FF Fan Posted May 25, 2012 Author Report Share Posted May 25, 2012 Mega Man strangely is working for me now, but when it did the Ursula card I made wasn't showing up. A waited a bit and then she started showing up. Now What's That isn't showing. Strange. [url="http://www.mediafire.com/?py7ak78m4yngx7v"]http://www.mediafire...py7ak78m4yngx7v[/url] [spoiler=XCAF] |Ticket Trade-in|0|XCAF|Spell Card|Spell|||||Special Summon as many "Ticket Tokens"(Plant-Type/Earth/LEVEL 2/ATK 1000/DEF 2000) in face-up Defense to your opponent's side of the field as possible and apply the appropriate effect for the amount of Tokens Special Summoned: * 1: Add 1 Level 3 or lower monster from your Deck to your hand. * 2: Special Summon 1 Level 4 monster from your Deck. * 3: Add 1 Spell Card from your Deck to your hand. * 4: Add 1 card from your graveyard to your hand. * 5: Special Summon 1 monster from your hand or Deck. | |Damn, Out of Tokens|0|XCAF|Trap Card|Trap|||||Activate only when the last monster you control is destroyed and it was a Token. Destroy 2 cards your opponent controls. | |Rotasaurus Rex|0|XCAF|Zombie/Synchro/Effect|Dark|5||2400|900|"Plaguespreader Zombie" + 1 or more non-Tuner monsters. Face-up Zombie-Type and Dinosaur-Type monsters you control other than this card gain 500 ATK and are Special Summoned during the End Phase of a turn that the monster is destroyed.| |Paku-Paku|0|XCAF|Warrior/Effect|Light|3||900|900|Once per turn you can destroy 1 Token on the field and inflict 1000 damage to your opponent's Life Points.| |Ms. Paku-Paku|0|XCAF|Warrior/Effect|Light|3||900|900|Once per turn you can select up to 2 Tokens your opponent controls. The selected Tokens ATK and DEF become 0 and cannot attack or change battle position.| |D.D.R. - Dynamic Dancing Robot|0|XCAF|Machine/Effect|Light|3||900|900|When this card is destroyed by battle you can add 1 Spell Card to your hand from your Deck that includes the effect of Special Summoning Tokens. | |Light Gunner|0|XCAF|Warrior/Effect|Light|3||1400|1400|Tokens you control inflict Piercing Damage.| |Refurbished|0|XCAF|Spell Card|Spell||Quick-Play|||Banish all face-up monsters your opponent controls and Special Summon a "Monster Token" in the same Battle Position as the banished monster to your opponent's side of the field. The "Monster Token's" Level, Attribute, Type, ATK and DEF are equal to the banished monster's. At the End Phase of this turn destroy all "Monster Tokens" on the field and return the banished monsters to the field.| |Slime Breeding Machine|0|XCAF|Spell Card|Spell||Continuous|||During your Standby Phase Special Summon 1 "Jam Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon or Special Summon an Effect Monster.| |Dead Merging|0|XCAF|Spell Card|Spell||Ritual|||This card is to Ritual Summon "Akasha, Queen of the Damned". You must also banish DARK Zombie-Type monsters from your hand or Graveyard whose total Level stars equal 7.| |Akasha, Queen of the Damned|0|XCAF|Zombie/Ritual/Effect|Dark|5||3000|1900|This card can only be Ritual Summoned by the Ritual Spell Card "Dead Merging". Once per turn you can send 1 Zombie-Type monster from either side of the field to the Graveyard to Special Summon 1 of your banished Zombie-Type monsters. This card cannot attack during the turn this effect is activated.|[/spoiler] http://www.mediafire.com/?pmz0fx7ntskchhe [spoiler=SGNM] |Filia & Samson|1|SGNM|Fiend/Effect|Dark|4||1700|1200|When this card attacks a face-down Defense Position monster it is destroyed immediately without flipping it face-up. When this card attacks an Attack Position monster the opponent's monster loses 300 ATK during the Damage Step only.| |Medici Mafia - Cerebella|2|SGNM|Warrior/Effect|Earth|4||2000|1200|If this card is in face-up Defense Position destroy it. For each "Medici" monster you control other than "Cerebella" this card gains 300 ATK. When this card destroys a monster by battle inflict 800 damage to your opponent's Life Points.| |Avian's Legacy, Peacock|3|SGNM|Machine/Toon/Effect|Dark|5||2200|1700|If you control a "Toon World" you can Special Summon this card from your hand but a Tribute is required. This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card is Normal Summoned you can Special Summon 1 "Avery Unit" from your hand or Deck. If you control a "Tommy 10-Tons" and an "Andy the Anvil" this card cannot be destroyed by card effects.| |Princess Parasoul|4|SGNM|Warrior/Effect|Fire|4||1800|1600|Once per turn you can add 1 "Black Egret" to your hand from the Deck. Once per turn when a Spell/Trap effect, or Effect Monster's effect is activated that destroys a Trap Card(s) you control: You can pay 500 Life Points; negate the activation and destroy it. If you control a "Princess Umbrella" it cannot be targeted by a card effect.| |Ms. Fortune of the Fishbone Gang|5|SGNM|Beast-Warrior/Effect|Earth|4||1650|1650|This card cannot be destroyed by battle while in Attack Position. When this card inflicts Battle Damage to your opponent select 1 random card in your opponent's hand and add it to your hand.| |Painwheel, Lab Zero's Tourtured Soul|6|SGNM|Fiend/Effect|Dark|6||2200|1500|TThis card inflicts Piercing Damage. When this card attacks a "Skullgirl" monster it gains 500 ATK during the Damage Step only. Control of this card cannot switch.| |Valentine of the Last Hope|7|SGNM|Warrior/Effect|Dark|5||1900|1700|Once per turn you can target one monster your opponent controls to activate one of the following effects: * The targeted monster loses 300 ATK and DEF during each of your End Phases. * The targeted monster cannot gain ATK, DEF, or a level. * The targeted monster can only attack, change Battle Position or activate an effect every other turn.| |Divine Trinity - Double|8|SGNM|Fiend/Effect|Dark|7||2700|2000|If you control a "Valentine of the Last Hope" you can Tribute Summon this card with 1 Tribute. Once per turn you can change this card's Type. Battle Damage from battles involving this card is doubled.| |Skullgirl, Bloody Marie|9|SGNM|Zombie/Ritual/Effect|Dark|6||2600|1300|This card can only be Ritual Summoned with the Ritual Spell Card "Skull Heart". Once per turn you can Special Summon 1 Zombie-Type monster with an ATK of 1500 or less from either player's Graveyard. This card cannot be targeted by Trap Cards. When this card is destroyed return 1 "Skull Heart" from your Graveyard to the Deck.| |Skull Heart|10|SGNM|Spell Card|Spell||Ritual|||This card is to Ritual Summon any "Skullgirl" monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. During the End Phase of the turn this card is activated inflict damage to both player's Life Points equal to the level of the Ritual Monster x 200.| |IPS - Infinite Prevention System|11|SGNM|Trap Card|Trap|||||You can only activate this card when your opponent declares an attack after at least declaring 1 other attack this turn. The attacking monster's ATK becomes 0 until the End Phase and return 1 face-down card to the owner's hand.| |Unblockable Protection|12|SGNM|Trap Card|Trap|||||Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy the card. Then, destroy 2 cards your opponent controls.| |Custom Assist|13|SGNM|Spell Card|Spell||Continuous|||Once per turn you can target 1 monster you control. Equip a Level 6 or lower monster from your hand to the targeted monster. The targeted monster gains the 1st effect of the equipped monster. At your End Phase return the equipped monster to the owner's hand.| |Avery Unit|14|SGNM|Winged Beast/Union/Effect|Dark|2||600|300|Once per turn, during your Main Phase, you can equip this card to an "Avian's Legacy Peacock" you control, When "Avian's Legacy Peacock" inflicts Battle Damage to your opponent send 1 card from the top of their Deck to the Graveyard (A monster can only by equipped with 1 Union Monster at a time. If a Toon monster would be destroyed, destroy this card instead).| |Andy the Anvil|15|SGNM|Warrior/Toon/Effect|Earth|4||1550|1400|You can Special Summon this card (from your hand) if you control a "Toon World". This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If you control an "Avian's Legacy, Peacock" you can Special Summon this card (from your hand). When this card is selected as an attack target it gains 400 ATK during the Damage Step only. | |Tommy 10-Tons|16|SGNM|Rock/Toon/Effect|Earth|4||1400|1800|You can Special Summon this card (from your hand) if you control a "Toon World". This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If you control an "Avian's Legacy Peacock" you can Special Summon this card (from your hand). As long as this card is face-up on the field all Toon monsters gain 600 DEF. Your opponent cannot target Toon monsters for an attack, except for "Tommy 10-Tons".| |George Littleboy Bomb|17|SGNM|Pyro/Toon/Effect|Fire|2||800|400|You can Special Summon this card (from your hand) if you control a "Toon World". This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. You can Tribute this card to destroy 1 Spell or Trap Card your opponent controls. During the End Phase of the turn this effect is activated if you control an "Avian's Legacy Peacock" you can return this card to your hand.| |Lenny the Fatman|18|SGNM|Pyro/Toon/Effect|Fire|5||1000|2000|You can Special Summon this card (from your hand) if you control a "Toon World", but a Tribute is required. This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. You can Tribute this card to destroy up to 2 face-up monsters your opponent controls. During the End Phase of the turn this effect is activated if you control an "Avian's Legacy Peacock" you can return this card to your hand.| |Rare Drop Steamroller|19|SGNM|Spell Card|Spell|||||You can only activate this card if you control an "Avian's Legacy Peacock" or an "Avery Unit". Target 2 cards your opponent controls. Send the 1st target to the Graveyard and your opponent places the 2nd target on top of their Deck.| |Parasoul, Double Image|20|SGNM|Warrior/Effect|Dark|4||1800|1600|You can Special Summon this card (from your hand) if your opponent controls a "Princess Parasoul". If your opponent controls a "Princess Parasoul" it is destroyed at your End Phase. If you control a "Divine Trinity" or "Double" monster other than "Parasoul, Double Image" your opponent cannot activate Trap Cards during your Battle Phase.| |Peacock, Double Image|21|SGNM|Machine/Effect|Dark|6||2200|1700|You can Special Summon this card (from your hand) if your opponent controls an "Avian's Legacy, Peacock". If your opponent controls an "Avian's Legacy, Peacock" it is destroyed at your End Phase. If you control a "Divine Trinity" or Machine-Type monster other than "Peacock, Double Image" this card can attack your opponent directly.| |Cerebella, Double Image|22|SGNM|Warrior/Effect|Dark|4||2000|1200|You can Special Summon this card (from your hand) if your opponent controls a "Medici Mafia Cerebella". If your opponent controls a "Medici Mafia Cerebella" it is destroyed at your End Phase. If this card is in face-up defense position destroy it. All Warrior-Type monsters your opponent controls lose 500 ATK and DEF as long as this card is face-up on the field.| |Black Egret|23|SGNM|Warrior/Effect|Earth|4||1400|1000|If you control a "Princess Parasoul" you can Special Summon this card (from your hand). If a "Princess Parasoul" or "Umbrella" you control would be targeted for an attack you can have this card be targeted instead. If a "Princess Parasoul" you control destroys a monster by battle you can return this card to your hand to have "Princess Parasoul" to attack once more in a row.| |Princess Umbrella|24|SGNM|Warrior/Effect|Water|4||1400|1000|If you control a "Princess Parasoul" or a "Black Egret" you can Special Summon this card (from your hand). For each of your turns that this card does not attack it gains 500 ATK. When this card attacks its ATK is converted to its Original ATK at the End of the Battle Phase.|[/spoiler] New pic for Shiva and Garland [url="http://www.mediafire.com/?qrdokxoscs2oiki"]http://www.mediafire...qrdokxoscs2oiki[/url] [url="http://www.mediafire.com/?ehd9w7hrjf2csjl"]http://www.mediafire...ehd9w7hrjf2csjl[/url] [spoiler=FFDC & FFIX] [url="http://www.mediafire.com/?o6a9acx3asimw8g"]http://www.mediafire...o6a9acx3asimw8g[/url] |Queen of Cards|222|FFDC|Warrior/Effect|Light|1||100|100|This card cannot be destroyed by battle. Destroy this card when it is targeted by a Spell or Trap Card. Once during your Standby Phase you can move this card into an unoccupied Monster Card Zone. This card gains an effect depending on which Monster Card Zone it occupies: *1 When Battle Damage is inflicted to a player the player who inflicted it can add 1 random card from their opponent's hand to their hand. * 2: Your opponent must play with their hand revealed at all times. * 3: If your opponent controls a monster in the same column as this card you can flip it into face-down Defense Position. If there is a monster adjacent to that one you can pay 500 Life Points to also flip that one into face-down Defense Position. * 4: When a monster is Summoned other monsters of the same Attribute gain 1 Level and all monsters of an Attribute different than the Summoned monster lose 2 Levels. * 5: The player with the most Life Points can attack with 1 monster directly. You can only control 1 Queen of Cards.| [url="http://www.mediafire.com/?44inxot406mmf2f"]http://www.mediafire...44inxot406mmf2f[/url] |Sorceress Edea|88|FFDC|Spellcaster/Effect|Water|7||3000|2300|When this card is Summoned you can Special Summon 2 "Iguion" Tokens in Attack Position (Reptile/Rock-Type/EARTH/Level 3/ATK 1600/DEF 1600/). This card cannot attack during the turn this effect is activated.| [url="http://www.mediafire.com/?h9tpdl9owxie9wj"]http://www.mediafire...h9tpdl9owxie9wj[/url] |Sorceress Rinoa|85|FFDC|Spellcaster/Summoner/Effect|Earth|3||1600|1600|Once per turn you can pay 500 Life Points to Special Summon 1 "Shiva", "Pandemona", or "Alexander" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When this card's ATK is 800 or less this card's Original ATK becomes 3000 and it must attack during the Battle Phase if possible. If it does not it is destroyed.| [url="http://www.mediafire.com/?bcx1276xl15tc3c"]http://www.mediafire...bcx1276xl15tc3c[/url] |Eden|318|FFDC|Machine/Effect|Divine|6||3200|3200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. When this card is Summoned lose 400 Life Points. This card is unaffected by card effects that do not destroy it.| [url="http://www.mediafire.com/?oomshl6j8ismhh4"]http://www.mediafire...oomshl6j8ismhh4[/url] |Pandemona|61|FFDC|Plant/Effect|Wind|4||1900|2100|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. When this card inflicts Battle Damage to your opponent's Life Points return 1 card on the field to the top of its owner's Deck.| [url="http://www.mediafire.com/?bq9y679vajvc4yx"]http://www.mediafire...bq9y679vajvc4yx[/url] |Cerberus|72|FFDC|Beast/Effect|Dark|5||2200|2200|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When the Summoner who Summoned this monster is removed from the field, this card is destroyed. Once per duel you can pay half your Life Points to target 1 Spellcaster-Type monster you control. During this turn it can attack three times during the Battle Phase. No other monsters you control can attack during the turn this effect is activated.| [url="http://www.mediafire.com/?hs4ad90qx24mgvp"]http://www.mediafire...hs4ad90qx24mgvp[/url] |T-Rexaur|233|FFDC|Dinosaur|Earth|6||2600|2600|Alive since the beginning of time. It's power and HP are very high. It's best to run if you encounter one.| [url="http://www.mediafire.com/?n2ftcbpxpc9bc5e"]http://www.mediafire...n2ftcbpxpc9bc5e[/url] |Ragnarok|288|FFDC|Machine/Effect|Dark|5||1900|1700|When this card is Summoned you can banish 1 Spellcaster-Type monster on the field. Once per turn you can equip up to 2 monsters to this card. This card gains 200 ATK for each monster equipped to it. You can return a monster equipped to this to the owner's hand to flip up to 5 face-up Spell or Trap Cards on the field face-down.| [url="http://www.mediafire.com/?bxvgrbatgnn4ccc"]http://www.mediafire...bxvgrbatgnn4ccc[/url] |Sant' Angelo Di Roma|223|FFDC|Beast/Effect|Earth|2||600|600|If you control a "Sorceress Rinoa" once per turn you can activate one of the following effects:* Decrease the ATK of all monsters your opponent controls by 500 until the End Phase.* Add 1 Equip Spell Card to your hand from your Graveyard.*Pay 800 Life Points to destroy 1 monster your opponent controls. * Pay 1000 Life Points. Until your next End Phase all other monsters you control cannot be selected as an attack target and are unaffected by the effects of Spell Cards, Trap Cards, and Effect Monster Cards. (You cannot activate this card's other effects if you activated this effect your previous turn.)| [url="http://www.mediafire.com/?p2wbwex1478c2x7"]http://www.mediafire...p2wbwex1478c2x7[/url] |Ruby Dragon|165|FFDC|Dragon/Effect|Fire|7||2700|2100|Spell and Trap Cards that target this card are instead targeted to a random monster that your opponent controls (unless specified otherwise). If your opponent controls 3 or more monsters you can Tribute 1 card to have this card attack each monster your opponent controls.| [url="http://www.mediafire.com/?p6udr2um1r9tu6t"]http://www.mediafire...p6udr2um1r9tu6t[/url] |Hypello Wave Rider|133|FFDC|Aqua/Tuner/Effect|Water|1||300|350|Once while this card is face-up on the field by decreasing the Level of 1 monster you control you can Special Summon 1 Level 1 or Level 2 WATER monster from your Graveyard.| [url="http://www.mediafire.com/?hlsbkcywy7tvfsf"]http://www.mediafire...hlsbkcywy7tvfsf[/url] |Martial Arts Master Ursula|231|FFDC|Warrior/Effect|Light|4||1700|1600|You can Special Summon this card (from your hand) if you control a "Martial Arts Master Yang". When a card you control is destroyed place 1 Fist Counter on this card (max 4). You can remove Fist Counters from this card for the following effects: * 1 Toss a coin: * Heads: This card gains 400 ATK during the Damage Step only. * Tails: When this card attacks a monster it is destroyed at the start of the Damage Step without damage calculation. * 3: This turn this card can attack each monster your opponent controls.| [url="http://www.mediafire.com/?rmtogx1mgfm1uty"]http://www.mediafire...rmtogx1mgfm1uty[/url] |Beta Behemoth|211|FFDC|Beast/Synchro/Effect|Earth|7||2700|2300|1 Tuner Monster + 1 or more non-Tuner monsters. This card inflicts Piercing Damage. When this card is sent from the field to the Graveyard you can Special Summon 1 Level 6 or higher Normal Beast-Type or Normal Machine-Type monster from your hand or Deck.| [url="http://www.mediafire.com/?618rn1jj9sxww82"]http://www.mediafire...618rn1jj9sxww82[/url] |Rikku of the Al Bhed|103|FFDC|Warrior/Effect|Earth|3||800|1600|When this card attacks a Machine-Type monster destroy the monster at the start of the Damage Step without damage calculation. Once per turn you can discard cards from your hand for the following effects: *2 monsters: Destroy up to 2 monsters your opponent controls. *1 monsters + 1 Spell: Negate the effect of 1 monster on the field. *1 monster + 1 Trap: Increase the ATK of all monsters you control by 800. *2 Spells: Gain 2000 Life Points.*1 Spell + 1 Trap: When a Summoner monster you control battles it gains 800 ATK and DEF during the Damage Step only and is unaffected by the effects of your opponent’s Effect Monster Cards until the End Phase. *2 Traps: Destroy all Spell and Trap Cards your opponent controls.| [url="http://www.mediafire.com/?6y6vtqv2571fz3c"]http://www.mediafire...6y6vtqv2571fz3c[/url] |Mega Flare|299|FFDC|Spell Card|Spell|||||You can only activate this card if you control a "Bahamut King of Dragons". Destroy all monsters your opponent controls. "Bahamut King of Dragons" cannot attack during the turn this effect is activated.| [url="http://www.mediafire.com/?p5fa3qj8wcwctds"]http://www.mediafire...p5fa3qj8wcwctds[/url] |What's That|18|FFIX|Trap Card|Trap|||||Send 1 card from the top of your Deck to the Graveyard: Flip all face-up monsters your opponent controls into face-down Defense Position.| |Steiner, Pluto Knight I|4|FFIX|Warrior/Effect|Earth|6||2000|1800|If you control a "Pluto Knight" monster you can Special Summon this card (from your hand) by paying 400 Life Points. Once per turn if you control a "Pluto Knight" monster besides this card you can Special Summon 1 "Pluto Knight" monster from your Deck (you cannot activate this effect if you control 2 or more "Pluto Knight" monsters other than "Steiner"). Each time a "Pluto Knight" monster is Summoned place 1 counter on this card. You can remove 2 counters from this card to decrease the ATK or DEF of 1 monster that your opponent controls by 1/4. |[/spoiler] Link to comment
Nu-Mou Knight Posted May 26, 2012 Report Share Posted May 26, 2012 I asked over on XC about the problem, and they said to check if the card before the missing one has a space before the line break. I just removed it in my .set and I can see Mega Man fine. Also, you have the SGNM link pointing to XCAF's .zip. Link to comment
FF Fan Posted May 27, 2012 Author Report Share Posted May 27, 2012 Thanks fixed the pic link for sgnm. For your Mega Man cards I think Dark Bomb and Tornado will cause problems. I do like however that you gave it a Life Point restriction so you can't activate it on first turns, but I think the real trouble of it would come from the middle of duel and going for game, that 1000 LP wouldn't matter much. I think for right now they both should be limited. Typhoon Dance I expect won't be used much outside of Mega Man card's so I see the 400LP cost as minor, also considering it's a quick-play giant trunade. Also I'm sad to see that you still haven't made a Servbot or Tron Bonne card. Edit: Let me know when you want to duel today. I'll update the set file right now temporarily and if someone else submit's something in the next few days I'll change it. Link to comment
Nu-Mou Knight Posted May 27, 2012 Report Share Posted May 27, 2012 [quote name='FF Fan' timestamp='1338148376' post='5947815'] Thanks fixed the pic link for sgnm. For your Mega Man cards I think Dark Bomb and Tornado will cause problems. I do like however that you gave it a Life Point restriction so you can't activate it on first turns, but I think the real trouble of it would come from the middle of duel and going for game, that 1000 LP wouldn't matter much. I think for right now they both should be limited.[/quote] I kind of expected that. I could say that, for Bomb, Battle Damage would be limited to, say, 2000 per attack? As in, say Bass attacks with more than 2000 ATK, he only does 2000, not the full whatever he has. On the other hand, though, I don't really want a field-nuking effect to be very available, that's why I noted that they should be Limited. [quote]Typhoon Dance I expect won't be used much outside of Mega Man card's so I see the 400LP cost as minor, also considering it's a quick-play giant trunade.[/quote] I did it mainly to make a less ban-able Trunade. [quote]Also I'm sad to see that you still haven't made a Servbot or Tron Bonne card.[/quote] When I get around to making a Legends set, they'll be there. [quote]Edit: Let me know when you want to duel today. I'll update the set file right now temporarily and if someone else submit's something in the next few days I'll change it.[/quote] I can in about an hour. Eating dinner right now. Link to comment
FF Fan Posted May 28, 2012 Author Report Share Posted May 28, 2012 One more thing. Is this the right text for Boko? |Boko|57|FFDC|Winged Beast/Effect|EARTH|3||950|950|During your Main Phase, you can equip 1 Level 7 or lower Warrior or Spellcaster-Type monster from your hand to this card. The equipped monster is treated as an Equip Spell Card and cannot be destroyed by Trap or Effect Monster Cards. Increase this card's ATK and DEF by the equipped monster's Level x 150. When this card is destroyed by battle, Special Summon the equipped monster.| Link to comment
Nu-Mou Knight Posted May 28, 2012 Report Share Posted May 28, 2012 I believe that's the effect I came up with, yes. Link to comment
FF Fan Posted May 28, 2012 Author Report Share Posted May 28, 2012 Something's weird happening when I try to connect in JD. I'm showing up as my own opponent. If you still want to duel I guess we'll have to switch to YVD. Just message me when you're ready. Edit: nvm it's happening in YVD too. will look into it. Edit again: Looks like I was typing in your name wrong. Nu-Mou right? Link to comment
Nu-Mou Knight Posted May 28, 2012 Report Share Posted May 28, 2012 Yes, that's correct. Did you take down the temporary set file? I want to make sure we have the same cards. Link to comment
FF Fan Posted May 29, 2012 Author Report Share Posted May 29, 2012 Fixed now. I just posted it in the wrong space. That's why that link didn't work for you. I'm still getting connections to myself. Are you positive it's Nu-Mou? caps might matter. I tried connecting to someone else and it worked for me. Link to comment
FF Fan Posted June 2, 2012 Author Report Share Posted June 2, 2012 If anyone wants to duel let me know. Link to comment
Donsheo Posted June 2, 2012 Report Share Posted June 2, 2012 Hello everyone. First of all, it's nice to see a little group which is still active and good in card making, and also opened for ideas. I wonder if you would welcome my help and joining to your little group both as a player and card maker. Link to comment
FF Fan Posted June 2, 2012 Author Report Share Posted June 2, 2012 Yes, that would be wonderful. If you want you can make a submission following the format on the first post. For images make sure they're 40 x 40 in size and in gif format. You can use Paint to convert your images into gif, but they'll look grainy, but you can use GIMP or Photoshop to solve that problem. First submissions are limited to 20 cards. Link to comment
Donsheo Posted June 2, 2012 Report Share Posted June 2, 2012 Okay, I'll collect my ideas and I'll post it here. Don't worry, I'm familiar with the system of YVD and adding custom cards to the system. I also had somewhere a gif converter, but I think I'll need to find it again. Just one question: what kind of cards does the project needed more? Already existing archetype buff? Or new archetypes? Or new solo cards (maybe ones which could be used as a base of a totally new concept/deck)? Link to comment
FF Fan Posted June 2, 2012 Author Report Share Posted June 2, 2012 We currently have plenty of archetypes with Moogles, Chocobos, Martial Arts Masters, Pluto Knights, Anonymous, and Titans. Right now we need stuff that supports more basic themes like Monster-Types, Normals, obscure stuff that Konami abandoned like Canyon Deck. New ideas are welcome too. Link to comment
Nu-Mou Knight Posted June 3, 2012 Report Share Posted June 3, 2012 Awesome, we wrangled another one. Welcome to the NCCG Sheodon. Link to comment
Donsheo Posted June 4, 2012 Report Share Posted June 4, 2012 YVD set is unavailable. Shall I download JD instead, or do you re-upload the set? EDIT: Nu-Mou, thanks for the greeting. Link to comment
FF Fan Posted June 4, 2012 Author Report Share Posted June 4, 2012 Oops looks I forgot to update the YVD set. The link should work now or you can use JD if you want. Link to comment
Donsheo Posted June 6, 2012 Report Share Posted June 6, 2012 Finally, I finished my first 20 cards (my first set). Fixed some of my older cards, created some new concepts and also used new pictures which fits perfectly with YVD. I tried to re-vamp some older archetypes - a few of them only needed 1 card to be a bit better, but others needed 3 or even 4. Here they are: (DL link: [url="http://www.sendspace.com/file/xsx47b"]http://www.sendspace.com/file/xsx47b[/url] ) [spoiler="Cards"][img]http://i56.photobucket.com/albums/g176/Sheodon/vampirecount.gif[/img] |Vampire Count|001|FRFP|Zombie/Effect|DARK|4||1850|1450|Cannot be Special Summoned. During your Standby Phase: you can Special Summon 1 "Vampire" monster (except "Vampire Koala") or "Red-Moon Baby" from your hand or Graveyard to your side of the field in face-up Attack Position. If you do, you cannot Summon (or Set) other monsters during the same turn.| [img]http://i56.photobucket.com/albums/g176/Sheodon/vampirereaper.gif[/img] |Vampire Reaper|002|FRFP|Zombie/Effect|DARK|5||2100|200|You can Special Summon this card by banishing 1 face-up "Vampire" monster (except "Vampire Koala") or "Red-Moon Baby" from your side of the field. Increase the ATK of all face-up "Vampire monsters" (except "Vampire Koala" and this card) and "Red-Moon Baby" by 300. Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell or Trap), then Your opponent selects 2 cards of that type from their Deck and sends them to the Graveyard. This card is unaffected by Trap Cards.| [img]http://i56.photobucket.com/albums/g176/Sheodon/vampirebyron.gif[/img] |Vampire Byron|003|FRFP|Zombie/Effect|DARK|5||2000|1000|When this card is Summoned: you can add 1 "Vampire" monster (except "Vampire Koala" and "Vampire Byron") or "Red-Moon Baby" from your Deck to your hand. When this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being detroyed): Special Summon 1 "Vampire" monster (excep "Vampire Koala" and "Vampire Byron") or "Red-Moon Baby" from your Graveyard.| [img]http://i56.photobucket.com/albums/g176/Sheodon/phantombeastholy-tiger.gif[/img] |Phantom Beast Holy-Tiger|004|FRFP|Beast-Warrior/Effect|LIGHT|4||1600|1200|Cannot be Special Summoned. You can Tribute this card to target 2 "Phantom Beast" monsters in your Graveyard: Special Summon those targets.| [img]http://i56.photobucket.com/albums/g176/Sheodon/phantombeastking-gazelle.gif[/img] |Phantom Beast King-Gazelle|005|FRFP|Beast-Warrior/Effect|EARTH|4||1500|1200|This card's name is treated as "Gazelle the King of Mythical Beasts". This card's name is also treated as "Berfomet" while it is face-up on your side of the field or in the Graveyard. You can Tribute this card: send 1 "Phantom Beast" monster from your Deck or hand to the Graveyard.| [img]http://i56.photobucket.com/albums/g176/Sheodon/phantombeastbig-bull.gif[/img] |Phantom Beast Big-Bull|006|FRFP|Beast-Warrior/Effect|EARTH|4||1800|0|Once per turn, during either player's turn: you can banish 2 "Phantom Beast" monsters from your Graveyard to target 1 card on your opponent's side of the field: send it to the Graveyard.| [img]http://i56.photobucket.com/albums/g176/Sheodon/phantombeasttribal-lion.gif[/img] |Phantom Beast Tribal-Lion|007|FRFP|Beast-Warrior/Effect|EARTH|4||1600|1000|When this card is Summoned: Add 1 "Phantom Beast" card from your Deck to your hand. This card gains 200 ATK for every "Phantom Beast" card on the field, except this card.| [img]http://i56.photobucket.com/albums/g176/Sheodon/venommamba.gif[/img] |Venom Mamba|008|FRFP|Reptile/Effect|DARK|2||1000|900|Once per turn: you can place 1 Venom Counter on 1 monster your opponent controls. If you do: this card cannot attack during this turn. When this card is destroyed by battle and sent to the Graveyard: you can Special Summon 1 "Venom" monster from your Deck.| [img]http://i56.photobucket.com/albums/g176/Sheodon/venomsandsnake.gif[/img] |Venom Sand Snake|009|FRFP|Reptile/Effect|EARTH|4||1700|1600|Once per turn: you can place 1 Venom Counter on 1 monster your opponent controls. If you do: this card cannot attack during this turn. If this card attacks or is attacked by a monster with Venom Counter on, destroy that monster at the satrt of the Damage Step (without damage calculation).| [img]http://i56.photobucket.com/albums/g176/Sheodon/alienanalyst.gif[/img] |Alien Analyst|010|FRFP|Reptile/Effect|LIGHT|4||1600|800|When this card is Normal Summoned: place 2 A-Counters on face-up monster(s) your opponent controls. Once per turn: remove 2 A-Counters from anywhere on the field: add 1 "Alien" monster from your Deck to your hand (except "Alien Analyst"). (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)| [img]http://i56.photobucket.com/albums/g176/Sheodon/blizzardpenguin.gif[/img] |Blizzard Penguin|011|FRFP|Aqua/Effect|WATER|8||3000|2700|You can Special Summon this card by Tributing 2 "Penguin" monsters. Each time a "Penguin" monster is flipped face-up: return 1 card on your opponent's side of the field to its owner's hand. When this card leaves the field: Special Summon up to 2 "Penguin" monster from your Graveyard in face-down Defense Position.| [img]http://i56.photobucket.com/albums/g176/Sheodon/penguingriffin.gif[/img] |Penguin Griffin|012|FRFP|Aqua/Effect|WATER|4||1500|1000|When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Penguin" monster from your Deck to your side of the field in face-down Defense Position.| [img]http://i56.photobucket.com/albums/g176/Sheodon/beachpenguin.gif[/img] |Beach Penguin|013|FRFP|Aqua/Effect|WATER|4||100|100|While you control no monsters and you have no any monsters in your Graveyard that are not WATER monsters: you can Special Summon this card from your Graveyard. If you do: banish this card when it leaves the field.| [img]http://i56.photobucket.com/albums/g176/Sheodon/harpiewitch.gif[/img] |Harpie Witch|014|FRFP|Winged Beast/Effect|WIND|4||1900|1200|Cannot be Special Summoned. When this card is Normal Summoned: you can Special Summon 1 "Harpie Lady" monster from your Graveyard. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.| [img]http://i56.photobucket.com/albums/g176/Sheodon/marshalligator.gif[/img] |Marsh Alligator|015|FRFP|Reptile/Effect|WATER|4||1700|300|When this card is destroyed by your opponent's card (including by battle, card effect or by being destroyed), Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck to your side of the field in face-up Attack Position.| [img]http://i56.photobucket.com/albums/g176/Sheodon/floweralligator.gif[/img] |Flower Alligator|016|FRFP|Reptile/Effect|WATER|5||2100|800|Cannot be Normal Summoned or Set. Must first be Special Summoned by banishing 1 "Alligator" monster from your Graveyard. Once per turn, if all monsters in your Graveyard are Reptile-Type: you can target 1 "Alligator" monster in your Graveyard and Special Summon it. That monster's effect(s) is negated and cannot be used as a Synchro Material Monster.| [img]http://i56.photobucket.com/albums/g176/Sheodon/chitinalligator.gif[/img] |Chitin Alligator|017|FRFP|Reptile/Effect|WATER|4||1600|700|At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 5 or lower WATER Reptile-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase.| [img]http://i56.photobucket.com/albums/g176/Sheodon/cloudian-thunderstorm.gif[/img] |Cloudian - Thunderstorm|018|FRFP|Fairy/Effect|WATER|8||3000|1000|You can Special Summon this card (from your hand) by removing 4 Fog Counters from anywhere on the field. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Other monsters with Fog Counters are unaffected by Spell and Trap Cards.| [img]http://i56.photobucket.com/albums/g176/Sheodon/evilHEROmaliciousprobe.gif[/img] |Evil HERO Malicious Probe|0019|FRFP|Fiend/Effect|EARTH|3||1100|500|You can discard this card (from your hand to the Graveyard): add 1 "Dark Fusion" or "Dark Calling" from your Deck to your hand.| [img]http://i56.photobucket.com/albums/g176/Sheodon/mirrorhawk.gif[/img] |Mirror Hawk|020|FRFP|Winged Beast/Effect|WIND|1||2400|2400|Cannot be Normal Summoned or Set. Must first be Special Summoned by Special Summoning 1 "Mirror Hawk Token" (Winged Beast-Type/DARK/Level 1/ATK 2400/DEF 2400) to your opponent's side of the field in face-up Attack Position. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.|[/spoiler] Link to comment
Nu-Mou Knight Posted June 6, 2012 Report Share Posted June 6, 2012 They look pretty fun to me Can't see any real problems, but I should mention that I'm not a huge fan of being able to SS a monster by Banishing from the Grave by its own effect. Just seems too easy to me. However, considering that Flower Alligator is only what it is, it's okay with me. One question about its effect, though: are the effects of the Special Summoned monsters permanently negated, and are they permanently unable to be Synchro Materials? Link to comment
Donsheo Posted June 6, 2012 Report Share Posted June 6, 2012 [quote name='Nu-Mou Knight' timestamp='1339014745' post='5953045'] They look pretty fun to me Can't see any real problems, but I should mention that I'm not a huge fan of being able to SS a monster by Banishing from the Grave by its own effect. Just seems too easy to me. However, considering that Flower Alligator is only what it is, it's okay with me. One question about its effect, though: are the effects of the Special Summoned monsters permanently negated, and are they permanently unable to be Synchro Materials? [/quote] Thank you. I'm glad you like them. I'm not either a fan of these kind of Summons, but considering that Alligator archetype has not so much support, I think they deserve this kind of monster. For its effect, it depends on what do you mean by permament. It lost its effect and cannot be used for a synchro summon until its on the field, so not until the end phase. Of course if the monster is destroyed and revived, or returned somehow, it can be used for a synchro summon and gains its effect. Link to comment
Nu-Mou Knight Posted June 6, 2012 Report Share Posted June 6, 2012 Yeah, that was the point of the question. Just needed to make sure. Oh, something minor I should note: it's easier to copy and paste the cards if they don't have the images in between them. Just keep that in mind. It's cool for now, but it'd just be easier for FF Fan. You might also want to try putting all of your images into a .zip or .rar file, which makes it much easier and faster to transfer them into the images folder. Link to comment
Donsheo Posted June 6, 2012 Report Share Posted June 6, 2012 [quote name='Nu-Mou Knight' timestamp='1339017876' post='5953074'] Yeah, that was the point of the question. Just needed to make sure. Oh, something minor I should note: it's easier to copy and paste the cards if they don't have the images in between them. Just keep that in mind. It's cool for now, but it'd just be easier for FF Fan. You might also want to try putting all of your images into a .zip or .rar file, which makes it much easier and faster to transfer them into the images folder. [/quote] Yeah, originally I'd do that (creating Images folder for the pictures), but at the moment my computer is a bit messy and I need to order the folders as I want. Can't wait to test these cards. Link to comment
Nu-Mou Knight Posted June 6, 2012 Report Share Posted June 6, 2012 I was referring to the Images folder that's in JD and YVD. It holds our card pictures that pop up in the program, and has them organized into individual folders by set. Link to comment
FF Fan Posted June 6, 2012 Author Report Share Posted June 6, 2012 I agree with Nu-Mou. These cards are looking right except for Beach Penguin. While you control no monsters and you have [b]no any[/b] monsters in your Graveyard that are not WATER monsters: you can Special Summon this card from your Graveyard. If you do: banish this card when it leaves the field. I think you made a typo. Is it no or any? Edit: Nu-Mou it's no big deal. It only takes me a sec to rename the folder and thanks for putting in a txt doc of your cards too. That's highly convenient. Link to comment
Donsheo Posted June 6, 2012 Report Share Posted June 6, 2012 @Nu-Mou, yeah, I also thought that you are talking about it. [quote name='FF Fan' timestamp='1339020405' post='5953094'] I agree with Nu-Mou. These cards are looking right except for Beach Penguin. While you control no monsters and you have [b]no any[/b] monsters in your Graveyard that are not WATER monsters: you can Special Summon this card from your Graveyard. If you do: banish this card when it leaves the field. I think you made a typo. Is it no or any? Edit: Nu-Mou it's no big deal. It only takes me a sec to rename the folder and thanks for putting in a txt doc of your cards too. That's highly convenient. [/quote] Yes, it's a typo. Change it to the following: "While you control no monsters and have no monsters in your Graveyard except WATER monsters: you can Special Summon this card from your Graveyard. If you do: banish this card when it leaves the field." Link to comment
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