FF Fan Posted January 28, 2012 Author Report Share Posted January 28, 2012 Set file updated. Link to comment
FF Fan Posted February 11, 2012 Author Report Share Posted February 11, 2012 Links in 1st post have been updated Link to comment
FF Fan Posted February 14, 2012 Author Report Share Posted February 14, 2012 Links fully fixed and better. Link to comment
FF Fan Posted February 22, 2012 Author Report Share Posted February 22, 2012 Set file has been updated. Link to comment
Thranduil Posted March 21, 2012 Report Share Posted March 21, 2012 Okay I need some aid, I downloaded both YVD and YVD.set but I cant seem to 1) add my own cards 2) Do an advanced search, error code 76 i think Help please. Link to comment
SupermewX300 Posted March 21, 2012 Report Share Posted March 21, 2012 Hi, this looks interesting, and I like that there are FF cards. In fact, I created a few Moogle cards myself. I don't know of you've already done these specific ones, but if not then I'd be really happy if I could show them and possibly have them added. All of my mosters are simply jobs available to Moogles in the Tactics games, but I think they work quite well together and are fairly well balanced. Here's a list: [spoiler='Moogle Monsters'] Name: Moogle Knight Attribute: Earth Card Type: Monster/Effect Level: 4 Type: Warrior Description: This card can only be summoned while you control a face up “Moogle” or “Chocobo” card. If this card is equipped with a “Moogle” equip card it gains 300 ATK. Atk/Def: 1900/900 Name: Moogle Animist Attribute: Water Card Type: Monster/Effect Level: 4 Type: Beast Description: Once per turn you may select 1 “Animist” Spell card from your deck and add it to your hand. Atk/Def: 1500/1000 Name: Moogle Thief Attribute: Dark Card Type: Monster/Effect Level: 4 Type: Warrior Description: Once per turn, you may select one of the following effects and apply it: -Target one face down Spell/Trap on the field. That card is destroyed. -Discard 1 card. Randomly select 1 card from your opponent’s hand. That card is added to your hand. -Discard your entire hand. Your opponent loses 500 life points, and you gain 500 life points. Atk/Def: 1600/700 Name: Moogle Black Mage Attribute: Light Card Type: Monster/Effect Level: 6 Type: Spellcaster Description: This monster’s Attribute is treated as LIGHT, FIRE and WATER. Atk/Def: 2300/1700 Name: Moogle Chocobo Knight Attribute: Wind Card Type: Monster/Effect Level: 6 Type: Winged Beast Description: When this monster is summoned you may equip it with 1 “Chocobo” monster from your graveyard. This monster’s ATK is increased by 100x the level of the equipped monster. Atk/Def: 1800/2000 Name: Moogle Time Mage Attribute: Light Card Type: Monster/Effect Level: 6 Type: Spellcaster Description: Once per turn you may draw a card. If you do you do not conduct your next draw phase. Atk/Def: 2200/2200 Name: Moogle Tinker Attribute: Fire Card Type: Monster/Effect Level: 4 Type: Machine Description: Machine type monsters you control gain 200 ATK and DEF. Atk/Def: 1500/1500 Name: Moogle Juggler Attribute: Dark Card Type: Monster/Effect Level: 7 Type: Spellcaster Description: If this card is selected as an attack target you may reveal the bottom card of your deck. If it is a Trap card or Quick-Play Spell card you must activate it if possible. If not then it is placed on top of your deck. Atk/Def: 2500/2500 Name: Moogle Bard Attribute: Wind Card Type: Monster/Effect Level: 4 Type: Warrior Description: This monster’s ATK and DEF become equal to 600x the number of “Moogle” or “Chocobo” monsters on the field. Atk/Def: ?/? Name: Moogle Apprentice Attribute: Wind Card Type: Monster/Effect Level: 3 Type: Winged Beast Description: Once per turn you may treat this card’s name as “Moogle Tinker”, “Moogle Juggler” or “Moogle Black Mage”. Atk/Def: 1200/1200 [/spoiler] [spoiler="Chocobos"] You already have Chocobo cards, so I don't expect you to bother with these. [font=Times New Roman][size=3][color=#000000]Name: Yellow Chocobo[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Attribute: Wind[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Monster[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Level: 4[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Type: Winged Beast[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description:[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Atk/Def: 1600/1600[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: White Chocobo[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Attribute: Wind[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Monster/Effect[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Level: 5[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Type: Winged Beast[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: When this card is summoned, add 1 “Moogle” spell card from your deck to your hand.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Atk/Def: 1500/700[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Black Chocobo[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Attribute: Wind[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Monster/Effect[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Level: 5[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Type: Winged Beast[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: While you control “Moogle Academy” and “Chocobo Field” this card can attack an extra time each turn. If it does, it cannot attack on the next turn.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Atk/Def: 2100/0[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Red Chocobo[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Attribute: Wind[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Monster/Effect[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Level: 3[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Type: Winged Beast[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: The monster this card is equipped to gains 300 ATK[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Atk/Def: 1300/900[/color][/size][/font] [/spoiler] [spoiler="Support"] [font=Times New Roman][size=3][color=#000000]Name: Post Moogle[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: Draw cards equal to the number of “Moogle” monsters you control.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Moogle Academy[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Field Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: Players can Normal summon 1 more “Moogle” monster per turn. “Moogle” and “Chocobo” monsters gain 100 ATK and DEF.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Moogle Miracle[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: Pay half your life points. Remove from play 3 “Moogle” monsters with different types from your graveyard. Destroy 1 Spell or Trap card your opponent controls. Special summon 1 “Moogle” monster from your deck with the same type as 1 of the removed monsters.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Chocobo Field[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Continuous Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: Once per turn you may special summon 1 “Chocobo” monster from your hand.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Moogle Alliance[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Counter Trap[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: Reveal 1 “Moogle” card in your hand to negate an attack on a “Moogle” monster you control. The revealed monster cannot be summoned on your next turn.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Moogle Blade[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Equip Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: This card can only be equipped to a “Moogle” monster. The equipped monster gains 400 ATK.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Animist 100% Cotton[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: You can only activate this card while you control “Moogle Animist”. Select 1 monster you control. That monster’s DEF is increased by 1500 until your next standby phase.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Animist Sheep Count[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: You can only activate this card while you control “Moogle Animist”. Select 1 monster on the field. That monster is changed to defence position. That position cannot be changed except by card effect until your next standby phase.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Blizzaga[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: You can only activate this card while you control a “Black Mage” monster. Select 1 face up non-WATER monster on the field. That monster is destroyed.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Firaga[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Counter Trap[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: You can only activate this card while you control a “Black Mage” monster. Negate the activation of a Spell card and destroy it.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Thundaga[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Counter Trap[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: You can only activate this card while you control a “Black Mage” monster. Negate the activation of a Trap card and destroy it.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Moogle Charm[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Equip Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: This card can only be equipped to a “Moogle” monster. If the equipped monster successfully attacks your opponent directly, you gain 400 life points.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Haste[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: You can only activate this card while you control a face up “Time Mage” monster. Select 1 monster you control. This turn that monster can attack an extra time.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Quicken[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Quick-Play Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: You can only activate this card while you control a face up “Time Mage” monster. If possible, activate 1 normal spell card on your side of the field or in your hand as if it were a Quick-Play Spell card (It must be set face down to be activated during your opponent’s turn).[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Slow[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Trap[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: You can only activate this card during the Standby Phase while you control a face up “Time Mage” monster. Select 1 monster your opponent controls. That monster cannot attack, change battle position, be tributed or be used as a Fusion, Synchro, or Exceed Material monster until the End Phase.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Smile Toss[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Quick-Play Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: You can only activate this card while you control a face up “Moogle Juggler” monster. Select 1 face up monster. That monster gains 400 ATK until the End Phase.[/color][/size][/font] [/spoiler] [spoiler="Moogle Mechs"] Non-canon and unfinished, but I thought I might as well include them as well. [font=Times New Roman][size=3][color=#000000]Name: Tinker’s Workshop[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Field Spell[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: Machine type “Moogle” monsters you control gain 100 ATK and DEF. Once per turn, you can remove from play 1 “Moogle Mech” monster in your hand to special summon one “Moogle Mech” monster from your hand.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Moogle Mech 08[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Attribute: Fire[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Monster/Effect[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Level: 4[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Type: Machine[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: [/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Atk/Def: 1700/1500[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Name: Moogle Mech Fixer[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Attribute: Fire[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Card Type: Monster/Tuner[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Level: 2[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Type: Machine[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Description: This card can only be used as a Synchro material monster for the summon of a “Moogle” monster. If this monster is used as a Synchro material monster, the Synchro monster cannot be destroyed by card effects.[/color][/size][/font] [font=Times New Roman][size=3][color=#000000]Atk/Def: 500/1500[/color][/size][/font] [/spoiler] Sadly, none have pictures so far, but most of the basic monsters and probably a couple of supports shouldn't be too hard to find pics for. hope you like them Link to comment
FF Fan Posted March 21, 2012 Author Report Share Posted March 21, 2012 [quote name='Orichalcos Tritos' timestamp='1332298958' post='5881642'] Okay I need some aid, I downloaded both YVD and YVD.set but I cant seem to 1) add my own cards 2) Do an advanced search, error code 76 i think Help please. [/quote] 1.Well there's a proper code involved with that. If you could post a description of your cards I'll evaluate them and add them to the set. To make it easier if you don't want to redownload anything I'll let you know what the code is and give proper instructions on how to exactly do it. 2. I would go and see exactly what's wrong myself, but I can't even open my program right now probably due to a virus that was recently on my system, but in the meantime you can ask at http://xerocreative.com/forums/index.php?/forum/63-yvd-helpdesk/ I think I may actually had the same problem one time. I'm not exactly sure, but I think I solved it by reinstalling it. Also I recommend having the YVD stored in MY Documents. As for the person above me I'll take a look at your cards and let you know if they are approved. I want to try and make sure I can get mine's running now that I have interest again. Link to comment
Thranduil Posted March 21, 2012 Report Share Posted March 21, 2012 So my set Tyrannical Rule was finished after hours of work and reworking cards to make them less broken. From everything I have read from other members what I have finished creating is not broken and also a fun setup. Here is the link that will take you to the forum: [url="http://forum.yugiohcardmaker.net/topic/279136-tyrannical-rule/page__fromsearch__1"]http://forum.yugiohcardmaker.net/topic/279136-tyrannical-rule/page__fromsearch__1[/url] I hope they are all accepted, these cards a very supportive of each other. Please read the entire forum and not just the first page. That is the unedited set of cards. Link to comment
FF Fan Posted March 24, 2012 Author Report Share Posted March 24, 2012 Alright, I got mine's working now. Supermewx300 For first submissions I only allow a max of 20 cards, but since some of them are duplicates of cards I already made you're just at the limit. I already have cards for Firaga, Blizzaga, Haste, Slow, and all the chocobos except for Red. With Moogle Knight's effect can he only be summoned period when there's a moogle or chocobo monster on the field, or is it limited to one of the specific summons like normal, flip, and special? Moogle Black Mage: Effect that treats him as a LIGHT is uneeded as his standard attribute is LIGHT Moogle Juggler's effect would not work with this program as there's no way to reveal the bottom card of your deck. Moogle Miracle seems to have too high of a cost. I think the pyaing half your life points is uneeded as is restricting a summon for moogle alliance. Your Chocobo Field card may be too powerful coupled with the support cards I have for chocobo's already. Moogle Blade and the Animist spell cards seem fairly useless. The 100% cotton might serve a little better if it was a quick-play. [spoiler=mew's cards] |Moogle Knight|211|FFDC|Warrior/Effect|Earth|4||1900|900|This card can only be Summoned while you control a face up “Moogle” or “Chocobo” card. If this card is equipped with a “Moogle” equip card it gains 300 ATK.| |Moogle Animist|211|FFDC|Beast/Effect|Earth|4||1500|1000|Once per turn you may select 1 “Animist” Spell Card from your Deck and add it to your hand.| |Moogle Thief|275|FFDC|Warrior/Effect|Dark|4||1600|700|Once per turn, you may select one of the following effects and apply it: -Target one face down Spell/Trap on the field. That card is destroyed. -Discard 1 card. Randomly select 1 card from your opponent’s hand. That card is added to your hand. -Discard your entire hand. Your opponent loses 500 life points, and you gain 500 life points.| |Moogle Black Mage|62|FFIA|Spellcaster/Effect|Light|6||2300|1700|This monster’s Attribute is treated as FIRE and WATER.| |Moogle Chocobo Knight|63|FFIA|Winged Beast/Effect|Wind|6||1800|2000|When this card is Summoned you may equip it with 1 “Chocobo” monster from your Graveyard. This monster’s ATK is increased by 100x the level of the equipped monster.| |Moogle Time Mage|64|FFIA|Spellcaster/Effect|Light|6||2200|2200|Once per turn you may draw a card. If you do you must skip your next next Draw Phase.| |Moogle Tinker|65|FFIA|Machine/Effect|Fire|4||1500|1500|Machine type monsters you control gain 200 ATK and DEF.| |Moogle Bard|66|FFIA|Warrior/Effect|Wind|4||?|?|This monster’s ATK and DEF become equal to 600x the number of “Moogle” or “Chocobo” monsters on the field.| |Moogle Apprentice|67|FFIA|Winged Beast/Effect|Wind|3||800|2200|Once per turn you may treat this card’s name as “Moogle Tinker”, “Moogle Juggler” or “Moogle Black Mage”.| |Red Chocobo|211|FFDC|Winged Beast/Effect|Wind|3||800|2200|The monster this card is equipped to gains 300 ATK.| |Post Moogle|67|FFDC|Spell Card|Spell|||||Draw cards equal to the number of "Moogle" monsters you control.| |Moogle Miracle|68|FFDC|Spell Card|Spell|||||Banish 3 "Moogle" monsters with different Types from your Graveyard: Destroy 1 Spell or Trap Card your opponent controls then Special Summon 1 "Moogle" monster from your Deck with the same Type as one of the banished "Moogle" monsters.| |Moogle Alliance|69|FFIA|Trap Card|Trap||Counter|||You can only activate this card when a "Moogle" monster you control is selected as an attack target. Reveal 1 "Moogle" monster in your hand to negate the attack.| |Tinker's Workshop|10|FFIA|Spell Card|Spell||Field|||Machine-Type "Moogle" monsters you control gain 100 ATK and DEF. Once per turn you can remove from play 1 "Moogle Mech" monster in your hand to Special Summon 1 "Moogle Mech" monster from your hand.| |Moogle Mech 08|76|FFIA|Machine|Fire|4||1700|1500|| |Moogle Mech Fixer|76|FFIA|Machine/Tuner/Effect|Fire|2||500|1500|This card can only be used as a Synchro material for the Summon of a “Moogle” monster. If this monster is used as Synchro material, the Synchro monster cannot be destroyed by card effects.| [/spoiler] To Tritos could you post your cards in the format I did for mew's cards? Just doing his alone took me about an hour and it will save me some time and in the future save all of us a lot of time. Actually mew I stopped after your support cards. Could you post the mechs in the same format? [spoiler=my cards] [img]http://i.imgur.com/cDWDa.gif[/img] (images go into the folder of the set for that card, this one being ffdc) rename images to the card name and it must be one word |MiniMog|334|FFDC|Fairy/Synchro/Effect|Light|6||800|800|"Kupo the Moogle" + 1 or more Non-Tuner monsters. You can send this card from the field to the Graveyard. Until your next Standby Phase, Summon monsters you control gain 100 ATK and DEF and cannot be removed from the field by Spell or Trap Cards.| [img]http://i.imgur.com/0P6Dr.gif[/img] |Vampire Huntress|6|XCAF|Zombie/Effect|Dark|5||1850|1300|When this card inflicts Battle Damage to your opponent roll a six-sided die. Your opponent sends card from the top of their Deck to the Graveyard equal to the result. A monster(s) sent to the Graveyard by this effect is treated as a Zombie-Type monster while in the Graveyard.| [IMG]http://i.imgur.com/yNnsZ.gif[/IMG] |Decomposing Forest|8|XCAF|Trap Card|Trap||Continuous|||Activate only when a Plant-Type or Insect-Type monster is sent from the field to the Graveyard. All monsters in your opponent's Deck become Zombie-Type monsters.| [/spoiler] If you all don't feel like re-downloading the set file, just copy and paste the cards in the spoilers into the yvd set file in the notepad program. Also, I realized I had Adamantoise's ATK a little too high. Just change it to 800 please. I also realized that I had wishing for Fortune as LOB in the file set. I probably won't be using the card until a bit later, but if you want to, you can go ahead and replace it with this: |Wishing for Fortune|10|XCAF|Trap Card|Trap||Continuous|||Once per turn if gain 800 or more Life Points draw 1 card.| Link to comment
SupermewX300 Posted March 25, 2012 Report Share Posted March 25, 2012 [quote name='FF Fan' timestamp='1332606386' post='5886399'] Supermewx300 For first submissions I only allow a max of 20 cards, but since some of them are duplicates of cards I already made you're just at the limit. I already have cards for Firaga, Blizzaga, Haste, Slow, and all the chocobos except for Red. [i]Well I basically just listed all of my Moogle cards to get an idea of whether you would be happy with them/which ones you liked.[/i] With Moogle Knight's effect can he only be summoned period when there's a moogle or chocobo monster on the field, or is it limited to one of the specific summons like normal, flip, and special? [i]Any way.[/i] Moogle Black Mage: Effect that treats him as a LIGHT is uneeded as his standard attribute is LIGHT [i]Yeah, that was basically just to say "as well as light"[/i] Moogle Juggler's effect would not work with this program as there's no way to reveal the bottom card of your deck. [i]Okay.[/i] Moogle Miracle seems to have too high of a cost. I think the payaing half your life points is uneeded as is restricting a summon for moogle alliance. [i]With Miracle it was just a case of making sure it wasn't too cheap for the pretty decent payoff and very little requirements. I only gave alliance that restriction so that it could only be used in a Moogle deck.[/i] Your Chocobo Field card may be too powerful coupled with the support cards I have for chocobo's already. [i]Yeah, I thought it might. With mine it's basically the only Chocobo support, who are just there to suport the Moogles.[/i] Moogle Blade and the Animist spell cards seem fairly useless. The 100% cotton might serve a little better if it was a quick-play. [i]Blade is only there to make Knight 2600 atk. The animist spells were there to give the animist a reason, and I only made ones that I could think of on the spot.[/i] [/quote] Thanks for the feedback So does that mean I can use them? The ones you said I could that is. Also, the Mechs only currently have two cards. I'll work on more soon, but until then there's little point. Link to comment
Thranduil Posted March 25, 2012 Report Share Posted March 25, 2012 I would love to post like you said but I don't know how to do that........ still getting used to this site. Link to comment
FF Fan Posted March 26, 2012 Author Report Share Posted March 26, 2012 Just copy and paste 1 of each card type of those codes I posted in my post and then edit as needed. For your pics if you can post them in a 40 x 40 size in gif format. [quote]Thanks for the feedback So does that mean I can use them? The ones you said I could that is. Also, the Mechs only currently have two cards. I'll work on more soon, but until then there's little point.[/quote] Yeah you can use those and I added the mechs to my previous post Link to comment
Nu-Mou Knight Posted March 27, 2012 Report Share Posted March 27, 2012 Well lookie there, I get lost for four months and new recruits are here. I haven't been working on the ChocoKnights, but I have been messing around with that Anonymous set in AoC. I'll post those, because I'd like to try them in action, then work on the Knights for maybe next week. I should mention, SuperMew, that I'll try to incorporate your Choco and Moogle cards into the idea, which is pretty much making Synchro Monsters from Tuner Chocos and the Moogles. I'll pm you if I have any ideas for your monsters, as I'd rather not mess with your work without your say-so. I should have those Anons up by this evening. Link to comment
Nu-Mou Knight Posted March 28, 2012 Report Share Posted March 28, 2012 [spoiler=Anon Set] [size=3]|Anon Type-A|001|ANON|Warrior/Effect|DARK|1||0|0|This card can only be Summoned while you control "Anonymous - The Autonomous Internet Collective". Both players take no Battle Damage from battles involving this card. This card gains 600 ATK for each "Anon" monster you control. This card cannot be destroyed by card effects while you control another "Anon" monster. When this card is destroyed by battle, you can pay 500 Life Points to Special Summon 1 "Raidfag Token" (Warrior-Type/DARK/Level 1/ATK 0/DEF 0) to your side of the field (You take no Battle Damage from battles involving "Raidfag Token").| |Anon Type-B|002|ANON|Warrior/Effect|DARK|1||500|0|This card can only be Summoned while you control "Anonymous - The Autonomous Internet Collective". Both players take no Battle Damage from battles involving this card. This card gains 500 ATK for each "Anon" monster you control. This card cannot be destroyed by card effects that Target this card while you control another "Anon" monster. When this card is destroyed by battle, add 1 "Anon Type-A" from your Deck or Graveyard to your hand.| |Anon Type-C|003|ANON|Warrior/Effect|DARK|1||1000|0|This card can only be Summoned while you control "Anonymous - The Autonomous Internet Collective". Both players take no Battle Damage from battles involving this card. This card gains 400 ATK for each "Anon" monster you control. This card cannot be destroyed by card effects while you control 3 or more "Anon" monsters. When this card is attacked and destroyed by battle, decrease the attacking monster's ATK and DEF by 1000 points and negate their effects while you control 2 or more "Anon" monsters.| |Newfag|004|ANON|Warrior/Effect|LIGHT|3||2800|0|When this card is Summoned, roll a six-sided die. If you rolled a 2-5, Banish this card. If you rolled a 1 or 6, treat this face-up card as an "Anon" monster. This card loses 300 ATK each time an "Anon" monster you control is destroyed by battle. When your opponent activates a Trap Card during your turn, destroy this card. If you do not control "Anonymous, the Autonomous Internet Collective" during your End Phase, destroy this card.| |Internet Memetic-Epic Fail Guy|005|ANON|Fiend/Effect|DARK|2||0|2000|This card can only be Summoned to your opponent's side of the field by paying 1000 Life Points. This card can only be Summoned in Defense Position while you control "Anonymous, the Autonomous Internet Collecive". If you control this card during your End Phase, you lose 1000 Life Points. If the effect of a card you control activates (except this card) while you control this card, the effect is negated and the card is destroyed. This card cannot declare an attack or be used as a Synchro or Xyz Material Monster for a Synchro or Xyz Summon.| |Anonymous, the Autonomous Internet Collective|006|ANON|Spell Card|Spell||Continuous|||Pay 1000 Life Points to activate this card. Once per turn, you can Normal Summon 1 extra "Anon" monster from your hand or discard 1 Monster Card to Special Summon 1 "Anon" monster from your Graveyard. During each of your End Phases, pay 100 Life Points for each "Anon" monster you control. When an "Anon" monster you control is destroyed by battle, you can pay 200 Life Points to Special Summon 1 "Raidfag Token" (Warrior-Type/DARK/Level 1/ATK 0/DEF 0)(You take no Battle Damage from battles involving "Raidfag Tokens").| |Internet Memetic-A Series of Tubes|007|ANON|Spell Card|Spell||Field|||During the Standby Phase, the turn player loses Life Points equal to the total Level of "Anon" monsters their opponent controls x 150. Once per turn, the turn player can select 1 Level 2 or lower Monster Card in their Deck, show it to their opponent, and add it to their hand. If the card added to their hand is an "Anon" monster, the card can be Special Summoned to their side of the field in Defense Position OR they can add 1 "Anonymous, the Autonomous Internet Collective" in their Deck to their hand.| |Internet Memetic-Lurk Moar|008|ANON|Spell Card|Spell|||||Select 2 "Anon" monsters you control and Banish them. During your 2nd Standby Phase after this card's activation, Special Summon the 2 "Anon" monsters and make their ATK and DEF 2000. When they are destroyed by battle and sent to the Graveyard, you can return them to your hand from the Graveyard.| |Internet Memetic-Advice Dog|009|ANON|Spell Card|Spell||Quick-Play|||Look at 1 card in your opponent's hand and select 1 "Anon" monster you control. If the card was an Effect Monster, the selected "Anon" monster gains ATK equal to its DEF. If the card was a Spell or Trap Card, your opponent loses 500 Life Points each time the selected "Anon" monster is targeted.| |Internet Memetic-Cool Story Bro|010|ANON|Spell Card|Spell||Quick-Play|||Activate only when an opponent's monster effect targets 1 or more monsters on the field. Negate the effect and select 1 Spell or Trap Card or "Anon" monster you control. The selected card cannot be targeted by the effect of an Effect Monster while you control it.| |Internet Memetic-Don't Worry, We're From the Internet|011|ANON|Spell Card|Spell||Quick-Play|||Activate only by revealing your hand while you have control no Monster Cards and have no Monster Cards in your hand. Add 1 "Anonymous, the Autonomous Internet Collective" and 3 "Anon" monsters from your Deck or Graveyard to your hand.| |Modship|012|ANON|Spell Card|Spell||Equip|||This card can only be equipped to an "Anon" monster while you control another "Anon" monster. The equipped monster is not considered an "Anon" monster while equipped with this card. The equipped monster gains 600 ATK during your opponent's Battle Phase and any card destroyed by the equipped monster's attack or effects is returned to the bottom of their owner's Deck instead. "Anon" monsters you control cannot declare an attack while you control a monster equipped with this card. Once per turn, you can inflict 200 points of Direct Damage to your opponent for each "Anon" monster you control as an effect of the equipped monster.| |The Ban Hammer|013|ANON|Spell Card|Spell||Quick-Play|||This card can only be activated while you control a monster equipped with "Modship". You can only activate "The Ban Hammer" once every 3 turns, during your Main Phase. Select 1 monster your opponent controls and Banish it, then inflict Direct Damage to your opponent equal to the Banished monster's Level x300. The monster Banished by this effect cannot leave the Banished Zone by a card effect while you control a monster equipped with "Modship".| |Anon Wants YOU|014|ANON|Spell Card|Spell|||||Special Summon 1 Level 3 or lower monster from your Graveyard or hand. Special Summon it in Attack Position. That monster is considered an "Anon" monster while it remains face-up on the field. Neither player takes Battle Damage from battles involving the Special Summoned monster.| |Anonymous, We Are Legion|015|ANON|Warrior/Effect|DARK|5||?|0|This card can only be Special Summoned from your hand or Graveyard by Tributing a number of "Anon" monsters you control. This card's ATK is equal to that of the Tributed monster with the highest ATK. When this card is Summoned, place a number of Lulz Counters on this card equal to the number of monsters Tributed for its Special Summoning. When this card would be removed from the field, remove 1 Lulz Counter and it loses 500 ATK instead. This card cannot be destroyed by card effects while you control another "Anon" monster. When this card is destroyed by battle, you can place 1 "Anon" monster in your Graveyard on top of your Deck.| |We Do Not Forgive, We Do Not Forget|016|ANON|Trap Card|Trap||Continuous|||Each time your opponent activates a card effect or Summons a monster whose Level is greater than that of a monster you control, place 1 Lulz Counter on this card. Once per turn, you can remove Lulz Counters from this card during either player's turn to activate the corresponding effect: *1: Your opponent loses 100 Life Points for each "Anon" monster you control. *2: Look at your opponent's hand. Your opponent draws 1 card. *3: Destroy 1 Effect monster on the field. *4: Banish 1 card on the field and add 1 "Anon" monster to your hand from your Graveyard or Banished Zone.| |Expect Us|017|ANON|Trap Card|Trap||Counter|||Activate when your opponent chains a card effect to the Summoning of an "Anon" monster. Special Summon 2 "Raidfag Tokens" ((Warrior-Type/DARK/Level 1/ATK 0/DEF 0) (You take no Battle Damage from battles involving "Raidfag Tokens"). If "We Do Not Forgive, We Do Not Forget" is in your Graveyard, thee "Raidfag Tokens" gain 1000 ATK and can attack your opponent directly.| |Internet Memetic-SAGE|018|ANON|Trap Card|Trap||Counter|||Activate only when an opponent activates a card effect or declares an attack. Negate the card effect or attack and flip that card face-down. It cannot be flipped face-up during this turn.| |Internet Memetic-Copypasta|019|ANON|Trap Card|Trap||Continuous|||Activate only by paying 1000 Life Points while you control an "Anon" monster. Select 1 "Anon" monster you control. Special Summon this card as a Monster Card. This card has the same ATK, DEF, Level, Type, Attribute, and effect as the selected card. This card is considered an "Anon" monster while it is a Monster Card.| |Internet Memetic-Spoiler Alert|020|ANON|Trap Card|Trap|||||Activate only when your opponent Sets a card. Pay 800 Life Points and flip it face-up. Flip Effects are not activated at this time. If the Set card is an Effect Monster, destroy it and negate its effect. If the Set card is a non-Effect Monster, leave it face-up. If the Set Card is a Trap Card, return it to the top of its owner's Deck. If the Set card is a Spell Card, return it to its original Position. Your opponent cannot activate the card during their next turn.| |Anonymous Raid|021|ANON|Spell Card|Spell|||||Inflict Effect Damage to your opponent equal to the number of "Anon" monsters you control x 200. Spell and Effect Monster Cards cannot be chained to this effect. Inflict 400 points of Effect Damage to your opponent for each "Raidfag Token" you control.| |Internet Memetic-Buy A Dog|022|ANON|Trap Card|Trap||Counter|||You can only activate this card when 2 or more "Anon" monsters you control are removed from the field by an opponent's card effect. Special Summon 1 Level 3 or lower Beast-Type monster from your hand or Deck in Attack Position. The Special Summoned monster cannot change its Battle Position and cannot be destroyed by battle. When the Special Summoned monster is attacked, you can discard 1 card return the attacking monster to its owner's hand. (Damage Calculation is applied normally.)| |Unwarranted Self-Importance|024|ANON|Spell Card|Spell||Continuous|||During your Standby Phase, if you do not control "Anonymous, the Autonomous Internet Collective", you can pay 1000 Life Points to add it to your hand from your Graveyard or Deck. If you control "Anonymous, the Autonomous Internet Collective" during your End Phase and control 4 or fewer "Anon" monsters, you lose 300 Life Points. If you control 5 "Anon" monsters at any time, destroy this card and gain 1000 Life Points.| |Lulz- A Corruption of Lol|025|ANON|Trap Card|Trap||Continuous|||Each time a monster you control attacks and destroys a monster your opponent controls, place 1 Lulz Counter on this card (max. 4). During your Main Phase 2, you can remove 1 Lulz Counter from this card to have 1 "Anon" monster you control gain 400 ATK OR gain 500 Life Points.| |Longcat, Feline God of the Anons|023|ANON|Divine-Beast/Effect|Divine|12||?|?|This card cannot be Special Summoned or Set. This card can only be Normal Summoned by tributing 4 or more "Anon" Monsters you control and destroying all other cards on your side of the field. The Normal Summon of this card cannot be negated and this card cannot be sent to the Graveyard or Banished Zone by card effects. The ATK and DEF of this card is equal to the number of "Anon" monsters Tributed for its Normal Summon x1000. When this card is Summoned, place 4 Lulz Counters on it. Once per turn, you can remove 1 Lulz Counter from this card to destroy 1 Effect Monster on the field, negate the activation of 1 card effect and destroy the card, or inflict 1000 points of Effect Damage to your opponent. This card cannot attack during a turn where you activate this effect. This card does not inflict Battle Damage to your opponent.|[/size] [/spoiler] There they are. I added a few cards to evade the main problem Viruses had, and to make them a bit more adaptable. I don't expect you to accept Longcat, being as it's kind of an Egyptian God-like card, but it was an idea I had. Do with it what you will. I'll be working on the pics too, but I wanted to get the cards up first. [url="http://www.mediafire.com/?8q711brl1q6kjst"]Card Images[/url] Link to comment
FF Fan Posted March 29, 2012 Author Report Share Posted March 29, 2012 As for the set as a whole I can't say much without testing. The immunity on card effects and no battle damage concerns me. Your god card seems a lil op with it being immune to any form of removal. You should restrict it somewhat and on the actual playable god cards they use ? ? for ATK and DEF than the X000 that I think is anime and collectible only. I'll update the set file as soon as Tritos posts his cards, but if y'all are eager to play I'll update it within two days if he doesn't respond. You have 1 point supermew. Edit: Just to let you know. In Anon Type C you made a typo and typed 2 ii's in while. Letting you know because I'm not sure if it'll be an issue when we play online and it'll show up as 'bad card' just because i changed one character. I've also removed a card from the set. |Sorceress Rinoa|85|FFDC|Spellcaster/Summoner/Effect|Earth|4||1600|1600|Once per turn you can pay 500 Life Points to Special Summon 1 "Shiva", "Pandemona", or "Alexander" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When this card's ATK is 800 or less this card's Original ATK becomes 3000 and it must attack during the Battle Phase if possible. If it does not it is destroyed.| When you click on this card in the program you get a subscript out of range error and it closes the program. I can't see what's wrong with it that it would cause that. Can you Nu-Mou? Link to comment
SupermewX300 Posted March 29, 2012 Report Share Posted March 29, 2012 Okay, I don't want to sound stupid, but how do I make it work? Link to comment
FF Fan Posted March 29, 2012 Author Report Share Posted March 29, 2012 The YVD program? Could you be more specific on what you're having trouble with? Link to comment
Nu-Mou Knight Posted March 29, 2012 Report Share Posted March 29, 2012 [quote name='FF Fan' timestamp='1332984422' post='5893159'] As for the set as a whole I can't say much without testing. The immunity on card effects and no battle damage concerns me. Your god card seems a lil op with it being immune to any form of removal. You should restrict it somewhat and on the actual playable god cards they use ? ? for ATK and DEF than the X000 that I think is anime and collectible only.[/quote] Very well. Consider the ? done on Longcat, and the removal protection will be limited to Grave and Banish. As for Anon effect immunity, I need to have 2 Anons to create the immunity, and they're all very weak until I have 2 up at the least, and that's on Type C. I could change it to needing 3 for Type C, since until then he can only have 1800 ATK, and make the B protect against only those that target. The damage resistance is mutual except for Longcat, which is in your favor, and the Tokens, which have no power beyond Raid and Expect Us anyway, so I don't see that being a real problem. As you say though, testing is the only way to really tell. [quote]Edit: Just to let you know. In Anon Type C you made a typo and typed 2 ii's in while. Letting you know because I'm not sure if it'll be an issue when we play online and it'll show up as 'bad card' just because i changed one character.[/quote] I'll fix it in the post. [quote]|Sorceress Rinoa|85|FFDC|Spellcaster/Summoner/Effect|Earth|4||1600||1600|Once per turn you can pay 500 Life Points to Special Summon 1 "Shiva", "Pandemona", or "Alexander" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. When this card's ATK is 800 or less this card's Original ATK becomes 3000 and it must attack during the Battle Phase if possible. If it does not it is destroyed.| When you click on this card in the program you get a subscript out of range error and it closes the program. I can't see what's wrong with it that it would cause that. Can you Nu-Mou? [/quote] You have 2 lines between the ATK and DEF. That's probably the problem. Link to comment
SupermewX300 Posted March 29, 2012 Report Share Posted March 29, 2012 Well, any of it really. Any kind of instructions would be helpful. Literally any. Link to comment
Nu-Mou Knight Posted March 29, 2012 Report Share Posted March 29, 2012 [quote name='SupermewX300' timestamp='1333054134' post='5893894'] Well, any of it really. Any kind of instructions would be helpful. Literally any. [/quote] Do you have YVD, the SET file, and the folder containing all of the other image folders in the same place? As in My Docs, Downloads, etc.? If you do and it still doesn't work, then we'll probably need details, like what kind of computer you're using between Mac and Windows since it only works on Windows, if you're on a NetBook or not (YVD is too large to let you play on a NetBook. Trust me, I know), and anything else that could be causing a problem. Link to comment
FF Fan Posted March 29, 2012 Author Report Share Posted March 29, 2012 After downloading install. After installing open the program by clicking the shortcut either on the desktop or going into the YVD folder and double clicking on the executable file. Link to comment
SupermewX300 Posted March 29, 2012 Report Share Posted March 29, 2012 I'm pretty sure i've dowloaded everything, and it's all in the same file, but when I double click (or right click>open) nothing happens. Link to comment
Nu-Mou Knight Posted March 29, 2012 Report Share Posted March 29, 2012 Nothing at all? Are you sure? Btw, I noticed that I forgot to add the Set name into some cards in that list. If any of you have already copied it, do so again to make sure it's fixed. Link to comment
FF Fan Posted March 29, 2012 Author Report Share Posted March 29, 2012 Same s*** was happening to me when I was talking about I couldn't get it to run. http://support.microsoft.com/kb/2258121 download and install that. Afterwards restart your computer then reinstall yvd. Link to comment
FF Fan Posted March 30, 2012 Author Report Share Posted March 30, 2012 Nu-Mou, one or more cards of yours must be coded wrong because i got an error message after putting yours in and it was gone after i took them out. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.