Nu-Mou Knight Posted June 29, 2011 Report Share Posted June 29, 2011 Here's the new cards: [img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/FreezeMan.gif[/img] Freeze Man / Level 6 / WATER / Machine-Type / Effect Monster When this card destroys a non-WATER monster by battle, you can pay 800 Life Points to select one of the card zones adjacent to the destroyed monster and Remove from Play the card in that zone. When this card destroys a FIRE monster by battle, increase this card's ATK by 200 points until the End Phase. 2450 / 1300 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/MagnetMan.gif[/img] Magnet Man / Level 5 / LIGHT / Machine-Type / Effect Monster When this card is Special Summoned, select 1 monster from each player's side of the field (excluding "Magnet Man"). Switch control of these monsters until the End Phase of a turn where this card is removed from the field. While this card is face-up on the field, increase the ATK of all LIGHT monsters by 300 points (excluding "Magnet Man" and decrease the DEF of all non-LIGHT monsters by 300 points. 2200 / 1900 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Spark.gif[/img] Spark Man / Level 5 / LIGHT / Machine-Type / Effect Monster When this card inflicts Battle Damage to your opponent's Life Points, your opponent cannot Set any Spell, Trap or Monster Cards during their next turn. When this card battles with an opponent's LIGHT monster, increase this card's ATK by 200 points during the Damage Step only. 2350 / 1400 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/SolarMan.gif[/img] Solar Man / Level 4 / FIRE / Machine-Type / Effect Monster When this card is Special Summoned, increase its Level by 1 and draw 1 card. While this card remains on the field, increase the ATK of all FIRE monsters on the field by 300 points. (Excluding "Solar Man".) During each of your Standby Phases, you can pay 400 Life Points to increase the ATK of this card by 100 points. 1600 / 1100 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Pharaoh.gif[/img] Pharaoh Man / Level 4 / FIRE / Machine-Type / Effect Monster When this card battles with a LIGHT monster, destroy both cards at the end of the Damage Step. When this card destroys a DARK monster by battle, Special Summon 1 "Mummira" from your hand or Deck. When this card is destroyed by battle, Remove from Play each "Mummira" Summoned by this card's effect. 1900 / 1400 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Skull.gif[/img] Skull Man / Level 4 / DARK / Machine-Type / Effect Monster This card cannot attack unless your opponent declared an attack during their previous Battle Phase. Each time this card attacks an opponent's monster, decrease its ATK by 200 points. 2300 / 500 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Mummira.gif[/img] Mummira / Level 2 / DARK / Machine-Type / Effect Monster This card can only be Special Summoned by the effect of "Pharaoh Man". Increase the ATK of this card by 200 points for each "Mummira" on your side of the field. This card cannot be destroyed by a DARK monster. 1200 / 700 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Gemini.gif[/img] Gemini Man / Level 4 / EARTH / Machine-Type / Effect Monster When this card is destroyed by battle, Special Summon it to your side of the field and increase its ATK by 200 points. This effect can only be used once per Duel. 1900 / 1300 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/ChargeShot.gif[/img] Charge Shot / Normal Spell Card You only activate this card while there is a face-up "Mega Man" monster on your side of the field. Discard 1 card and select 1 monster on your opponent's side of the field. Destroy all face-up cards on your opponent's side of the field with the same Attribute as the selected monster. [img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Tango.gif[/img] Tango / Quick-Play Spell Card This card cannot be acivated if you or your opponent activated "Trap Hole" or "Bottomless Trap Hole" during the last 2 turns. Discard 2 cards from your hand. Destroy all monsters on your opponent's side of the field with an ATK of less than 1500 and inflict Direct Damage to your opponent's Life Points equal to the total Level of the destroyed monsters x 100. Here's the big two from the X set, just for a little change: [img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/X.gif[/img] Mega Man X / Level 7 / EARTH / Machine-Type / Effect Monster This card is not Special Summoned to the field until the 2nd turn after the effect that Special Summoned it was activated. When this card destroys an opponent's monster by battle, you can increase this card's ATK by half that of the destroyed monster. This effect can only be used once while this card is face-up on the field. 2600 / 1800 [IMG]http://i1136.photobucket.com/albums/n482/gannonbanner/Zero.gif[/IMG] Zero / Level 7 / EARTH / Machine-Type / Effect Monster This card cannot be Special Summoned unless "Dr. Wily" is face-up on the field. This card cannot battle with a "Mega Man" monster unless that monster destroyed a card on your side of the field during your opponent's previous turn. When this card is destroyed by battle, add 1 "Maverick Virus" from your Deck to your hand. 2800 / 2000 Just added the images. As for the FF3 stuff, I just realized I structured the cards wrong. I can try to fix up and submit them, if you'll be able to later. Link to comment
FF Fan Posted June 30, 2011 Author Report Share Posted June 30, 2011 I personally don't think Mega Man X's effect is powerful enough to warrant him a slow Special Summoning, but if he is affected by Dr. Light's laboratory think maybe it does. Don't know til we test it. Updated sets. I could use the pics. Link to comment
Nu-Mou Knight Posted June 30, 2011 Report Share Posted June 30, 2011 Okay. Lemme know tomorrow when you can test. Also, I downloaded the set, and it seems you consolidated your xcg set and the real yvd card set. EDIT: I also accidentally messed up Magnet Man's effect. The last sentence was left incomplete when I initially posted. Link to comment
FF Fan Posted July 6, 2011 Author Report Share Posted July 6, 2011 Updated the sets. Sorry for leaving you behind last time. I got disconnected and lost internet service. For yours you need to change the name of some of yours in order for them to show up. Link to comment
Nu-Mou Knight Posted July 7, 2011 Report Share Posted July 7, 2011 I accidentally uploaded the .jpg version of Zero's pic. Fixed. Also, I seem to be having problems downloading your images in the OP. I never got around to putting them on this computer, and the image folder on the 4shared link seems to be missing your folders. Link to comment
FF Fan Posted July 10, 2011 Author Report Share Posted July 10, 2011 Just wanted to let you know that I'm still here. I'm having problems with this 4shared site. It's sort of complicated to use and makes my computer go slow when I attempt to upload stuff. I did upload the images about 2 days ago, but I just checked just now and the image folder isn't there. I'm going to look for another site where I can upload these images for you. Link to comment
Nu-Mou Knight Posted July 10, 2011 Report Share Posted July 10, 2011 Don't worry about it. I figured you were busy or something. Thanks for going to the trouble. By the way, if you like, I could try looking for images for what cards you don't have them for. Link to comment
FF Fan Posted July 11, 2011 Author Report Share Posted July 11, 2011 I'm currently lacking images for Thirsty Milkshake, Milkshake Recipe, Complete Meal, Paladin Cecil, Zone Eater, and Rosa the White Mage. Link to comment
Nu-Mou Knight Posted July 12, 2011 Report Share Posted July 12, 2011 I'll see if I can find pics for the ones you mentioned. But, isn't Zone Eater a TCG card? Link to comment
FF Fan Posted July 13, 2011 Author Report Share Posted July 13, 2011 Zone Eater's an enemy from Final Fantasy VI. Edited after googling Zone Eater Yugioh: What? There really is a Zone Eater card? The TCG one has a useless effect anyway. Link to comment
Nu-Mou Knight Posted July 14, 2011 Report Share Posted July 14, 2011 Okay, here's the pics you ordered: Cecil [img]http://i1084.photobucket.com/albums/j418/Shadebane/PaladinCecil.gif[/img] Rosa [IMG]http://img833.imageshack.us/img833/1970/rosathewhitemage.gif[/IMG] Shake (Hope you don't mind Master Shake) [img]http://i1084.photobucket.com/albums/j418/Shadebane/ThirstyMilkshake.gif[/img] CM [img]http://i1084.photobucket.com/albums/j418/Shadebane/CompleteMeal.gif[/img] Zone Eater [img]http://i1084.photobucket.com/albums/j418/Shadebane/ZoneEater.gif[/img] If there's any more you need, post them and I'll try to find 'em once I get back. Also, there's a number of BN cards that I'd like to put in the set. If you can't or don't want to add them just yet, just lemme know. Link to comment
FF Fan Posted July 14, 2011 Author Report Share Posted July 14, 2011 Could you find another pic for Rosa. The one I have for After: Rosa the White Mage is pretty similar to that one. I changed the Image link on the front page. I takes a lot longer than I thought to upload all those images. There are about 85 files in it. I don't think that's all of them, but that's probably the entire FFDC folder. I'll have to upload the other folders separately. Link to comment
Nu-Mou Knight Posted July 14, 2011 Report Share Posted July 14, 2011 Okay, Rosa's been changed. Can I post the new BN cards? Just by rough estimate, it'll be about 20-30 new ones. EDIT: Make that 34 (or 28 if I keep Bass out). Link to comment
FF Fan Posted July 16, 2011 Author Report Share Posted July 16, 2011 I suppose that'll be alright. Link to comment
Nu-Mou Knight Posted July 16, 2011 Report Share Posted July 16, 2011 Okay, thanks. This should be the biggest addition I make. [img]http://i1084.photobucket.com/albums/j418/Shadebane/LanHikari.gif[/img] Lan Hikari / EARTH / Level 4 / Warrior-Type / Effect Monster When this card is Normal Summoned, if you do not have a face-up "Mega Man.EXE" on your side of the field, you can pay 800 Life Points to Special Summon 1 "Mega Man.EXE" from your hand. If you do not activate this effect, during your Standby Phase you can pay 1200 Life Points or discard 2 cards from your hand to Special Summon 1 "Mega Man.EXE" from your hand or Graveyard. When you draw an Equip Spell Card outside of your Draw Phase, you can immediately equip it to 1 face-up NetNavi monster you control. 1600 / 1000 [img]http://i1084.photobucket.com/albums/j418/Shadebane/WorldThree.gif[/img] World Three / DARK / Level 4 / Fiend-Type / Effect Monster This card can be Special Summoned from your hand or Graveyard by Tributing 1 DARK monster from your hand. Once per turn, you can pay 600 Life Points to Special Summon 1 Level 4 or lower NetNavi monster or "Magic Man.EXE" from your hand or Deck. This card cannot declare an attack. When this card is removed from the field, return all NetNavi monsters Summoned by this card's effect on your side of the field to your hand. Once per turn, you can return 1 NetNavi monster Summoned by this effect on your side of the field to your hand to decrease the ATK of 1 monster on the field by the ATK of the returned monster. 1900 / 800 [img]http://i1084.photobucket.com/albums/j418/Shadebane/DrCossak.gif[/img] Dr. Cossak / EARTH / Level 3 / Spellcaster-Type / Effect Monster Once per turn, you can pay 1000 Life Points or Banish 3 cards from your side of the field or your hand to Special Summon 1 "Bass.EXE" from your hand or Deck. This card cannot be destroyed by battle with an opponent's NetNavi monster. 1300 / 1700 [img]http://i1084.photobucket.com/albums/j418/Shadebane/MegaManEXE.gif[/img] Mega Man.EXE / LIGHT / Level 5 / Warrior-Type / NetNavi / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a NetOp monster that designates this card. If the NetOp who Summoned this card is removed from the field, this card cannot declare an attack. When this card destroys a Level 5 or lower Virus monster, draw 1 card. When this card destroys a Level 5 or higher NetNavi monster by battle, increase this card's Level by 1. You can only control 1 "Mega Man.EXE". 2500 / 2000 [img]http://i1084.photobucket.com/albums/j418/Shadebane/BassEXE.gif[/img] Bass.EXE / EARTH / Level 8 / Warrior-Type / NetNavi / Effect Monster This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dr. Cossak" or by Tributing 2 Level 7 or higher NetNavi monsters from your side of the field. This card is also treated as a DARK, LIGHT, and Fiend-Type monster while it is face-up on the field. Decrease this card's ATK by 200 points for each monster on your side of the field, except this card. When this card destroys an opponent's monster, you can increase this card's ATK by the destroyed monster's Level x100. This card cannot be Banished or sent to the Graveyard by card effects. Once per turn, you can discard 1 card to destroy all Level 3 or lower monsters on the field. This card cannot be equipped with a "Battle Chip" Equip Spell Card unless you have a face-up NetOp monster on your side of the field. You can only control 1 "Bass.EXE". 2900 / 2400 [img]http://i1084.photobucket.com/albums/j418/Shadebane/AquaManEXE.gif[/img] Aqua Man.EXE / WATER / Level 2 / Aqua-Type / NetNavi / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a NetOp monster. When this card is Summoned, Special Summon 2 "Aqua Cannon Tokens" (Machine-Type/AQUA/Level 1/ATK 600/DEF 0) in Defense Position. When this card is selected as an attack target, you can Tribute 1 "Aqua Cannon Token" to increase this card's ATK and DEF by 600 points. 800 / 1000 [img]http://i1084.photobucket.com/albums/j418/Shadebane/IceManEXE.gif[/img] Ice Man.EXE / WATER / Level 4 / Warrior-Type / NetNavi / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a NetOp monster. When this card inflicts Battle Damage to your opponent's Life Points, your opponent cannot Set any monster cards during their next Main Phase. 1800 / 1000 [img]http://i1084.photobucket.com/albums/j418/Shadebane/MagicManEXE.gif[/img] Magic Man.EXE / LIGHT / Level 6 / Spellcaster-Type / NetNavi / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a NetOp monster. When this card is destroyed by battle, you can Tribute 1 LIGHT NetNavi from your side of the field or your hand to add this card to your hand from your Graveyard. 2300 / 1800 [img]http://i1084.photobucket.com/albums/j418/Shadebane/PlantManEXE.gif[/img] Plant Man.EXE / EARTH / Level 4 / Plant-Type / NetNavi / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a NetOp monster. When this card destroys an opponent's monster, select 1 of the card zones adjacent to the destroyed monster. If there is a card in the selected zone, destroy it. If the selected zone is unoccupied, your opponent cannot Summon or Set a card in that zone unless they pay 600 Life Points. When this card battles with a FIRE monster, destroy this card at the End Phase. When this card battles with an EARTH monster, increase your Life Points by 200 points. 2000 / 1200 [img]http://i1084.photobucket.com/albums/j418/Shadebane/MegaManEXE-BrotherStyle.gif[/img] Mega Man.EXE - Brother Style / LIGHT / Level 7 / Warrior-Type / NetNavi / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Mega Man.EXE" and 1 other NetNavi monster from your side of the field. This card is treated as a NetOp monster while it is face-up on the field. Once per turn, you can pay 800 Life Points Special Summon 1 Level 5 or lower NetNavi monster from your hand or Deck. Increase this card's ATK by 100 points for each NetNavi monster Summoned by this effect. When this card is removed from the field, destroy every NetNavi monster Summoned by this effect. This card cannot declare an attack unless "Lan Hikari" is face-up on your side of the field. 2650 / 1800 [img]http://i1084.photobucket.com/albums/j418/Shadebane/MegaManEXE-CustomStyle.gif[/img] Mega Man.EXE - Custom Style / WATER / Level 6 / Warrior-Type / NetNavi / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Mega Man.EXE" from your side of the field and Removing from Play 1 Equip Spell Card in your Graveyard. This card is also treated as a LIGHT monster while it is face-up on the field. Increase the Hand Size Limit of this card's controller by 2 while this card is on the field in face-up Attack Position. During your Draw Phase, you can pay 200 Life Points to draw 2 cards instead of 1. This card cannot declare an attack unless "Lan Hikari" is face-up on your side of the field. 2550 / 1900 [img]http://i1084.photobucket.com/albums/j418/Shadebane/BassEXE-GS.gif[/img] Bass.EXE - GS / Level 9 / DARK / Warrior-Type / NetNavi / Fusion Effect Monster "Bass.EXE" + "Gospel" This card can only be Fusion Summoned by Banishing the above Fusion Material Monsters. (You do not use Polymerization.) This card is also treated as an EARTH and Fiend-Type monster while it is face-up on the field. This card cannot be destroyed by card effects. Once per turn, you can discard 1 card to destroy all Level 6 or lower monsters on the field. When this card is destroyed by battle, you can Tribute 1 Level 6 or lower monster from your side of the field or your hand to add 1 "Bass.EXE" to your hand from your Graveyard or Banished Zone. 3300 / 2600 Viruses [img]http://i1084.photobucket.com/albums/j418/Shadebane/Anaconda.gif[/img] Anaconda / Level 3 / EARTH / Reptile-Type / Virus / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 300 Life Points while there is a NetNavi or NetOp monster face-up on the field. When this card is Summoned, Special Summon 2 "Snake Tokens" (Reptile-Type/EARTH/Level 2/ATK 0/DEF 0) in Defense Position on your side of the field. The "Snake Tokens" cannot be used as a Tribute for a Tribute Summon. When this card would be removed from the field, you can change the target of the effect or attack to 1 "Snake Token" on your side of the field. During your Standby Phase, you can pay 400 Life Points or discard 1 card to Special Summon 1 "Snake Token" to your side of the field. 1400 / 1000 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Spikey.gif[/img] Spikey / Level 4 / FIRE / Beast-Type / Virus / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 300 Life Points while there is a NetNavi or NetOp monster face-up on the field.Once per turn, you can move this card to an adjacent Monster Card Zone. When this card destroys an opponent's non-FIRE monster by battle, increase the ATK of all FIRE monsters on your side of the field by 200 points. 1700 / 1100 [img]http://i1084.photobucket.com/albums/j418/Shadebane/BigBrute.gif[/img] BigBrute / Level 5 / DARK / Beast-Type / Virus / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 600 Life Points and Tributing 1 "Spikey" while there is a NetNavi or NetOp monster face-up on the field. This card is also treated as a FIRE monster while it is face-up on the field. When this card destroys a non-FIRE monster by battle, increase the ATK of all FIRE monsters by 400 points while this card remains face-up on the field. 2200 / 1500 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Billy.gif[/img] Billy / Level 3 / LIGHT / Thunder-Type / Virus / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 300 Life Points while there is a NetNavi or NetOp monster face-up on the field. During your Main Phase, discard 1 card and select occupied Monser Card Zone on the field. During your opponent's next End Phase, if the selected Card Zone is still occupied, destroy the monster in that Card Zone. 1500 / 1200 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Bladia.gif[/img] Bladia / Level 5 / EARTH / Warrior-Type / Virus / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 600 Life Points and Tributing 1 "Swordy" while there is a NetNavi or NetOp monster face-up on the field. When this card destroys an opponent's monster by battle, your opponent cannot Summon a monster to the Monster Card Zone occupied by the destroyed monster while this card remains face-up on the field. This card cannot be destroyed by battle with a monster equipped with Equip Spell Cards. 2100 / 1900 [img]http://i1084.photobucket.com/albums/j418/Shadebane/CanoGuard.gif[/img] CanoGuard / Level 4 / EARTH / Machine-Type / Virus / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 500 Life Points while there is a NetNavi or NetOp monster face-up on the field. This card can only declare an attack against a monster in the same vertical column as this card. While this card remains face-up on the field, your opponent cannot Special Summon monsters from their Banished Zone. 2000 / 2000 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Champy.gif[/img] Champy / Level 3 / FIRE / Warrior-Type / Virus / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 300 Life Points while there is a NetNavi or NetOp monster face-up on the field. This card is also treated as a Pyro-Type while it is face-up on the field. When this card battles with a monster in the same vertical column, increase this card's ATK by 500 points during the Damage Step only. 1500 / 900 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Handy.gif[/img] Handy / Level 3 / DARK / Machine-Type / Virus / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 400 Life Points while there is a NetNavi or NetOp monster face-up on the field. This card cannot declare an attack. Once per turn, you can place 1 Bomb Counter on this card. Increase this card's ATK and DEF by 100 points for each Bomb Counter on it. You can remove 3 Bomb Counters from this card to destroy all Monster Cards on your opponent's side of the field. 1500 / 1000 [img]http://i1084.photobucket.com/albums/j418/Shadebane/LifeVirus.gif[/img] Life Virus / Level 8 / Fiend-Type / Virus / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 600 Life Points and Tributing 2 Level 4 or higher Virus monsters while there is a NetNavi or NetOp monster face-up on the field. This card is also treated as a DARK and Warrior-Type monster while it is face-up on the field. Increase this card's ATK by 100 points for each Virus monster in your Graveyard, excluding the monsters Tributed for this card's Summoning. 2700 / 1900 [img]http://i1084.photobucket.com/albums/j418/Shadebane/Gospel.gif[/img] Gospel / Level 7 / Beast-Type / Virus / Effect Monster This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 Level 5 or higher DARK monsters from your side of the field. During your Main Phase, flip 2 coins. If only 1 result is Heads, draw 2 cards, then discard 1 card. If both results are Heads, draw 3 cards and Banish all Level 5 or lower NetNavi monsters. If both results are Tails, increase your opponent's Life Points by 800 points and return 1 Level 7 or lower monster on your side of the field to your hand. 2700 / 2400 Spells and Traps [img]http://i1084.photobucket.com/albums/j418/Shadebane/BattleChipAreaGrab.gif[/img] Battle Chip: AreaGrab / Quick-Play Spell Card Select 1 card on your side of the field. If the selected card is a monster card, move the selected card to another Monster Card Zone on your side of the field. If the selected card is a Spell or Trap Card, you can move the selected card to another Spell and Trap Card Zone on your side of the field or return the selected card to your hand. [img]http://i1084.photobucket.com/albums/j418/Shadebane/BattleChipBarrier.gif[/img] Battle Chip: Barrier / Equip Spell Card This card can only be equipped to a Level 6 or lower NetNavi monster. When the equipped monster would be removed from the field, destroy this card instead. 1 monster can only be equipped with 2 "Battle Chip" Spell Cards at a time. [img]http://i1084.photobucket.com/albums/j418/Shadebane/BattleChipElementalTrap.gif[/img] Battle Chip: Elemental Trap / Normal Trap Card This card can only be activated when an opponent's non-DARK and non-EARTH monster declares an attack. Destroy the attacking monster and inflict Direct Damage to your opponent's Life Points equal to the attacking monster's ATK. [img]http://i1084.photobucket.com/albums/j418/Shadebane/BattleChipFullCustom.gif[/img] Battle Chip: Full Custom / Quick-Play Spell Card Shuffle your hand into your Deck, then draw the same number of cards you shuffled into your Deck. Increase your Life Points by 100 points for each Equip Spell Card you draw by this effect. [img]http://i1084.photobucket.com/albums/j418/Shadebane/BattleChipInvisible.gif[/img] Battle Chip: Invisible / Quick-Play Spell Card Select 1 monster on your side of the field or in your hand and Banish it. If you have no monsters on your side of the field or in your hand after your 2nd Standby Phase after this card's activation, you can Special Summon the selected monster to your side of the field. If the selected monster is a Level 8 or lower NetNavi or Virus monster, ignore the card's Summoning Conditions. The Summoned monster can attack during your next Battle Phase, regardless of card effects. [img]http://i1084.photobucket.com/albums/j418/Shadebane/BattleChipLongSword.gif[/img] Battle Chip: Long Sword / Equip Spell Card This card can only be equipped to a NetNavi monster. Discard 1 card. Increase the equipped monster's ATK by 200 points. When the equipped monster destroys an opponent's monster by battle, destroy your opponent's Spell or Trap Card in the same vertical column as the destroyed monster. 1 monster can only be equipped with 2 "Battle Chip" Spell Cards at a time. [img]http://i1084.photobucket.com/albums/j418/Shadebane/BattleChipPanelGrab.gif[/img] Battle Chip: Panel Grab / Continuous Trap Card Select 1 unoccupied Monster Card Zone on your opponent's side of the field. While this card is face-up on the field, your opponent cannot Summon or Set Monster Cards in the selected Card Zone. [img]http://i1084.photobucket.com/albums/j418/Shadebane/BattleChipWideSword.gif[/img] Battle Chip: Wide Sword / Equip Spell Card This card can only be equipped to a NetNavi monster. Decrease the equipped monster's ATK by 300 points. A monster equipped with this card can attack twice during the same Battle Phase. 1 monster can only be equipped with 2 "Battle Chip" Spell Cards at a time. [img]http://i1084.photobucket.com/albums/j418/Shadebane/DarkArmBlade.gif[/img] Dark Arm Blade / Equip Spell Card This card can only be equipped to a monster with "Bass.EXE" in its card name. Increase the ATK of the equipped monster by 100 points for each DARK or Fiend-Type monster in your Graveyard. [img]http://i1084.photobucket.com/albums/j418/Shadebane/DarknessOverload.gif[/img] Darkness Overload / Quick-Play Spell Card This card can only be activated if you have a monster with "Bass.EXE" in its card name in face-up Attack Position on your side of the field. Destroy 1 Spell, Trap, or Level 8 or lower Monster Card on your opponent's side of the field for each DARK or Fiend-Type monster in your Graveyard. Inflict 300 points of Direct Damage to your opponent's Life Points for each LIGHT, EARTH, and Warrior-Type monster destroyed by this effect. [img]http://i1084.photobucket.com/albums/j418/Shadebane/PET.gif[/img] P.E.T. / Equip Spell Card This card can only be equipped to a Normal monster. Only 1 monster can be equipped with 1 "P.E.T." Spell Card at a time. The equipped monster is treated as a NetOp monster and gains the following effect: Once per turn, you can pay 400 Life Points to Special Summon 1 Level 4 or lower NetNavi monster from your hand or Deck. When this card is removed from the field, destroy all NetNavi monsters Summoned by this effect. This card cannot declare an attack while there are any NetNavi monsters on your side of the field. [img]http://i1084.photobucket.com/albums/j418/Shadebane/VirusWorld.gif[/img] Virus World / Continuous Spell Card Both players can Normal Summon up to 2 Virus monsters from their hand or Special Summon 1 from their Graveyard, except "Cybeast Gregar", "Cybeast Falzar", or "Gospel", during their Main Phase, regardless of Monster effects. The controller of this card must pay 800 Life Points during each of their End Phases. If they do not, destroy this card and all Virus monsters on the field. Link to comment
FF Fan Posted July 17, 2011 Author Report Share Posted July 17, 2011 I should've put this in the first post, but I won't add in more than 2 subtypes at a time. I'm also not getting the NetOp subtype. The NetNavi seems clear on what the subtype is about, but the NetOp doesn't have any consistency in its effects. They sound they're just basically used to bring out more monsters. An archetype can be used for the same method. Link to comment
Nu-Mou Knight Posted July 17, 2011 Report Share Posted July 17, 2011 Ah. In that case, I'll remove their NetOp type in here. Any monsters that Special Summon a NetNavi are considered under the NetOp archetype, including PET-equipped monsters. I was going to try seeing how a deck of Virus monsters would be, but you can save them for later if you like. Also, "Mutual Destruction", from my first set addition (which I realize was 1 over 20, sorry about that), would be a nice addition. And, I've recently changed Mega to Level 5 for reason of future Synchros. Please adjust the file accordingly. Link to comment
Not-so-Radiant Arin Posted July 18, 2011 Report Share Posted July 18, 2011 Is it still not too late to join this little CCG thing? I still don't know how these things work, so I feel like this would be a perfect time to test my Structure Deck that I made on YCM. Link to comment
FF Fan Posted July 18, 2011 Author Report Share Posted July 18, 2011 To Nu-Mou I think Panel Grab will cause some technical problems and it allows a player to break the 5 monsters on the field limit. Which Mega Man card did you want changed to Level 5? To Devil's Advocate no it's never too late to join this. I am still looking for more members. Please make sure to read the first post before entering a submission. I've posted the separate image folders. Just cut and paste them into the images folder. I assume you already have your MMZ folder created so you know what to do. I've just noticed that 4shared has delete the image link I put up earlier for no apparent reason. Eff that site! Link to comment
Nu-Mou Knight Posted July 18, 2011 Report Share Posted July 18, 2011 I was referring to the Mega Man.EXE in this new submission. As for Panel Grab, I suppose it should be kept to the realm of real duels. I'll change it to just keep an opponent from placing cards in that spot. Link to comment
FF Fan Posted July 18, 2011 Author Report Share Posted July 18, 2011 Updated the file set. Let me know when you want to test. Also thank you Nu-Mou for providing those images for me. Link to comment
Nu-Mou Knight Posted July 19, 2011 Report Share Posted July 19, 2011 I should be free whenever you can tomorrow. Just PM me. And for the images, no problem. Link to comment
FF Fan Posted July 21, 2011 Author Report Share Posted July 21, 2011 New set is fixed and updated. Link to comment
Nu-Mou Knight Posted July 21, 2011 Report Share Posted July 21, 2011 Thank you for correcting that. Would you be able to test them today? Link to comment
FF Fan Posted July 21, 2011 Author Report Share Posted July 21, 2011 Yeah. Hit me up when you're ready. Link to comment
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