SANDAA BORUTO Posted May 13, 2011 Report Share Posted May 13, 2011 Rose Knight FIRE *** Warrior/Effect This card must attack if able. Once per turn, you can remove 1 Rose Counter from anywhere on the field to have all "Rose" monsters you control gain 300 ATK until the End Phase. ATK 900/DEF 700 Rose Magician DARK **** Spellcaster/Tuner If this card is used for the Synchro Summon of a "Rose" monster, place 2 Rose Counters on 1 face-up monster your opponent controls. ATK 1800/DEF 1500 Rose Pteran WIND ***** Winged Beast/Effect This card cannot be Special Summoned. If your opponent controls a monster with a Rose Counter(s) and you control no monsters, you can Normal Summon or Set this card without Tributing. If this card attacks a monster with a Rose Counter(s), it gains 200 ATK for each Rose Counter during damage calculation only. ATK 1900/DEF 1500 Rose Swordsman EARTH **** Warrior/Effect Monsters your opponent controls lose 300 ATK for each Rose Counter on them. Destroy a monster if its ATK becomes 0 by this effect. Once per turn, you can select 1 face-up monster without Rose Counters on the field. Destroy it, and distribute new Rose Counters equal to its level among face-up monsters your opponent controls. ATK 1200/DEF 1300 Rose Gardna EARTH **** Warrior/Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If you control a face-up "Rose" monster, you can Special Summon this card from your hand in face-up Defense Position. Once per turn, this card cannot be destroyed by battle. If this is the only "Rose" monster you control, destroy this card. Once per turn, you can move 1 Rose Counter from a monster your opponent controls to 1 face-up "Rose" monster you control. If a "Rose" monster would be destroyed while this card is face-up on the field, remove 1 Rose Counter from that monster instead. When this card is removed from the field, remove all Rose Counters from the field. ATK 0/DEF 2400 Rose Crusader DARK *** Fiend/Tuner If this card is used for the Synchro Summon of a "Rose" Synchro Monster, that monster can attack your opponent directly this turn. That Synchro Monster is removed from play during the End Phase of this turn. ATK 400/DEF 1200 Rose Synchron WIND *** Plant/Tuner This card cannot be used as an Exceed Material Monster. If this card is used as a Synchro Material Monster, the other Synchro Material Monster is treated as Level 5. ATK 1400/DEF 700 Rose Cyborg LIGHT ******* Machine/Effect If you Tribute Summon this card by Tributing 2 "Rose" monsters, destroy all monsters with Rose Counters your opponent controls, and inflict damage to your opponent equal to the total number of Rose Counters they had x 300. ATK 2300/DEF 1200 Rose King LIGHT ********** Fairy/Synchro/Effect 1 "Rose" Tuner + 2 or more non-Tuner monsters Once per turn, you can send 1 other "Rose" monster you control to the Graveyard to have all face-up "Rose" monsters gain 1000 ATK until the End Phase. You can only control 1 face-up "Rose King". If "Rose Castle" is on the field, you can send 1 "Rose" monster from your hand to the Graveyard to place 1 Rose Counter on each face-up monster your opponent controls. ATK 3000/DEF 2500 Rose Queen LIGHT ******* Fairy/Synchro/Effect 1 "Rose" Tuner + 1 or more non-Tuner "Rose" monsters This card gains 200 ATK for each non-Tuner Monster used to Synchro Summon it. Once per turn, if you control a face-up "Rose King" and your opponent controls 2 or more monsters with Rose Counters, you can activate this card's effect by selecting that "Rose King". "Rose King" can attack all monsters yor opponent controls once each this turn. Ohter monsters you control cannot declare an attack this turn. ATK 2300/DEF 1900 Rose Dragon FIRE ******* Dragon/Synchro/Effect 1 "Rose" Tuner + 1 or more non-Tuner "Rose" monsters If you control "Rose Castle", your opponent cannot select another face-up "Rose" monster you control as an attack target. If this card destroys an opponent's monster by battle, it can attack once again in a row. At the start of your opponent's Battle Phase, you can return this face-up card you control to the Extra Deck to select 1 face-up "Rose" monster you control. That monster's ATK is halved (permanently), it cannot be destroyed by battle until the End Phase, and all of your opponent's Attack Position monsters must attack that monster during this Battle Phase. ATK 2500/DEF 2100 Rose Warrior EARTH ******** Warrior/Synchro/Effect "Rose Synchron" + 1 non-Tuner Monster Once per turn, you can discard 1 "Rose" monster to place 1 Rose Counter on 1 face-up monster your opponent controls. As long as this card is face-up on the field, monsters with Rose Counters cannot declare an attack. ATK 2800/DEF 1400 Rose Draw Normal Spell Tribute 1 Level 4 or lower "Rose" monster you control. Draw 2 cards. Rose Scatter Normal Spell Place 1 Rose Counter on 1 face-up monster your opponent controls. Rose Inferno Normal Spell Inflict 400 damage to your opponent for each Rose Counter on the field. Rose Wall Continuous Spell If a "Rose" monster battles a monster with a Rose Counter(s), any Battle Damage you would take from that battle becomes 0. Rose Tornado Quick-Play Spell Remove 2 Rose Counters from anywhere on the field. Destroy 1 Spell or Trap Card on the field. Rose Force Quick-Play Spell Activate only when your opponent declares an attack with a monster with a Rose Counter(s) while you control no monsters. Special Summon 1 "Rose" monster from your Deck. Rose Castle Field Spell Once per turn, you can Special Summon 1 Level 4 or lower "Rose" monster from your hand. All "Rose" monsters gain 400 ATK and DEF. Rose Light Equip Spell Equip only to "Rose King". During your Standby Phase, place 1 Light Counter on the equipped monster. If the equipped monster would be destroyed, destroy this card instead. Rose Frenzy Normal Trap Activate only when a monster with Rose Counters is destroyed and sent to the Graveyard. Inflict 300 damage to your opponent for each Rose Counter it had. Rose Destruction Normal Trap Tribute 1 "Rose King" on your side of the field. Destroy all monsters on the field. During your opponent's next End Phase, the Tributed monster returns to the field in Attack Position. If this Set card is destroyed, draw 1 card. Rose Cannon Normal Trap After activation, equip this card to a "Rose" monster you control. The equipped monster gains 500 ATK. When the equipped monster is destroyed and this card is sent to the Graveyard, destroy 1 monster on the field and inflict 500 damage to its controller for each Rose Counter on it. Rose Zombie Continuous Trap After activation, Special Summon this card in Attack Position, it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 2/ATK 1400/DEF 0). This card cannot be destroyed by battle if there is a face-up Field Spell Card on the field. By Tributing this face-up card, Special Summon 1 "Rose" monster from your Deck. (This card is still treated as a Trap Card.) Rose Magical Circle Continuous Trap Once per turn, you can Tribute 1 "Rose" monster to negate the activation of a Spell or Trap Card and destroy it. Rose Judgment Counter Trap Activate only by removing 3 Rose Counters from anywhere on the field when your opponent activates a Spell Card, Trap Card, or Effect Monster's effect. Negate the activation and the effect of the card and destroy it. Then, if your Life Points are lower than your opponent's, inflict damage to your opponent equal to the number of Rose Counters on the field x 500. Counters = MASSIVE PWNAGE. I love archetypes that work with counters so I made my own. Link to comment
Boss Z Posted May 13, 2011 Report Share Posted May 13, 2011 There are a Few issues with the name There is already a "Rose" Archtype... Akiza uses it and there is a Manga "Rose" Archtype, primarilly of Females and they... yeah I do love counters though & I do like the ideas of the cards But you mention "Light Counters" @ some point and that doesn't seem like its right since you use Rose Counters everywhere else... Nice Archtype though I like to see some potential art though... or maybe if I find any I'll post 'em for ya Link to comment
SANDAA BORUTO Posted May 14, 2011 Author Report Share Posted May 14, 2011 Completely changed Rose King's effect. Rose Queen changed to fit, but not much. Also, Rose King is now Level 10 so that it's possible to Summon him using only "Rose" monsters as Synchro Material. I made this archetype because I like most female Yu-Gi-Oh characters (especially Akiza, see the point of this?) and love archetypes that use counters a lot (The "Alien" archetype is one of my favorites). And Just to clarify, Rose Dragon is in no way related to [url="http://yugioh.wikia.com/wiki/Black_Rose_Dragon"]Akiza's Signer Dragon[/url]. It's a dragon specifically for this archetype. Link to comment
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