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"Time" for me to post again...


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I haven't posted in quite a while. This is a deck I made around Time-based cards, like Time Wizard. The Spell Cards I suppose are somewhat broken, but I think the monster cards are more reasonable, even if their effects are cliche.

Time Collector - Warrior/Effect - LIGHT - Level 1 - ATK 0 / DEF 0
[i]This card gains 300 ATK and DEF for every "Time" Monster in your Graveyard.[/i]

Time Gifter - Warrior/Effect - LIGHT - Level 1 - ATK 0 / DEF 0
[i]You can release this card to draw 1 card from your Deck.[/i]

Time Lighter - Pyro/Effect/Tuner - LIGHT - Level 2 - ATK 1200 / DEF 700
[i]If this card battles a DARK monster, destroy it (damage calculation is not applied.) and inflict 700 points of damage to your opponent.[/i]

Time Maker - Spellcaster/Effect - LIGHT - Level 4 - ATK 1600 / DEF 1000
[i]Once per turn, you can select one card on the field and place 1 "Time Maker Counter" on it (Max:1 ) Cards with Time Maker Counters on them are removed from play until your 3rd Standby Phase after this effect has been activated. When this card removes another card from play, its ATK and DEF become 0 and its effects and negated. If the removed card was a monster, this card gains its ATK, DEF, Lv and Effect. If the removed card was a Spell or Trap Card, this card gains its effect and can use it at anytime while the targeted card is removed from play.[/i]
Time Gifter - Pyro - LIGHT - Level 2 - ATK 1200 / DEF 700
[i]If this card battles a DARK monster, destroy it (damage calculation is not applied.) and inflict 700 points of damage to your opponent.[/i]

Time Shield - Rock/Effect - LIGHT - Level 4 - ATK 100 / DEF 1500
[i]If this card is destroyed by a card effect you can add 1 Spell card from your Deck to your Hand.[/i]

Time Technician - Machine/Synchro/Effect - LIGHT - Level 6 - ATK 2600 / DEF 2100
[i]1 "Time" Monster + 1 or more non-Tuner Monsters
You can remove from play 1 "Time" monster in your Graveyard to prevent the removal of a card from the field by card effects.[/i]

Eh, Spell Cards coming later.
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There is absolutly no theme or common tactic for these cards, and most of them are not balanced anyway.

Collecter needs more graveyard flow for this set to work.

Exactly what is Gifter's effect? No cards in YGO have ever had "Release" printed in the effect text.

Lighter might be good to side against some decks, but it's vulnerable to effects, meh card.

Time Maker doesn't need a counter. And it's totally broken because I can spam the effect of Card Destruction as many times as I want to deck out my opponent. Or Monster Reborn to swarm and OTK. Or anything really.

Shield could be considered broken. Searching Spells is rare, and if a generic card can do it to any spell, I believe it will get limited or banned fast.

Time Techician is cool, though. One of the better cards I've seen overall. Could use a higher cost, though.

Overall, there's really only one good card among these. There needs to be some sort of strategy or gimmick that these cards are going for, else it just seems like a bunch of cards that arbitrarily work with their support. It also makes the game more entertaining IMO. Right now it just seems like you thought of a bunch of random effects and taped a name to them. Time Wizard is what these cards are based off of, try to make a tactic or gimmick that he would fit.
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