Toffee. Posted May 8, 2011 Report Share Posted May 8, 2011 First off, I was a little unsure if a topic like this would be TCG worthy, but then again, Strategy is for games that are different from normal duels. And Concentration Duels seems to fit that profile just fine. Anyway... [url=http://yugioh.wikia.com/wiki/Concentration_Duel][size="5"][b]Concentration Duels[/b][/size][/url] Basically its the game Memory, in the form of a [i]Children's card game[/i]. Off the top of my head, these would be some rules I thought up: [spoiler=As a way to avoid random confusion] •If the Opponent doesn't have a face-up monster, there field is considered monster-less, and you can direct attack them. •FLIP effects only activate if you declared Normal Summoned, and then flipped said FLIP monster. •Cards that do a specific mill(Foolish Burial, for example) require you to pick your target among your facedown cards, and reveal it. if its a monster, it goes to the Graveyard. If not, it goes back facedown and your card, Foolish Burial(as the example), just resolves without effect. •Cards that do un-specific mills(Painful Choice and Lightsworns) require you to pick facedown cards at random from your side and send them to the Graveyard. •Cards with a discard cost require you to send 1 of your facedown cards to the Graveyard as the cost. If its a Fabled monster, or something similar(Like Dandylion), then it's effect goes off. •Cards that destroy or Remove from play monsters, spell, or trap cards on the field(even if they target un-specified cards like Caius), can [u][i]only[/i][/u] effect face-up targets, and go to the appropriate zone when removed from the field. •If a card is returned from the field to the hand/deck, you flip that card facedown and shuffle it among nearby cards. •If a card requires the deck to be shuffled, then you shuffle your facedown cards and spread them out again. •Higher leveled monsters can only be Normal/Tribute Summoned if you Tribute an appropriate number of face-up monsters. •Extra Deck is kept off to the side, and functions as normal. This isn't the anime, where the Extra Deck is part of the Main Deck. •Cards that search specific cards from the deck require you to select a facedown card you control, guess it's type(Spell, Trap, etc), and if it's correct, then the effect of the card that targeted it carries out as normal. •Cards that mill from the Opponent's deck, IE, Needle Worm, require said card's controller to pick X number of facedown cards on the Opponent's side of the field and they are sent to the Graveyard. •Graveyard acts as normal. •Remove from Play zone acts as normal. [/spoiler] ^Of course, those are subject to change if anyone has ideas on how to improve them^ So in a weird way, Concentration Duels could balance out cards like Chaos Emperor Dragon. Discuss the potential of this sort of game. Link to comment Share on other sites More sharing options...
Just Crouton Posted May 9, 2011 Report Share Posted May 9, 2011 I'd probably run Level 4s like Rai-Oh and Doomcal. Link to comment Share on other sites More sharing options...
Toffee. Posted May 9, 2011 Author Report Share Posted May 9, 2011 [quote name='~King Crouton~' timestamp='1304903864' post='5197692'] I'd probably run Level 4s like Rai-Oh and Doomcal. [/quote] Better yet, main 3 copies of [url=http://yugioh.wikia.com/wiki/Card_Shuffle]Card Shuffle[/url]. The Opponent would be unable to remember where all his cards were, and would ensure maximum rage. Link to comment Share on other sites More sharing options...
Canadian Posted May 9, 2011 Report Share Posted May 9, 2011 So, its like Yusei vs. Illisater Guy doing the table duel in 5D's? Link to comment Share on other sites More sharing options...
Dementuo Posted May 9, 2011 Report Share Posted May 9, 2011 Exactly. Personally, I like this style. Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 9, 2011 Report Share Posted May 9, 2011 Canadian, pretty much. Link to comment Share on other sites More sharing options...
Canadian Posted May 9, 2011 Report Share Posted May 9, 2011 Does top of the deck effect all the cards? If so, Convulsion of Nature would be a staple @3. Also, how would Drawing cards would? ie) Pot of Greed. Link to comment Share on other sites More sharing options...
Toffee. Posted May 9, 2011 Author Report Share Posted May 9, 2011 [quote name='Canadian' timestamp='1304948802' post='5198494'] Does top of the deck effect all the cards? If so, Convulsion of Nature would be a staple @3.[/quote] ......Convulsion might end up having to go to 0. [quote name='Canadian' timestamp='1304948802' post='5198494']Also, how would Drawing cards would? ie) Pot of Greed. [/quote] To be honest, I'm not sure. Maybe drawing cards would let you reveal X number of cards on your side, without conflicting with other rules, so you could pretty much then guess that card's type to use it, as you know where it is. Or something like that. Link to comment Share on other sites More sharing options...
Brinolovania Posted May 9, 2011 Report Share Posted May 9, 2011 Looks really fun... Link to comment Share on other sites More sharing options...
Dementuo Posted May 9, 2011 Report Share Posted May 9, 2011 Is really fun. Link to comment Share on other sites More sharing options...
Toffee. Posted May 10, 2011 Author Report Share Posted May 10, 2011 [quote name='Dementuo' timestamp='1304983452' post='5199599'] Is really fun. [/quote] It is fun, once we figure out how to deal with card effects that would end up changed with this game's logic. Link to comment Share on other sites More sharing options...
Dementuo Posted May 10, 2011 Report Share Posted May 10, 2011 Yeah. But really, this is an interesting way of playing. It's like playing with Clear World rules always active, just a bit stranger. Adds a handicap for both players, and makes the game more interesting. Link to comment Share on other sites More sharing options...
Mysty Posted May 13, 2011 Report Share Posted May 13, 2011 Personally, I didn't like Concentration Duels when I tried it, specifically how facedown cards didn't exist. I might try it out again at some point in the future, but I'll experiment with the idea. Here's what I'm thinking for changes that will probably needlessly complicate the idea: • There is a separate field area. Also, each player has a hand, but I'll get to that later. • Rather than a "flip over" action, you have a "look at" action. Also, instead of having separate Spell and Trap actions, you just have a single Spell/Trap action (you declare, I'll use a Spell/trap as opposed to a Spell OR a trap). When you look at the card, if it isn't the right kind of card, you must place it back face-down, but you don't have to tell them it wasn't of the right type. If you guess correctly, you have the following options for each type: • Monster - Normal Summon or Set it (obviously, you can only do this if the timing is correct) - Special summon the monster (only if the timing and conditions are right) - Place it back face-down. • Spell or Trap: - Set the card on the field - Activate the card (if its conditions and timing are correct) - Place it back face-down. • Right after looking at a card and placing it back facedown after one of your two actions, you may add it to your hand. if you do, you can't add a card to your hand this way until your next turn. (This simulates card-drawing.) • You can summon or activate cards in your hand as if they were facedown in your deck. You still need to declare if they are monsters or Spell/Trap, but since you can see the cards in your hand, you are sure to guess right. • If you would draw a card, put any card from your facedown deck into your hand. • If a card would be milled from your deck, use a random number generator and a clear system of numbering to ensure fairness in milling. • If you would discard cards from your hand, do so as normal. If you need to discard more cards than what's in your hand, discard as many as possible and them mill the rest from your deck. • You have the following free actions in a turn: - Activate a face down Spell or Trap on your field. - Use monsters as normal. - Use cards on the field as normal. - Use effects of cards in hand as normal (this includes activating Honest and using Exodia's effect to win the game. I added the hand to the game to make Exodia possible, if not viable). • If a card requires you to ditch or summon specific cards out of the deck (either as cost or effect), you must choose from the cards in your deck randomly. If you fail at paying a cost in full, the effect doesn't work either. Examples: - You activate Elemental Hero Prisma's effect, revealing Rainbow Neos. Look at a random card in your deck (even if it is Elemental hero Neos, you don't have to ditch it). If you don't ditch Elemental Hero Neos this way, Prisma's name doesn't change to Neos. - You activate Foolish Burial. look at a random card (you don't have to ditch it even if it is a monster). If you don't ditch a monster, Foolish Burial has no effect. - You activate Future Fusion. Reveal a Fusion Monster from your deck and choose how many Fusion Material it will have (Chimeratech Overdragon gives you a choice, but E•Hero Absolute Zero is a constant 2). Choose that many cards (remembering where each one was) and look at all of them. If they are all correct, you may ditch them. if you do, Future fusion resolves as normal. If you don't ditch the appropriate Fusion Material, Future Fusion stays on the field meaninglessly. - Shooting Star Dragon does require you to reveal those cards, since it says "reveal" them. • I would imagine Convulsion of Nature working such that you do reveal every card (you still get the choice of leaving the cards on the table) and them staying face-up until Convulsion is destroyed. • Card Shuffle is the ultimate troll card, however, with my hand being allowed and changes I made to make a hand a significant part of the game, I don't really see Card Shuffle being too horrible for this style. It increases luck, but it slows down the game. • You don't lose from having to draw from an empty deck. If you're confused and/or interested, please talk to me more about this variation. Link to comment Share on other sites More sharing options...
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