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The Monk archetype have no support... [UPDATED]


Mehmani

  

3 members have voted

  1. 1. What should I make next for the Monk archetype?

    • A Tuner
    • A Synchro
    • A Fusion
    • A defensive Trap
    • An offensive Spell
    • Removal support
    • Another Xyz
  2. 2. What obscure and useless archetype should I make support for next?

    • http://yugioh.wikia.com/wiki/Synthetic_Angel
    • http://yugioh.wikia.com/wiki/Slime
      0
    • http://yugioh.wikia.com/wiki/B.E.S.
    • http://yugioh.wikia.com/wiki/Mask
      0
    • http://yugioh.wikia.com/wiki/Reptilianne


Recommended Posts

[i][color="#FF8C00"]|Monk Recruiter|0|MONK|Warrior/Effect|Earth|2||300|500|You can discard this card from your hand to Special Summon 1 "Monk" monster from your hand.|[/color]

[color="#000000"]|Inishie, Monk Abbot|1|MONK|Warrior/Xyz/Effect|Earth|RANK5||2800|1900|2 Level 5 "Monk" monsters Monsters this card destroys by battle are banished instead. Once per turn, you can negate the effect of and banish 1 Spell or Trap Card on the field that would destroy or banish a "Monk" monster you control.|[/color]

[color="#2E8B57"]|Monk Initiation|2|MONK|Spell Card|Spell||Normal|||Add 1 "Monk" monster from your Deck to your hand.|[/color]

[color="#2E8B57"]|Monk Exhumation|3|MONK|Spell Card|Spell||Quick-Play|||Special Summon 1 "Monk" monster from your Graveyard. It cannot attack and is destroyed in the End Phase.|[/color]

[color="#FF00FF"]|Monk Spear Manoeuvre|4|MONK|Trap Card|Trap||Normal|||Activate only when a "Monk" monster would be removed from the field. Destroy up to 2 cards on the field and banish 1 "Monk" monster you control.|[/color]

[color="#2E8B57"]|Monk Guerilla Strategy No. 1|5|MONK|Spell Card|Spell||Quick-Play|||Send 1 "Monk Fighter" you control to the Graveyard. Special Summon 1 "Master Monk" from your hand, Deck or Graveyard.|[/color]

[color="#FF8C00"]|Monk Inquisitor|6|MONK|Warrior/Effect|Earth|3||1400|500|This card's name is treated as "Monk Fighter" whilst on the field or in the hand or Graveyard. When this card is removed from the field, you can discard 1 card to add 1 "Monk" card from your Deck to your hand.|[/color][/i]


Oh, and don't forget to vote in the poll.
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[quote name='Mikhail Nekem'evič Tal' timestamp='1306679841' post='5239603']
I think Xyz support would work better than Synchro support for Monks as they lack Tuners.
[/quote]
And the Rock Attribute in General Lacks Tuners... though you could have given them one... I'd also say the non-Exceed monsters, should all be Level3 or Level5

you inspired me to make a Deck, lol, its horrible, but REALLY funny if and when it works right

Guerilla Stradegy would be so helpful in my deck, as would the searcher...
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[quote name='Boss Z' timestamp='1306691474' post='5239949']
And the Rock Attribute in General Lacks Tuners... though you could have given them one... I'd also say the non-Exceed monsters, should all be Level3 or Level5

you inspired me to make a Deck, lol, its horrible, but REALLY funny if and when it works right

Guerilla Stradegy would be so helpful in my deck, as would the searcher...
[/quote]

Monks are too slow, they needed a bit of a kick that only broken support can give. I thought that giving them a Tuner when Synchros where just disappearing would be a little unrealistic. Remember how Konami revived Amazoness and GKs when a new concept was introduced? I want to do that with Monks.
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[quote name='marcher boyz' timestamp='1306835771' post='5243857']
It looks pretty inconsistent, even with initiation and rota. Some kind of Sangan guy with a Harpie Queen clause for Monk Fighter or something?
[/quote]

Your wish is my command. Updated with new card.
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