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─Realm Of Beasts TCG─Set 4 In progress─


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[quote name='The blazing MARS' timestamp='1308001701' post='5281170']
[url="http://realmofbeaststcgblog.blogspot.com/2011/06/welcome-to-blog.html"]Blog is here[/url]


=D


I'll update as much as possible.
[/quote]

It says "Blog is removed" or something of that nature. Anyway, I'm looking forward to more updates. If I have a card idea, I'll let you know.
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[quote name='Eliminate' timestamp='1308010037' post='5281408']
It says "Blog is removed" or something of that nature. Anyway, I'm looking forward to more updates. If I have a card idea, I'll let you know.
[/quote]


Oops. Forgot to put blog for public view... I'll see if I can find the button... This might take sometime...
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^^ Maybe i can help?


[Spoiler]

♦Puppet Princess Alice
♦Race: Magical Puppet
♦Power:5 Block:10
♦ All other Magical Puppet-Race creatures on the board gain +5 Power.


♦Puppet Archer Yana
♦Race: Magical Puppet
♦Power:8 Block:2
♦ Long Range Non-Magical; Range 2


♦Puppet Knight Cassandra
♦Race: Magical Puppet
♦Power:15 Block:2
♦ Vanilla Sundae. This card has no effects.


♦Puppet Juggler Hina
♦Race: Magical Puppet
♦Power: 0 Block: 0
♦.When "Puppet Juggler Hina" is played, draw a card.
If this creature would be destroyed, return it to your hand instead.


♦Puppet Repair
♦Activation
♦When this card is played, add up to 2 Magical Puppet-race creatures from your Discard Pile to your hand.


♦Puppet Formation
♦Activation
♦When this card is played, add up to 2 Magical Puppet-race creatures from your Card Stack to your hand.


♦Puppet Explosion
♦Activation
♦When this card is played, Destroy 1 of your Magical Puppet-race creature. sent the top 3 cards of the Opponent's Protection Barrier to the Discard Pile.

[/Spoiler]
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I got two ideas for your Evolve or Die Dinosaur Set:

♦Jurassic Sauroseismos
♦Race: Prehistoric
♦Power: 40 ♦Block: 0
♦Card's Effect: Send all Prehistoric Race Creatures on the board to their owner's Discard Pile in order to play Jurassic Sauroseismos. During a face off, you can switch the value of Jurassic Sauroseismos' Power and Block until the end of your turn. As long as Jurassic Sauroseismos is on the board, all Players must send the top 2 cards of his or her's Protection Barrier to the Discard Pile as an extra cost in order to Trigger an Response, Activation, or Protection Barrier Resource card. If Jurassic Sauroseismos is destroyed, all Players cannot play a Creature, Response, Activation, or Protection Barrier Resource card for five of their respective turns.

♦Discovery of the Rare Amber
♦Activation
♦Card's Effect: Discard 1 Prehistoric Race Creature and 1 Activation card from your hand to search your Main Deck for 1 Prehistoric Race Creature and put it in the Discard Pile. Discovery of the Rare Amber doesn't resolve until the end of your next two turns. After two turns, put the 1 Prehistoric Race Creature you sent to the Discard Pile by this card's effect in your Hand and draw 2 cards. If Discovery of the Rare Amber is countered, discard your hand and draw until you have 5 Prehistoric Race Creatures in your new Hand and put the rest at the bottom of your Main Deck.
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[quote name='AsterikcAde' timestamp='1308080001' post='5283139']
I got two ideas for your Evolve or Die Dinosaur Set:

♦Jurassic Sauroseismos
♦Race: Prehistoric
♦Power: 40 ♦Block: 0
♦Card's Effect: Send all Prehistoric Race Creatures on the board to their owner's Discard Pile in order to play Jurassic Sauroseismos. During a face off, you can switch the value of Jurassic Sauroseismos' Power and Block until the end of your turn. As long as Jurassic Sauroseismos is on the board, all Players must send the top 2 cards of his or her's Protection Barrier to the Discard Pile as an extra cost in order to Trigger an Response, Activation, or Protection Barrier Resource card. If Jurassic Sauroseismos is destroyed, all Players cannot play a Creature, Response, Activation, or Protection Barrier Resource card for five of their respective turns.

♦Discovery of the Rare Amber
♦Activation
♦Card's Effect: Discard 1 Prehistoric Race Creature and 1 Activation card from your hand to search your Main Deck for 1 Prehistoric Race Creature and put it in the Discard Pile. Discovery of the Rare Amber doesn't resolve until the end of your next two turns. After two turns, put the 1 Prehistoric Race Creature you sent to the Discard Pile by this card's effect in your Hand and draw 2 cards. If Discovery of the Rare Amber is countered, discard your hand and draw until you have 5 Prehistoric Race Creatures in your new Hand and put the rest at the bottom of your Main Deck.
[/quote]

I'll add those too, when I next update ^_^

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[quote name='The blazing MARS' timestamp='1308081586' post='5283196']
I'll add those too, when I next update ^_^
[/quote] One question. How do we calculate damage in this game? Do we do the difference between the Power and Block or something or is the damage calculation similar to YGO?

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[quote name='AsterikcAde' timestamp='1308081809' post='5283208']
One question. How do we calculate damage in this game? Do we do the difference between the Power and Block or something or is the damage calculation similar to YGO?
[/quote]

I'm considering removing block entirely, as I found it very hard to deal damage at all.


Currently it's =

Attacking Creature's Power - Defending Creature's Power/Defending Creature's Block

You can see the problem when trying to divide 7 by 10+

It just won't work. I might change it slightly, I'll think of something...
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[quote name='The blazing MARS' timestamp='1308082377' post='5283235']
I'm considering removing block entirely, as I found it very hard to deal damage at all.


Currently it's =

Attacking Creature's Power - Defending Creature's Power/Defending Creature's Block

You can see the problem when trying to divide 7 by 10+

It just won't work. I might change it slightly, I'll think of something...
[/quote] How about for example, if a creature attacks a creature during a face off, any other creature near the attacked creature's square can block for it so the Block mechanic won't be useless, and the damage calculation should be like this for example, a creature with a power of 5 attacks a creature with a power with 10, just do the difference in the attacked creature's power will be left to 5. Same thing goes for defending as well.
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[quote name='AsterikcAde' timestamp='1308082920' post='5283259']
How about for example, if a creature attacks a creature during a face off, any other creature near the attacked creature's square can block for it so the Block mechanic won't be useless, and the damage calculation should be like this for example, a creature with a power of 5 attacks a creature with a power with 10, just do the difference in the attacked creature's power will be left to 5. Same thing goes for defending as well.
[/quote]

Yeah, I was thinking of adapting it to be similar to YGO's system, but damage is divided by 2 so you don't suddenly lose 40 cards from the protection barrier in 1 hit.
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[quote name='The blazing MARS' timestamp='1308083239' post='5283271']
Yeah, I was thinking of adapting it to be similar to YGO's system, but damage is divided by 2 so you don't suddenly lose 40 cards from the protection barrier in 1 hit.
[/quote] How about you add a mechanic on the creature card like a Barrier Damage value or something, it can go beside the Power and Block, like for example, if Burnstrike Tech Dragozoid is destroyed, his Barrier Damage value would be 5 plus whatever amount of cards you lose from his ability from the Protection Barrier. Here's a more comprehensive example:

♦Burnstrike Tech Dragozoid
♦Race: Dragon
♦Power: 35 ♦Block: 15 ♦Barrier Value: 5

If a creature dies, you take the number of cards that is placed on its Barrier Value from the Protection Barrier and send it to the Discard Pile, how do you like that idea?
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Hmmm...

From Infernal Steamstorm, I'll be dropping the Block Mechanic.
I find it very clumsy and rather stupid. And because It'd take ages to change all the cards to a different mechanic(500+ in my Notebook) I'll drop block entirely, all cards currently with block are treated as not having block, I'll continue adding block numbers up until the end of Evolve Or Die! Then creatures will simply have a power number. On a flipside, lower power creatures will have stronger effects. This also makes my TCG much more simple, something I was going for. Because no one likes looking through pages and pages of rulings.
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[quote name='The blazing MARS' timestamp='1308084957' post='5283347']
Hmmm...

From Infernal Steamstorm, I'll be dropping the Block Mechanic.
I find it very clumsy and rather stupid. And because It'd take ages to change all the cards to a different mechanic(500+ in my Notebook) I'll drop block entirely, all cards currently with block are treated as not having block, I'll continue adding block numbers up until the end of Evolve Or Die! Then creatures will simply have a power number. On a flipside, lower power creatures will have stronger effects. This also makes my TCG much more simple, something I was going for. Because no one likes looking through pages and pages of rulings.
[/quote] LOL! I just noticed that Burnstrike's original Power is 25 not 35 :P
How about you get rid of Block and just add the Barrier Value mechanic? It'll make the game much smoother...

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[quote name='AsterikcAde' timestamp='1308085386' post='5283367']
LOL! I just noticed that Burnstrike's original Power is 25 not 35 :P
How about you get rid of Block and just add the Barrier Value mechanic? It'll make the game much smoother...
[/quote]

I might... But that'd make the game more complicated to be honest.
I'll test it out

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[quote name='The blazing MARS' timestamp='1308085509' post='5283373']
I might... But that'd make the game more complicated to be honest.
I'll test it out
[/quote] The mechanic is not that hard, when the creature is destroyed, you just send the number of cards equal to its Barrier Value from your Protection Barrier to the Discard Pile that's all...its just a suggestion anyways...I'm investing real interest in your TCG...
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[quote name='AsterikcAde' timestamp='1308085934' post='5283395']
The mechanic is not that hard, when the creature is destroyed, you just send the number listed on its Barrier Value from your Protection Barrier to the Discard Pile that's all...its just a suggestion anyways...I'm investing real interest in your TCG...
[/quote]

Yeah, I'll test it out, thanks ^__^
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[quote name='Altαir' timestamp='1308088796' post='5283499']
Is there a difference when you say, "When this card is played" and "When you play this card"? It may be just me, but you switch between the two, often.
[/quote]

"When this card is Play[b]ed[/b]" refers to the fact that if the play is blocked, the card never reaches the field, hence not being "Played"

"When you play this card" is when you officially go to place it on the board, the effect activates before the foe can respond. Similar to Priority.
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