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Nihilism.


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[color="#FF8C00"] Nihilistic Soldier [DARK/ Fiend/ Effect/ Level 3/ 1300 ATK/ 200 DEF]
When this card is Summoned, you can discard 2 cards from your hands to have this card gain ATK equal to the number of unnocupied monster zones on your side of the field x 150. Once during either player's turn, if you activate the effect of a "Nihilistic" card other than "Nihilistic Soldier", you can treat this card's monster zone as unoccupied.[/color]

[color="#FF8C00"] Nihilistic General [DARK/ Fiend/ Effect/ Level 3/ 1600 ATK/ 300 DEF]
When this card is attacks or is attacked, you can discard 1 "Nihilsitic" card from your hand to activate the appropriate effect based on the number of unoccupied monsters zones you control :
1 or less # Destroy this card and select 1 card on your Opponent's side of the field. Destroy the selected card during your next Standby Phase.
2 # Draw 1 card.
3 # Add 1 "Nihilistic" card from your Deck to your hand.
4 # Destroy all cards on the field. Each player can then Special Summons 1 monster from their graveyard with a level equal to the number of card(s) destroyed by this effect.
Once during either player's turn, if you activate the effect of a "Nihilistic" card other than "Nihilistic General", you can treat this card's monster zone as unoccupied.[/color]

[color="#FF8C00"] Nihilistic Counterpart [DARK/ Fiend/ Tuner/ Level 4/ 1600 ATK/ 400 DEF]
Once per turn, while you control this face-up card, you can banish 1 "Nihilistic" monster in your graveyard to select 1 "Nihilistic" monster you control. Decrease or increase the selected monster's level by the number of unoccupied monster you control. Once per turn, if you activate a "Nihilistic" card other than "Nihilistic Counterpart", you can destroy this card to banish 1 card in your Opponent's hand. [/color]

[color="#000000"] Nihilistic Abomanation [DARK/ Fiend/ Xyz/ Rank 3/ 2000 ATK/ 500 DEF]
2 Level 3 monsters
When this card is Exceed Summoned, place 1 False counter on this card for each unoccupied monster zone you control. This card gains ATK equal to the number of False Counters on the field x 150. Once during either player's turn, you can detach 1 Xyz material from this card to destroy 1 card on the field. If you activate this effect you cannot activate Spell cards until your next End Phase. If this card would be destroyed, you can remove 2 False counters from anywhere on the field instead. When this card is destroyed, you can banish it and 1 other monster from your graveyard to treat all monster zones you control as unoccupied until your next End Phase.[/color]

[color="#00FF00"] Nihilistic Morals [Quickplay/ Spell]
Activate only when you have 3 or more unoccupied monster zones. Draw 1 card for each 2 unoccupied monster zone you control. During the End Phase, banish 2 other "Nihilistic" cards in your graveyard. If you cannot, send the top 4 cards from your Deck to the graveyard.[/color]

[color="#9932CC"] Nihilistic Revoloution [Counter/ Trap]
Activate only when a "Nihilistic" card you control would be destroyed by an Opponent's card effect. Banish 1 "Nihilistic" card in your graveyard instead. If this card is banished while in your graveyard, you can return 1 other banished "Nihilistic" card to the top of your Deck. [/color]

I think you've realised the strategy of this archtype by now. Will add more cards soon. Contructive critism and/or OCG fixes will be repped.
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[quote name='Giga Hand' timestamp='1306695414' post='5240109']
I would very much like to know how these cards would interact with Ground Collapse.

[img]http://images3.wikia.nocookie.net/__cb20061118045148/yugioh/images/thumb/d/d2/GroundCollapsePSV-EN-C.jpg/300px-GroundCollapsePSV-EN-C.jpg[/img]
[/quote]
It would simply have the same effect. Anyway, no one use Ground Collapse. Any comments on the cards ?
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[quote name='GLaDOS MK. 2' timestamp='1306531491' post='5236065']
[color="#FF8C00"] Nihilistic Soldier [DARK/ Fiend/ Effect/ Level 3/ 1300 ATK/ 200 DEF]
When this card is Summoned, you can discard 2 cards from your hands to have this card gain ATK equal to the number of unnocupied monster zones on your side of the field x 150. Once during either player's turn, if you activate the effect of a "Nihilistic" card other than "Nihilistic Soldier", you can treat this card's monster zone as unoccupied.[/color]

[b]Discard 2 cards for maximum 600 ATK? No thanks.[/b]

[color="#FF8C00"] Nihilistic General [DARK/ Fiend/ Effect/ Level 3/ 1600 ATK/ 300 DEF]
When this card is attacks or is attacked, you can discard 1 "Nihilsitic" card from your hand to activate the appropriate effect based on the number of unoccupied monsters zones you control :
1 or less # Destroy this card and select 1 card on your Opponent's side of the field. Destroy the selected card during your next Standby Phase.
2 # Draw 1 card.
3 # Add 1 "Nihilistic" card from your Deck to your hand.
4 # Destroy all cards on the field. Each player can then Special Summons 1 monster from their graveyard with a level equal to the number of card(s) destroyed by this effect.
Once during either player's turn, if you activate the effect of a "Nihilistic" card other than "Nihilistic General", you can treat this card's monster zone as unoccupied.[/color]

[b]Inventive, I like. However, surely the better effects should be granted when you have less monster zones filled, since that's harder to achiever. Guess right now its empty field, summon this, ram, nuke...[/b]

[color="#FF8C00"] Nihilistic Counterpart [DARK/ Fiend/ Tuner/ Level 4/ 1600 ATK/ 400 DEF]
Once per turn, while you control this face-up card, you can banish 1 "Nihilistic" monster in your graveyard to select 1 "Nihilistic" monster you control. Decrease or increase the selected monster's level by the number of unoccupied monster you control. Once per turn, if you activate a "Nihilistic" card other than "Nihilistic Counterpart", you can destroy this card to banish 1 card in your Opponent's hand. [/color]

[b]Don't really see the synergy in throwing banishing into the mix.[/b]

[color="#000000"] Nihilistic Abomanation [DARK/ Fiend/ Xyz/ Rank 3/ 2000 ATK/ 500 DEF]
2 Level 3 monsters
When this card is Exceed Summoned, place 1 False counter on this card for each unoccupied monster zone you control. This card gains ATK equal to the number of False Counters on the field x 150. Once during either player's turn, you can detach 1 Xyz material from this card to destroy 1 card on the field. If you activate this effect you cannot activate Spell cards until your next End Phase. If this card would be destroyed, you can remove 2 False counters from anywhere on the field instead. When this card is destroyed, you can banish it and 1 other monster from your graveyard to treat all monster zones you control as unoccupied until your next End Phase.[/color]

[b]Like the way you balanced its destroying effect, then you overload it. :([/b]

[color="#00FF00"] Nihilistic Morals [Quickplay/ Spell]
Activate only when you have 3 or more unoccupied monster zones. Draw 1 card for each 2 unoccupied monster zone you control. During the End Phase, banish 2 other "Nihilistic" cards in your graveyard. If you cannot, send the top 4 cards from your Deck to the graveyard.[/color]

[b]I actually really like this. Balanced draw card. Well done.[/b]

[color="#9932CC"] Nihilistic Revoloution [Counter/ Trap]
Activate only when a "Nihilistic" card you control would be destroyed by an Opponent's card effect. Banish 1 "Nihilistic" card in your graveyard instead. If this card is banished while in your graveyard, you can return 1 other banished "Nihilistic" card to the top of your Deck. [/color]

[b]Still not really seeing the gain of removal and return overall. But handy protection. Should really be banish a Nihilistic monster though.[/b]

I think you've realised the strategy of this archtype by now. Will add more cards soon. Contructive critism and/or OCG fixes will be repped.
[/quote]

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