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The Sacred Fire (Phoenix Archetype)


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Incinerator Phoenix
FIRE
****
Winged Beast/Effect
Each time you Synchro Summon a "Phoenix" Synchro Monster, inflict 500 damage to your opponent.
ATK 1700/DEF 0

Revival Phoenix
FIRE
***
Winged Beast/Tuner
When this card is Normal Summoned, you can Special Summon 1 "Phoenix" monster from your Graveyard.
ATK 1000/DEF 0

Buster Phoenix
FIRE
*****
Winged Beast/Effect
If you control a face-up "Phoenix" monster, you can Normal Summon this card without Tributing. When this card is used as a Synchro Material Monster, that monster gains 800 ATK and its effect(s) is negated until the End Phase.
ATK 2300/DEF 0

Meteor Phoenix
FIRE
**
Winged Beast/Tuner
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, inflict 200 damage to your opponent for each "Phoenix" monster on the field.
ATK 500/DEF 0

Firestorm Phoenix
FIRE
***
Winged Beast/Effect
This card cannot be Normal Summoned, Flip Summoned, or Special Summoned. The Battle Position of this card cannot be changed. When this card is flipped face-up, switch this card's original ATK and DEF. If your opponent attacks this Defense Position card, any Battle Damage inflicted to your opponent is treated as Effect Damage instead.
ATK 2000/DEF 0

Ghost Phoenix
FIRE
****
Winged Beast/Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your Graveyard while you control a face-up "Temple of the Sacred Fire" with 4 or more Sacred Fire Counters. You can send this face-up card to the Graveyard to add 1 "Sacred Fire" Spell or Trap Card from your Deck to your hand. The effect of "Ghost Phoenix" can only be used once per turn.
ATK 1500/DEF 0

Blazingstar Phoenix
FIRE
*******
Winged Beast/Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your Deck when a face-up "Phoenix" Synchro Monster is destroyed by a card effect and sent to the Graveyard. When this card is Special Summoned, you can select 1 Synchro Monster in your Extra Deck. Take damage equal to its ATK, send the appropriate Synchro Material Monsters from your hand or Deck to the Graveyard, and Special Summon the selected Synchro Monster from your Extra Deck (This Special Summon is treated as a Synchro Summon). The effect(s) of that Synchro Monster is negated.
ATK 2800/DEF 0

Nexus Phoenix
FIRE
********
Winged Beast/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Level 6 or lower "Phoenix" mosnter in your Graveyard from play. This card's original ATK is equal to the ATK of the monster you removed from play to Special Summon this card. When this card is destroyed by your opponent's card (either by battle or by a card effect) inflict damage to both players equal to half this card's ATK. Then, you draw 1 card for each 500 damage you took.
ATK ?/DEF 0

Ultimate Phoenix
FIRE
**********
Winged Beast/Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 5 "Phoenix" monsters on your side of the field or your Graveyard from play. When this card is Special Summoned, discard all cards in your hand and draw the same number of cards you discarded from your Deck. Once per turn, you can discard 1 Spell Card to inflict damage to your opponent equal to the number of FIRE monsters in your Graveyard x 400. This card cannot declare an attack during the turn you activate this effect.
ATK 4000/DEF 0

Blue Flame Phoenix
FIRE
*******
Winged Beast/Synchro/Effect
1 "Phoenix" Tuner + 1 or more non-Tuner Monsters
When this card is Synchro Summoned, inflict 400 damage to your opponent for each "Phoenix" monster on the field.
ATK 2700/DEF 0

Aero Phoenix
FIRE
**********
Winged Beast/Synchro/Effect
1 "Phoenix" Tuner + 2 or more non-Tuner monsters
Do not treat this card as a "Phoenix" Synchro Monster. While this card is on your side of the field or in your Graveyard, its attribute is also treated as WIND. If this card attacks, it can attack once more if your opponent controls a monster at the end of the Damage Step. If your opponent controls no Spell or Trap Cards while this card is face-up on the field, inflict 500 damage to your opponent during each of his/her Standby Phases. While this card is on the field, neither player can activate Spell or Trap Cards that include effect(s) that inflict damage.
ATK 3400/DEF 0

Corrupted Meteor Phoenix
FIRE
*****
Winged Beast/Synchro/Effect
"Meteor Phoenix" + 1 non-Tuner "Phoenix" monster
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, inflict 400 damage to your opponent for each "Phoenix" monster on the field.
ATK 1300/DEF 0

Phoenix Rage
Normal Spell
Inflict 200 damage to your opponent for each "Phoenix" monster on the field.

Reinforcements of the Sacred Fire
Normal Spell
Add 1 Level 4 or lower "Phoenix" monster from your Deck to your hand.

Splitter of the Sacred Fire
Normal Spell
Select 1 "Phoenix" Synchro Monster you control. Send it to the Graveyard. Then, if all Synchro Material Monsters used for its Synchro Summon are in your Graveyard, you can Special Summon them.

Wall of the Sacred Fire
Quick-Play Spell
Return 1 "Phoenix" monster you control to your Deck. Cards you control cannot be destroyed by card effects during this turn.

Temple of the Sacred Fire
Field Spell
Each time the effect of a "Phoenix" card inflicts damage to your opponent, place 1 Sacred Fire Counter on this card for each 500 damage inflicted. "Phoenix" monsters you control gain 200 ATK for each Sacred Fire Counter on this card. When this card is destroyed by your opponent's card effect and sent to the Graveyard, you can Special Summon 1 "Phoenix" monster from your Graveyard whose Level is equal to the number of Sacred Fire Counters on this card.

Dimension Rift of the Sacred Fire
Continuous Trap
Pay 1000 Life Points. Special Summon 1 of your removed from play "Phoenix" monsters in face-up Defense Position (ignoring the Summoning Conditions) and equip it with this card. That monster cannot be destroyed by battle and cannot change its battle position. When this card is removed from the field, remove that monster from play, when that monster is removed from the field, remove it from play and destroy this card.

Destruction Wing
Normal Trap
Activate only when a monster is Summoned to your opponent's side of the field. Equip this card to that monster. It is treated as a "Phoenix" monster. Whenever it battles, inflict the damage to both players. Any Battle Damage it inflicts is treated as Effect Damage instead. When this card is removed from the field, destroy the equipped monster.

Phoenix Tag Team
Continuous Trap
Once per turn, you can return 1 "Phoenix" monster from your side of the field to your Deck to Special Summon 1 "Phoenix" monster from your Deck.

Jammer of the Sacred Fire
Counter Trap
Remove from play 1 "Phoenix" monster you control. Negate the activation of a Spell or Trap Card, or the Special Summon of a monster and destroy it. Then, inflict damage to your oppponent equal to half the ATK of the monster you removed to activate this card.
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