Blake Posted May 27, 2011 Report Share Posted May 27, 2011 Temporal Machine God Tzaphion Lv. 10 WATER Fairy/Effect 0/0 This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles, return all Spell/Trap Cards your opponent controls to the Deck, after damage calculation. When this card leaves the field, including by its effect, draw 2 cards. You cannot Summon monsters. During your Standby Phase, return this face-up card to the Deck. Temporal Machine God Razion Lv. 10 FIRE Fairy/Effect This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles, return all monsters in your opponent's Graveyard to the Deck, after damage calculation. Inflict 1000 damage to your opponent when they draw a card during the Draw Phase. You cannot Summon monsters. During your Standby Phase, return this face-up card to the Deck. Temporal Machine God Raphion Lv. 10 WIND Fairy/Effect This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles with an opponent's monster, inflict damage to your opponent equal to the ATK of the monster it battled. Then, return the monster to your opponent's hand.You cannot Summon monsters. During your Standby Phase, return this face-up card to the Deck. Temporal Machine God Gabrion Lv. 10 WATER Fairy/Effect This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles with an opponent's monster, return all monsters your opponent controls to your opponent's deck after damage calculation. If this card attacks your opponent directly, return all Spell and Trap cards your opponent controls to their deck. You cannot Summon monsters. During your Standby Phase, return this face-up card to the Deck. Temporal Machine God Hanion Lv. 10 EARTH Fairy/Effect This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles, inflict damage to your opponent equal to the difference in Life Points. You cannot Summon monsters. During your Standby Phase, return this face-up card to the Deck. Temporal Machine God Zadion Lv. 10 WIND Fairy/Effect This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles while your Life Points are below 4000, your Life Points become 4000, and you can select up to 2 cards your opponent controls. Return those cards to their hand. You cannot Summon monsters. During your Standby Phase, return this face-up card to the Deck. Temporal Machine God Camion Lv. 10 EARTH Fairy/Effect This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles, return all monsters your opponent controls to the Deck after damage calculation, and inflict 500 damage to your opponent for each monster returned. You cannot Summon monsters. During your Standby Phase, return this face-up card to the Deck. Temporal Machine God Michion Lv. 10 FIRE Fairy/Effect This card cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. If this card battles, inflict damage to your opponent equal to half of their Life Points. You cannot Summon monsters. During your Standby Phase, return this face-up card to the Deck. Temporal Machine God Sandaion Lv. 10 LIGHT Fairy/Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the effect of "Infinity Machine Ain Soph" or "Infinite Light ain Soph Aur". This card cannot be destroyed by battle or by card effects. Neither player takes Battle Damage from battles involving this face-up card. If this card battles, inflict 4000 Damage to your opponent. This effect can only be used once per duel. You cannot Summon monsters. During your Standby Phase, return this face-up card to the Deck. Zero Machine Ain Trap Continuous You can select and add 1 "Temporal Machine God" monster from your Deck to your hand instead of conducting your normal draw during your Draw Phase. When this face-up card leaves the field, set 1 "Infinity Machine Ain Soph" from your Hand, Deck, or Graveyard on your field. Infinity Machine Ain Soph Trap Continous This card cannot be Set, except by the effect of "Zero Machine Ain". You can select and add 1 "Temporal Machine God" monster from your Deck to your hand instead of conducting your normal draw during your Draw Phase. Once per turn, you can Special Summon 1 "Temporal Machine God" monster from your hand. You can Summon monsters, ignoring the effects of any "Temporal Machine God" monsters you control. When this face-up card leaves the field, set 1 "Infinity Machine Ain Soph" from your Hand, Deck, or Graveyard on your field. Infinite Light Ain Soph Aur Trap Continuous This card cannot be Set, except by the effect of "Infinity Machine Ain Soph". You can select and add 1 "Temporal Machine God" monster from your Deck to your hand instead of conducting your normal draw during your Draw Phase. You can Special Summon "Temporal Machine God" monsters from your hand. You can Summon monsters, ignoring the effects of any "Temporal Machine God" monsters you control. "Temporal Machine God" monsters you control do not have to have their effects activated that return them to the Deck during your Standby Phase. Link to comment
Mysty Posted May 28, 2011 Report Share Posted May 28, 2011 Metaion doesn't prevent you from summoning monsters. I feel like these ones shouldn't prevent you from summoning either, allowing you to remove quite a few lines of text. Other than that, I don't really see anything wrong. You balanced the broken ones rather well. Link to comment
Blake Posted May 28, 2011 Author Report Share Posted May 28, 2011 [quote name='Mystery Guest' timestamp='1306542432' post='5236391'] Metaion doesn't prevent you from summoning monsters. I feel like these ones shouldn't prevent you from summoning either, allowing you to remove quite a few lines of text. Other than that, I don't really see anything wrong. You balanced the broken ones rather well. [/quote] I could have sworn he did... Well, it balances them out a bit, like that xD Thanks. Link to comment
Fusion X. Denver Posted May 28, 2011 Report Share Posted May 28, 2011 I'm not the biggest expert on the Machine Gods, but these seem well-nerfed to me. Good work, man. Link to comment
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