Organized Chaos Posted May 27, 2011 Report Share Posted May 27, 2011 [color="#FF8C00"] Nihilistic Soldier [DARK/ Fiend/ Effect/ Level 3/ 1300 ATK/ 200 DEF] When this card is Summoned, you can discard 2 cards from your hands to have this card gain ATK equal to the number of unnocupied monster zones on your side of the field x 150. Once during either player's turn, if you activate the effect of a "Nihilistic" card other than "Nihilistic Soldier", you can treat this card's monster zone as unoccupied.[/color] [color="#FF8C00"] Nihilistic General [DARK/ Fiend/ Effect/ Level 3/ 1600 ATK/ 300 DEF] When this card is attacks or is attacked, you can discard 1 "Nihilsitic" card from your hand to activate the appropriate effect based on the number of unoccupied monsters zones you control : 1 or less # Destroy this card and select 1 card on your Opponent's side of the field. Destroy the selected card during your next Standby Phase. 2 # Draw 1 card. 3 # Add 1 "Nihilistic" card from your Deck to your hand. 4 # Destroy all cards on the field. Each player can then Special Summons 1 monster from their graveyard with a level equal to the number of card(s) destroyed by this effect. Once during either player's turn, if you activate the effect of a "Nihilistic" card other than "Nihilistic General", you can treat this card's monster zone as unoccupied.[/color] [color="#FF8C00"] Nihilistic Counterpart [DARK/ Fiend/ Tuner/ Level 4/ 1600 ATK/ 400 DEF] Once per turn, while you control this face-up card, you can banish 1 "Nihilistic" monster in your graveyard to select 1 "Nihilistic" monster you control. Decrease or increase the selected monster's level by the number of unoccupied monster you control. Once per turn, if you activate a "Nihilistic" card other than "Nihilistic Counterpart", you can destroy this card to banish 1 card in your Opponent's hand. [/color] [color="#000000"] Nihilistic Abomanation [DARK/ Fiend/ Xyz/ Rank 3/ 2000 ATK/ 500 DEF] 2 Level 3 monsters When this card is Exceed Summoned, place 1 False counter on this card for each unoccupied monster zone you control. This card gains ATK equal to the number of False Counters on the field x 150. Once during either player's turn, you can detach 1 Xyz material from this card to destroy 1 card on the field. If you activate this effect you cannot activate Spell cards until your next End Phase. If this card would be destroyed, you can remove 2 False counters from anywhere on the field instead. When this card is destroyed, you can banish it and 1 other monster from your graveyard to treat all monster zones you control as unoccupied until your next End Phase.[/color] [color="#00FF00"] Nihilistic Morals [Quickplay/ Spell] Activate only when you have 3 or more unoccupied monster zones. Draw 1 card for each 2 unoccupied monster zone you control. During the End Phase, banish 2 other "Nihilistic" cards in your graveyard. If you cannot, send the top 4 cards from your Deck to the graveyard.[/color] [color="#9932CC"] Nihilistic Revoloution [Counter/ Trap] Activate only when a "Nihilistic" card you control would be destroyed by an Opponent's card effect. Banish 1 "Nihilistic" card in your graveyard instead. If this card is banished while in your graveyard, you can return 1 other banished "Nihilistic" card to the top of your Deck. [/color] I think you've realised the strategy of this archtype by now. Will add more cards soon. Contructive critism and/or OCG fixes will be repped. Link to comment
Organized Chaos Posted May 29, 2011 Author Report Share Posted May 29, 2011 Bump. First Xyz added and first trap. Also using new OCG. Link to comment
Giga Hand Posted May 29, 2011 Report Share Posted May 29, 2011 I would very much like to know how these cards would interact with Ground Collapse. [img]http://images3.wikia.nocookie.net/__cb20061118045148/yugioh/images/thumb/d/d2/GroundCollapsePSV-EN-C.jpg/300px-GroundCollapsePSV-EN-C.jpg[/img] Link to comment
Organized Chaos Posted May 29, 2011 Author Report Share Posted May 29, 2011 [quote name='Giga Hand' timestamp='1306695414' post='5240109'] I would very much like to know how these cards would interact with Ground Collapse. [img]http://images3.wikia.nocookie.net/__cb20061118045148/yugioh/images/thumb/d/d2/GroundCollapsePSV-EN-C.jpg/300px-GroundCollapsePSV-EN-C.jpg[/img] [/quote] It would simply have the same effect. Anyway, no one use Ground Collapse. Any comments on the cards ? Link to comment
Bahamut - Envoy of the End Posted May 29, 2011 Report Share Posted May 29, 2011 [quote name='GLaDOS MK. 2' timestamp='1306531491' post='5236065'] [color="#FF8C00"] Nihilistic Soldier [DARK/ Fiend/ Effect/ Level 3/ 1300 ATK/ 200 DEF] When this card is Summoned, you can discard 2 cards from your hands to have this card gain ATK equal to the number of unnocupied monster zones on your side of the field x 150. Once during either player's turn, if you activate the effect of a "Nihilistic" card other than "Nihilistic Soldier", you can treat this card's monster zone as unoccupied.[/color] [b]Discard 2 cards for maximum 600 ATK? No thanks.[/b] [color="#FF8C00"] Nihilistic General [DARK/ Fiend/ Effect/ Level 3/ 1600 ATK/ 300 DEF] When this card is attacks or is attacked, you can discard 1 "Nihilsitic" card from your hand to activate the appropriate effect based on the number of unoccupied monsters zones you control : 1 or less # Destroy this card and select 1 card on your Opponent's side of the field. Destroy the selected card during your next Standby Phase. 2 # Draw 1 card. 3 # Add 1 "Nihilistic" card from your Deck to your hand. 4 # Destroy all cards on the field. Each player can then Special Summons 1 monster from their graveyard with a level equal to the number of card(s) destroyed by this effect. Once during either player's turn, if you activate the effect of a "Nihilistic" card other than "Nihilistic General", you can treat this card's monster zone as unoccupied.[/color] [b]Inventive, I like. However, surely the better effects should be granted when you have less monster zones filled, since that's harder to achiever. Guess right now its empty field, summon this, ram, nuke...[/b] [color="#FF8C00"] Nihilistic Counterpart [DARK/ Fiend/ Tuner/ Level 4/ 1600 ATK/ 400 DEF] Once per turn, while you control this face-up card, you can banish 1 "Nihilistic" monster in your graveyard to select 1 "Nihilistic" monster you control. Decrease or increase the selected monster's level by the number of unoccupied monster you control. Once per turn, if you activate a "Nihilistic" card other than "Nihilistic Counterpart", you can destroy this card to banish 1 card in your Opponent's hand. [/color] [b]Don't really see the synergy in throwing banishing into the mix.[/b] [color="#000000"] Nihilistic Abomanation [DARK/ Fiend/ Xyz/ Rank 3/ 2000 ATK/ 500 DEF] 2 Level 3 monsters When this card is Exceed Summoned, place 1 False counter on this card for each unoccupied monster zone you control. This card gains ATK equal to the number of False Counters on the field x 150. Once during either player's turn, you can detach 1 Xyz material from this card to destroy 1 card on the field. If you activate this effect you cannot activate Spell cards until your next End Phase. If this card would be destroyed, you can remove 2 False counters from anywhere on the field instead. When this card is destroyed, you can banish it and 1 other monster from your graveyard to treat all monster zones you control as unoccupied until your next End Phase.[/color] [b]Like the way you balanced its destroying effect, then you overload it. [/b] [color="#00FF00"] Nihilistic Morals [Quickplay/ Spell] Activate only when you have 3 or more unoccupied monster zones. Draw 1 card for each 2 unoccupied monster zone you control. During the End Phase, banish 2 other "Nihilistic" cards in your graveyard. If you cannot, send the top 4 cards from your Deck to the graveyard.[/color] [b]I actually really like this. Balanced draw card. Well done.[/b] [color="#9932CC"] Nihilistic Revoloution [Counter/ Trap] Activate only when a "Nihilistic" card you control would be destroyed by an Opponent's card effect. Banish 1 "Nihilistic" card in your graveyard instead. If this card is banished while in your graveyard, you can return 1 other banished "Nihilistic" card to the top of your Deck. [/color] [b]Still not really seeing the gain of removal and return overall. But handy protection. Should really be banish a Nihilistic monster though.[/b] I think you've realised the strategy of this archtype by now. Will add more cards soon. Contructive critism and/or OCG fixes will be repped. [/quote] Link to comment
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