Organized Chaos Posted May 24, 2011 Report Share Posted May 24, 2011 [color="#FFA500"] Gigamass Hummingbird [Level 4/ Machine/ EARTH/ Tuner/ 1600 ATK/ 700 DEF] This card is treated as a Level 1 Monster while face-up on the field. If you control a "Gigamass" monster with 2500 ATK or more, you can Special Summon this card from your hand. During the End Phase of a turn in which a "Biomass" monster was destroyed while this card is in the graveyard, you can remove this and 1 other "Gigamass" monster in your graveyard from play to Special Summon 1 Level 11 monster from your Deck OR 1 Level 7 "Gigamass" monster from your hand. [/color] [color="#FFA500"]Gigamass Scorpion [Level 4/ Machine/ EARTH/ Tuner/ 700 ATK/ 1600 DEF] This card is treated as a Level 1 Monster while face-up on the field. During your Standby Phase, you can send this card from your hand to the graveyard to add 1 Level 7 "Gigamass" monster from your graveyard or Deck to your hand. You cannot Special Summon that monster this turn.[/color] [color="#FFA500"]Gigamass Tarantula [Level 7/ Machine/ EARTH/ Effect/ 2600 ATK/ 300 DEF] If you control no monsters, you can Normal Summon this card without tributing. Once per turn, you can select 1 other "Biomass" monster you control. The selected monster can attack twice during this Battle Phase. During the End Phase you activate this effect, you take damage equal to the number of "Gigamass" monsters you control x 200. [/color] [color="#FFA500"] Gigamass Komodo [Level 7/ Machine/ EARTH/ Effect/ 2700 ATK/ 700 DEF] If you control a Level 8 monster, you can Special Summon this card from your hand. This card cannot be used as a Synchro Material monster. If this card destroys a monster in battle, you can remove it and 1 card in your hand to Special Summon 1 Level 11 monster from your hand.[/color] [color="#FFA500"] Gigamass Leo [Level 11/ EARTH/ Machine/ Effect/ 3300 ATK/ 0 DEF] This card cannot be Normal Summoned or Set. You can remove 2 "Gigamass" mosnters in your graveyard from play to Special Summon this card from your hand. This card cannot attack the turn it is Special Summoned. This card is treated as a Level 8 Monster while face-up on the field. All other "Gigamass" monsters you control gain ATK equal to the number of cards in your removed from play pile x 200. If this card is sent to the graveyard during your turn, you can return 4 removed from play cards to your Deck to destroy 1 card on the field[/color] [color="#FFA500"] Gigamass Cancer [Level 11/ EARTH/ Machine/ Effect/ 2800 ATK/ 2700 DEF] This card is treated as a Level 8 Monster while face-up on the field. When this card is Summoned you can remove 1 other "Gigamass" monster you control from play to draw 1 card. If this card would be destroyed, you can return 2 removed from play cards to the deck instead and destroy 1 Spell/Trap card on the field. If you activate this effect, you cannot activate any other card effects this turn.[/color] [color="#00FF00"] Path of Destruction [Normal Spell] Actiavte only when you have 5 or more removed from play "Gigamass" mosnters. Return 3 removed from play "Gigamass" monsters to your Deck and Special Summon 1 "Gigamass" monster from your Deck. It's effect is negated and it is removed from play during the End Phase[/color] [color="#00FF00"] Gigamass Smash ! [Quickplay/ Spell] Activate when the only monsters you control are "Biomass" monsters. Special Summon 1 removed from play monster to your side of the field. You cannot attack the turn you activate this effect. If this card is activated during your Opponent's turn, your Opponent can draw 1 card.[/color] [color="#4B0082"] Power Of The Brave [Continous/ Trap] Each time you Special Summon a "Gigamass" monster(s), place 1 Bravery counter on this card. Once per turn, you can remove 2 Bravery counters from this card to add 1 Level 4 "Gigamass" monster from your Deck to your hand. When this card is targeted by your Opponent's card effect, your Opponent takes damage equal to the number of Bravery counters on this card x 300. [/color] Hope you like em. OCG fixes and constuctive critism wil be rewarded with reps, thanks for reading. Link to comment
{Galvantula} Posted May 25, 2011 Report Share Posted May 25, 2011 Too bad they don't all get treated as level 1. Gravity bind would be begging for them. Anyway, you should make leo less splashable as it's worse than barbaros. I can understand that you want it stronger, but that's a bit too easy to use, as well as it's last effect. Link to comment
Organized Chaos Posted May 25, 2011 Author Report Share Posted May 25, 2011 [quote name='Infinite-fury' timestamp='1306355457' post='5231452'] Too bad they don't all get treated as level 1. Gravity bind would be begging for them. Anyway, you should make leo less splashable as it's worse than barbaros. I can understand that you want it stronger, but that's a bit too easy to use, as well as it's last effect. [/quote] Interestingly enough, I had an idea for an archtype that manipulated Gravity hind well. I edited Leo, any other fixes ? The strategy of these cards is to use the tuners with the other monsters to Synchro Summon with ease and they can also use Trade-In easily. They can also be used for Machina Fortress. added 2 new cards. Link to comment
Garthfunkle Vii Backwards Posted May 26, 2011 Report Share Posted May 26, 2011 its hard to read ..... because you choose light color for the text Link to comment
Organized Chaos Posted May 26, 2011 Author Report Share Posted May 26, 2011 [quote name='Herman The German' timestamp='1306370060' post='5232077'] its hard to read ..... because you choose light color for the text [/quote] If you're not going to comment on the cards, don't comment at all. Link to comment
Communityreborn Posted May 27, 2011 Report Share Posted May 27, 2011 The only thing that worries me is those darn beatsticks. I mean, 99.9 percent of great beatsticks comes with some sort of drawback effect (Example: Goblin Attack Force being changed into defence position, or Chainsaw Insect requiring your opponent to draw 1 card from their deck every time you attack). Tarantula has no real drawback, and cards like Cyber Dragon and The Tricky would become obsolete. A Tarantula at the beginning of the match would be scary for the opponent, especially if they have nothing to counter it. It can beat alot of things, yet it can be easily destroyed as well, which poses the question as to why a Beatstick like this should exist. Try this: Gigamass Tarantula [Level 7/ Machine/ EARTH/ Effect/ 2600 ATK/ 300 DEF] If you control a face-up "Gigamass" monster, you can Special Summon this card from your hand. Once per turn, you can select 1 other "Biomass" monster you control. The selected monster can attack twice during this Battle Phase. During the End Phase you activate this effect, you take damage equal to the number of "Gigamass" monsters you control x 200. There can only be one face-up "Gigamass Tarantula". By restricting this card's effect to it's said archtype, it becomes alot less splashable, and limits the abuse on what a card like this could do. Therefore, Tarantula can stay. Another suggestion: Try putting in more low level gigamass monsters. If your opponent manages to have something like "Royal Decree", you're Royally screwed. Rating: 7/10. Work on it. Link to comment
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