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Disc. [Black Ops: Zombies]


Rusty Shovel

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Honestly I like all of them including Five, but the thing I don't like is the Ray Gun I know I know go WTF. One hit kills make the game less exciting and too easy. Also after WaW they weren't one shot kills after a couple of rounds which is even more pathetic.

Oh and my favorite weapon is the Ballistic Knife upgraded this and a Bowie Knife/Sickle I go on a Knifing Frenzy.
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[quote name='Rusty Shovel' timestamp='1305945842' post='5221842']
My favorite little thing is having two un-upgraded LMGs with double tap and speed cola. Cannn you saaaay pooooint whoooore? xD
[/quote]

This is the funnest part of zombies.
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Favorite: Probably Call of the Dead - Its different then all the others which makes it way more interesting. Kinda hard but thats because you can't really run around on it like you can on Kino.

Least Favorite: Five - way to difficult. I don't see how anyone could ever get far on it.

I like playin with a party of friends too. When you get far everyone starts yelling becasue there are so many zombies.
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Favorite Map: Ascension (You can maneuver everywhere in there, just don't get caught in a staircase)
Worst Map: Five (No room to move, impossible to do with others without coordination, only one viable place to corral zombies, Eminem Song, need I say more?)

Favorite character to play as: Nikolai Belinski

Character I hate: Takeo

Ascension Strategy:

I always start out by finishing all of my zombies with a knife after shooting them in the chest a few times with the M1911 (1st round=4 times, 2nd round=6 times, 3rd round=8 times, etc.) until I get to round 5 where I open the top door and the door leading to the Stakeout. Pick up Stakeout (1 shot kill LDS until round 12) and wait for another player to open up the door to the random box. Use the random box once, make due with what it gives and then open door to the Juggernog. Pick up Juggernog, run out to the big opening where the first step to the Kassimir Mechanism is located and hold it. 1st Monkey round, use Stakeout to kill the monkeys in 1-shot and get the random bottle. Proceed through the rest of the rounds, picking up a new weapon from the box whenever low on ammo or the need for a stronger weapon arises. At 18k points, if not done yet, open up all of the doors and pack-a-punch a weapon (If raygun is acquired then there is no need to pack-a-punch until round 22. Also, pick up the Sickle for good measure). If not yet acquired by round 25, keep using the box until either a Gerscht Device or a Raygun appears. Thundergun is only an acceptable weapon to carry around at round 34+ because of it's inability to give points.

Perks:
Juggernog
Quick Revive
PHD Flopper
StaminUP

Kinodertoten Strategy:

Same as above until Round 5 (or whatever round you get Dogs). Open the first two doors at the top of the staircase and pick up the Stakeout. 2 players hold the funnel while the other two cover the 3 door spawn points. Open the next two doors at round 8-9 to the back of the stage, if there aren't at least 3 players present, then flip the switch, if not, hold by having 2 players cover the 2 spawn points and 2 players cover the funnel. After flipping the switch (by round 12 if not by round 8-9) get Juggernog and find the mystery box. If the mystery box was found before flipping the switch, use it only once to replace the M1911. Keep playing the box until a suitable weapon that is also nice when pack-a-punched appears (usually an Assault Rifle/LMG/Wonderbar Weapon), and then hold on the stage by circling around the podium. Do not pack-a-punch the raygun unless a situation occurs where there is absolutely no ammo left for it and there is no Max Ammo in sight (Next round is not a dog round). Must have the Raygun by round 20 and the Bowie Knife when there's an abundance of points.

Perks:
Juggernog
Quick Revive
Speed Cola

Five Strategy:
Step 1) Same strategy as above until round 5
Step 2) Take the elevator and open up the barricade to the Stakeout
Step 3) ?
Step 4) Profit

The Crawler Strategy:

Using the Raygun or another easily controlled weapon that can make crawlers, aim at the ground and turn the incoming zombies into crawlers, taking care not to kill any of them. Continue until all of the zombies allowed on the map are crawlers. You may now use the box, pack-a-punch or afk with little fear of death (as long as the zombies have a "Shepard"). You can also make it so that only 1 or 2 zombies come at a time, which may be slow going, but would make the zombies easier to deal with even with just knifing.
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