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Ice Barrier Support


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Uriel, Wolf Queen of the Ice Barrier (Water)
Level 7 Beast-Warrior/Synchro/Effect 2400/1600

Effect:
Once per turn you can select one "Ice Barrier" monster in your Graveyard, the discard "Ice Barrier" monsters whose levels are equal or greater than the selected monster to Special Summon it.

Dai-Sojo's Barrier
Equip Spell Card
This card can only be equipped to an "Ice Barrier monster. The equipped monster cannot be destroyed by Spells and Traps. When this card is destroyed, remove from play the equipped monster.

Hexagon of the Ice Barrier
Quick-Play Spell
Activate if you have 6 or more "Ice Barrier" monsters in your Graveyard. Remove from play 2 "Ice Barrier" monsters from your Graveyard, then Special Summon 1 Ice Barrier monster from your Graveyard.

Wrath of the Ice
Normal Spell
Tribute 2 "Ice Barrier" monsters, switch all of your opponents monsters to face up attack and lower their attack to 0.

Ice Barrier Reflection
Counter-Trap
Activate only if you control a face up "Ice Barrier" monster when your opponent activates a Spell,Trap or Effect monster effect that would destroy a card(s) on the field. Negate the card's activation and destroy it.

Frostbite
Equip Spell
If equipped to an "Ice Barrier" monster that monster gains 300 Atk for every face up "Ice Barrier" monster you control. If equipped to another monster that is not an "Ice Barrier" monster, while you control 3 or more "Ice Barrier" monsters that monster's effect is negated it cannot change battle position and its Atk and Def become 100.

Armor of the Ice Barrier (Water)
Level 4 Warrior/Effect 0/2200
Effect:
You can equip this card to 1 "Ice Barrier" monster you control if that card would be destroyed you can destroy this card instead. When this card is destroyed and sent to the graveyard you can Special Summon 1 "Fragment of the Ice Barrier" token Level 1 0/1100 Water Attribute Warrior in face-up Defense position.

Horn of the Ice Barrier (Water)
Level 1 Tuner/Aqua/Effect 100/100
Effect:
When this card is destroyed by battle or your opponent's card effect and sent to the Graveyard you can Special Summon 1 level 4 or lower "Ice Barrier" monster from your deck.

Okay bear with me this next card is alitte....crazy.

The Ice Barrier
Field Spell
When and "Ice Barrier" monster(s) is removed from the field place "Barrier" counters on this card equal to half of the level of the removed monster(s). By removing 4 "Barrier" counters you can activate 1 of the following effects.

-Destroy 1 monster and 1 Spell or Trap on the field.

-When your opponent declares an attack negate the attack and end the Battle Phase.

-Reveal 3 "Ice Barrier" monsters in your hand, either destroy 1 card you control or remove from play 2 cards in your Graveyard. Then Special Summon 1 Ice Barrier monster from your hand.

If this card is destroyed by your opponent's card effect the owner of this card takes damage equal to 1000x the number of "Barrier" counters.

Crazy I know but I love this archtype and I want to see it prosper honestly. So give me your honest opionion on these cards and help with any OCG errors if you could, this is my first post so :P

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Uriel, Wolf Queen of the Ice Barrier
Level 7 Synchro 2400/1600
Effect:
Once per tur[b]n,[/b] you can select one "Ice Barrier" monster in your Graveyard, then discard "Ice Barrier" monsters whose [b]L[/b]evels are equal or [b]more[/b] than the selected monster to Special Summon it. >>Fine, and fair

Dai-Sojo's Barrier
Equip Spell Card
This card can only be equipped to an "Ice Barrier" monster. The equipped monster cannot be destroyed by Spell and Trap [b]Cards[/b]. When this card is destroyed, remove from play the equipped monster.>> rather OP, since you must destroy somethin like Brionac with a battle, maybe pick one either Spell or Trap

Hexagon of the Ice Barrier
Quick-Play Spell
Activate if you have 6 or more "Ice Barrier" monsters in your Graveyard. Remove from play 2 "Ice Barrier" monsters from your Graveyard, then Special Summon 1 Ice Barrier monster from your Graveyard. >>Useful

Wrath of the Ice
Normal Spell
Tribute 2 "Ice Barrier" monsters. Switch all of your opponent's monsters to face-up Attack Position and lower their ATK to 0.>> Fair enough for me

Ice Barrier Reflection
Counter-Trap
Activate only if you control a face up "Ice Barrier" monster when your opponent activates a Spell, Trap or Effect Monster effect that would destroy a card(s) on the field. Negate the card's activation and destroy it.>> Common but still useful

Frostbite
Equip Spell
If equipped to an "Ice Barrier" monster that monster gains 300 ATK for every face-up "Ice Barrier" monster you control. If equipped to another monster that is not an "Ice Barrier" monster while you control 3 or more "Ice Barrier" monsters that monster's effect is negated it cannot change battle position and its ATK and Def become 100.>>100 is to cheap, i predict that you aim your opponent monster with this. so make it 500 is the best option

Armor of the Ice Barrier
Level 4 Effect 0/2200
Effect:
You can equip this card to 1 "Ice Barrier" monster you control. If that card would be destroyed, you can destroy this card instead. When this card is destroyed and sent to the [b]G[/b]raveyard you can Special Summon 1 "Fragment of the Ice Barrier" Token(Insert Attribute/ Level 1/ Insert Type/ 0/1100 in face-up Defense Position. >>iNSERT THE attribute and Type Token

Horn of the Ice Barrier
Level 1 Tuner/Effect 100/100
Effect:
When this card is destroyed by battle or your opponent's card effect and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Ice Barrier" monster from your Deck.>> Not a fast and useful Tuner . Hoping that we can have Brionac or Trishula in 1 turn with this

[s]I'm very tired,. could you give me a rep because reviewing is something hard[/s]. ;)

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I like most of your cards, specially those which Special Summon "Ice Barrier" monster.

-"Wrath of Ice" would be more useful as a Trap Card.

-Armor Barrier could be an Union monster.

-Your Field Spell card seems good, except for the second effect: by Synchro summoning continuously (with "ice Barriers" as Synchro materials, of course), you will generate enough Counters to prevent your opponent from attacking at all. So, I suggest you to remove the "and end the Battle Phase" part of the effect (so each attack will cost you 4 Counters), or change it so you can only activate it when your opponent attempts to attack you directly.
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