DoomBeast Posted October 4, 2011 Report Share Posted October 4, 2011 Hi. I want to do this but YVD is telling me that there is a missing file. Link to comment
Nu-Mou Knight Posted October 4, 2011 Report Share Posted October 4, 2011 [quote name='FF Fan' timestamp='1317729740' post='5559491'] I was wondering if we could change something about Cloud of Darkness's 2nd effect. Her 2nd one that gives her an extra ATK during the Battle Phase is only while there are 4 or more Level 5 or higher DARK monsters in your Banished Zone. I see that being very unlikely to be useable. Maybe we can take away the level limit, but only allowing her to attack twice once while it's face-up on the field to avoid it being abused? [/quote] That sounds good. Maybe make it 5 monsters though, and/or from the field only so you cost yourself a Norm Summon (or revive-er like Life) to use the effect. [quote name='DoomBeast' timestamp='1317758536' post='5560445'] Hi. I want to do this but YVD is telling me that there is a missing file. [/quote] Are both the program and Set file in the same computer folder? Link to comment
FF Fan Posted October 4, 2011 Author Report Share Posted October 4, 2011 |After - Porom the White Mage|0|FFDC|Spellcaster/Effect|Light|3||600|1450|When this card is Summoned you can Special Summon 1 "After - Palom the Black Mage" from your Deck. Once per turn if you gain Life Points you can negate the increase to remove from play 1 monster on the field.| |Cloud of Darkness|35|FFDC|Fiend/Effect|Dark|7||2600|1900|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Banishing 1 DARK monster you control while this card is in your Graveyard. Once per turn, you can Banish 1 monster you control or in your hand to have this card gain 400 ATK and inflict Piercing Battle Damage during this turn. Once while this card is face-up on the field if there are 4 or more DARK monsters in your Banished Zone, you can return 1 of those to the Graveyard to have this card attack twice during the Battle Phase.| |Martial Arts Master - Tifa|72|FFVII|Warrior/Summoner/Effect|Earth|4||1900|1600|Once per turn you can pay 500 Life Points to Special Summon 1 "Typhon", or "Bahamut" from your hand or Deck. When this card is removed from the field, the Summon monster(s) Summoned by this card are destroyed. This card cannot attack while you control a Summon monster. Once while this card is face-up on the field you can remove 1 Fist Counter from this card to roll 1 six-sided die. The result is multiplied by 100 and added to the ATK of this card. If a 6 is rolled roll again and double the increase of ATK.| |White Wizard of Fynn|0|FFDC|Spellcaster/Effect|Light|3||600|1400|Once per turn if you gain Life Points you can negate the increase to add 1 Level 6 or lower Non-Zombie or Non-Fiend-Type monster from your Graveyard to your hand.| |White Hare|0|FFDC|Beast/Effect|Light|2||300|700|This card cannot be selected as an attack target if you control another LIGHT monster. Once per turn if you gain Life Points you can negate the effect(s) of 1 face-up Effect Monster on the field until your next Standby Phase.| Here are the changes to Cloud of Darkness and some other ones that I found that need to be balanced out. Link to comment
DoomBeast Posted October 5, 2011 Report Share Posted October 5, 2011 [quote name='Nu-Mou Knight' timestamp='1317759373' post='5560475'] Are both the program and Set file in the same computer folder?[/quote] Yes, it either says I'm missing a file or it cannot find the main card list. Link to comment
FF Fan Posted October 5, 2011 Author Report Share Posted October 5, 2011 Did you download the set file? Link to comment
FF Fan Posted October 5, 2011 Author Report Share Posted October 5, 2011 Where do you have the program and files installed on your computer? Link to comment
DoomBeast Posted October 6, 2011 Report Share Posted October 6, 2011 I have it in a folder in my Downloads. Link to comment
FF Fan Posted October 7, 2011 Author Report Share Posted October 7, 2011 I think that's the problem. I think that's just a temporary folder where your computer sticks stuff if you downloaded it with Mozilla. The files need to be somewhere else like in Documents. I would advise you to uninstall it and then re-download it and make sure it goes into My Documents. Link to comment
FF Fan Posted October 7, 2011 Author Report Share Posted October 7, 2011 The YVD program now supports XYZs though they did it just like we did as coding them as Fusions. Just wanted to let y'all know. Here is the new card I made and the modification of an old card. [url="http://www.4shared.com/photo/wet1Lvgn/dinglberry.html"]http://www.4shared.c...dinglberry.html[/url] |Dinglberry|0|FFDC|Reptile/XYZ/Synchro/Effect|Dark|4||700|1900|2 Lvl 4 Reptile-Type monsters. When this card attacks a face-up Attack Position monster Banish the monster at the start of the Damage Step (without damage calculation) and inflict 400 damage to your opponent's Life Points. When this card is attacked, but not destroyed by battle inflict damage to your opponent's Life points equal to half the ATK of the attacking monster. You can detach 1 XYZ material from this card to add 1 Reptile-Type monster from your Banished Zone to your hand.| |The Time Compressor|120|FFDC|Spellcaster/XYZ/Synchro/Effect|Dark|12||4800|3400|1 Level 8 Dark Spellcaster-Type monster. When this card is XYZ Summoned Banish all other monsters you control. You can detach 1 XYZ material from this card to have this card become unaffected by Trap Cards until your next End Phase. Once per turn you can pay 1000 Life Points to Banish 1 monster your opponent controls. | Link to comment
Nu-Mou Knight Posted October 7, 2011 Report Share Posted October 7, 2011 [quote name='FF Fan' timestamp='1318016823' post='5566302'] |The Time Compressor|120|FFDC|Spellcaster/XYZ/Synchro/Effect|Dark|12||4800|3400|1 Level 8 Dark Spellcaster-Type monster. You can detach 1 XYZ material from this card to have this card become unaffected by Trap Cards until your next End Phase. Once per turn you can pay 500 Life Points to Banish 1 monster your opponent controls. | [/quote] Only 500 lp to Banish any monster? On a monster that already has the ATK of FGD, but with only 1 Material? I can see that becoming OP very quickly. Link to comment
FF Fan Posted October 8, 2011 Author Report Share Posted October 8, 2011 Edited. How is that? Link to comment
Nu-Mou Knight Posted October 8, 2011 Report Share Posted October 8, 2011 I have a feeling we may need to give it a second material, but I suppose it'll work for now. If you'd like, I can test today yet. Link to comment
FF Fan Posted October 8, 2011 Author Report Share Posted October 8, 2011 Rewording on cards. |Hellfire|208|FFDC|Spell Card|Spell|||||You can only activate this card if you control an "Ifrit". This card's effect cannot be negated by Effect Monster Cards. Inflict damage to your opponent's Life Points equal to the ATK of "Ifrit". "Ifrit" cannot attack during the turn this effect is activated.| http://www.4shared.com/photo/5JEcozJi/Slowga.html |Slowga|291|FFDC|Spell Card|Spell||Continuous|||Pay 1000 Life Points. All monsters your opponent controls can only attack, activate a once per turn effect, and change Battle Position every other turn.| Card basically slows the opponent down for the next turn that it's Summoned and any new monsters that are Summoned to the field. It would be useful in a stall deck. I basically use it in Tonberries to put my opponent at my monsters' pace. With all kinds of destruction and removal cards available this format, I don't think it would cause that much trouble outside of Tonberry decks. http://www.4shared.com/photo/gQFE6J1Y/machinamaw.html |Machina Maw|142|FFDC|Machine/Effect|Light|7||2400|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Rikku" monster. As long as this card is face-up on the field cards you control are unaffected by the effects of other Machine-Type monsters.| I changed the effect on this one because I felt that the previous one might've not been that useful. Should be good for anti-machine decks. Link to comment
Nu-Mou Knight Posted October 23, 2011 Report Share Posted October 23, 2011 [spoiler=Battle Programs] |Battle Program - Elemental Trap|0|MMZ|Trap Card|Trap|||||This card can only be activated when an opponent's non-DARK and non-EARTH monster attacks a NetNavi or Virus Monster you control. Destroy the attacking monster and inflict Direct Damage to your opponent's Life Points equal to the attacking monster's ATK.| |Battle Program - Full Custom|0|MMZ|Spell Card|Spell||Quick-Play|||Shuffle your hand into your Deck, then draw the same number of cards you shuffled into your Deck. Youu can reveal any Equip Spell Cards you draw by this effect and increase your Life Points by 300 points for each revealed card.| |Battle Program - Invisible|0|MMZ|Spell Card|Spell||Quick-Play|||Select 1 Level 6 or lower monster in your hand or 1 monster on your side of the field and Banish it. If you have no monsters on your side of the field or in your hand after your 2nd Standby Phase after this card's activation, you can Special Summon the Banished monster to your side of the field, ignoring any Summoning Conditions. The Summoned monster can attack during that turn's Battle Phase, regardless of card effects.| |Battle Program - Long Sword|0|MMZ|Spell Card|Spell||Equip|||This card can only be equipped to a NetNavi monster. Discard 1 card when you equip this card to a Monster Card. Increase the equipped monster's ATK by 200 points. When the equipped monster destroys an opponent's monster by battle, destroy your opponent's Spell or Trap Card in the same vertical column as the destroyed monster. 1 monster can only be equipped with 2 "Battle Program" Spell Cards at a time.| |Battle Program - Anti-Damage|0|MMZ|Trap Card|Trap||Continuous|||When this card is activated, select 1 Level 5 or lower NetNavi monster on the field. When the selected monster is attacked and would be destroyed by battle, destroy this card and Banish the attacking monster instead. If the selected monster is removed from the field by a card effect, return this card to your hand.| |Battle Program - Sword|0|MMZ|Spell Card|Spell||Quick-Play|||Select and activate 1 of the following effects: *Select 1 NetNavi monster on your side of the field. Destroy your opponent's Spell, Trap, or Monster Card in the same vertical column as the selected monster. *Randomly discard 1 card from your opponent's hand and inflict 600 points of Direct Damage to your opponent's Life Points.| |Battle Program - Magnum Cannon|0|MMZ|Spell Card|Spell|||||This card can only be activated if you have a NetNavi monster face-up on your side of the field. Roll a 6-sided die. Destroy your opponent's cards in the same vertical column as the result, counting from your right. If you roll a 6, destroy 3 cards on your opponent's side of the field instead.| |Battle Program - Wind Racket|0|MMZ|Spell Card|Spell||Equip|||Equip only to a Level 4 or lower NetNavi monster. The equipped monster must attack last during the Battle Phase. When the equipped monster attacks, return 3 face-down cards on the field to their respective owner's hand. 1 monster can only be equipped with 2 "Battle Program" Equip Spell Cards at a time.| |Battle Program - VooDoo Doll|0|MMZ|Trap Card|Trap|||||Activate only when 2 or more cards you control would be removed from the field by a card effect. Negate the effect and destroy the card, then your opponent discards a card(s) from their hand equal to the number of cards you control that would have been removed from the field by the card effect. If your opponent cannot, they lose 500 Life Points for each remaining discard. You can then Special Summon 1 Level 3 or lower non-Tuner monster from your hand.| |Battle Program - Spreader Shot|0|MMZ|Spell Card|Spell|||||Select 1 face-up Level 8 or lower NetNavi or "EM" monster you control. The selected card loses 1200 ATK. Destroy all face-up monsters whose ATK is less than that of the selected monster.| |Battle Program - Spider Web|0|MMZ|Trap Card|Trap||Continuous|||Cards on the field cannot be returned to the hand by Spell or Trap Card effects. If a Monster Card is destroyed by an opponent's Monster Effect, add the destroyed card to its owner's hand from the Graveyard at the End Phase.| |Battle Program - Blinder|0|MMZ|Trap Card|Trap|||||Activate while you control 2 or more NetNavi or "EM" monsters during your opponent's Standby Phase. Select all monsters your opponent controls. The selected cards cannot attack during this turn.| |Battle Program - Bug Curse|0|MMZ|Spell Card|Spell||Equip|||Equip this card to a monster only while you control a NetNavi or Virus monster. The equipped monster loses 300 ATK and DEF for each face-up Spell or Trap Card on the field. If the equipped monster's controller has 7 or more cards in their hand at any time, the equipped monster loses 800 ATK and DEF and cannot declare an attack during its controller's next Battle Phase. 1 monster can only be equipped with 2 "Battle Program" Equip Spell Cards at a time.| |Battle Program - Cannon|0|MMZ|Spell Card|Spell||Equip|||This card can only be equipped to a NetNavi or "EM" monster. The equipped monster gains 400 ATK during battle with a non-NetNavi monster. Once per turn, if the equipped monster did not declare an attack during your Battle Phase (except by its own effect), you can destroy 1 face-down Spell or Trap Card on the field. 1 monster can only be equipped with 2 "Battle Program" Equip Spell Cards at a time.| |Battle Program - Color Point|0|MMZ|Spell Card|Spell||Equip|||Equip only to a NetNavi or "EM" monster you control. Select Card Zones on your side of the field. You cannot use the selected Card Zones while this card is on the field. The equipped monster gains 200 ATK for each selected Card Zone. 1 monster can only be equipped with 2 "Battle Program" Equip Spell Cards at a time.| |Battle Program - Counter Punch|0|MMZ|Trap Card|Trap|||||Activate only when your opponent's monster declares an attack and you control a Level 5 or lower NetNavi monster. Destroy the attacking monster after Damage Calculation and draw 1 card.| |Battle Program - MiniBomb|0|MMZ|Spell Card|Spell||Quick-Play|||Activate while you control a Level 3 or lower NetNavi monster. Negate a card effect that would remove from the field a card you control. If this card was activated during your opponent's turn, destroy 1 Level 3 or lower monster your opponent controls.| |Battle Program - Recovery|0|MMZ|Spell Card|Spell||Quick-Play|||Activate while your Life Points are below 5000 and/or you have 4 or more "EM" or NetNavi monsters in your Graveyard. Select and activate 1 of the following effects: *Gain 300 Life Points for each NetNavi and/or "EM" Monster Card in your Graveyard. *Special Summon 1 "EM Being" monster from your Graveyard OR add 2 NetNavi monsters from your Graveyard to your hand.| |Battle Program - Guardian Statue|0|MMZ|Trap Card|Trap||Continuous|||After activation, this card is Special Summoned in Defense Position. It is treated as an Effect Monster Card (Rock-Type/EARTH/Level 2/ATK 500/DEF 2000). (This card is still treated as a Trap Card.) If a monster you control would be destroyed by battle with an Effect Monster, Tribute this card as an Effect Monster Card to negate the attack and destroy the opponent's monster, then inflct 2000 points of Effect Damage to your opponent's Life Points.| |Battle Program - Dark Recovery|0|MMZ|Spell Card|Spell|||||Select 1 NetNavi or Virus monster you control. The selected monster gains 100 ATK for each DARK, Fiend, or Zombie-Type monster in your Graveyard until the End Phase. When the selected card destroys a monster by battle, gain Life Points equal to the ATK of the destroyed monster.| |Battle Program - Custom Sword|0|MMZ|Spell Card|Spell||Equip|||Equip only to a NetNavi or "EM" monster you control. The equipped monster gains 100 ATK for each card in your hand. While you have 6 or more cards in your hand, the equipped monster loses 200 ATK instead. 1 monster can only be equipped with 2 "Battle Program" Equip Spell Cards at a time.| |Super-Powered Savior|0|MMZ|Trap Card|Trap||Counter|||Activate only while you control a monster with "Mega Man.EXE" or "EM Mega Man" in its card name (Except "Mega Man.EXE" and "EM Mega Man") and a Level 7 or lower monster you control (except a monster with "EM Mega Man" or "Mega Man.EXE" in its card name) is destroyed and sent to the Graveyard. Special Summon the destroyed monster in Defense Position. Its effect is negated during this turn, and it loses 600 ATK and DEF.| |NetNavi Arena|0|MMZ|Spell Card|Spell||Field|||When this card is activated, NetNavi monsters on the field are returned to their respective owner's hands. NetNavi monsters can be Normal Summoned or Set from the hand. (Except "Bass.EXE" and monsters wih "Mega Man.EXE' in their card name, excluding "Mega Man.EXE".) NetNavi monsters can declare an attack, regardless of their effects. "NetOp" monsters cannot declare an attack while their controller also controls a face-up NetNavi monster. Once per turn, a player can pay 400 Life Points to add 1 Level 4 or lower NetNavi monster from their Graveyard to their hand. The controller of this card pays 500 Life Points during each of their Standby Phases. If they do not, destroy this card and all face-up NetNavi monsters.| |Battle Spell Shuffle|0|MMZ|Spell Card|Spell||Quick-Play|||Pay 800 Life Points and add up to 3 "Battle Program" Spell Cards from your Deck to your hand. They cannot be activated at this time. Place the added cards on top of the Deck in any order. You cannot draw a card(s) outside of your Draw Phase during the turn where you activate this card.| |Alliance from Necessity|0|MMZ|Spell Card|Spell||Continuous|||Activate this card only by paying 1600 Life Points while you control only 1 monster with "Mega Man.EXE" in its card name and only 1 monster with "Bass.EXE" in its card name and have 4000 Life Points or less. Monsters you control with "Mega Man.EXE" in their card name gain 700 ATK and can attack during your Battle Phase, regardless of card effects. Monsters you control with "Bass.EXE" in their card name can attack twice during your Battle Phase and cannot gain or lose ATK by opponent's card effects. Pay 800 Life Points during each of your End Phases. If you do not, destroy this card. If you control more than 2 monsters during your End Phase, destroy this card.| |Battle Program - Geddon 2|0|MMZ|Spell Card|Spell||Continuous|||This card cannot be activated during the 1st turn of a Duel. Select all unoccupied card zones on the field. The selected card zones cannot be used while this card is face-up on the field. This card's controller must pay Life Points equal to any Life Points lost by their opponent since the controller's last Standby Phase during each of their Standby Phases. If they do not, destroy this card.| |Battle Program - Murasma Blade|0|MMZ|Spell Card|Spell||Equip|||Equip only to a Level 3 or lower NetNavi or "EM" monster you control. The equipped monster gains ATK equal to the difference of you and your opponent's Life Points. The equipped monster can only gain up to 4000 ATK by this effect. If you have more Life Points then your opponent, the equipped monster cannot attack or activate effects. 1 monster can only be equipped with 2 "Battle Program" Equip Spell Cards at a time.| |Battle Program - Mettuar Guard|0|MMZ|Trap Card|Trap|||||Activate when a Level 3 or lower NetNavi or Virus monster you control is attacked. Negate the attack and destroy the attacking monster, then destroy 1 Spell or Trap Card your opponent controls.| |Battle Program - Boomerang|0|MMZ|Spell Card|Spell||Quick-Play|||Activate only while you control an EARTH NetNavi or Virus monster. Return up to 3 face-down cards each player controls to their respective owner's hand. While this card is in your Graveyard, you can pay 1000 Life Points to place it on top of your Deck.|[/spoiler] [s]30[/s] (see edit) 29 cards in all, which I think is justified since I held off on posting them for a bit. Arena's been reworded to let Mega's Forms attack, but still require their respective Summoning methods. Let me know if you see any problems. EDIT: I just realized I coded one of the early, pretty worthless cards; Bugged Up. It was originally solely for getting out Bug Style, but I'll just remove it and have Bug Curse serve that function, which means a slight change in Curse's OCG. Link to comment
FF Fan Posted October 24, 2011 Author Report Share Posted October 24, 2011 The only card I can see right now that could be a problem is Magnum Cannon's 6 roll. Destroying any 3 cards is a lot and considering most of the time you will probably be destroying 2 cards at a time. I think having it destroy any 2 would be more balanced. For Battle Program Boomerang can you select 1 face-down from your side and 2 from your opponent's or do the bounces have to be equal on both sides? Link to comment
Nu-Mou Knight Posted October 24, 2011 Report Share Posted October 24, 2011 [quote name='FF Fan' timestamp='1319486186' post='5598291'] The only card I can see right now that could be a problem is Magnum Cannon's 6 roll. Destroying any 3 cards is a lot and considering most of the time you will probably be destroying 2 cards at a time. I think having it destroy any 2 would be more balanced. [b]That works.[/b] For Battle Program Boomerang can you select 1 face-down from your side and 2 from your opponent's or do the bounces have to be equal on both sides? [b]Same number for both.[/b] [/quote] Link to comment
FF Fan Posted October 26, 2011 Author Report Share Posted October 26, 2011 set file updated. Link to comment
FF Fan Posted October 31, 2011 Author Report Share Posted October 31, 2011 |Bobby Corwen|100|FFIX|Winged Beast/Effect|Earth|1||500|300|"Black Mage" monsters you control can attack regardless of the effects of Spell Cards.| Changed Bobby's effect. Might add some more later. Link to comment
Nu-Mou Knight Posted November 2, 2011 Report Share Posted November 2, 2011 I've been off and on for the past few days, so apologies for not getting back to your PM. I'm considering, until I can be sure the BPs are good and I come up with something more exciting for the Navis, helping with the relatively poor state of the Chocobos and Moogles, through use of Chocobo Knights (Yes, I've been playing through Tactics again). However, for my current idea to work (that of bringing together Moogles and Chocos in some way, though they will have individual support), we'd need either to make Chocobos Union Monsters or one of the groups Tuners. It'd also probably change a few of the current Chocobo card effects, though Moogles could go largely unchanged. Feel free to post back with your thoughts. Link to comment
FF Fan Posted November 3, 2011 Author Report Share Posted November 3, 2011 Yeah, most of the chocobos need to be changed, though I don't think there are that many right now anyway. I might have changed some others in between this slow time and forgot to tell you so I'm posting all the current chocobos. [spoiler=chocobos]|Black Chocobo|94|FFDC|Winged Beast/Effect|Dark|3||1000|1000|When this card is Summoned you can return it to your Deck to Special Summon a Warrior or Spellcaster-Type monster with an ATK of 2000 or less from your Deck. The Deck is then shuffled.| The most useful one for me right now. |Chocobo|90|FFDC|Winged Beast|Earth|2||500|500|A large flightless domestic bird used for transportation. It is known for its famous cry described as "Kweh" and ocassionally "Wark".| |Chocobo Black Mage|97|FFDC|Spellcaster/Effect|Dark|2||700|500|This card's Type is also treated as Winged Beast. FLIP: Inflict 500 points of damage to your opponent's Life Points.| |Chocobaby|91|FFDC|Winged Beast/Effect|Earth|1||200|200|You can send this card from the field to the Graveyard to Special Summon 1 "Chocobo" monster from your hand.| |Chocobo Eater|406|FFDC|Fiend/Effect|Earth|4||1600|1600|When this card attacks or is attacked by a "Chocobo" monster destroy that monster at the start of the Damage Step.| |Chocobo Knight|100|FFDC|Warrior/Effect|Earth|4||1550|1550|This card's Type is also treated as Winged Beast. This card inflicts Piercing Damage.| Basically I couldn't think of anything unique for this. If there are some named Chocobo Knights we can replace this with whatever you create. |Chocobo White Mage|98|FFDC|Spellcaster/Effect|Light|2||700|500|This card's Type is also treated as Winged Beast. FLIP: Gain 500 Life Points.| |Choco Mog|222|FFDC|Winged Beast/Fusion|Wind|3||800|800|"Chocobo" + "Moogle" This card's Type is also treated as Fairy. This card's Attribute is also treated as EARTH. Once per turn you can destroy 1 card that your opponent controls. This card cannot change Battle Position during the turn that this effect is activated.| This card may be op especially since it would be incredibly easy to get out. |Chubby Chocobo|199|FFDC|Winged Beast/Effect|Earth|6||1600|2100|If "Fat Chocobo" is face-up on the field, the activation and effects of your Spell and Trap Cards cannot be negated and increase the ATK and DEF of this card by 100 points. As long as "Fat Chocobo" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until the your 4th turn after this card is activated.| |Choco-Meteor|196|FFDC|Spell Card|Spell|||||You can only activate this card if there is a monster face-up "Chocobo" monster on the field. Destroy 1 monster that your opponent controls.| |Fat Chocobo|200|FFDC|Winged Beast/Effect|Earth|9||2800|3000|If there are any face-up "Chocobo" monsters (excluding this card) increase the ATK and DEF of all "Chocobo" monsters (including this card) by 300 points. As long as this card remains face-up on the field, the ATK and DEF of all "Chocobo" monsters continues to increase by 300 points during each of your Standby Phases. This effect continues until the 4th turn after the card is activated.| |Gold Chocobo|207|FFDC|Winged Beast|Wind|5||2000|1500|A rare breed of chocobo that can soar the skies.| |Gurdy the Moogle|36|FFIA|Fairy/Effect|Light|2||300|300|When this card is Summoned you can Special Summon 1 "Chocobo" from your Deck.| |Gysahl Greens|212|FFDC|Spell Card|Spell|||||Add 1 card from your Deck to your hand that includes "Chocobo" in its card name or is named "Boko" or "Bobby Corwen".| |Kweh Virus|256|FFDC|Trap Card|Trap||Continuous|||All monsters that your opponent controls are treated as "Chocobo" monsters.| |White Chocobo|95|FFDC|Winged Beast/Effect|Light|3||1000|1000|FLIP: Add 1 Quick-Play or Normal Spell Card from your Graveyard to your hand.| I forgot all about this one. It's effect is actually quite good without being over powered like Magician of Faith. |Chocobo's Paradise|80|FFIX|Spell Card|Spell||Continuous|||You can only activate this card if you control at least 2 "Chocobo" monsters. "Chocobo" monsters cannot be destroyed by battle.| |Chocobo's Forest|68|FFDC|Spell Card|Spell||Field|||Monsters with "Chocobo" in its card name can attack a player directly.| |Bobby Corwen|100|FFIX|Winged Beast/Effect|Earth|1||500|300|"Black Mage" monsters you control can attack regardless of the effects of Spell Cards.| |Boko|57|FFDC|Winged Beast/Effect|EARTH|3||950|950|During your Main Phase, you can equip 1 Level 7 or lower Warrior or Spellcaster-Type monster from your hand to this card. The equipped monster is treated as an Equip Spell Card and cannot be destroyed by Trap or Effect Monster Cards. Increase this card's ATK and DEF by the equipped monster's Level x 150. When this card is destroyed by battle, Special Summon the equipped monster.|[/spoiler] Link to comment
Nu-Mou Knight Posted November 3, 2011 Report Share Posted November 3, 2011 Alright, I should be able to do something with that. I think what I'd do is make each Chocobo a Tuner, and have the color of Chocobo vary with the Rider color. (Your Chocobo Knight could be a low-level Knight, though he'd still be supported with any sort of Knight support.) Then, the Gold Choco could be substituted for any given Color Chocobo, though it could mean changing him to a Level 4 with a summoning requirement containing the "Only special summoned by..." so he could be reused. I do agree with the Chocomog slight OPing. Maybe it can't be used the turn he's Summoned? If I may suggest, White Chocobo's effect doesn't lose too much of the OP-ness of Faith Magician, as good cards to bring back would be things like MST, Heavy, or even Monster Reborn or Full-Life, which still fall under the categories printed. Perhaps it could be changed to Quick and Continuous? Or some limitation that cuts down on the abuse-ability a bit, considering the broadness of Normal Spell Cards. Link to comment
Nu-Mou Knight Posted November 24, 2011 Report Share Posted November 24, 2011 I am working on the Moog/Choco thing, but it's...odd to work with. A few questions about the Moogles: Did you make an actual "Moogle" card? Choco Mog lists it as a Fusion Material, but I can't seem to find it. Would you mind if I messed with a few of the existing cards? Some are for support, others are small things that may help them be viable. Here's a few I tried changing to be a bit better with the flow of things: (bolded is additions) |Chocobaby|91|FFDC|Winged Beast/Effect|Earth|1||200|200|You can send this card from the field to the Graveyard to Special Summon 1 "Chocobo" monster from your hand. [b]If you control the Special Summoned monster during your next End Phase, add this card to your hand from the Graveyard.[/b]| |Chocobo White Mage|98|FFDC|Spellcaster/Tuner/Effect|Light|2||700|500|This card's Type is also treated as Winged Beast. FLIP: Gain 500 Life Points [b]and add 1 "White Chocobo" from your Deck to your hand[/b].| Obviously wouldn't do the same for Black Mage and Black Choco. |Choco Mog|222|FFDC|Winged Beast/Fusion|Wind|3||800|800|"Chocobo" + "Moogle" This card's Type is also treated as Fairy. This card's Attribute is also treated as EARTH. Once per turn you can destroy 1 card that your opponent controls. This card cannot change Battle Position during the turn that this effect is activated. [b]During your Standby Phase, you can send this card to the Graveyard to Special Summon 1 "Chocobo" and 1 "Moogle" from your Graveyard in Defense Position.[/b]| |Gold Chocobo|207|FFDC|Winged Beast/Tuner/Effect|Wind|2||900|1500|This card can only be Special Summoned by Banishing 1 "Chocobo" monster in your hand. This card can be substituted as a Tuner monster for the Synchro Summon of a "Chocobo Knight" Synchro Monster.| |Gurdy the Moogle|36|FFIA|Fairy/Effect|Light|2||300|300|When this card is Summoned, you can Special Summon 1 "Chocobo" from your Deck. [b]If its Level is 3 or more, it cannot be used as a Synchro Material Monster during this turn.[/b]| I did also amend Paradise and Forest to not include Choco Knights. Link to comment
FF Fan Posted January 15, 2012 Author Report Share Posted January 15, 2012 Sorry I've been gone for a while because of school and stuff. Yeah Moogle is a real card. I thought I had put it in the set. It's nothing, but just a normal monster. |Moogle|25|FFDC|Fairy/Effect|Earth|2||300|300|An adorable creature that's a cross between a mole and a bat. They are famous for ending their sentences with the word "kupo".| The changes to all the cards are fine. I was thinking that Choco/Mog could be too powerful, but since its ATK and DEF are so low it'll probably be on the field for just one turn anyway. Here are some new cards I added. [spoiler= ffv set] |Shadow Dragon|388|FFDC|Dragon/Effect|Dark|6||1400|1450|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a Summoner monster that designates this card. When this card is Summoned from the hand or Deck destroy all but 1 monster your opponent controls.| This one's actually modified. |Bartz Klauser|51|FFDC|Warrior/Effect|Wind|5||2000|1700|This card's Attribute is also treated as LIGHT. If you control at least 2 of the following monsters: "Princess of Tycoon" "Faris the Pirate", "Galuf of the Dawn Warriors" and "Krile of Bal" this card gains 300 ATK and cannot be destroyed by battle.| This might need to be changed. I was going for the Necromancer job for the effect, but she sticks out like a sore thumb compared to the others. |Princess of Tycoon|52|FFDC|Warrior/Effect|Water|4||1750|1550|This card's Attribute is also treated as LIGHT. Once per turn you can pay 500 Life Points to take control of 1 "Beast-Type, Fiend-Type, or Zombie-Type monster your opponent controls until the End Phase. If a monster you control by this affect is destroyed, destroy 1 Spell or Trap Card your opponent controls.| |Galuf of the Dawn Warriors|53|FFDC|Warrior/Effect|Earth|5||1900|1800|If you control one of the following monsters: "Bartz Klauser", "Princess of Tycoon", or "Faris the Pirate" you can Special Summon this card from your hand. If you control a "Dawn Warriors" other than this card this card inflicts Piercing Damage. When this card is destroyed by battle you can add 1 "Krile of Bal" to your hand from the Deck.| |Faris the Pirate|54|FFDC|Warrior/Effect|Fire|4||1850|1600|This card's Attribute is also treated as LIGHT. When this card is Normal Summoned you can add 1 "Syldra" to your hand from the Deck. If you control a "Princess of Tycoon" this card can attack twice during the Battle Phase.| |Krile of Bal|55|FFDC|Warrior/Effect|Earth|4||1600|1600|Once per turn during your Main Phase if you control a "Bartz Klauser", "Princess of Tycoon", or "Faris the Pirate" gain 300 Life Points for each monster you control. During the End Phase if a "Galuf of the Dawn Warriors" is in your Graveyard this card gains 100 ATK.| |Wind Drake|171|FFDC|Dragon/Effect|Wind|4||1700|1700|If a "Princess of Tycoon" would be destroyed you can destroy this card instead. Once per turn if you control a WIND Warrior-Type monster or a "Krile of Bal" you can return 1 card on the field to its owner's hand.| |Syldra|237|FFDC|Sea Serpent/Effect|Light|5||2100|1600|If you control a "Faris the Pirate" you can Normal Summon this card without Tributing. If a Warrior-Type monster you control would be destroyed by a Spell or Trap Card you can destroy this card instead.| |Kelger of the Dawn Warriors|56|FFDC|Beast-Warrior/Effect|Earth|4||1900|1550|If you control a Warrior-Type or Beast-Warrior-Type monster other than this card your opponent cannot destroy your face-down Spell and Trap Cards.| |Exdeath - True Form|58|FFDC|Plant/Effect|Dark|7||2800|3400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when an "Exdeath" you control is destroyed. Once per turn you can destroy 1 monster on the field. This card cannot be destroyed by effects that target it.| [/spoiler] |Neo Exdeath|59|FFDC|Fiend/Effect|Dark|10||3400|3600|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when an "Exdeath - True Form" you control is banished or destroyed by battle. You can discard 1 card in your hand to select a column your opponent controls. Cards in the selected column cannot attack or activate an effect(s). When this card is banished Special Summon it at the End Phase.| Link to comment
FF Fan Posted January 22, 2012 Author Report Share Posted January 22, 2012 Just wanted to let everyone know that I'm still accepting members. Link to comment
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