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[Vanguard] Stand Up! The Vanguard!


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[quote name='IceDorago' timestamp='1319420250' post='5596949']
Sorry can't tonight.

DMD > Check 1 SP Trigger > 17k > Check a second SP Trigger > 24k? > awesome
[/quote]
pretty much :D

or with Charon boosting him > Check 1 SP trigger > 25k > Check 2nd SP trigger > 32k :D

play 3 games today won all 3 XD.

Won 2 games with DMD as vanguard (1 PBD never showed up) and 1 with PBD as Vanguard

i posted my current build i am using.

Only 7 cards in deck are NG now. can't wait to change them out for SPs when last trigger is revealed

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New card names revealed in pack, but not other info known

my assumptions to what they are:

Mega Colony:
Evil Shell Shogun, Giraffa (this one is a give away)
Death warden, Antlion (guessing MC because of name ANTlion
Gloom flyman
Larva Phantom Giraffa
Iron Gutter Beetle
Stealth Millipede
Pupa Phantom, Giraffa
Tail Jaw

Shadow Paladin:
Demon God of the Silver Spear, Gusion
abyss freezer

D-police:
Platinum Ace

RP:
Beast Knight, Galmeaux {because fang of light, Galmeaux is RP)
Snowgal
Bleugal

NG:
Eisenkugel
Grapplemania
Cool kid boy

ones i am unsure of atm:
Water Gang
Zapbau
Red Gem Carbuncle

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[quote name='IceDorago' timestamp='1319497167' post='5598663']
Yeah, name seems to fit a crit trigger.

Alos, I changed my name on CC to Dorago, to keep it simple. Though it's not really simple when I keep changing it...
[/quote]

in a few days we should have all the info on all the cards as the pack comes out in 5 days :D. can't wait gonna test drive everything i find worth it (mainly the other 2 clans)

anyways if you want a game. Bottom left table at CC

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[quote name='DeathSDelano' timestamp='1319495734' post='5598619']
New card names revealed in pack, but not other info known

my assumptions to what they are:

Mega Colony:
Evil Shell Shogun, Giraffa (this one is a give away)
Death warden, Antlion (guessing MC because of name ANTlion
Gloom flyman
Larva Phantom Giraffa
Iron Gutter Beetle
Stealth Millipede
Pupa Phantom, Giraffa
Tail Jaw

Shadow Paladin:
Demon God of the Silver Spear, Gusion
abyss freezer

D-police:
Platinum Ace

RP:
Beast Knight, Galmeaux {because fang of light, Galmeaux is RP)
Snowgal
Bleugal

NG:
Eisenkugel
Grapplemania
Cool kid boy

ones i am unsure of atm:
Water Gang
Zapbau
Red Gem Carbuncle
[/quote]

edit to those: Water gang belongs to MC, Zapbau is SP, Red Gem carbuncle is a Kagero
As for my predicts all the ones we know i was right :D

my proof
SP:
[url="http://vanguardtcg.wiki.fc2.com/wiki/Zapbau"]http://vanguardtcg.w...com/wiki/Zapbau[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Abyss%20Freezer"]http://vanguardtcg.w...Abyss%20Freezer[/url] last trigger is a draw trigger
[url="http://vanguardtcg.wiki.fc2.com/wiki/Demon%20God%20of%20the%20Silver%20Spear%2C%20Gusion"]http://vanguardtcg.w...ear%2C%20Gusion[/url]


MC:
[url="http://vanguardtcg.wiki.fc2.com/wiki/Iron%20Cutter%20Beetle"]http://vanguardtcg.w...Cutter%20Beetle[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Tail%20Jaw"]http://vanguardtcg.w...wiki/Tail%20Jaw[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Pupa%20Phantom%2C%20Giraffa"]http://vanguardtcg.w...om%2C%20Giraffa[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Stealth%20Millipede"]http://vanguardtcg.w...lth%20Millipede[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Water%20Gang"]http://vanguardtcg.w...ki/Water%20Gang[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Gloom%20Flyman"]http://vanguardtcg.w.../Gloom%20Flyman[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Larva%20Phantom%2C%20Giraffa"]http://vanguardtcg.w...om%2C%20Giraffa[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Death%20Warden%2C%20Antlion"]http://vanguardtcg.w...en%2C%20Antlion[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Evil%20Shell%20Shogun%2C%20Giraffa"]http://vanguardtcg.w...un%2C%20Giraffa[/url]

D-police:
[url="http://vanguardtcg.wiki.fc2.com/wiki/Enigman%20Rain"]http://vanguardtcg.w.../Enigman%20Rain[/url] Missed this guy
[url="http://vanguardtcg.wiki.fc2.com/wiki/Platinum%20Ace"]http://vanguardtcg.w.../Platinum%20Ace[/url]

RP:
[url="http://vanguardtcg.wiki.fc2.com/wiki/Snowgal"]http://vanguardtcg.w...om/wiki/Snowgal[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Bleugal"]http://vanguardtcg.w...om/wiki/Bleugal[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Beast%20Knight%2C%20Galmeaux"]http://vanguardtcg.w...t%2C%20Galmeaux[/url]

NG
[url="http://vanguardtcg.wiki.fc2.com/wiki/Eisenkugel"]http://vanguardtcg.w...wiki/Eisenkugel[/url]
[url="http://vanguardtcg.wiki.fc2.com/wiki/Grapplemania"]http://vanguardtcg.w...ki/Grapplemania[/url]

____________________________________
As of right now for MC and D-police ideas are:

For the most part MC will follow same ratio as SPs
MC:

Grade 0: 17
16 triggers (whatever they are)
larva Phantom, Giraffa

Grade 1: 15
Paralyze Madonna x4
Stealth Millipede/Karma Queen x3 (gonna have to test when able to be sure which one would be best)
Gloom Flyman x4
Pupa Phantom, Giraffa x4

Grade 2: 10
Elite Phantom Giraffa x4
Bloody Hercule x3
Lady bomb x3

Grade 3:
Evil Shell Shogun, Giraffa x2
Master Fraud x2
Death Warden, Antlion x4
_____________________________
D-police
Grade 0: 17
Justice Rose [H] x4
Army penguin[D] x4
8 other triggers (w/e they are)
the grade 0 for Enigman Storm whatever its name will be

Grade 1: 15
Cosmo Roar x4
Diamond Ace x4
Commander Laurel x3
Enigman Ripple(this one is either the grade 0 or 1 don't know which one yet but i assume grade 1) x4

Grade 10:
Enigman Wave x4
Masked Police Gurender x3
Cosmobeak x3

Grade 3: 8
Enigman Storm x4
Enigman Rain x4

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all card names revealed:

Cool kid boy -> real name is Toolkit Boy

Fighting Battleship, Prometheus


Medical Combatant, Lamprey(obv MC heal trigger)
Sonic Cicada(either a stand or crit)
Raider Mantis (MC Draw trigger)
Sharpnel Scorpio (i say MC critcial trig)

Justice Cobalt (Crit trigg i bet)
Cosmo Fang
Enigroid Comrade
Enigman Flow (Enigman Grade 0)

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ok, looking for a bit of help on my trigger-less (as in no draw triggers) draw think tank deck.
I changed it to that so I would have more 10 k shields, cause draw power seemed to be a waste when I had to drop 2+ when 3 grades arrived on the field as rearguards.

deck is pretty good, I mean I keep hitting circle magus on drive for the +5 and heal to last longer , I just can't but the finishing touch on the fight usually,

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[quote name='Legend Zero' timestamp='1319903150' post='5605997']
Who is your Grade 3s? OTTs without draw triggers usually don't get enough push to win. Although I haven't tested the Moon Goddess version because it's lucksacky-ness isn't consistent imo.
[/quote]
I've been testing them out, I have two versions, both run CEO
one use the witch and her soulless boost effect and draw effect
the other, flower divination, to reuse the rg summon effects.
I"ve been finding the witch to be more relyable
the draw triggers were replaced with 4 crit (total 8) and 4 stands,(total 4), and 4 circle magus for repeating heals.
I've been consistantly dealing more damage. but the lack of hand boost from damage is hurting me a little I think.

should I look at other grade 3s for this deck perhaps? I don't see them being very good though
and I need more soul charging honestly if I want to use luck bird early game effectively

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I've written a guide to OTTs in the Your Deck section. *see my sig* which I've made through several test all the way up to the pack releasing Koko.

In short, CEO is a must for good OTTs then we fall to the problem of OTTs imho....they lack an even decent second Grade 3. I've personally found Meteobreak Wizard to be tied with Apollon for second best, with Koko and her dedicated deck being a close 4th. I've found that most people (including the mods) on Card Capital are terrible at Oracles and their advice is awful. I had an argument with several people and 2 mods who said that the Moon Goddess don't rely on crazy luck skills.

I just realized I'm rambling. @.@

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[quote name='Legend Zero' timestamp='1319905389' post='5606099']
I've written a guide to OTTs in the Your Deck section. *see my sig* which I've made through several test all the way up to the pack releasing Koko.

In short, CEO is a must for good OTTs then we fall to the problem of OTTs imho....they lack an even decent second Grade 3. I've personally found Meteobreak Wizard to be tied with Apollon for second best, with Koko and her dedicated deck being a close 4th. I've found that most people (including the mods) on Card Capital are terrible at Oracles and their advice is awful. I had an argument with several people and 2 mods who said that the Moon Goddess don't rely on crazy luck skills.

I just realized I'm rambling. @.@
[/quote]

lol, I've been working with them by myself, I didn't need advice.
I find the moon set to be ok, but you do need stupid luck or run basically every draw in OTT

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[quote name='werewolfjedi' timestamp='1319905827' post='5606109']
lol, I've been working with them by myself, I didn't need advice.
I find the moon set to be ok, but you do need stupid luck or run basically every draw in OTT
[/quote]
Which is why CEO is so important. Actually, the deck I've currently got posted with the guide puts up a decent fight with any deck. It's only downfall comes with not consecutive Rides. (which is any deck lol)

Plus, Full Moon isn't really worth all the effort. Especially since CEO is stronger and a better skill.

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[quote name='Legend Zero' timestamp='1319906548' post='5606126']
Which is why CEO is so important. Actually, the deck I've currently got posted with the guide puts up a decent fight with any deck. It's only downfall comes with not consecutive Rides. (which is any deck lol)

Plus, Full Moon isn't really worth all the effort. Especially since CEO is stronger and a better skill.
[/quote]

the point of moon is the +card advantage
you don't deplete your hand riding

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[quote name='werewolfjedi' timestamp='1319907434' post='5606158']
the point of moon is the +card advantage
you don't deplete your hand riding
[/quote]
That's an extremely slim chance of just getting a +1. I'd rather start with Lozenge and get repeated +s off that. I do like the Grade 1 & 2 for the +1, but VG needs to be CEO. Actually it would be interesting to test the Grade 1 & 2 in my deck...if I can only find room. =S

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