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"Spirit of Bell" Archetype [New Cards]


Nightbug

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Spirit of Bell -Bronze-
Lv.1 Light
(Spellcaster/Effect)
When this card is Normal Summoned, declare 1 card name.
If that card is in your opponent's hand, draw a card. If it is not, you randomly discard 1 card.
ATK/0 DEF/500

Spirit of Bell -Silver-
Lv.2 Light
(Spellcaster/Effect)
When this card is Normal Summoned, declare 1 card name.
If that card is in your opponent's hand, you can destroy 1 face-up monster. If it is not, Destroy this monster.
ATK/0 DEF/1000

Spirit of Bell -Gold-
Lv.3 Light
(Spellcaster/Effect)
When this card is Normal Summoned, declare 1 card name.
If that card is in your opponent's hand, ATK of this monster become 2000 and can attack directly. If it is not, you take 1000 damage.
ATK/0 DEF/1500

Bell's Magician
Lv.4 Light
(Spellcaster/Effect)
Your opponent must play with their hand revealed.
ATK/100 DEF/1800

Princess of Wind Chime
Lv.4 Light
(Spellcaster/Effect)
FLIP:Select and see 1 card in your opponent's hand.
ATK/1000 DEF/2000


Spirit of Bell -Crystal-
Lv.8 Light
(Spellcaster/Fusion/Effect)
"Spirit of Bell -Bronze-" + "Spirit of Bell -Silver-" + "Spirit of Bell -Gold-"
When this card is Fusion Summoned, declare 1 card name. If that card is in your opponent's hand, the one of following effects are activated :
-Draw 2 cards.
-Destroy all monsters on your opponent's side of the field.
-Destroy all of your opponent's Spell and Trap Cards on the field.
ATK/1500 DEF/3000

Ancient Bell's Voice
Spell Card
Declare 1 card name. If that card is in your opponent's hand, add 1 Level 4 or lower monster from your Deck to your hand.

Ancient Bell's Melody
Spell Card
Declare 1 card name. If that card is in your opponent's hand, Draw up to 2 cards. You cannot Summon a monster(s) during the turn you activate this card.

Bell's Trap
Counter Trap Card
Declare 1 card name. If that card is in your opponent's hand, Negate the activation of a Spell Card or Trap Card and destroy it.
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Interesting gimmick, a bit luck-based but I like it.

Crystal seems worthless, requires 3 named fusion materials and only good for 1 go. After that it's just a wall. You should create something to make it more playable.

As for Bell's magician, I have this to say:
[img]http://images3.wikia.nocookie.net/__cb20070416024109/yugioh/images/thumb/a/af/CeremonialBellDB1-EN-C-UE.jpg/300px-CeremonialBellDB1-EN-C-UE.jpg[/img]
Was this the card that inspired this set? I have nothing against Magician, having 2 near identical card just gives you an excuse to effectively run 6 of the same card.

As for the rest, they're too drawback-y to be useful.

Overall, it doesn't seem like you're going for an archetype here. Just a bunch of cards that you can put into a deck that they work well with. This isn't a bad thing, just a neutral observation.
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[quote name='Giga Hand' timestamp='1306062406' post='5224774']
Interesting gimmick, a bit luck-based but I like it.
[b]Thx :P[/b]

Crystal seems worthless, requires 3 named fusion materials and only good for 1 go. After that it's just a wall. You should create something to make it more playable.

[b]I gave him a 1500 ATK. Indeed, he was a little useless after summon but I thought that the monster who may have the effect of one of the three banned cards (Pot of Greed, Raigeki, HFD) is strong enough. [/b]

As for Bell's magician, I have this to say:
[img]http://images3.wikia.nocookie.net/__cb20070416024109/yugioh/images/thumb/a/af/CeremonialBellDB1-EN-C-UE.jpg/300px-CeremonialBellDB1-EN-C-UE.jpg[/img]
Was this the card that inspired this set? I have nothing against Magician, having 2 near identical card just gives you an excuse to effectively run 6 of the same card.

[b]Yes, Ceremonial Bell was the card that inspired me. Bell's Magician has the advantage that only works on an opponent.[/b]

As for the rest, they're too drawback-y to be useful.

[b]Yes, but on the other hand, their positive effects are quite helpful and use them is not that difficult.[/b]

Overall, it doesn't seem like you're going for an archetype here. Just a bunch of cards that you can put into a deck that they work well with. This isn't a bad thing, just a neutral observation.
[/quote]

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The new cards are pretty good support, but Ancient Bell's Voice is a bit overpowered for a generic card. There are already a lot of cards that search the deck, if your opponent plays one you'll get a right answer very often since you know what's in their hand.

What I meant with the too drawback-y comment was that not getting the effect is drawback enough. The cards have poor stats, including 0 ATK so they'll have a lot of trouble inflicting battle damage outside Gold. Even at a 100% success rate, this set won't be competitive any time soon.

Here's a card that I think would complement the set well. Add it or don't, your choice.

[color="#2E8B57"]Sound of Three Bells[/color]
Normal Spell Card
Declare a number of card names equal to the amount of cards in your opponent's hand. If your opponent's hand contains all the cards you declared, remove from play from your side of the field, hand, Deck and/or Graveyard, 1 "Spirit of Bell -Bronze-", 1 "Spirit of Bell -Silver-" and 1 "Spirit of Bell -Gold-", and Special Summon 1 "Spirit of Bell -Crystal-" from your Extra Deck. (This Special Summon is treated as a Fusion Summon)
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