards.
[img]http://img84.imageshack.us/img84/7359/416778.jpg[/img]
LORE:
This card can only be activated on your turn and while "Signal Tower A" is Face-Up on your Field. As long as this card remains on the Field all newly Summoned or Set monsters (excluding Special Summons) must be switched to Face-Up Defense Position, flip effects are not activated. This card cannot be destroyed by the effects of Trap Cards.
[img]http://img135.imageshack.us/img135/7359/416778.jpg[/img]
LORE:
This monster cannot be Normal Summoned or Set, this monster can only be Special Summoned while "Signal Tower A" and "Signal Tower B" are Face-Up on the Field. This monster is also treated as an Insect-Type. This monster cannot be selected as an attack target unless in Defense Position. This card gains 1000 ATK for each card in your Hand. As long as both "Signal Tower A" and "Signal Tower B" are on the Field this monster is not effected by Spell or Trap cards.[/center]

[/spoiler]
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