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New Created Card Game *Looking for New Members*


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Hey all I decided to run my own created card game as some others seem to be limited on what can be entered. As of right now there are 221 cards available for play with more coming. Just about anyone is welcome to join and you are free to create cards. 1st entries are limited to a set of 20. Cards must have pictures. If you plan on making Final Fantasy cards I'll have to look over them first as I've already have made a few of my own and there wouldn't be a point of having identical cards. New subtypes are allowed when a member has at least accumulated 5 points. You earn points in the following ways:

1 Point: Submit an entry
2 Points: Test cards
4 Points: Help me with the submission of cards for updates.

download the files

Program JD
http://www.mediafire.com/?ufc4dici54w5ko7

Set
http://www.mediafire.com/?chc6n1mo9jgn8jr

Complete Image Folder
[url="http://www.mediafire.com/?hibjx74dhokf534"]http://www.mediafire...hibjx74dhokf534[/url]

Let me know if this isn't working or if you have any trouble.
Before you duel make sure to reset the server. [url="http://xerocreative.com/"]http://xerocreative.com/[/url]

If you want a look at more of my cards visit my deviantart page [url="http://depressionmoon.deviantart.com/gallery/"]http://depressionmoo...rt.com/gallery/[/url]

You can also contact me at the following link if I don't respond here.
[url="http://forum.yugiohcardmaker.net/topic/249891-new-created-card-game-looking-for-new-members/"]http://forum.yugiohc...or-new-members/[/url]



Let me know if this isn't working or if you have any trouble.

[b]Member Points[/b]
Orichalos Tritos +1
Nu-Mou Knight + 20
Supermew + 1

[b][size=5]When submitting entries please use this format[/size][/b]
Monster Cards
|Name of Card|set #|set name|Type/Effect|Attribute|Level||ATK|DEF|Effect or description|

Spell Card
|Name|set#|set name|Spell Card|Spell||Icon|||Effect|

Trap Cards
|Name of Card|set #|set name|Trap Card|Trap||Icon|||Effect|

[spoiler=Limited Cards: 1 Per Deck]
Mognet Central
Full-Life
Chocobo's Forest
Palidor
Super Slick
Black Witch of Besaid
Grenade
Mom Bomb
Boss-In-a-Box
Black Chocobo
The Trapmaster
Summoned Phoenix
By Order of the Tyrant[/spoiler]

[spoiler=Semi Limited Cards: 2 Per Deck]
Marnela
Life
Warrior of Light
Doomtrain
Summoned Odin
Balloon
Catoblepas
Ozma
Light Arrow
Chaos God of Discord
Cosmos Goddess of Harmony[/spoiler]

[spoiler=Current Recommended Decks]
[spoiler=Moogle]
3 Kupo the Moogle
3 Mogrich
3 Cosmog
2 Molulu the Moogle
2 Mogsy
1 Mog the Dancing Moogle
Romantic HeroX Mog
Dungeon HeroX Mog
Pop Up HeroX Mog

[u]Spells[/u]
3 Moogles 'R' Us
2 Kupo Nut
2 Mystical Space Typhoon
2 Gold Sarc
Terraforming
Full-Life

[u]Traps[/u]
2 Divine Wrath
2 Dark Bribe
Super Slick[/spoiler]

[spoiler= Cactuar]
3 Cactuar
3 Cactite
3 Cactoid
2 Flowering Cactoid
2 Jumbo Cactuar
2 The Lone Gunman
2 Marnela

3 Cactuar Nation
3 1000 Needles
3 Magical Mallet
2 10000 Needles
2 Mystical Space Typhoon
2 Gold Sarc
Life
Full-Life
Swords of Revealing Light
Giant Trunade

3 Bottomless Trap Hole
2 Divine Wrath
2 Dark Bribe

Extra Deck
3 Gigantuar[/spoiler]

[spoiler= Black Mage]
Monsters
3 Tarutaru Black Mage
3 Black Mage
3 Black Mage Type C
2 Black Waltz #3
2 Rydia of Feymarch
2 Effect Veiler
Chocobo Black Mage
Black Witch of Besaid
Black Chocobo

Spells
3 Black Mage Village
2 Firaga
2 Mystical Space Typhoon
2 Terraforming
2 Steeple Crowned Hat
Fira
Firaja
Pot of Duality
White Elephant's Gift
Swords of Revealing Light

Traps
2 Bottomless Trap Hole
2 Dark Bribe
Secret Barrel[/spoiler]

[spoiler= Summon]
3 Shiva
3 Ixion
2 Summoned Odin
2 Atomos
2 Bahamut King of Dragons
2 Summon Hybrid
Esper Terra
Diablos the Dark Messenger
Doomtrain
Carbuncle
Black Chocobo

Spells
3 Land of the Summons
2 Mystical Space Typhoon
2 Gold Sarc
2 Terraforming
2 Life
Full-Life
Curaga


Traps
2 Divine Wrath
3 Dark Bribe
2 Bottomless Trap Hole
Light Arrow

Extra
3 Steed of Shiva [/spoiler]

[spoiler=Knights of Pluto]
[b]Monsters[/b]
3 Steiner, Pluto Knight I
2 Blutzen Pluto Knight II
2 Kohel Pluto Knight III
Laudo, Pluto Knight IV
2 Dojebon, Pluto Knight V
Breireicht, Pluto Knight VI
2 Weimar, Pluto Knight VII
2 Haagen, Pluto Knight VIII
2 Mullenkedheim, Pluto Knight IX
Black Chocobo

[b]Spells[/b]
2 United We Stand
2 Hidden Armory
2 The Warrior Returning Alive
2 Gold Sarcophagus
Life
Full-Life
Chocobo Feather
Gravija
Mystical Space Typhoon
Heavy Storm

[b]Traps[/b]
2 Dark Bribe
Bottomless Trap Hole
Solemn Warning
Mirror Force
Call of the Haunted[/spoiler]

[spoiler= Martial Arts Masters]
[b]Monsters[/b]
3 Martial Arts Master - Duncan
3 Martial Arts Master - Vargas
3 Martial Arts Master - Tifa
3 White Monk Prishe
2 Martial Arts Master - Sabin
2 Martial Arts Master - Zangan
2 Martial Arts Master - Zell
Martial Arts Master - Yang
Black Chocobo
Marshmallon

[b]Spells[/b]
3 Fabul Temple
2 Terraforming
2 Forbidden Chalice
2 Mystical Space Typhoon
2 Ehrgeiz
Black Belt Power Boost
Heavy Storm

[b]Traps[/b]
2 Light Arrow
2 Dark Bribe
Call of the Haunted
Mirror Force[/spoiler] [/spoiler]
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It's basically the same as the other custom card versions of YVD. I just so happen to have made most of the custom cards FF archetypes. If you're not really interested in FF its okay, because you can place your own submissions for cards that you would like to use.
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Sorry it took so long to type this up, I've been busy with other things.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Mega-1.gif[/img]
Mega Man / Level 8 / EARTH / Machine-Type / Effect Monster
If this card is Summoned while "Dr. Light's Laboratory" is on face-up the field, draw 1 card. When this card destroys an opponent's monster by battle, pay 500 Life Points to equip any Equip Cards equipped to the destroyed monster to this card. If this card is not the correct target, destroy the Equip Card.
ATK 2700 / DEF 1600

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Rush-1.gif[/img]
Rush / Level 3 / EARTH / Machine-Type / Union Monster
Once per turn, you can equip this card to a face-up Machine-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. Increase the ATK of a monster equipped with this card by 400 points. During your Main Phase, you can change the Attribute of the equipped monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
1200 / 500

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/SuperMega-1.gif[/img]
Super Adapter Mega Man / Level 9 / WIND / Machine-Type / Fusion Effect Monster
"Rush" + "Mega Man"
This card can only be Special Summoned by Fusion Summon. This card can only be Fusion Summoned with the above Fusion Material Monsters. (You do not use Polymerization.) This card is also treated as a LIGHT and EARTH monster while it is face-up on the field. This card cannot be targeted by the effect of an opponent's Spell, Trap, or Effect Monster Cards. When this card battles with a DARK monster, increase its ATK by 300 points. When this card is destroyed by battle, Special Summon "Mega Man" to your side of the field in face-up Attack Position.
3300 / 2800

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Eddie-1.gif[/img]
Eddie / Level 2 / EARTH / Machine-Type / Effect Monster
If this card was Special Summoned by the effect of "Dr. Light's Laboratory", pick up the top 5 cards of your Deck and arrange them in any order, then place them back on top of the Deck. Increase your Life Points by 400 points for each Spell Card you pick up by this effect. When a Level 5 or lower Machine-Type monster on your side of the field would be destroyed by battle, destroy this card instead.
800 / 300

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Roll-1.gif[/img]
Roll / Level 3 / EARTH / Machine-Type / Effect Monster
This card is unaffected by the effects of Trap Cards. During your Standby Phase, you can pay 800 Life Points to destroy all Continuous Spell and Trap Cards on the field.
1300 / 900

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Guts-1.gif[/img]
Guts Man / Level 6 / EARTH / Machine-Type / Effect Monster
While this card is face-up on the field, decrease the ATK and DEF of all WIND monsters by 500 points. This card cannot be sent to the Graveyard by the effect of a Continuous Spell Card.
2400 / 2200

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Cut-1.gif[/img]
Cut Man / Level 6 / WIND / Machine-Type / Effect Monster
While this card is face-up on the field, increase the ATK and DEF of all WIND monsters by 400 points. When your opponent activates a Quick-Play Spell Card during your turn, discard 1 card to negate the effect of the card and destroy it.
2500 / 1800

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/QuickMan-1.gif[/img]
Quick Man / Level 3 / WIND / Machine-Type / Effect Monster
This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle, draw 1 card.
1500 / 900

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Airman-1.gif[/img]
Air Man / Level 5 / WIND / Machine-Type / Effect Monster
If this card is Special Summoned by the effect of "Dr. Light's Laboratory", select 4 cards on the field and return them to their respective owners' hands. When this card battles with an EARTH monster, after Damage Calculation you can destroy the opponent's monster and this card.
2200 / 1800

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Ice-1.gif[/img]
Ice Man / Level 4 / WATER / Machine-Type / Effect Monster
While this card is face-up on the field, increase the ATK and DEF of all WATER monsters by 200 points. When this card battles with a FIRE monster, destroy the card at the end of the Damage Step. (Damage Calculation is applied normally.)
1700 / 700

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Bubble-1.gif[/img]
Bubble Man / Level 5 / WATER / Machine-Type / Effect Monster
While there are 2 other WATER monsters on the field, this card cannot be destroyed by battle. This card cannot be targeted by the effect of a FIRE monster.
2000 / 1300

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Dive-1.gif[/img]
Dive Man / Level 3 / WATER / Machine-Type / Effect Monster
While this card is in Defense Position, it cannot be destroyed by battle with a non-WATER monster. Increase the DEF of this card by 150 points for each WATER monster on the field.
1300 / 1500

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Fire-1.gif[/img]
Fire Man / Level 6 / FIRE / Machine-Type / Effect Monster
While this card is face-up on the field, decrease the ATK of all WATER monsters by 400 points. When your opponent activates a Trap Card, negate the effect of the card and destroy it, then deal 400 points of Direct Damage to your opponent's Life Points.
2300 / 1800

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Bomb-1.gif[/img]
Bomb Man / Level 3 / FIRE / Machine-Type / Effect Monster
When this card is destroyed by battle, inflict 800 points of Direct Damage to your opponent's Life Points. When this card destroys an opponent's monster by battle, destroy 1 Spell or Trap Card on your opponent's side of the field.
1500 / 600

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Elec-1.gif[/img]
Elec Man / Level 5 / LIGHT / Machine-Type / Effect Monster
When this card is Special Summoned, destroy 1 face-down card on the field. If the card was an Effect Monster, deal Direct Damage to your opponent's Life Points equal to the destroyed monster's Level x 100.
2100 / 1000

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Light-1.gif[/img]
Dr. Light / Level 3 / EARTH / Psychic-Type / Effect Monster
While "Mega Man" or "Roll" is face-up on your side of the field, this card cannot be destroyed by battle.
1300 / 800

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Wily-1.gif[/img]
Dr. Wily / Level 2 / EARTH / Psychic-Type / Effect Monster
Increase the ATK of all face-up Machine-Type monsters on your side of the field by 300 points. When your opponent Normal Summons a Level 5 or lower Machine-Type monster, pay 800 Life Points to take control of the monster until your End Phase.
1100 / 900

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/EddiesAid-1.gif[/img]
Eddie's Aid / Normal Spell Card
You can only activate this card while "Eddie" is face-up on your side of the field. Select one Level 7 or lower Machine-Type monster in either player's Graveyard. Special Summon the monster to your side of the field and send "Eddie" to the Graveyard.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Lab-1.gif[/img]
Dr. Light's Laboratory / Continuous Spell Card
While this card remains face-up on the field, both players may Special Summon 1 Level 6 or lower Machine-Type monster during their Main Phase. Unless "Dr. Light" is face-up on the field, destroy this card during the End Phase.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Waiting-1.gif[/img]
Waiting for the Hero / Equip Spell Card
This card can only be equipped to a Spellcaster, Warrior, Psychic, or Machine-Type monster. Increase the ATK and DEF of a monster equipped with this card by 200 points for each of your Standby Phases that this card remains face-up on the field. Do not increase the ATK of the equipped monster if it destroyed an opponent's monster by battle during your last Battle Phase. When a monster equipped with this card is destroyed by battle, pay 700 Life Points to place this card on top of your deck.

[img]http://i1084.photobucket.com/albums/j418/Shadebane/Mega%20Man%20Mini-Card%20Pics/Mutual-1.gif[/img]
Mutual Destruction / Normal Trap Card
You can only activate this card when a face-up monster you control is targeted by the attack of an opponent's monster whose Level is equal to that of your targeted monster. Remove from Play both cards without applying Damage Calculation and inflict 1000 points of Direct Damage to both player's Life Points. Your opponent cannot Normal Summon or Set a monster during their next turn.

I think that's 21. Sorry that it's a bit over, but I felt like I should include 1 Trap and Wily, just for a feeling of completeness.
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Inputted your monsters in, but waiting to submit. I think Mega Man's effect needs to be adjusted. You know there equip cards that can only be equipped to a specific card right? Can he equip even those cards? Also for Roll do you have to pay those Life Points during each of your Standy Phases or is it optional?

I think Airman is OP. Foolish Burial him and Special Summon him to clear a good chunk of your opponent's field to allow for a safe attack for your monsters. Brionac isn't even that good. He requires a cost.

What program did you use to change your images into gif format because they weren't blurry in your thread. If you use GIMP or Photoshop they shouldn't come out like that.
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Oh, right, forgot about that concession for Mega v_v I'll change it up top, but no, they're just destroyed if he isn't the correct target. And Roll, again I'll change it, but it's optional. I though the correct OCG was to say "do this for this after this" and the person could choose unless it said "This effect is not optional."

And yeah, I kinda had a feeling that might be the case with Air Man. I'll switch it to being Special Summoned by the effect of "Lab".

I just minimized them in MSPaint. Haven't gotten around to downloading Gimp yet, working on MM5 a bit and the X set, since more Classic would just make for clones of those I've already created. So I'll take care of those in a bit. I was wondering though, how do I get the xcg_3.set file to open in yvd?
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Ok overview of last night.

Bomb cards effects need to be modified a bit. I limited them to their effect only activating when destroyed by an opponent's monster by battle because I thought their effects might be too good.

Nu-Mou: Air Man's ATK is correct. You have it listed here for 2200.

Black Chocobo wasn't tested, but I think it's effect might be slightly overpowered, but it only works with Warrior and Spellcaster monsters so it may not be too bad. Will limit him to 2 per deck for now.

White Mage deck needs a faster way of getting the important cards, but I did not use Black Witch of Besaid nor Black Chocobo in that deck so that statement may not be true.

Bahamut is plain as of right now. Being the King of Dragons I think he should have an effect that supports them.

Added in Dischord card for options on level decrease.
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Duel Overview.

Bomb decks weren't tested, but they proved to be even insanely good outside of their themed deck. Grenade was made to limit to 1 per deck and Balloon and Mom Bomb were limited to 2 per deck. Boss-In-a-Box also proves a bit overpowered. He is practically guaranteed a summon with cards like Mystical Space Typhoon, Giant Trunade, Horned Blue Hair, etc. So three of those in 1 deck is way too much.

Chocobo's Feather modified with a LP cost.

ATKs and levels of cards are adjusted. Also some white mage cards adjusted to be better. Summoner Princess now summons monsters from the Deck instead of the hand. White Wizard of Fynn grants you a draw by increasing your opponent's LP by 800. White Elephant's Gift Replaced with White Elephant's Present which allows you to discard a level 4 or lower Normal monster to draw 2 cards.

Set updated.
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