Goodnight Posted May 30, 2011 Report Share Posted May 30, 2011 I've always wanted to try to fit a deck that could run copies of zombie world, spellcasters village, Geartown, etc and make it work so that it would be very detrimental to the opponent, but obviously it doesn't work out too well. So I decided to make some cards that could make it work. This is a group of monsters that are Rock and Reptile. The Rock Types usually aid in obtaining Field Spell cards and protecting them, while the Reptiles use Field Spell cards to hurt the opponent. I've envisioned the Reptiles to look like Chameleons Terrarium Field Spell Once per turn, you can select 1 Field Spell Card in your Graveyard. This card gains the effect of that card. This card can only gain the effect of 1 card at a time. Terra Creation Quickplay Spell You can select 1 Field Spell Card from your Deck and activate it. Geo Golem Level 4 Rock Earth 1900/1500 When this card is destroyed, you can add 1 Field Spell Card from your Graveyard to your hand. Geo Boulder Level 4 Rock Earth 1700/1200 When this card is Normal Summoned, you can add 1 Field Spell Card from your Deck to your hand. Geo Totem Level 4 Rock Earth 300/2100 If you control a face-up Field Spell Card, you can Special Summon this card from your hand. While this card is face-up on the field, Field Spell Cards you control cannot be targeted an opponent's effect. Geo Avalanche Level 5 Rock Earth 1900/1300 This card gains 100 ATK for every Field Spell Card in your Graveyard. Geo Ripper Level 4 Reptile Earth 1600/1200 You can activate this card's effect in your hand, field, or Graveyard. Once per turn, you can select the name of an Archetype, an Attribute, or Type written on a face-up Field Spell Card. This card's Name, Attribute, or Type is now also treated as the selected Name, Attribute, or Type. While this card is Face-up on the field, when a Field Spell Card is activated, you can destroy 1 card on the field. Geo Ravager Level 4 Reptile Earth 1800/1700 You can activate this card's effect in your hand, field, or Graveyard. Once per turn, you can select the name of an Archetype, an Attribute, or Type written on a face-up Field Spell Card. This card's Name, Attribute, or Type is now also treated as the selected Name, Attribute, or Type. If this card would be destroyed, you can destroy 1 face-up Field Spell Card instead. Geo Ambusher Level 4 Reptile Earth 1900/600 You can activate this card's effect in your hand, Field, or Graveyard. Once per turn, you can select the name of an Archetype, an Attribute, or Type written on a face-up Field Spell Card. This card's Name, Attribute, or Type is now also treated as the selected Name, Attribute, or Type. If your opponent controls more monsters than you and you control a Face-up Field Spell Card, you can Special Summon this card from your hand. Geo Terrorizer Level 5 Reptile Earth 2100/1900 You can remove from play 1 Face-up Field Spell Card you control to Special Summon this card. You can activate this card's effect in your hand, field, or Graveyard. Once per turn, you can select the name of an Archetype, an Attribute, or Type written on a face-up Field Spell Card. This card's Name, Attribute, or Type is now also treated as the selected Name, Attribute, or Type.You can negate the activation of an opponent’s Spell or Trap Card by discarding 1 Field Spell Card. Link to comment
CDDRodrigo Posted May 30, 2011 Report Share Posted May 30, 2011 For Terrarium, we already have: [img]http://images1.wikia.nocookie.net/__cb20091106135008/yugioh/images/thumb/d/da/PseudoSpaceANPR-EN-R-1E.png/300px-PseudoSpaceANPR-EN-R-1E.png[/img] Link to comment
Goodnight Posted May 30, 2011 Author Report Share Posted May 30, 2011 Oh. didn't even realize. I still think it's needed though as Pseudo space only lasts for your turn, when there's maybe even more to benefit from the good field cards on your opponents turn. And Terra Creation is pretty similar to Demise of the Land, but that was purposeful. Link to comment
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