FF Fan Posted September 13, 2011 Author Report Share Posted September 13, 2011 Trap Sorcerer already sounds like he would create some problems. Each turn you can send a trap card from your Graveyard to your hand and every time you do you can draw 1 card and add that same card to your hand. I know your opponent draws too, but most decks run a lot less traps than they do spells, so you would be benefiting from it a lot more than your opponent. Limit Trapper might be problematic too in the same regards. Link to comment
Nu-Mou Knight Posted September 13, 2011 Report Share Posted September 13, 2011 Limit would probably be a bit better than Sorcerer, since both players can use it's effect. Might wanna put a little bit of a cost though, like discard 1 card to draw 1 card, so it's only a +0. Sorcerer I do agree with, though. Must've missed that one. I'm getting the runtime error again >_< How did you fix that last time? Link to comment
LiquidDJ11 Posted September 13, 2011 Report Share Posted September 13, 2011 i suppose you could add a lp effect, or something yes, above cards effects are optional. Link to comment
FF Fan Posted September 13, 2011 Author Report Share Posted September 13, 2011 [quote name='Nu-Mou Knight' timestamp='1315948192' post='5512661'] Limit would probably be a bit better than Sorcerer, since both players can use it's effect. Might wanna put a little bit of a cost though, like discard 1 card to draw 1 card, so it's only a +0. Sorcerer I do agree with, though. Must've missed that one. I'm getting the runtime error again >_< How did you fix that last time? [/quote] When you try to open the YVD? That means that there's something coded wrong in there. There's probably a | missing on a card. I must not be any of mine as I got mine opened just fine. If you added in any new cards check those. Link to comment
Nu-Mou Knight Posted September 13, 2011 Report Share Posted September 13, 2011 [quote name='FF Fan' timestamp='1315954903' post='5512969'] When you try to open the YVD? That means that there's something coded wrong in there. There's probably a | missing on a card. I must not be any of mine as I got mine opened just fine. If you added in any new cards check those. [/quote] Ah, alright. Thanks. [quote name='LiquidDJ11' timestamp='1315952621' post='5512868'] i suppose you could add a lp effect, or something yes, above cards effects are optional. [/quote] Got it. EDIT: Ah, now I see. I used a slash instead of a line to separate ATK and DEF. Copy them again in 10 minutes or so. Link to comment
LiquidDJ11 Posted September 14, 2011 Report Share Posted September 14, 2011 i counted 9 XYZ's posted, should i add more? also, do you know how many of my cards are in my deck? i can remove or add if need be Link to comment
Nu-Mou Knight Posted September 14, 2011 Report Share Posted September 14, 2011 How many cards of yours are in it? I can't count exactly, since I'm on my laptop right now. (Doesn't have yvd on it, too small screen.) I can tell you that you have at least 30 in there. I don't think you'd need to take any out. If you could, could you make a Level 2 Xyz? There's a number of Level 2s that support this set (your Trapper Mages, Mask of Darkness, a few others I can't think of right now), but an Xyz made of them would probably be more useful. Or, you could create a Tuner or 2 to go with the Trapping Theme, so a few Synchros could be smoothly worked in. If you don't feel like doing those, or even if you do, it'd probably be best to take a break from making cards for us for a week or so. That way, we can thoroughly test most of your existing cards. Link to comment
LiquidDJ11 Posted September 14, 2011 Report Share Posted September 14, 2011 ya i could do some lvl 2 XYZ's but im not sure about tuners. ok, ive been needing to focus on my role plays Link to comment
FF Fan Posted September 14, 2011 Author Report Share Posted September 14, 2011 Yeah, I agree with Nu-Mou. We should test these out first before making any more submissions. Link to comment
Nu-Mou Knight Posted September 14, 2011 Report Share Posted September 14, 2011 Alright. FF, pm me when you can Duel. Link to comment
Nu-Mou Knight Posted September 15, 2011 Report Share Posted September 15, 2011 We tested the Trappers against the MAMs today, and "Royal Decree" can single-handedly dismantle over half of the Deck. I had all but forgotten about it, and the only ways to get rid of it reliably is either MST or Fury. Also, simply having monsters with lower ATK is a notable weakness. With Troll being the single strongest, reliable card (I tried making a semi-Uria Deck, but he is a bit unreliable due to needing face-up Traps) in the deck with 1800 ATK, it is becoming increasingly obvious that higher-powered monsters are too much of a threat to make a very devoted Trapping Deck viable, though I dd have some suggestions for weakening MAMs, so we'll see how that works out. I'll be changing the Traps I'm using to contain more power-boosters. Also, I did see Hidden Rage, and I'm going to suggest that it should only work on "Trapper" monsters. Also, I'd like to somehow change the Trap-taking effect of Creator. I could see it becoming a bit too much if it can be used repeatedly. Perhaps it can only be used once per Duel? If you're curious of the Decks I've been using, I'll put them below this. [spoiler=Burning Trapper]Monsters: 3 x Troll Trapper 2 x Fury Trapper 2 x Balloon (destroys a monster that destroys it and inflicts 800 lp Damage) Grenade (Balloon with 1200 Damage) Spell: 3 x Gold Sarc 2 x World of Balance (Rain of Mercy in a Field Spell) 2 x Terraforming 2 x MST L Vortex Trap: 3 x Sorrow's Flight 3 x Simochi 2 x Bribe 2 x Light Arrow (Dim. Prison that inflicts ATK-DEF in damage) 2 x Bottomless 2 x Waboku 2 x Illusioned Victory 2 x Energy Steal 2 x Wishing for Fortune Low Blow CotH[/spoiler] [spoiler=Beating Trapper]Monsters: 3 x Troll 2 x Mecha 2 x Fury Sniper 2 x Mask of Darkness Jester Lord Watapon The Trapmaster Spell: 2 x MST 2 x Gold Sarc Trap: 2 x Trick Hole 2 x CotH 2 x Black Horn of Heaven 2 x Bribe 2 x Low Blow 2 x S-IS 2 x Soul Rope 2 x Dust Tornado Bottomless Energy Steal Negate Attack Mirror Force Blast with Chain Trap of Darkness Gemini Trap Hole Extra: Sniper Torturer Limit Trapper Creator[/spoiler] [spoiler=Uria/Trapper]Monsters: 3 x Troll 2 x Mecha 2 x Flame 2 x Guardian 2 x Uria Trickster Spell: 2 x MST Gold Sarc Trap: 2 x Trick Hole 2 x BHoH 2 x Bribe 2 x S-IS 2 x Dust Tornado 2 x Tiki Soul 2 x Low Blow 2 x Imperial Custom Zoma the Spirit Treacherous Trap Hole Bottomless Energy Steal CotH Mirror Force Gemini Trap Hole Tiki Curse Metal Reflect Slime Extra: Limit Trapper Creator[/spoiler] After we've had time to test these, or by Sunday, whichever comes first, I'd like to include the rest of my NetNavi and Virus cards. Link to comment
LiquidDJ11 Posted September 15, 2011 Report Share Posted September 15, 2011 hmmm, i have to see if i can edit mah cards to solve that. what to do Link to comment
FF Fan Posted September 15, 2011 Author Report Share Posted September 15, 2011 You didnt try any of the XYZs either Nu-Mou. Have they been edited? Link to comment
Nu-Mou Knight Posted September 15, 2011 Report Share Posted September 15, 2011 True, I kind of forgot about them. Their effects are the killers though, and Troll still has the highest ATK. EDIT: I believe I posted them corrected. Link to comment
LiquidDJ11 Posted September 15, 2011 Report Share Posted September 15, 2011 ima post some beatsticks that might solve the problem. will be posted soon. Link to comment
Nu-Mou Knight Posted September 15, 2011 Report Share Posted September 15, 2011 Just make 1 or two, and it'd be good if you'd make them relatively weak on the effect front. Try making 1 a Gemini, so they can be used along with the bit of Gem support that would also help Troll. Link to comment
LiquidDJ11 Posted September 15, 2011 Report Share Posted September 15, 2011 ok, got it. Hope they work Flame Trapper Pyro/Effect/Fire/4 stars 1800/1000 Effect:[font=Cambria] [/font]This card cannot declare an attack if there are 2 or less Trap cards in your Graveyard. When this card declares an attack, you must select 1 Trap card in your Graveyard and add it to your Deck Guardian Trapper Warrior/Gemini/Dark/4 stars 1700/300 Effect: This card is treated as a Normal monster when it is Summoned. You can Summon it again to treat it as an Effect monster with this effect(s):[font=Cambria] [/font]While this card remains on the field, your opponent must pay 500 life points each time he activates a card effect that would target a Trap card you control. inflict 500 damage to your opponent each time a Trap card on the field is sent to the Graveyard. Link to comment
Nu-Mou Knight Posted September 15, 2011 Report Share Posted September 15, 2011 Those do look good, but it still keeps the upper base ATK Limit at 1800. However, I could toss in a few Tricksters. OCG check on Flame: What happens if you can't add a Trap? Also might wanna limit that adding somehow, besides just declaring an attack. Link to comment
LiquidDJ11 Posted September 16, 2011 Report Share Posted September 16, 2011 umm, this card CANNOT delcare an attack if you have 2 or less TRAP cards in your graveyard. OGC is fine i think. I could add a discard effect of a lp effect for a limit Link to comment
Nu-Mou Knight Posted September 16, 2011 Report Share Posted September 16, 2011 Oops, mistake of mine. I thought you were getting the Trap from your Deck and putting it your hand. Nevermind. I'll put them in, and trim up the Decks tomorrow. After this gets in, we'll take a break from the Trappers until the end of the week. Link to comment
LiquidDJ11 Posted September 16, 2011 Report Share Posted September 16, 2011 ok, oh and by the way starting tomorrow night i wont be on most likely until monday. Link to comment
Nu-Mou Knight Posted September 16, 2011 Report Share Posted September 16, 2011 [quote name='LiquidDJ11' timestamp='1316137852' post='5517447'] ok, oh and by the way starting tomorrow night i wont be on most likely until monday. [/quote] Alright. If anything needs nerfed/costed, are FF and I allowed to minimally change said cards in a way we see fit? Link to comment
LiquidDJ11 Posted September 16, 2011 Report Share Posted September 16, 2011 ya but pm me or post here so i know when i get back. Link to comment
FF Fan Posted September 17, 2011 Author Report Share Posted September 17, 2011 So Nu-Mou, how should we go about changing the Old Creator and Mecha Beast? For Old Creator I like your suggestion of making him an XYZ. I'm entirely not sure about his effect as it currently is either. Can he just negate any Trap Cards period or is suppose to be ones that only target monsters? Either way it is highly powerful for a Level 4 monster. For Mecha Beast I'm not sure. His self-destruction of flipping over a FLIP monster isn't that big of a set back. You never even use his effect on monsters and I see no reason for you to either considering what I have face-down will most likely not be much of a threat to a monster that can activate stuff like Gemini Trap Hole for free. I was thinking perhaps he could be a higher level monster as well. Link to comment
Nu-Mou Knight Posted September 17, 2011 Report Share Posted September 17, 2011 [quote name='FF Fan' timestamp='1316285780' post='5520737'] For Old Creator I like your suggestion of making him an XYZ. I'm entirely not sure about his effect as it currently is either. Can he just negate any Trap Cards period or is suppose to be ones that only target monsters? Either way it is highly powerful for a Level 4 monster. [b]Perhaps he can negate Traps that affect "Trapper" monsters the player controls, so things like Mirror Force could be negated, but those such as Threatening Roar would still work since they affect the player instead. Also, would we change his battle stats if he were to be made an Xyz?[/b] For Mecha Beast I'm not sure. His self-destruction of flipping over a FLIP monster isn't that big of a set back. You never even use his effect on monsters and I see no reason for you to either considering what I have face-down will most likely be much of a threat to a monster that can activate stuff like Gemini Trap Hole for free. I was thinking perhaps he could be a higher level monster as well. [b]True, that is the mentality that I follow with the effect. I feel he's made more for backrow clean-up. We could make him a Level 5, maybe a Synch (big maybe), or give him the semi-Nomi status of cards like Sniper and Brute Trapper. [/b][b](They're Normal Summoned by Tributing, and can't be Spec'd but can be Set and flipped.)[/b] [/quote] Link to comment
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