DeathSDelano Posted March 15, 2012 Report Share Posted March 15, 2012 [quote name='Order-Sol' timestamp='1331853257' post='5872278'] Gatling Claw Dragon or Monica? Gatling Claw Dragon basicially does the same as monica with an effect. Also, Bermuda /_\ seem to be like tier 1.5 [/quote] Gatling Claw dragon fuels the soul. Monica doesn't Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 15, 2012 Report Share Posted March 15, 2012 [quote name='DeathSDelano' timestamp='1331853347' post='5872281'] Gatling Claw dragon fuels the soul. Monica doesn't [/quote] Okay. I guess Monica can get the obligatory binder identifier card so I know which binder is which. Link to comment Share on other sites More sharing options...
Expelsword Posted March 16, 2012 Report Share Posted March 16, 2012 Since you will rarely be using triggers as boosters (unless maybe you want to save G1s for blocking Silent Tom), the 1000 power difference does not matter. Additionally, Gatling Claw will rarely use its effect for The End, but the option to do so makes it the best choice. Don't underestimate the value of the 8000 G1 or the 10000 G2. They are your staples. I don't claim to be a master, by the way, these are only semi-legitimate observations. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 16, 2012 Report Share Posted March 16, 2012 Thanks. I only started vanguard a few days ago so I'm not overly knowledgable on how to play the game well. How often should I use shields? Is attacking every turn with the vanguard for more cards through drive check a good idea? etc. Link to comment Share on other sites More sharing options...
Expelsword Posted March 16, 2012 Report Share Posted March 16, 2012 [quote name='Order-Sol' timestamp='1331856261' post='5872366'] Thanks. I only started vanguard a few days ago so I'm not overly knowledgable on how to play the game well. How often should I use shields? Is attacking every turn with the vanguard for more cards through drive check a good idea? etc. [/quote] Drawing cards is absolutely [i]critical![/i] never [b]EVER[/b] leave your Vanguard standing. Generally, the anime characters don't begin guarding until they have a G3 out, but there are some situations where you may want to guard earlier (rushes) Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 16, 2012 Report Share Posted March 16, 2012 anyone know when diva festival is coming out in english? Link to comment Share on other sites More sharing options...
IceDorago Posted March 16, 2012 Report Share Posted March 16, 2012 [quote name='Expelsword - 信仰' timestamp='1331856086' post='5872359'] Don't underestimate the value of the 8000 G1 or the 10000 G2. They are your staples. [/quote] The G1, usually, but there are generally better options for the G2. But if you have nothing else, the vanilla is good. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 17, 2012 Report Share Posted March 17, 2012 Is it me or do stand triggers suck? Link to comment Share on other sites More sharing options...
DeathSDelano Posted March 17, 2012 Report Share Posted March 17, 2012 [quote name='Order-Sol' timestamp='1331945808' post='5874020'] Is it me or do stand triggers suck? [/quote] Stand triggers are on the low end of the trigger list as they require RG to really do anything. Most people go with Crit, Draw, and Heals unless they have to use a stand Link to comment Share on other sites More sharing options...
Legend Zero Posted March 17, 2012 Author Report Share Posted March 17, 2012 [quote name='Order-Sol' timestamp='1331945808' post='5874020'] Is it me or do stand triggers suck? [/quote] I rather double up Critical before going Stand, unless the clan gets abilities by restanding (aka DPolice) EDIT: New episode is out. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 17, 2012 Report Share Posted March 17, 2012 I usually pig out on Draw Triggers first, as they're the most consistent requiring no extra guards/another attacker to be efficient, then Heal and Critical are equally important to me, stands usually get put last. I like 2 in a deck, as they can come as a suprise if needed, while not taking up to much space. I usually go 6 Draw, 4 crit, 4 heal and 2 stand. Depends on the deck though. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted March 17, 2012 Report Share Posted March 17, 2012 I'm bad so I don't use Draw triggers. (Heck, I don't even know if Nova Grapplers have a Draw Trigger with 10k shield) Regardless, I always make sure I can have 4 Heal and at least 8 Crits. Link to comment Share on other sites More sharing options...
DeathSDelano Posted March 17, 2012 Report Share Posted March 17, 2012 [quote name='evilchris' timestamp='1331946506' post='5874055'] I'm bad so I don't use Draw triggers. (Heck, I don't even know if Nova Grapplers have a Draw Trigger with 10k shield) Regardless, I always make sure I can have 4 Heal and at least 8 Crits. [/quote] Draw triggers have never been 10k shields. They are always 5k shields. Though normally when you draw with it you get a sum of 10k[unless you drew prefect sheild or gr3] Link to comment Share on other sites More sharing options...
Expelsword Posted March 17, 2012 Report Share Posted March 17, 2012 Stand Triggers always mess me up so badly. I keep going back and forth on whether to use them myself. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 17, 2012 Report Share Posted March 17, 2012 Though 2 stand triggers havn't been working for me in testing. I like draw triggers because there's no hand limit in C!!V, I can literally have half my deck in my hand without an problem and the effect of drawing a card can have the biggest change in the flow of a game. Heal Triggers are basicially noob shields and also can win games in certian situations. Criticals are amazing too, they increase your deck's power and can even win the game if 2 get topped with TWIN DRIVE!!. Whilst a stand trigger gives you an additional attack, Critical usually assures the same result and can actually be used on your vanguard. I understand why Stand Triggers cannot be used on the vanguard, but unfortunately it limits stand triggers a lot. Stand Triggers [b]are [/b]good for baiting NGs/FS, though. Link to comment Share on other sites More sharing options...
Legend Zero Posted March 17, 2012 Author Report Share Posted March 17, 2012 New episode was hawt. Ren's evil laugh puts a smile on my face...HE IS SO GOOD AT IT. I run... 4 Heal 8 Cric 4 Draw ...during initial deck building (because that's how my OTTs play) and go from there, but usually don't stray from it unless as said DPolice. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 17, 2012 Report Share Posted March 17, 2012 So, I decided to drop the stand triggers. 2 more crits for 6-6-4 or 2 more draws for 8-4-4? Or one of both for 7-5-4? Bermuda.dek btw Link to comment Share on other sites More sharing options...
Expelsword Posted March 17, 2012 Report Share Posted March 17, 2012 7-5-4 sounds so awkward. I use 6 Draw, 6 Critical, 4 Heal for The End, currently. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 17, 2012 Report Share Posted March 17, 2012 [quote name='Expelsword - 信仰' timestamp='1331948692' post='5874122'] I use 6 Draw, 6 Critical, 4 Heal for The End, currently. [/quote] I'll use that for a bit and see how it goes. Link to comment Share on other sites More sharing options...
IceDorago Posted March 17, 2012 Report Share Posted March 17, 2012 I tend to go 8C-4D-4H, unless a deck benefits from a lot of a certain trigger besides crit in which case crits go to 4 and whatever that trigger is goes to 8. Though I do kind of want to test 6-6-4 and see if that's actually good. Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 17, 2012 Report Share Posted March 17, 2012 My Bermuda.dek focuses on Riverie and This amazing card: [img]http://images4.wikia.nocookie.net/__cb20120309180106/cardfight/images/thumb/3/38/Raindear.jpg/300px-Raindear.jpg[/img] AUTO 【V】:[Choose 1 of your 《[url="http://cardfight.wikia.com/wiki/Bermuda_%E2%96%B3"]Bermuda △[/url]》 Rearguard and return it to your hand] When this unit Drive Checks a Grade 3 《[url="http://cardfight.wikia.com/wiki/Bermuda_%E2%96%B3"]Bermuda △[/url]》, you may pay the cost. If you did, select up to 1 《[url="http://cardfight.wikia.com/wiki/Bermuda_%E2%96%B3"]Bermuda △[/url]》 from your hand and call it onto an empty Rearguard Circle. I love this card. Not only because she looks like Dizzy who is like one of my favorite VG character but it's effect is aammaazzinnggg. Link to comment Share on other sites More sharing options...
byak Posted March 17, 2012 Report Share Posted March 17, 2012 Stands are garbage outside of Pale Moon and Dimensional Police There's probably 1 or 2 more decktypes that benefit from stands but w/e Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 17, 2012 Report Share Posted March 17, 2012 [quote name='byakklon Omega' timestamp='1331949931' post='5874153'] Stands are garbage outside of Pale Moon and Dimensional Police There's probably 1 or 2 more decktypes that benefit from stands but w/e [/quote] yup. which is why you don't run 4/4/4/4 because it's ass. Link to comment Share on other sites More sharing options...
DeathSDelano Posted March 17, 2012 Report Share Posted March 17, 2012 [quote name='Order-Sol' timestamp='1331950130' post='5874162'] yup. which is why you don't run 4/4/4/4 because it's ass. [/quote] you mean unless you are forced to >.> Link to comment Share on other sites More sharing options...
Resident Fascist Posted March 17, 2012 Report Share Posted March 17, 2012 [quote name='DeathSDelano' timestamp='1331950925' post='5874186'] you mean unless you are forced to >.> [/quote] Yea ok, fine. But only if forced. 4-4-4-4 lineups are bad because you can't focus on one thing and that 4 triggers are basicially f*** ups that do nothing. I want to make a giant video on about Vanguard Math and what's good and what isn't, as I think I have a decent grasp of the game. Link to comment Share on other sites More sharing options...
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