{Galvantula} Posted May 25, 2011 Report Share Posted May 25, 2011 An archetype that loves Xyz monsters and recycling. [spoiler= Monsters] Cycle-flow Searcher WIND / Level 2 / Machine / Effect [900 / 200] When this card is normal Summoned, you can add 1 level 3 or lower "Cycle-flow" Monster from your Deck to your Hand. Cycle-flow Jumper WIND / Level 2 / Machine / Effect [300 / 200] When this card is Added from your Deck to your Hand by a card Effect, you can Special Summon it. If this card is treated as an Xyz Material Monster for a Xyz Monster and is removed from that Monster by it's own Effect, you can return this card to your Deck. Cycle-flow Recycler WIND / Level 3 / Machine / Effect [1000 / 500] Once per Turn, you can return 1 "Cycle-Flow" Monster from your Graveyard to your Deck to Add 1 level 3 or lower "Cycle-flow" card from your Deck to your Hand. When a "Cycle-flow" Monster is Summoned, you can discard 1 card to treat that Monster's Level as 3 until the End Phase. Cycle-flow Teleporter WIND / Level 4 / Machine / Effect [1800 / 400] You can tribute this card when a "cycle-flow" Monster(s) is added from your Deck to your Hand by a card Effect to Special Summon that Monster(s) and have it gain 500 ATK and DEF. If this face-up card you control is selected as an attack target, you can discard 1 card to Add 1 "Cycle-Flow" Monster from your Deck to your Hand. Cycle-flow Guard WIND / Level 3 / Machine / Effect [100 / 1700] When this card is added from your Deck to your Hand by a card Effect, you can select 1 "Cycle-flow" Monster you control. That monster can not be destroyed by battle until the End of your opponent's next turn. Cycle-flow Train WIND / Level 4 / Machine / Effect [1200 / 200] If this card is destroyed by your opponent's card (either by battle or by card effect), you can Add 1 "Cycle-flow" Monster from your Deck to your Hand. Cycle-flow Energy Generator WIND / Level 2 / Machine / Effect [0 / 0] If this card is Added from your Deck to your Hand by a card Effect, you can Special Summon this card in face-up attack position and draw 1 card. This card can not be used as a Synchro Material Monster or be tributed for the tribute summon of a Monster. [/spoiler] [spoiler= Spells] Cycle Change Normal / Spell Return 1 "Cycle-flow" Monster from your Hand to your Deck. Add 1 Level 3 or lower "Cycle-flow" Monster from your Deck to your Hand. Emergency Cycle Repair Quick-play / Spell Activate only when you control a face-up "Cycle-flow" Monster. Special Summon 1 Level 3 or lower "Cycle-flow" Monster from your Graveyard. Cycle Charge Quick-play / Spell Activate only when a "Cycle-flow" Monster is Added from your Deck to your Hand. Discard that card to banish 1 card on the Field. Cycle Refurbishment Normal / Spell Select 5 "Cycle-flow" Monsters in your Graveyard. Return those cards to your Deck and Special Summon 2 level 2 or lower "Cycle-flow" Monsters from your Deck. Those Monsters can not be used as Xyz Material until your next turn. Cycle Station Field / Spell Each time a "Cycle-flow" Monster(s) is Added from your Deck to your Hand, place 1 Cycle counter on this card. This card gains the following Effects equal to the amount of Cycle counters on this card. •2+: Face-up "Cycle-flow" Monsters gain 300 ATK and DEF. •4+: Once per turn, you can remove 2 Cycle counters from this card to draw 1 card. •5+: You can send this card to the Graveyard to destroy all set cards you opponent controls. [/spoiler] [spoiler= Extra Deck Cards] Cycle-flow Dasher WIND / Rank 2 / Machine / Effect [1100 / 1100] 3 Level 2 Monsters. This card gains 300 ATK for each of it's Xyz Material Monsters. Once per turn, when a "Cycle-flow" Monster is Added from your Deck to your Hand by a card Effect, you can remove 1 Xyz Material Monster from this card. If you do, this card can attack directly during this turn. Cycle-flow Master WIND / Rank 3 /Machine / Effect [2500 / 1400] 3 Level 3 Monsters. Once per turn, you can remove 1 Xyz Material Monster from this card to Special Summon 1 Level 2 or lower "Cycle-flow" Monster from your Deck. While this card has no Xyz Material Monsters, it loses 500 ATK and can't attack your opponent directly. If this card leaves the Field, Draw 1 card for each of it's Xyz Material Monsters. Cycle-flow Advancer WIND / Rank 3 / Machine / Effect [1600 / 1900] 2 Level 2 Monsters. This card gains 300 ATK for each of it's Xyz Material Monsters. You can remove 1 Xyz Material Monster from this card to return 3 "Cycle-flow" Monsters from your Graveyard to your Deck and Draw 1 card. Cycle-flow Station Guard WIND / Rank 3 / Machine / Effect [500 / 2300] 2 Level 3 Monsters. Once per turn, you can remove 1 Xyz Material Monster from this card to select up to 2 "Cycle-flow" Monsters you control. Those Monsters can not be destroyed by battle until your 2nd Standby Phase after this Effect was activated. While this card has no Xyz Material Monsters, it loses 1500 DEF. [/spoiler] Link to comment
Giga Hand Posted May 26, 2011 Report Share Posted May 26, 2011 I think, if this is a dedicated Xyz archetype, there should be enough Xyz monsters to fill the Extra Deck. I also think this set needs destruction effects. If my opponent summons a monster with more than 2500 ATK, all I can do is rely on staples like DP. Searcher is pretty cool, it can search Guard to protect itself. Advancer is hella easy to summon. Jumper... It seems everyone is jumping on the Xyz bandwagon and making support like this. I hope that cards like this get printed, Xyz monsters are so gimmicky (not saying it's a bad thing) that there are a huge amount of possibilities for support. Recycler loves Jumper. A rank 3 Xyz that requires 2 materials would be their marriage ceremony. Teleporter is eh. I don't see it staying on the field for very long, tricky to get its effect to go off without a Xyz on the field too. Guard... is awesome! I love it so much, it gives the fodder some staying power and it's level 3 so you can use it a material for Master! Train is cool, a searcher, not much else to say. Energy generator is just this side of overpowered, which is the best place to be. Suits the set well, gives +1 when summoned, can't be abused outside the set (I hope). Advance... doesn't the set have enough searching power? Same goes for Change. With these it might be a bit too easy to Xyz Summon. Not saying the cards are bad, just unoriginal. Cycle repair is the same, but at least it's not another "lolz search deck" card. I like it quite a bit. Dasher... I think by the time you've Xyz summoned you don't need to search. I thought the searching was a means to an end, that end being plonking this on the field. Master is the same, but at least it's a powerful searcher, allowing you to spam Xyz monsters. Definitely the boss of the set, taking the theme to its logical conclusion. But I thought Xyzs were supposed to get drawbacks when they've exhausted their materials? Advancer fills the set's weakness, namely spending a lot of Xyz materials and having no way to get 'em back. Nice card. Link to comment
{Galvantula} Posted May 26, 2011 Author Report Share Posted May 26, 2011 A few changes added, removed advance and added 2 spells. Also added 1 more xyz. EDIT: Added 1 field spell. Link to comment
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