Simping For Hina Posted May 25, 2011 Author Report Share Posted May 25, 2011 I should of put that, thanks for the feedback and love. I kind of wanted to make a way for people's SybTypes to come together. Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 26, 2011 Author Report Share Posted May 26, 2011 New card added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 26, 2011 Report Share Posted May 26, 2011 change only 1 thing: "Once per turn, destroy a card on your field to look through your Deck for a Level 4 or lower "Dark Realm" monster to add to your hand, your Deck is than shuffled." <---that effect should be for you to CHOOSE to do, not something you MUST do 9.8/10 Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 27, 2011 Author Report Share Posted May 27, 2011 Bump, Kind of want someone else besides Ragnarok. Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 28, 2011 Author Report Share Posted May 28, 2011 Bump? Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 29, 2011 Author Report Share Posted May 29, 2011 [quote name='Daemon' timestamp='1306552705' post='5236746'] Bump? [/quote] Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 30, 2011 Author Report Share Posted May 30, 2011 New card added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 30, 2011 Report Share Posted May 30, 2011 the 1000 burn isn't too likely and for lv7, its stats are weak as hell, I'd have made it have 2400 atk instead or something 8.1/10 Link to comment Share on other sites More sharing options...
Catterjune Posted June 5, 2011 Report Share Posted June 5, 2011 ... I thought new sub-types (regardless of their quality, and your cards do seem to be of high quality, or at least the pictures do) could never fall under "realistic" cards because the subtype doesn't exist and is therefore not realistic. On-topic: [quote]2: Only 2 Sator Monsters may be on the field at the same time.[/quote] Why? Also, does this mean that I can Sator Summon 2 monsters and my opponent is screwed, or did you mean 2 per person? Because that could really screw with rule number 4. [quote]3: Each Sator Monster must have an effect of returning a Monster, Spell or Trap Card to your hand, field or Deck that has been removed from play.[/quote] Why? [quote name='Drugon Eletana']Once it is returned to your hand, you may not activate until your next First or Second Main Phase.[/quote] Does this imply that, if I were to choose Shrink or Book of Moon, I'd be unable to use it except during First and Second Main Phases? I believe the word you're missing is "until [u]after[/u] your next" etc etc. Also, why differentiate between First and Second MP? Why not just make a simple "after your end phase"? But seriously, a 4 card combo (2 identical levels for an Exceed. 2 S/Ts) for a 3100 beatstick? Seems pretty not-so-fabulous in my opinion. [quote name='Nemilar Serget']1 Continuous Spell Card + 1 GAMBLE Monster[/quote] ... Am I supposed to know what a GAMBLE monster? I'm aware that this is one of those cards where you made it with friends and you'd like to pay homage to each other's stuff and what-not, but... that doesn't change the fact I don't know what a GAMBLE monster is, and there is no link or anything of the sort to help me figure it out. [quote name='Nemilar Serget']If this card is the target of an attack, destroy 1 card on the field[/quote] You're aware this makes it a permanent Sakuretsu Armor, right? Someone declares an attack. You destroy it. Since the monster is destroyed, you're monster is a-okay. Not saying that's a bad thing just.. what most duelists would do. Overall, it seems like any generic card that can't be destroyed by battle, except it takes up an uncertain ammount of cards (at least 2?) to get on the field. Returning cards in your grave back to your deck is often times unneeded. Many more cards exist that add cards from grave to hand/field then cards that add from deck to hand/field. It's primary differentiating effect is pretty awful. Would be much better if you could do it to your opponents grave. ... Apparently I posted more quotes then I'm allowed to post. I believe the limit is 10, I posted 5, but I didn't want to split up the cards into different posts and I had a lot to say about Treke Tumbulant. So give me a second, or someone else post, so this won't be 3x posts of me in a row. =\ Link to comment Share on other sites More sharing options...
Simping For Hina Posted June 5, 2011 Author Report Share Posted June 5, 2011 Uhm, wow. I completely forgot about this. How did you find it? OTT: [quote]Why? Also, does this mean that I can Sator Summon 2 monsters and my opponent is screwed, or did you mean 2 per person? Because that could really screw with rule number 4.[/quote] I thought of it because I was going to make some that disrupted the entire field. And it means 2 per person, I should specify, it was to not overdo any Grave activity for some reason that I cannot remember :/. [quote]Why? [/quote] This was to work with a RFP/ Banished Deck that I set up in YVD. [quote]Does this imply that, if I were to choose Shrink or Book of Moon, I'd be unable to use it except during First and Second Main Phases? I believe the word you're missing is "until after your next" etc etc. Also, why differentiate between First and Second MP? Why not just make a simple "after your end phase"? But seriously, a 4 card combo (2 identical levels for an Exceed. 2 S/Ts) for a 3100 beatstick? Seems pretty not-so-fabulous in my opinion.[/quote] Uhm, again I cannot remember and I just looked these over, I feel really stupid about the 4 card combo. I thought the Effect was good however. [quote]... Am I supposed to know what a GAMBLE monster? I'm aware that this is one of those cards where you made it with friends and you'd like to pay homage to each other's stuff and what-not, but... that doesn't change the fact I don't know what a GAMBLE monster is, and there is no link or anything of the sort to help me figure it out. [/quote] If you check the 'Links' spoiler, it has the actually links to everything used. [quote]You're aware this makes it a permanent Sakuretsu Armor, right? Someone declares an attack. You destroy it. Since the monster is destroyed, you're monster is a-okay. Not saying that's a bad thing just.. what most duelists would do. Overall, it seems like any generic card that can't be destroyed by battle, except it takes up an uncertain ammount of cards (at least 2?) to get on the field. Returning cards in your grave back to your deck is often times unneeded. Many more cards exist that add cards from grave to hand/field then cards that add from deck to hand/field. It's primary differentiating effect is pretty awful. Would be much better if you could do it to your opponents grave.[/quote] I wasn't that happy about this card, but I wanted to give an upper edge to increase the cards in your deck so a deckout would not happen and you could reuse them. Link to comment Share on other sites More sharing options...
Catterjune Posted June 5, 2011 Report Share Posted June 5, 2011 Oh hey! someone else posted. Now I can post the rest of my thoughts... [quote name='Treke Tumbulant']1 Counter Trap Card + 1 Triality Monster[/quote] See above? No clue what a Triality Monster is. Maybe it works excellent in a Triality deck. Maybe it's terrible there. I'll never know. [quote name='Treke Tumbulant']No Equip Spell Card can be equipped to this monster will it in on the field in face-up Attack Position.[/quote] ... Did you mean "to this monster while it is on the field" etc etc? That's kind of a weird sentence. It implies that I can switch my monster to defense and equip it. So then the question becomes, what happens if I do that exactly, and then try to switch it to attack mode? Am I unable to switch it? Does the equip get destroyed? What about using Stop Defense or something? What about if I chain Tailor of the Fickle to Stop Defense? [quote name='Treke Tumbu']If that card is not activated[/quote] What if it's a monster? Monsters don't activate. Monster are summoned. [quote name='Treke Tumbu']If that card is not activated during your Second or First Main Phase this card is Sator Summoned, remove it from play.[/quote] I can't make heads or tails of what you're trying to say here. I think I've managed to narrow it down to: a) If you do not use that card you drew by the end of your next turn, remove (something)[*see below] from play. B) If you use that card you drew at any point in the duel during your draw phase, standby phase, battle phase, end phase, or opponent's turn remove (something)[*see below] from play c) If you Sator Summoned this monster on your Main Phase, you must use the card on the Main Phase it was summoned, otherwise (something)[*see below] is removed from play. Also Fun Fact: "Use" is a perfectly acceptable word for the entirety of summon, set, activate, etc etc. See the card Prohibition for more details. [quote name='Treke Tumbu']remove it from play.[/quote] Remove what from play? Treke Tumbu or the card you drew? And on an unrelated note, if it IS the card you drew, how do you go about proving it? [quote name='Treke Tumbu']During your Battle Phase, if this card is the target of an attack, negate the attack and destroy the monster.[/quote] Unless Trialities or GAMBLE monsters have some weird effects, your monster usually can't be a target of an attack on your own Battle Phase. (I believe a handful of exceptions exist, Magic Armor Shield and Mystic Lamp are the only two that immediately spring to mind.) [quote name='Treke Tumbu']Once per turn, during your End Phase, return 1 Sator Material Spell or Trap Card that was used to Sator Summon a Sator Monster to your hand.[/quote] Does this count your opponents Sator Material S/Ts as well? Does it count Sator Material of Sator Monsters that aren't on the field anymore? Link to comment Share on other sites More sharing options...
Catterjune Posted June 6, 2011 Report Share Posted June 6, 2011 Lol Double Post. [quote name='Tech Surger of the Dark Realm']When your Life Points are lower than 4000, Special Summon 2 "Dark Realm" monsters from your hand or Graveyard. Increase the ATK of this monster by 1000 for each "Dark Realm" monsters in your hand.[/quote] ... Just what exactly is a Dark Realm monster? Not having a full list means this card can either be insanely broken or downright puny. It all depends on what other Dark Realm monsters exist. On the one I do know, doesn't its effect imply it can summon itself? There's no "can only be Special Summoned by a Sator Summon" clause on it, so I'll go ahead and assume it can. Come to think of it, it doesn't even say "once per turn" or anything like that, so you can summon infinitely many of them as soon as you get this guy on the field. If any tuners or non-tuners exist in the Dark Realm set, the set looks incredibly broken with just this one card. [quote name='Tech Surger of the Dark Realm']When you have more than 4 cards in your hand, return one card that was banished to your Graveyard.[/quote] Does this include your opponents cards? Sure sure, it may sound like nitpicking nonsense, but considering the cards effects it could easily spell disaster if you use this as a counter-Sator to ruin your opponent's own strategies. Overall, the OCG on Tech Surger is not-so excellent. [quote name='Devator Morto']Destroy 3 cards on the field. You can Special Summon 1 Level 4 or lower card from your opponent's Deck to his/her field, the Deck is then shuffled. you can look through your Deck to add 1 Spell or Trap Card to your hand, your Deck is than shuffled. [/quote] Again, you chose not to add "once per turn" or "once in a while" or "when this card is Sator Summoned" which means you can do any effect at any time infinitely. [quote name='Devator Morto']During your Draw Phase, if you have more than 4 cards in your hand, decrease your opponent's Life Points by 1000.[/quote] Also doesn't say "once" or anything like that, so you can do this infinitely many times during your draw phase. And you can add S/Ts to your hand infinitely so it's not like getting 4 S/Ts would be difficult. So like... yeah. OCG problems litter all your cards. Moreso in the later ones then the earlier ones. Link to comment Share on other sites More sharing options...
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