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[Finished]Support the Archetype 2


Daft Punk

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[center][size="4"][b]RULES[/b][/size]

1. All general YCM rules apply.
2: Written cards accepted.
3: I prefer cards PMed, but if you want you can post it here.
4: Entry Fee is 5 point.
5: Contest will start when we have at least 5 contestant. We will stop accepting contestants a week after the contest started, or when the first round is over. Whichever comes first.
6: Rounds end when everyone sent their cards. If I do not receive everyones card after a week the round started, a deadline will be placed and the contestants will receive PMs. Deadline length depends on how many contestants need to send their cards.

[size="4"][b]Prizes[/b][/size]

1st. 200 points + 2 reps.
2nd. 130 point + 1 reps.
3rd. 70 points.


[size="4"][b]What do?[/b][/size]

Simple. I give you an archtype and you create card (or cards, depending on the round) that fit the requirements that support said archtype. Contest is 3 rounds this time, and I will most likely keep my contest in this format.

[size="4"][b]Archetype[/b][/size]

[url="http://yugioh.wikia.com/wiki/Different_Dimension"]Different Dimension (D.D)[/url]

[size="4"][b]Requirements[/b][/size]

[spoiler=Round 1]
[s]Make a Tuner D.D. Monster with at least 1700 ATK but at most 300 DEF.[/s] Done
[/spoiler]
[spoiler=Round 2]
Make 1 Spell or Trap support card.
[/spoiler]
[spoiler=Round 3]
-classified-
[/spoiler]

[size="4"][b]Scoring[/b][/size]

Balance: x/20
Originality: x/15
Usability: x/30
Relation to the Archetype: x/25
OCG: x/10

(This is how I score, not all judges score like this)

Your total score for the round will be an average of your score from all the judges.

This is not elimination-styled contest. Rather, at the end of the 3rd round, your Total Scores from all 3 shall be averaged. The person with the higher average wins.

[size="4"][b]Contestants[/b][/size]
- [s]Master Red[/s]
- Giga Hand (94)
- [b]Cody Frost (98)[/b]
- VoicesOfChaos (87)
- [b]Qu@ke (90)[/b]
- AngryBird (94)
- Goodnight (84)

Bold means I have received your card already. If you have sent your card, but your name isn't bold, resend me the card, as it might be lost in my inbox (although I doubt that). Reminders shall be sent after a while.

[size="4"][b]Judges[/b][/size]

- Me
- Dwarven King
- Sorin Markov
[/center]
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[quote name='Dwarven King' timestamp='1306610667' post='5238036']
Oh! Here is the thread!!!
[/quote]

Did....did you lose it? lol

Also, is the whole contest gonna be based of DD monsters or is their gonna be a new one each round or?
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[quote name='Qu@ke' timestamp='1306642275' post='5239015']
Did....did you lose it? lol

Also, is the whole contest gonna be based of DD monsters or is their gonna be a new one each round or?
[/quote]

The whole contest will be D.D. cards.
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[quote name='Goodnight' timestamp='1307071223' post='5250136']
too late to join?
Either way I'll send my points and my card in a few min lol
[/quote]

Unfortunately, it is too late to join.

However, I'll make an exception this time, as long as you can send your card by tomorrow.

EDIT: Added.
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Alright, so I actually have the results here right now (Awesome)

Anyways, here are the results=

[spoiler=Mine (only one to include everyone's card)]
Goodnight

D.D. Liberator
DARK Machine Tuner Level 2
500ATK / 300DEF
When this card is Normal Summoned, you can Special Summon 1 of your removed from play monsters in Defense Position on your side of the field. Its effect is negated and when it is removed from the field it is sent to your Deck instead. Shuffle your Deck afterw[b]a[/b]rds.

Balance: 18/20
Originality: 12/15
Usability: 26/30
Relation to the Archetype: 19/25
OCG: 10/10
-3 for not following ATK Guild Line

This card is weirdly balanced, it slightly tips towards OP, but is also what tips it towards UP. Not really original Tuner that can Special Summon a monster for quick Synchro Summon. However, while the concept isn't original, how it's done is. Bold part was a really minor OCG error. It's not Afterwords, it's Afterwards. Not gonna dock you for it, though. That would be cruel. It has meh synergy with the D.D. Archetype. Needed at least 1700 ATK, so -3 points.

Giga Hand

D.D. Communicator
EARTH/Warrior/Tuner/Level 3/1700 ATK/200 DEF
You can return this face-up card on your side of the field and 1 of your removed from play monsters to their owners Decks to Special Summon 1 Synchro Monster from your Extra Deck whose level is equal to the combined levels of the monsters you returned. When this Synchro Monster is removed from the field, remove it from play.

Balance: 18/20
Originality: 15/15
Usability: 30/30
Relation to the Archetype: 24/25
OCG: 10/10

I have to say, this entry is original. RFP Synchro's would accept this card in a second. Synergy with the Archetype is good, but not perfect. Extremely useful to have. It's pretty balanced, however, you could return an abusable monster from your RFP pile with this card, but that's unlikely, especially in a RFP deck.

Cody Frost

[img]http://img860.imageshack.us/img860/5297/67897y.jpg[/img]
When this card is Normal Summoned, banish 1 level 4 or lower monster from your Deck. Once per turn, you can banish this card to Special Summon 1 banished monster you own in face-up Attack Position. If this card is banished by its own effect, Special Summon this card during the End Phase.

Balance: 19/20
Originality: 14/15
Usability: 30/30
Relation to the Archetype: 25/25
OCG: 10/10

This is a nice, balanced entry. This + D.D. Scout Plane = Instant level 6 Synchro next turn. It's still balanced because despite granting instant level 6 synchro, you need to wait a turn before you can Synchro Summon with this. It's original, and very usable. It's synergy is dead-on perfect. OCG is flawless.

AngryBird

D.D. Synchron DARK
Level 4
(Machine/Tuner)
If this card is used as a Synchro Material Monster for a Synchro Monster, you can banish this card and the non-tuner(s) used for the Synchro Monster to have it gain 1000 ATK, until the End Phase.
ATK/1700 DEF/300

Balance: 17/20
Originality: 15/15
Usability: 30/30
Relation to the Archetype: 22/25
OCG: 10/10

A little OP, since it makes the Synchro Monster an instant Beatstick while putting this and another card(s) in the RFP, where they can be abused by other cards used in a RFP Deck. It's original, and really usable. It has meh synergy with the archetype, as all it does is remove it and another from play. OCG is good.

Qu@ke

[img]http://img828.imageshack.us/img828/2160/416778g.jpg[/img]
When this card is Summoned you [s]may place[/s][b]can place[/b] one card with "D.D." or "Different Dimension" in it's card name into your [b]h[/b]and from your Deck. When this card is removed from the [b]f[/b]ield[b],[/b] you [s]may[/s]can select one card on the [b]f[/b]ield and [b]b[/b]anish it.

Balance: 16/20
Originality: 14/15
Usability: 28/30
Relation to the Archetype: 20/25
OCG: 7/10

No drawbacks? For a doubly good effect? A little OP. OCG is meh. Do not mix up Old OCG with Modern OCG and New OCG. It has all 3 in here. Synergy is meh here, and isn't that usable in a D.D. Deck.

Voice of Chaos

D.D. Synchronizer
LIGHT/Beast-Warrior/5/Tuner
1700/100
During your [b]M[/b]ain [b]P[/b]hase, if this card is banished[b],[/b] you [s]may[/s]can pay 1000 Life Points to [b]S[/b]pecial [b]S[/b]ummon it. When [s]If[/s] this card leaves the field, shuffle it into its owner's deck.

Balance: 17/20
Originality: 15/15
Usability: 26/30
Relation to the Archetype: 19/25
OCG: 8.5/10

Not much synergy here with the Archetype It's UP'd, since it's most likely not going to hit the RFP zone because of it's second effect. When it does, however, it is actually pretty nice, so it's not that UP'd. Foolish Burial in D.D. Deck? Yes please. Original card. OCG is not really well, but minor. It's Can, not May. May is old OCG, Can is current OCG (and new OCG).
[/spoiler]
[spoiler=Dwarven]
[spoiler=Goodnight]Balance: 17/20 Seems nicely balanced to me, but needs more of a drawback.
Originality: 14/15 The effect rings bells, but I can't think of a card like that one.
Usability: 27/30 Extremely usable, though as a tuner, it won't last long with low stats. Increase level and either ATK or DEF.
Relation to the Archetype: 24/25 Relates perfectly, thought I'm sure most D.D. monsters don't have such low attack. But I could be wrong.
OCG: 10/10 I see no errors.[/spoiler]

[spoiler=Giga Hand]Balance: 19/20 Maybe make it where you remove this card, and one other card from either your side of the field or in your deck from play?
Originality: 15/15 Very original.
Usability: 30/30 Quite usable.
Relation to the Archetype: 23/25 Like I said on balance, you need to do more of "removing monsters form play" than "putting monsters back in play."
OCG: 10/10 I see no errors.[/spoiler]

[spoiler=Cody Frost]Balance: 20/20 Nicely balanced.
Originality: 15/15 Very original.
Usability: 30/30 I can see it being used in many different ways.
Relation to the Archetype: 25/25 Completely related.
OCG: 10/10 No errors.[/spoiler]

[spoiler=AngryBird]Balance: 17/20 1000 ATK seems a bit much, especially in a D.D. deck, where cards that are removed from play tend to come back. Thus, not much of a draw back for such high attack.
Originality: 14/15 Seems quite usable.
Usability: 30/30 Of course it's usable.
Relation to the Archetype: 22/25 A machine type? You do know D.D. monsters are practically warriors, right?
OCG: 10/10 I can't spot any errors.[/spoiler]

[spoiler=Qu@ke]Balance: 15/20 Very nice effect...but no drawbacks?
Originality: 15/15 Never seen a card like that.
Usability: 30/30 Of course it's usable, haha.
Relation to the Archetype: 25/25 Completely related.
OCG: 10/10 Hmm...no errors.

Best card I've seen done by you [email protected] like I said, it needs drawbacks.[/spoiler]

[spoiler=Voice of Chaos]Balance: 14/20 ...I don't really understand it? First part says you can special summon in when it get removed form play. But the second part says that when it leaves the field, it goes back to your deck. Which basically negates the first effect. So...kinda confusing.
Originality: 13/15 From what I can figure out, it seems somewhat original.
Usability: 28/30 If it had just either part, it would be quite useful.
Relation to the Archetype: 21/25 It mentions something about removing from play and returning it...so, eh.
OCG: 7/10 Errors...it's taking all I have to stop myself from retyping your whole effect.[/spoiler]
[/spoiler]
[spoiler=Sorin]

[spoiler=Goodnight]Balance: 6/10
Originality: 8/10
Usability: 8/10
Relation to the Archetype: 7/10
OCG: 9/10
This card is good and all but need a little bit more of a drawback like paying life points or taking out when it is removed from the field it is sent to your Deck instead. The card itself is usable in any DD deck and it goes with the archetype well. It is very original. The reason why the relation is low: Make a Tuner D.D. Monster with at least 1700 ATK but at most 300 DEF. Your Atk points are lower then what it should be and that why it is lower. My score for you is: 7.6/10[/spoiler]
[spoiler=Giga Hand] Balance: 8/10
Originality: 8/10
Usability: 9/10
Relation to the Archetype: 10 /10
OCG: 9/10
Good card and a decent drawback, you got the main idea of D.D. monsters they mostly deal with removing cards from play. It very useable in a Synchro D.D. deck or any D.D that has Synchros in it. As I say to begin with that you got the main idea of D.D. monsters that Relation is a 10.
My score for you is: 8.8/10[/spoiler]
[spoiler= Cody Frost] 10/10-OCG
4/5-Balance
5/5-playabillity
5/5- Picture
5/5-Name Support Picture and Vice Versa
10/10-Relation to the Archetype
39/40-total (9.75/10)
This card is really useful in a D.D. deck and it pertains with the Archetype. I don’t have much to say about this card except that it can be a game winner when you need it.
My final Score: 9.75/10[/spoiler]
[spoiler=AngryBird] Balance: 9/10
Originality: 10/10
Usability: 9/10
Relation to the Archetype: 10/10
OCG: 10/10
This a good card good drawback but I would lower the Atk to about 500 but other than that it really useful in the Archetype and it pertains to it well. The OCG is great as far as I can see. It very original effect and is kind of original. My score for you: 9.6/10 [/spoiler]
[spoiler= Qu@ke] 9/10-OCG
4/5-Balance
5/5-playabillity
5/5- Picture
5/5-Name Support Picture and Vice Versa
9/10-Relation to the Archetype
37/40-total (9.25/10)
It decently balance and The name support the Picture. The Picture is good and it very useful. Although the OCG was good but Field is field. The reason why the relation is low: Make a Tuner D.D. Monster with at least 1700 ATK but at most 300 DEF. The Def is fine but the Atk is higher than it should be.
My sore for You: 9.25/10[/spoiler]
[spoiler=Voice of Chaos] Balance: 9/10
Originality: 10/10
Usability: 9/10
Relation to the Archetype: 10/10
OCG: 8.5/10
This card is really useful in a D.D. deck and it pertains with the Archetype. Good card and a decent drawback but your OCG need work or you just need to check the card again: deck=Deck and special summon= Special Summon. Other than that you did well. My score for you: 9.3/10[/spoiler]
[/spoiler]

*Note - New OCG is preferred, however, 2 out of 3 judges do not mind current OCG.

[spoiler=Total Score for the Round (Every total score with a decimal will be rounded down. Individual judge scores will not be rounded at all)]
Goodnight - (85,76,92) - 84.33
Giga Hand - (97,88,97) - 94
Cody Frost - (98,97.5,100) - 98.5
AngryBird - (94,96,93) - 94.33
Qu@ke - (85,92.5,95) - 90.83
VoiceofChaos - (85.5,93,83) - 87.16
[/spoiler]

Round 2 is up.
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