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Dark World Support


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Even with the upcoming DWs, I think they still have weaknesses. The main one, and this applies for Fableds too, is that if you have no monsters in your hand you're screwed. With the rate you're expected to discard, this becomes problematic, fast. Anyway, support. Here goes.

[color="#2E8B57"]Dark World Generator[/color]
Normal Spell
Discard all "Dark World" monsters in your hand and draw cards equal to the number of cards you discarded. Then, select one of the cards you discarded, and negate its effect. If this card is discarded by a card effect, draw 1 card.

[i]"Dark Worlds are screwed if they don't have monsters in their hand, so here's a card that discards all the mosters in their hand!" XD Basically, a non-broken hand rotator that triggers the effects. Also, there's no rule saying spells can't get effects when discarded.[/i]

[color="#2E8B57"]Dark Corridor[/color]
Normal Spell
Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand. Then, draw 1 card and send 1 card from your hand to the graveyard.

[i]Why isn't it "discard 1 card"? Well, because that would be overpowered. Also, Celri managed to become real, why not this?[/i]

Colorless, Chaos King of Dark World
DARK/Fiend/Xyz/Rank 5/3000 ATK/2000 DEF
3 Level 5 "Dark World" monsters
When this card is returned to the Extra Deck, Special Summon its Xyz Materials. Once per turn, you can select and activate one of the following effects:
* Remove one of this card's Xyz Materials to draw 2 cards, then discard up to 2 cards. When you acticvate this effect, you can remove 2 more of this card's Xyz Materials to have this effect be treated as your opponent's.
* Add one of this card's Xyz Materials to your hand to draw 1 card, then discard 1 card.

[i]To answer your question, no they do not have enough boss monsters yet :P. Given that you lose an effective 6900 ATK to summon this card, which has 3000 ATK, a 3900 ATK loss in a deck designed for swarming and beatdown seems about right. Ironically, I think its first (optional) effect is the weaker one. You can return a Xyz material, discard it to summon it, revive Grapha to summon the others, thex Xyz summon again. Wonderful OTK material.[/i]

[color="#FF8C00"]Lou, Priest of Dark World[/color]
DARK/Fiend/Tuner/Level 2/1100 ATK/500 DEF
When this card is discarded by a card effect, Special Summon it. If this card is discarded by an opponent's card effect, you can select 1 card in your hand and discard it.

[color="#FF8C00"]Akawa, Messenger of Dark World[/color]
DARK/Fiend/Tuner/Level 3/1300 ATK/700 DEF
When you Normal Summon this card, you can discard 1 card. If you do, it is Level 2 while it is face-up on the field. When this card is discarded by a card effect, return it to your hand.

[color="#808080"]Plutanim, General of Dark World[/color]
DARK/Fiend/Synchro/Effect/Level 7/2300 ATK/1400 DEF
1 "Dark World" Tuner + 1 or more non-Tuner monsters
When a card effect causes you to discard, draw 1 card.

[i]NOTE: This card's effect was changed completely since it was posted
If you think that Dark Worlds shouldn't have an extra deck, I'm sorry, but I can't think of something that doesn't involve it (EDIT: Except these next cards). They seem to have all their bases covered. Also, you can use things summoned by Snow or Grapha's secondary effects as Synchro materials XD[/i]

[color="#FF8C00"]Maro, Assassin of Dark World[/color]
DARK/Fiend/Effect/Level 4/1900 ATK/300 DEF
FLIP: Both players discard 1 card. When this card is discarded by a card effect, Special Summon it in face-down Defense Position. When this card is discarded by an opponent's card effect, Special Summon as many "Maro, Assassin of Dark World" as possible from your Deck in face-down Defense Position.

[i]I know it's effect is similar to Rigorous Reaver. I don't care. I feel that there should be more Dark World monsters that allow you to discard. Besides, this is better than RR in almost every way.[/i]

[color="#FF8C00"]Turquo, Trainer of Dark World[/color]
DARK/Fiend/Effect/Level 4/1700 ATK/1000 DEF
When this card is discarded by a card effect, Special Summon it, and until your End Phase, when a "Dark World" monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card is discarded by an opponent's card effect, Special Summon 1 of your banished "Dark World" monsters.

[i]Breaking in the new OCG. I noticed that the lack of any piercing is a weakness in DWs, making Brron and Celri less useful. I also noticed a pattern, Lv4- DWs give +0 when discarded, and +1 when the opponent discards them. 5+ give +2 when the opponent discards, and 7+ give an indefinite but large amount of +s when the opponent discards them.[/i]

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[quote name='Boss Z' timestamp='1305994245' post='5222908']
Easiest to Summon Synchro in the Whole Game... and then you easily Win...
I'd like these cards... and Corridor just lets you add a darkworld to your hand then discard 1 card... there is no additional draw involved...
[/quote]
Are you calling Plutanim overpowered? I know that with these cards there are 2 ways to search the tuners in a DW deck (not counting Scarr because he sucks) and 1 to search Goldd and Sillva, as well as the draw power DW decks have, but like I said the DWs have a weakness. If that weakness applies while Plutanim is on the field, you're [i]really[/i] screwed. Also his ATK is low, for a Synchro. Now that I think about it, I'll change his effect.

Corridor I just took liberties on. Search a DW then discard a card seems like a crappy effect, entertainment-wise. Just a cheap way to summon Goldd/ditch Grapha/discard with Celri/whatever. It's like Foolish Burial for DWs, but you get an effect. It's overpowered.
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