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New Created Card Game *Looking for New Members*


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Changes to be made. Earlier with this wind deck I found it to be a little too slow. I changed it by adding some dragon summoning cards to it that made the deck run thinner a bit quicker.

Silver Dragon needs to be changed to a normal monster. It was coded as an effect by accident. Kain the Dragoon, Freya the Dragon Knight, and Sir Fratley the Dragon Knight effects have been changed to lose their ATK increase when they attack. I was thinking about changing Master Gizamaluke's first effect to being unaffected by Spell and Trap cards when you control either Freya or Fratley.

[b]My submission[/b]

|Martial Arts Master - Duncan|40|FFVI|Warrior/Effect|Earth|4||1900|1500|When this card is Summoned you can Special Summon 1 "Martial Arts Master - Sabin" from your hand. When a monster you control attacks place 1 Fist Counter on this card (max 4). You can remove Fist Counters for the following effects: * 1 Increase the ATK of 1 monster on the field by 200. * 2 Destroy 1 monster your opponent controls. * 4 Special Summon 2 "Martial Arts Master" monsters from your Deck.|

[url="http://i.imgur.com/2t5AK.gif"]http://i.imgur.com/2t5AK.gif[/url]
|Martial Arts Master - Vargas|41|FFVI|Warrior/Effect|Wind|4||1600|1600|When this card is Summoned you can Special Summon 1 "Martial Arts Master - Duncan" from your hand. Once per turn you can place 1 Fist Counter on this card (max 2). You can remove 1 Fist Counter from this card to return up to 2 Non-Field Spell Cards on the field to the owner's hand.|

[url="http://i.imgur.com/YoJGa.gif"]http://i.imgur.com/YoJGa.gif[/url]
|Martial Arts Master - Zangan|40|FFVII|Warrior/Effect|Earth|5||2000|1700|When this card is Summoned you can Special Summon 1 "Martial Arts Master - Tifa" from your hand. When a monster you control attacks place 1 Fist Counter on this card (max 3). You can remove 1 Fist Counter from this card to negate the activation and effect of a Spell or Trap card that destroys a "Martial Arts Master" monster you control . When this card is sent from the field to the Graveyard you can add 1 "Martial Arts Master" monster to your hand from your Deck.|

http://i.imgur.com/UqQ5H.gif
|Ragtime Mouse|71|FFIX|Spellcaster|Earth|1||100|100|When this card is Summoned activate one of these effects: * Your opponent cannot check cards in your Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is banished. If he/she calls it wrong, Special Summon 1 Non-Synchro or Non-Fusion monster from your Graveyard. * If your opponent controls a face down monster declare an ATK. If you call it right the monster is banished. If you call it wrong discard 1 random card in your hand.|

|Spare Change|210|FFDC|Spell Card|Spell|||||Discard card(s) from your hand. Inflict 500 damage to your opponent for each card discarded.|

Edit: I was thinking about changing Zell's effect to like the Goddess of Whim's with the exception of the calling heads or tails thing. If heads then dbl. If tails then 1/2.

Currently no pic for Duncan as it's damn near impossible to find a decent pic of him.

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Alrighty, here's my next submission, including a MAM support Spell.

[spoiler=Cards]|Charge Man|0|MMZ|Machine/Effect|Fire|5||2100|2000|If this card is Special Summoned from your hand, select 1 face-up Level 3 or lower monster and Banish it. During your 2nd Standby Phase after activating this effect, Special Summon the card to your side of the field and increase its ATK and DEF by 200 points. While this card is face-up on the field, increase the ATK of all FIRE monsters by 300 points. During your Draw Phase, you can shuffle 1 card in your hand into your Deck to draw 2 cards instead of 1.|
|Toad Man|0|MMZ|Machine/Effect|Water|3||1300|700|While this is the only face-up monster on your side of the field, increase its ATK by 300 points. This card can attack each of your opponent's monsters once during the same Battle Phase.|
|Metal Man|0|MMZ|Machine/Effect|Earth|3||1500|1000|If this card destroys an opponent's monster by battle, it can attack again during the same Battle Phase.|
|Drill Man|0|MMZ|Machine/Effect|Earth|4||1950|1100|If this card was Special Summoned by the effect of "Dr. Cossack", randomly discard one card from your opponent's hand and deal 600 points of Direct Damage to your opponent's Life Points. When this card destroys an opponent's monster by battle, destroy your opponent's Spell or Trap Card that is in the same column as the destroyed monster.|
|Punk|0|MMZ|Machine/Effect|Earth|6||2300|2000|This card cannot be Special Summoned by the effect of a Continuous Spell or Trap Card. When this card battles with "Mega Man", increase its ATK by 600 points during the Damage Step only. This card can attack while it is in Defense Position. If this card attacks an Attack Position monster while in Defense Position, apply Damage Calculation using the opponent's monster's DEF instead of their ATK.|
|Hard Man|0|MMZ|Machine/Effect|Earth|3||1300|2000|Negate the attack of a Level 4 or lower monster that targets this card. When this card is destroyed by the effect of a monster card, Special Summon it to your side of the field during your next Standby Phase.|
|Green Devil|0|MMZ|Machine/Effect|Earth|7||2600|2300|Once per turn, this card is not destroyed by battle. When this card is sent from the field or your hand to the Graveyard by a card effect, equip it to an opponent's monster as an Equip Spell Card. During each of your Standby Phases that this Equip Card remains on the field, decrease the Level of the equipped monster by 1. When the equipped monster's Level becomes 0, destroy it. When the target of this effect changes, destroy the originally equipped monster and this card.|
|Enker|0|MMZ|Machine/Effect|Light|7||2500|1300|When this card battles with "Mega Man", increase its ATK by 400 points during the Damage Step only. When this card battles with a Level 4 or lower EARTH monster, increase its ATK by 200 points until the End Phase. The ATK, DEF, and Type of this card cannot be changed except by this card's effect.|
|Ballade|0|MMZ|Machine/Effect|Earth|6||2400|1300|This card cannot be Special Summoned by the effect of a Continuous Spell or Trap Card. When this card battles with "Mega Man", increase its ATK by 500 points during the Damage Step only. When this card destroys an opponent's monster by battle, your opponent may not Summon or Set a card in that Monster Card Zone or the adjacent Spell and Trap Card Zone.|
|Dust Man|0|MMZ|Machine/Effect|Earth|2||1000|750|When this card destroys an opponent's Level 5 or lower monster by battle, change its ATK and DEF to that of the destroyed monster.|
|Mega Man Killer Reset|0|MMZ|Trap Card|Trap||Continuous|||This card can only be activated when a face-up "Enker", "Ballade", and/or "Punk" on your side of the field is destroyed and sent to the Graveyard. You take no Battle Damage this turn. Banish the monster(s). If you control this card during your 2nd Standby Phase after this card's activation, Special Summon the monster(s) to your side of the field in face-up Attack Position and send this card to the Graveyard.|
|Mega Man Killers Unite|0|MMZ|Spell Card|Spell||Continuous|||This card can only be activated while "Enker", "Ballade", and "Punk" are face-up on your side of the field. While this card remains face-up on the field, increase the ATK and DEF of all "Enker", "Ballade", and "Punk" on the field by 200 points. When either "Enker", "Ballade", or "Punk" on your side of the field is destroyed by battle, destroy this card. This card cannot be returned to the field or hand from the Graveyard.|
|Kalinka|0|MMZ|Trap Card|Trap||Continuous|||Your opponent cannot attack a face-up Level 3 or lower Psychic or Spellcaster-Type monster while this card remains face-up on the field.|

|Black Belt Power Boost|0|FFDC|Spell Card|Spell||None|||Activate this card only during your Main Phase 1. Select 1 monster you control with "Martial Arts Master" in its card name. The selected monster gains ATK equal to its original ATK until your next Main Phase 1. If the selected monster does not destroy a monster by battle during your next Battle Phase, lose Life Points equal to the ATK of the selected monster and remove all Fist Counters on the field.|[/spoiler]
[spoiler=Images][url="http://i1084.photobucket.com/albums/j418/Shadebane/ToadMan.gif"]http://i1084.photobu...ane/ToadMan.gif[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/Punk.gif"]http://i1084.photobu...debane/Punk.gif[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/MetalMan.gif"]http://i1084.photobu...ne/MetalMan.gif[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/MegaManKillersUnite.gif"]http://i1084.photobu...illersUnite.gif[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/MegaManKillerReset.jpg"]http://i1084.photobu...KillerReset.jpg[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/Kalinka.gif"]http://i1084.photobu...ane/Kalinka.gif[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/HardMan.gif"]http://i1084.photobu...ane/HardMan.gif[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/GreenDevil.gif"]http://i1084.photobu.../GreenDevil.gif[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/Enker.gif"]http://i1084.photobu...ebane/Enker.gif[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/DustMan.gif"]http://i1084.photobu...ane/DustMan.gif[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/DrillMan.gif"]http://i1084.photobu...ne/DrillMan.gif[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/ChargeMan.gif"]http://i1084.photobu...e/ChargeMan.gif[/url]
[url="http://i1084.photobucket.com/albums/j418/Shadebane/Ballade.gif"]http://i1084.photobu...ane/Ballade.gif[/url]

Make sure this one goes in FFDC: [url="http://i1084.photobucket.com/albums/j418/Shadebane/BlackBeltPowerBoost.gif"]http://i1084.photobu...tPowerBoost.gif[/url]
[/spoiler]

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I was thinking about these earlier while changing 2 decks around due to my submission, and Kalinka and Power Boost are a bit OP and risky respectively. Kalinka will be refitted with a Level cap, and Power Boost's drawbacks have been padded considerably. Switch them out for these:

|Kalinka|0|MMZ|Trap Card|Trap||Continuous|||Your opponent cannot attack a face-up Level 3 or lower Psychic or Spellcaster-Type monster while this card remains face-up on the field.|

|Black Belt Power Boost|0|FFDC|Spell Card|Spell|||||Activate this card only during your Main Phase 1. Select 1 monster you control with "Martial Arts Master" in its card name. The selected monster gains ATK equal to its original ATK until your next Main Phase 1. If the selected monster does not destroy a monster by battle during your next Battle Phase, remove all Fist Counters on the selected card and lose Life Points equal to the number of removed Fist Counters x 800.|

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Just wanted to post this here in case any future questions pop up about this.

Cards like Reflect that reflects effects to the opposite controller are not applied to cards with very specific targets. So something like Fissure couldn't be reflected, but something like Tribute to the Doomed would. Something that targets a single face up monster like Soul Taker would also be reflected. Cards like Lightning Vortex would not be reflected unless all monsters that the targeted player controls have a reflect status. Dark Hole would not be reflected since it targets monsters on both sides of the field and not just one player's.

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[quote name='FF Fan' timestamp='1314148771' post='5464748']
I just felt like posting something. I'm actually tired tonight. Tomorrow I have a short day, so I'll likely be able to play then.
[/quote]
Alright. I'll try my best to be available tomorrow.
[quote name='LiquidDJ11' timestamp='1314149076' post='5464774']
i would love to create and test cards but im usually offline for random reasons
[/quote]
On behalf of FF Fan, since he seems a bit tired tonight, we'd love to have you. If I may ask though, what do you mean "offline"? Unable to test consistently, internet isn't reliable, what? Not that it would have an effect of your acceptance, I'm just curious.

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If it's just this site that won't load then they're probably having trouble as that happens to me and Nu-Mou too. I think yesterday or the day before that it was messing up and even if you only participate on the rare occasion it's better than never showing up at all.

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like 10 or so i think, im still working on more and if i did something wrong apologize
i may not be able to download stuff as my labtop is school property and they might block it

[img]http://img204.imageshack.us/img204/3820/299261l.jpg[/img]
Lore:Activate only when your opponent declares an attack; search your Deck for a Trap card; activate its effect from your deck(ignoring standard rules) if your opponents attack is negated and/or his card is destroyed; gain 500 life points.

[img]http://img36.imageshack.us/img36/2185/299261x.jpg[/img]
Lore:When this card is Summoned and if your opponent controls any monsters; destroy 1 spell or trap card on the field. If your opponent has any Set cards; pay 500 life points to destroy 1 of the selected cards. If he has neither; draw 1 card. If it is a Trap card; you must Set it this turn.

[img]http://img268.imageshack.us/img268/6387/299261.jpg[/img]
Lore:Once per turn, while this card is on the field you can select 1 set card on the field. if it is a Trap card; activate its effect (ignoring any conditions) and add it to your Deck, then shuffle your deck. if it is a Flip monster; destroy this card and activate its effect. If it is a normal or effect monster; return it to its original position(its effect is not activated) and draw 1 card

[img]http://img542.imageshack.us/img542/6387/299261.jpg[/img]
Lore:if this card were to be targeted by a opponents Spell or Trap card; negate the effect and destroy that card. If a Trap card is activated but does not specifically select this card; Once per turn; you can pay 500 life points to negate the effect; then you can add that card to your deck and then shuffle it.

[img]http://img545.imageshack.us/img545/6387/299261.jpg[/img]
Lore:Discard 1 card from your hand; search your deck for a Normal Trap card and add it to your hand.

[img]http://img197.imageshack.us/img197/2185/299261x.jpg[/img]
Lore:Destroy any Equip Magic cards equipped to this card not equipped by this cards effect. Once per turn, you must select 1 Set card in you or your opponents spell and trap zone; It is then treated as a equip magic card; equip to this card. if it is a spell card, destroy this card. If there are no cards in either spell and trap zones, destroy this card. Once per turn, pay 1000 life points to activate the effect of a Equip Magic card equipped to this card by its own effect. If this card has more then 4 equipped cards; destroy this card.

[img]http://img98.imageshack.us/img98/2483/299261p.jpg[/img]
Lore:While this card is on the field; Once per turn you can activate 1 of 3 effects.
. Discard 1 card from your hand; Select 1 Trap card from your Graveyard and Set it on your side of the field
. Select 1 card on the field; it can only be destroyed by Trap card until the End Phase; it cannot declare an attack until the End Phase
.This card is treated as a Trap card, until the End Phase; If this card were to be destroyed; destroy 1 card on the field instead, until the End Phase

[img]http://img585.imageshack.us/img585/6387/299261.jpg[/img]
Lore:Once per turn; while this card is in your hand and you control a set Trap card, pay 500 life points to activate a Set Trap card you control(ignoring any rules or conditions) if a Trap card on your side of the field is destroyed by card effect or spell card; send this card from your hand to the Graveyard to negate that effect.

[img]http://img845.imageshack.us/img845/113/299261n.jpg[/img]
Lore:Discard 1 card from your hand to activate this effect; while this card is on your side of the field no Trap cards can be activated on your opponents side of the field, except by card effect

[img]http://img838.imageshack.us/img838/1014/299261a.jpg[/img]
Lore:Discard 1 card from your hand; select 1 Trap card from either players Graveyard and add it to your hand.

[img]http://img811.imageshack.us/img811/900/299261e.jpg[/img]
Lore:If you activate a Trap card; select it; then you can play this card from your hand (ignoring any rules) Discard 1 card from your hand to have the selected trap card return to your hand after it resolves. Then draw 1 card

[img]http://img820.imageshack.us/img820/5821/299261ny.jpg[/img]
Lore:Banish 1 card you control; then select 2 cards in your Graveyard and add them to your hand. If you add any Trap cards to your hand, This card is returned to your Deck and shuffled, after it resolves.

[img]http://img803.imageshack.us/img803/6387/299261.jpg[/img]
Lore:When this card is Summoned in any way, it is returned to the hand during your End Phase. If your opponent activates a Trap card, negate that effect; then you can tribute this card to Special Summon 1 card from your hand (unless specified on that card)

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Those will be okay for now I think. For future reference, it would be nice if you could put them into something other than just cards and lores. Also, we'll need you to crop and shrink your card pictures into a 40x40 GIF image. I'd suggest using GIMP, but you could use Paint if necessary and convert it through a website like [url="http://www.iaza.com"]www.iaza.com[/url].

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