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Archetype that can benefit from most any Field Cards


Goodnight

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I've always wanted to try to fit a deck that could run copies of zombie world, spellcasters village, Geartown, etc and make it work so that it would be very detrimental to the opponent, but obviously it doesn't work out too well. So I decided to make some cards that could make it work.

This is a group of monsters that are Rock and Reptile. The Rock Types usually aid in obtaining Field Spell cards and protecting them, while the Reptiles use Field Spell cards to hurt the opponent. I've envisioned the Reptiles to look like Chameleons




Terrarium
Field Spell
Once per turn, you can select 1 Field Spell Card in your Graveyard. This card gains the effect of that card. This card can only gain the effect of 1 card at a time.

Terra Creation
Quickplay Spell
You can select 1 Field Spell Card from your Deck and activate it.


Geo Golem
Level 4 Rock Earth
1900/1500
When this card is destroyed, you can add 1 Field Spell Card from your Graveyard to your hand.

Geo Boulder
Level 4 Rock Earth
1700/1200
When this card is Normal Summoned, you can add 1 Field Spell Card from your Deck to your hand.

Geo Totem
Level 4 Rock Earth
300/2100
If you control a face-up Field Spell Card, you can Special Summon this card from your hand. While this card is face-up on the field, Field Spell Cards you control cannot be targeted an opponent's effect.

Geo Avalanche
Level 5 Rock Earth
1900/1300
This card gains 100 ATK for every Field Spell Card in your Graveyard.


Geo Ripper
Level 4 Reptile Earth
1600/1200
You can activate this card's effect in your hand, field, or Graveyard. Once per turn, you can select the name of an Archetype, an Attribute, or Type written on a face-up Field Spell Card. This card's Name, Attribute, or Type is now also treated as the selected Name, Attribute, or Type. While this card is Face-up on the field, when a Field Spell Card is activated, you can destroy 1 card on the field.

Geo Ravager
Level 4 Reptile Earth
1800/1700
You can activate this card's effect in your hand, field, or Graveyard. Once per turn, you can select the name of an Archetype, an Attribute, or Type written on a face-up Field Spell Card. This card's Name, Attribute, or Type is now also treated as the selected Name, Attribute, or Type. If this card would be destroyed, you can destroy 1 face-up Field Spell Card instead.

Geo Ambusher
Level 4 Reptile Earth
1900/600
You can activate this card's effect in your hand, Field, or Graveyard. Once per turn, you can select the name of an Archetype, an Attribute, or Type written on a face-up Field Spell Card. This card's Name, Attribute, or Type is now also treated as the selected Name, Attribute, or Type. If your opponent controls more monsters than you and you control a Face-up Field Spell Card, you can Special Summon this card from your hand.

Geo Terrorizer
Level 5 Reptile Earth
2100/1900
You can remove from play 1 Face-up Field Spell Card you control to Special Summon this card. You can activate this card's effect in your hand, field, or Graveyard. Once per turn, you can select the name of an Archetype, an Attribute, or Type written on a face-up Field Spell Card. This card's Name, Attribute, or Type is now also treated as the selected Name, Attribute, or Type.You can negate the activation of an opponent’s Spell or Trap Card by discarding 1 Field Spell Card.
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Oh. didn't even realize.
I still think it's needed though as Pseudo space only lasts for your turn, when there's maybe even more to benefit from the good field cards on your opponents turn.

And Terra Creation is pretty similar to Demise of the Land, but that was purposeful.
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